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Author Topic: Team Balancer  (Read 236 times)

Offline Onslaught

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Team Balancer
« on: October 26, 2008, 05:49:42 AM »
Anyone know of a good team balancer from their experience, that evens based on skill and doesnt check too constantly?

I'm tryin to find one right now, but if anyone can save me the trial and error cuz there are always people in my server, I would appreciate it, thanks.

         

Offline CA.Berettonawak

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Re: Team Balancer
« Reply #1 on: October 29, 2008, 01:02:53 PM »
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Offline Stinkyfax

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Re: Team Balancer
« Reply #2 on: October 29, 2008, 01:38:57 PM »
I know good teambalancer in SM but it has known issues with WCS Spawn event.  :(
Anyway if you're going to work out this issue or not using Classinc WCS here is the link:
http://forums.alliedmods.net/showthread.php?t=59234



Offline Onslaught

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Re: Team Balancer
« Reply #3 on: October 30, 2008, 06:46:38 AM »
you could try this one : http://addons.eventscripts.com/addons/view/ccbalance


That's what im using now, people say it's horseshit.

And stinky, if that one conflicts with .77 version, then i cant use it im assuming?

         

Offline Stinkyfax

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Re: Team Balancer
« Reply #4 on: October 30, 2008, 10:53:49 AM »
I think it conflicts with any WCS since it does "double spawn" event for those who are transfered, you should edit WCS to protect from double bonus or teambalancer to make different algorithm which woun't use double spawn. But I really like it in work.



Offline Onslaught

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Offline CA.Berettonawak

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Re: Team Balancer
« Reply #6 on: October 31, 2008, 10:19:25 AM »
i only use valve's :P.
mp_autoteambalance
Quote from: N0life
Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good.

Quote from: myself
i love tuna juice :D

Quote from: Pietro
=CA= Pietro: back
=CA= Pietro: sorry, was downstair sharing my chocolate with my cat
=CA= Pietro: you should see his face when he ate it xD

Quote from: myself
=CA= Berettonawak: just because you don't have hope doesn't mean we're doomed