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Author Topic: STABILITY ! - post your stats  (Read 900 times)
[Oddity]TeacherCreature
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bonggged

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« on: October 22, 2008, 03:17:56 PM »

I am wondering what kind of stability people with their own servers are experiencing.

In order to test your current stability you may use a program like HLSW or simply go to your console and type STATS and press enter.

You should get something like this:

10:15:46 CPU   In    Out   Uptime  Users   FPS    Players
         41.50 49894.90 125378.51    1492     70  143.04      13

The number I highlighted is the amount of consecutive rounds that your server has run without crashing..
Now obviously if you have recently restarted your server that number wont be very high...
Otherwise the larger the number the better..

I find most people have their server crash by the time it hits 300 and I often struggle to get the server over 700 - 800 and that is what A LOT of debugging work !!!

This number should get to like 3 or 4 thousand if you have a good server... In general One day of server running without crash 24 hours is usually 1200 - 1600 rounds !


BTW
My server IP = 208.167.227.103:27015



I AM AT 1492 right now I hope other people will post their IP and their STATS
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Stinkyfax
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Xrushiov

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« Reply #1 on: October 22, 2008, 03:55:23 PM »

IP u may find by pressing the banner on bottom of message.
That was rly funny reading "consecutive rounds".
Now I understand why koshy always mentions "rounds" when talks about server stability.
I'll tell you a little secret, Valve aren't idiots and they will never measure time as "rounds". It's actually minutes based on Engine Time which starts from 0 when server launches and keeps increasing.
By the way, the crash accurancy depends not only how cool your code is but also on if the server is Linux/Windows and the maximum perfomance server may output. In other words if you run 64/64 server on Windows with 1.0 GHZ it will crash even without loading WCS...
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Koshy
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koshyy
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« Reply #2 on: October 22, 2008, 07:44:07 PM »

IP u may find by pressing the banner on bottom of message.
That was rly funny reading "consecutive rounds".
Now I understand why koshy always mentions "rounds" when talks about server stability.
I'll tell you a little secret, Valve aren't idiots and they will never measure time as "rounds". It's actually minutes based on Engine Time which starts from 0 when server launches and keeps increasing.
By the way, the crash accurancy depends not only how cool your code is but also on if the server is Linux/Windows and the maximum perfomance server may output. In other words if you run 64/64 server on Windows with 1.0 GHZ it will crash even without loading WCS...

So 1425 would be 1425 minutes of uptime?

Thanks,
- Koshy
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[Oddity]TeacherCreature
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bonggged

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« Reply #3 on: October 22, 2008, 08:19:00 PM »

Yea that sounds about right.. It was a bout 24 hours and 24 * 60 = 1440


Anyway the point of this thread is I want to see what everyone else is posting.......
ESPE
STINKY
HOLLIDAY
OTHERS

post your stats
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« Reply #4 on: November 06, 2008, 05:29:43 PM »

(click to show/hide)
Who know how can I get WCSADMIN :shock:
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Onslaught
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« Reply #5 on: November 07, 2008, 12:45:47 AM »

is linux better than windows servers?  Cuz i get the feeling it is
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Stinkyfax
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« Reply #6 on: November 07, 2008, 01:57:38 AM »

have u ever heared linux is worse as server?
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« Reply #7 on: November 07, 2008, 05:27:35 AM »

I don't know the effin difference.  Hence my comment.
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[Oddity]TeacherCreature
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bonggged

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« Reply #8 on: November 08, 2008, 07:29:01 AM »

My experience leads me to beleive that Linux servers, although more difficult to set up, tend to be more stable.
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Onslaught
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« Reply #9 on: November 09, 2008, 09:27:08 PM »

Well im getting reports that the more people that are in my server, it gets laggier.  Is python less laggy?  Should i be converting to that?
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[Oddity]TeacherCreature
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bonggged

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« Reply #10 on: November 10, 2008, 02:13:47 PM »

It probably gets laggeir do to poor server company or bad code more than linux vs windows or wcs vs wcs-p
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« Reply #11 on: November 11, 2008, 07:05:31 AM »

I deleted a bunch of player_spawn graphics and that helped a lot i heard.  You got these skills put together where certain races have 2-3 player_spawn graphics loading at once.

Tryin to test python out, not going so well
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[Oddity]TeacherCreature
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bonggged

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« Reply #12 on: November 11, 2008, 02:21:09 PM »

Instead of guessing if it helped look at your STATS.

That is the whole point of this thread. Try to get an average of how many minutes your server runs before crash.
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WCA | Rasmus [DK]
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« Reply #13 on: November 11, 2008, 03:49:01 PM »

I got this, but i also restarted my server yestersday evening at around 10 pm GMT+1

CPU    In             Out         Uptime Users     FPS   Players
0.00 20916.56  135017.56       506     14     121.11   12

server ip is on my banner
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where would you put the comma in the following telegram from a wife, to her husband in the navy?
"Not getting any better hurry home!"
http://cache.www.gametracker.com/server_info/85.190.17.115:27015/b_560x95.png[/img][/url]
[Oddity]TeacherCreature
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bonggged

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« Reply #14 on: November 11, 2008, 10:13:04 PM »

That means yours has been up 506 minutes.. Try not to reset it ! instead keep checking it once an hour and see how high it goes Smiley
You should get to 1,440 before crashing to have what I consider a healthy server. That means 24 hours with no crash.
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u could just have 1 model or 2 that would make what 5mb MAX i think..
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Stinky nice work on wow i havent got yet i need to download MySQL
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because you are not wow designer, and i find it useless and only waste of 50 mb bandwidth for creating chicken for each model.
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why?
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yes i did, the request is still denied.
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stinky did u look at the model ?
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