>>>> Race Skills <<<<
Virus Speed: You Are Faster
Virus is not Dead: Reincarnation
Poisent Eye's: The enemy will be blind
Dont Touch me!: When u will die, the enemy will explode
Virus Shield: close yourself inside a bullet proof sphere
>>>>Race Code <<<<
Code
GeSHi (eventscripts):"14"
{
"name" "Anthr4x"
"author" "<R-M>AnTTr4x"
"shortdescription" "An Virus is hard to kill even if you are the creater of it ! "
"required_level" "15"
"maximum_level" "0"
"allow_only" "<admins>"
"teamlimit" "2"
"restrict_shop" "0"
"restrict_map" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Virus Speed|Virus is not Dead|Poisent Eye's|Dont Touch me!|Virus Shield"
"skilldescr" "Run but i get you !|You think you kill me? NO I KILL YOU !|I Poisen you Eye and your Blind now!|Touch me and i infect you with explosiv viruses|Iem Protected and whats with you?"
"skillcfg" "player_spawn|player_death|player_attacker|player_death|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_speed 1.4"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
"skill2_setting" "es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 99"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_return01"
"racealias_return01" "es_cexec event_var(userid) r_screenoverlay shadertest/eyeball.vmt;es_cexec event_var(attacker) r_screenoverlay shadertest/eyeball.vmt;es es_xgetplayername wcs_name event_var(attacker);es_xgetplayername wcs_nam event_var(userid);es es_xtell event_var(attacker) #multi #lightgreenYou have been summoned by #greenThe Eye of Ra #lightgreenyou may Spawn before server_var(wcs_name) in 10 seconds;es es_xtell event_var(userid) #multi #lightgreenYou have been summoned by #greenThe Eye of Ra #lightgreenyou may Spawn before #green server_var(wcs_name) #lightgreenin 10 seconds;if (server_var(wcs_dice) <= 60) then racealias_raescape;if (server_var(wcs_dice) >= 60) then racealias_raspawn1;racealias_rasound1"
"racealias_rasound1" "es est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav"
"racealias_raspawn1" "es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_delayed 9 est_playplayer server_var(wcs_userid) ambient\machines\wall_move5.wav;es es_delayed 9 est_playplayer server_var(wcs_attacker) ambient\machines\wall_move5.wav;es es_delayed 10 est_spawn event_var(userid) 1;es es_delayed 10 est_spawn event_var(attacker) 1;es es_delayed 10 est_teleport event_var(userid) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);es es_delayed 10 est_teleport event_var(attacker) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);racealias_raresfx1;es est_getprimary wcs_tmp event_var(userid);es es_delayed 10.1 est_give event_var(userid) server_var(wcs_tmp);es est_getprimary wcs_tmp1 event_var(attacker);es es_delayed 10.1 est_give event_var(attacker) server_var(wcs_tmp1)"
"racealias_raresfx1" "es es_xmath ra_z1 + 50;es es_delayed 10 est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(ra_x1) server_var(ra_y1) server_var(ra_z1) 950 190 3 150 100 0 155 115 100 200 10"
"racealias_raescape" "es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_xgetplayername wcs_name event_var(attacker);es es_delayed 10 es_xtell event_var(userid) #multi #lightgreen server_var(wcs_name) has escaped #greenThe Eye of Ra;es es_delayed 10 es_xtell event_var(attacker) #multi #lightgreenyou have escaped #greenThe Eye of Ra"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33"
"racealias_shadow33""es est_fade event_var(userid) 0 0.3 0.3 25 25 25 250;es es_xtell event_var(userid) #multi #lightgreenYou have been Blinded by event_var(es_attackername);es es_xtell event_var(userid) #multi #lightgreenYou have blinded #green event_var(es_username);racealias_shadow03"
"racealias_shadow03""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3 150 150 150 255"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_shadow33"
"skill3_sfx" "0"
"skill4_setting" "es_xrand wcs_rand 1 33;es_xsetinfo wcs_magnitude 110;es_xsetinfo wcs_radius 170|es_xrand wcs_rand 1 32;es_xsetinfo wcs_magnitude 120;es_xsetinfo wcs_radius 170|es_xrand wcs_rand 1 31;es_xsetinfo wcs_magnitude 120;es_xsetinfo wcs_radius 180|es_xrand wcs_rand 1 30;es_xsetinfo wcs_magnitude 250;es_xsetinfo wcs_radius 300|es_xrand wcs_rand 1 30;es_xsetinfo wcs_magnitude 350;es_xsetinfo wcs_radius 350"
"skill4_cmd" "es es_xif (server_var(wcs_rand) <= 10) then es_xdoblock wcs/wcs_ulti_suicide"
"skill4_sfx" "es es_xif (server_var(wcs_rand) <= 10) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 5 600 500 0.8 255 000 000 255 1"
"skill5_setting" "es_xsetinfo wcs_duration 1|es_xsetinfo wcs_duration 2|es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 5"
"skill5_cmd" "es est_playplayer server_var(wcs_userid) ambient/energy/force_field_loop1.wav;es es_delayed server_var(wcs_duration) es_stopsound server_var(wcs_userid) ambient/energy/force_field_loop1.wav;es est_freeze server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) est_freeze server_var(wcs_userid) 0;es est_god server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng wcs_lng_r_mortal;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es_toptext server_var(wcs_userid) 1 #blue Ultimate by HOLLIDAY;es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration) 1.5 255"
"ultimate_cooldown" "15"
}








Logged

Denmark
