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Author Topic: WCS .80 ?  (Read 1275 times)
WCA | Maxxi [NL]
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« Reply #105 on: February 26, 2009, 03:25:07 PM »

perhaps we make it an option Tongue automaticly disabled but you can enable it Tongue
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[Oddity]TeacherCreature
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« Reply #106 on: February 26, 2009, 04:50:11 PM »

Onslaught-
 It goes in es_wcs.txt I would not put it in round_end I would put it in player_death.
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« Reply #107 on: February 27, 2009, 12:58:34 AM »

ok

as for the crit nade thing, im not sure i wanna add it either anymore.  The reason was because we have like 5 races with crit nade at least, out of about 40 races.  It was just pissin a lot of people off cuz people were spammin crit nades with a grenadier race i  have.
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« Reply #108 on: February 27, 2009, 03:29:04 AM »

Perhaps an anti nade race
My mummy race has a skill called bandage wrap with a percent chance to evade grenade dmg. When too many peopel use nade races others switch to mummy.
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« Reply #109 on: March 05, 2009, 07:02:38 AM »

Onslaught-
 It goes in es_wcs.txt I would not put it in round_end I would put it in player_death.

This look right, i know this is ass simple, still learning lol

Code:
event player_death
{
if (server_var(wcs_debug) = 1) then profile begin playerdeath
  // check death events and give xp to the attacker
  es_xset wcs_deathcheck 0
  // Extiguish Fires on players so no spectator noise
  es est_extinguish event_var(userid)
  if (event_var(weapon) != "world") then es_xif (event_var(weapon) != "worldspawn") then es_xif (event_var(es_userteam) != event_var(es_attackerteam)) then es_xif (event_var(userid) != event_var(attacker)) then es_xset wcs_deathcheck 1
  if (server_var(wcs_cfg_allowbotsreward) = "0") then es_xif (event_var(es_steamid) = "BOT") then es_xset wcs_deathcheck 0
  ifx true(wcs_deathcheck) do
  {
    es_exists ex key WCSuserdata event_var(userid)
    ifx true(ex) do
    {
      es_keygetvalue wcs_skill WCSuserdata event_var(userid) player_death
      if (server_var(wcs_skill) != "0") do
      {
        // check race skills
        es wcs_checkskills event_var(userid) "player_death"
        // check for custom item action
        es wcs_checkevents event_var(userid) "WCSpd"
      }
    }
    // give XP, but run delayed
    es_delayed 2 wcs_deathhandle event_var(userid) event_var(attacker) event_var(weapon) event_var(headshot)
es wcs_debuglog checking attacker event_var(attacker)
    // attacker check
    es_exists ex key WCSuserdata event_var(attacker)
    ifx true(ex) do
    {
      es_keygetvalue wcs_skill WCSuserdata event_var(attacker) player_kill
      if (server_var(wcs_skill) != "0") do
      {
wcs_debuglog ATTACKER GOT SKILL!! So check player_kill...
        // check race skills
        es wcs_checkskills event_var(attacker) "player_kill"
        // check for custom item action
        es wcs_checkevents event_var(attacker) "WCSpk"

      }
    }
  }
  es wcs_deathhandle_items event_var(userid)
  es_keysetvalue WCSuserdata event_var(userid) ulti_immunity 0
if (server_var(wcs_debug) = 1) then profile end playerdeath
}
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[Oddity]TeacherCreature
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« Reply #110 on: Today at 03:20:40 AM »

seems fine, but dont take my word for it test it out !
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Today at 08:47:05 AM
all i needed to know thanks all Smiley
Today at 01:27:15 AM
diraiba is right, people are got scared of low internet in most times wrongfully. IMO 2 mbit is enough for 30 ppl
March 05, 2009, 11:07:35 PM
u can do it with 1MB up easily... dont worry about that...
March 05, 2009, 07:19:57 PM
ty
March 05, 2009, 06:37:30 PM
for 20 slots u need a minimum of 15mbit i think...
March 05, 2009, 10:45:11 AM
ure wrong darkshadow
March 05, 2009, 08:49:33 AM
thats not what i asked Tongue
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