Code:
"11"
{
"name" "shishio"
"author" "Capitain pip bernadot from Hollidays work"
"shortdescription" "0"
"required_level" "1400"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "es wcs_restrict event_var(userid) knife;if (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_lt_dods;es wcs_givexp event_var(userid) 10 0 0"
"racealias_lt_dods" "es_delayed 0.7 est_removeweapon event_var(userid) 3;es_delayed 2 est_give event_var(userid) weapon_knife;es_delayed 1.4 est_unrestrict event_var(userid) weapon_knife"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "9"
"numberoflevels" "4"
"skillnames" "fast ninja|kaguzushi|guren kaina|homura dama:mugenjin power|hallicunation|immune by fire|fire protection|reborn from hell"
"skilldescr" "gain speed and hp|25-95% chance to spawn with kaguzuchis power|chance to explode enemy|burn enemy and push it|hallucination|nades cant hurt you|you cant be on fire|respawn"
"skillcfg" "player_spawn|player_spawn|player_victim|player_attacker|player_attacker|player_victim|player_victim|player_victim"
"skill1_setting" "es_xset wcs_speed 1.05;es_xset wcs_hp 25|es_xset wcs_speed 1.10;es_xset wcs_hp 30|es_xset wcs_speed 1.15;es_xset wcs_hp 35|es_xset wcs_speed 1.20;es_xset wcs_hp 40"
"skill1_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xset wcs_speed server_var(wcs_tmp);es_keysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es est_gethealth wcs_health event_var(userid);es_math wcs_health + server_var(wcs_hp);es est_sethealth event_var(userid) server_var(wcs_health);wcs_getlanguage wcs_lng wcs_lng_r_berserk;es_format wcs_lng server_var(wcs_lng) server_var(wcs_hp) server_var(wcs_speed);es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill1_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 250 255 0"
"skill2_setting" "es_xset wcs_chance 25|es_xset wcs_chance 45|es_xset wcs_chance 78|es_xset wcs_chance 95"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_kaguz"
"racealias_kaguz" "es es_xkeysetvalue WCSuserdata event_var(userid) kagu_zuchi 1;es es_xtell event_var(userid) #multi #lightgreen #greenYou have 30% chance to deliver THE KAGUZUCHI"
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_chance 3|es_xset wcs_chance 5|es_xset wcs_chance 9|es_xset wcs_chance 15"
"racealias_shi2o" "es_fire event_var(attacker) env_explosion addoutput "imagnitude 20"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_shi2o"
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_burn 1|es_xset wcs_burn 2|es_xset wcs_burn 2.5|es_xset wcs_burn 3"
"racealias_sanona" "es_xmath wcs_z1 - 50;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_attacker);es est_pushto server_var(wcs_userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) -15"
"skill4_cmd" "es est_Burn event_var(userid) server_var(wcs_burn);racealias_sanona"
"skill4_sfx" "0"
"skill5_setting" "es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 40"
"skill5_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock shishio/clonea"
"skill5_sfx" "0"
"skill6_setting" "es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 99"
"racealias_shi2" "es es_xsetinfo wcs_dmg event_var(dmg_health);if (event_var(weapon) = point_hurt) then est_health event_var(userid) + event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);es_tell event_var(userid) #multi #green You are immune by enemy #lightgreen FIRE"
"racealias_shi1" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_shi2"
"skill6_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then racealias_shi1"
"skill6_sfx" "0"
"skill7_setting" "es_xset wcs_time 1|es_xset wcs_time 1.1|es_xset wcs_time 1.2|es_xset wcs_time 1.3"
"skill7_cmd" "es_delayed 0.1 wcs_removefx burn server_var(wcs_userid);es_delayed 0.3 wcs_removefx burn server_var(wcs_userid);es_delayed 0.5 wcs_removefx burn server_var(wcs_userid);es_delayed 0.7 wcs_removefx burn server_var(wcs_userid);es_delayed 0.9 wcs_removefx burn server_var(wcs_userid);es_delayed server_var(wcs_time) wcs_removefx burn server_var(wcs_userid)"
"skill7_sfx" "0"
"skill8_setting" "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 99"
"racealias_burn2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_delayed 2 est_spawn event_var(userid) 1;es es_delayed 2.1 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed 2.2 est_burn event_var(userid) 5;es es_xdelayed 2.2 es_xtell event_var(userid) #multi #green you have ecaped from the hell!!!CONQUER THE WORLD"
"skill8_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_burn2"
"skill8_sfx" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2000 5000 80 4000 4000 0 255 5 5 255 10;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 6 cs_italy/irongate01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 5000 8 400 400 0 255 5 5 255 10"
"ultimate_cooldown" "40"
}
}
half of skills doesnt work:i dont know how to load in eventscript:i have do a file:shishio/es_shishio.txt an write es_load shishio in my autoexec{
"name" "shishio"
"author" "Capitain pip bernadot from Hollidays work"
"shortdescription" "0"
"required_level" "1400"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "es wcs_restrict event_var(userid) knife;if (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_lt_dods;es wcs_givexp event_var(userid) 10 0 0"
"racealias_lt_dods" "es_delayed 0.7 est_removeweapon event_var(userid) 3;es_delayed 2 est_give event_var(userid) weapon_knife;es_delayed 1.4 est_unrestrict event_var(userid) weapon_knife"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "9"
"numberoflevels" "4"
"skillnames" "fast ninja|kaguzushi|guren kaina|homura dama:mugenjin power|hallicunation|immune by fire|fire protection|reborn from hell"
"skilldescr" "gain speed and hp|25-95% chance to spawn with kaguzuchis power|chance to explode enemy|burn enemy and push it|hallucination|nades cant hurt you|you cant be on fire|respawn"
"skillcfg" "player_spawn|player_spawn|player_victim|player_attacker|player_attacker|player_victim|player_victim|player_victim"
"skill1_setting" "es_xset wcs_speed 1.05;es_xset wcs_hp 25|es_xset wcs_speed 1.10;es_xset wcs_hp 30|es_xset wcs_speed 1.15;es_xset wcs_hp 35|es_xset wcs_speed 1.20;es_xset wcs_hp 40"
"skill1_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xset wcs_speed server_var(wcs_tmp);es_keysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es est_gethealth wcs_health event_var(userid);es_math wcs_health + server_var(wcs_hp);es est_sethealth event_var(userid) server_var(wcs_health);wcs_getlanguage wcs_lng wcs_lng_r_berserk;es_format wcs_lng server_var(wcs_lng) server_var(wcs_hp) server_var(wcs_speed);es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill1_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 250 255 0"
"skill2_setting" "es_xset wcs_chance 25|es_xset wcs_chance 45|es_xset wcs_chance 78|es_xset wcs_chance 95"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_kaguz"
"racealias_kaguz" "es es_xkeysetvalue WCSuserdata event_var(userid) kagu_zuchi 1;es es_xtell event_var(userid) #multi #lightgreen #greenYou have 30% chance to deliver THE KAGUZUCHI"
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_chance 3|es_xset wcs_chance 5|es_xset wcs_chance 9|es_xset wcs_chance 15"
"racealias_shi2o" "es_fire event_var(attacker) env_explosion addoutput "imagnitude 20"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_shi2o"
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_burn 1|es_xset wcs_burn 2|es_xset wcs_burn 2.5|es_xset wcs_burn 3"
"racealias_sanona" "es_xmath wcs_z1 - 50;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_attacker);es est_pushto server_var(wcs_userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) -15"
"skill4_cmd" "es est_Burn event_var(userid) server_var(wcs_burn);racealias_sanona"
"skill4_sfx" "0"
"skill5_setting" "es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 40"
"skill5_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock shishio/clonea"
"skill5_sfx" "0"
"skill6_setting" "es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 99"
"racealias_shi2" "es es_xsetinfo wcs_dmg event_var(dmg_health);if (event_var(weapon) = point_hurt) then est_health event_var(userid) + event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);es_tell event_var(userid) #multi #green You are immune by enemy #lightgreen FIRE"
"racealias_shi1" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_shi2"
"skill6_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then racealias_shi1"
"skill6_sfx" "0"
"skill7_setting" "es_xset wcs_time 1|es_xset wcs_time 1.1|es_xset wcs_time 1.2|es_xset wcs_time 1.3"
"skill7_cmd" "es_delayed 0.1 wcs_removefx burn server_var(wcs_userid);es_delayed 0.3 wcs_removefx burn server_var(wcs_userid);es_delayed 0.5 wcs_removefx burn server_var(wcs_userid);es_delayed 0.7 wcs_removefx burn server_var(wcs_userid);es_delayed 0.9 wcs_removefx burn server_var(wcs_userid);es_delayed server_var(wcs_time) wcs_removefx burn server_var(wcs_userid)"
"skill7_sfx" "0"
"skill8_setting" "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 99"
"racealias_burn2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_delayed 2 est_spawn event_var(userid) 1;es es_delayed 2.1 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed 2.2 est_burn event_var(userid) 5;es es_xdelayed 2.2 es_xtell event_var(userid) #multi #green you have ecaped from the hell!!!CONQUER THE WORLD"
"skill8_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_burn2"
"skill8_sfx" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2000 5000 80 4000 4000 0 255 5 5 255 10;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 6 cs_italy/irongate01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 5000 8 400 400 0 255 5 5 255 10"
"ultimate_cooldown" "40"
}
}
in this file:there is:
Code:
block load
{
es_xset kagu_zuchi 0
}
block shishi
{
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
es_xmath wcs_z1 + 40
es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 .5 155
es_xmath wcs_y1 + 40
es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 .5 155
}
block clonea
{
es est_getteam wcs_tmp event_var(userid)
if (server_var(wcs_tmp) = 2) then es_xset usermodel models/player/t_phoenix.mdl
if (server_var(wcs_tmp) = 3) then es_xset usermodel models/player/ct_urban.mdl
es est_GetViewCoord server_var(wcs_attacker) wcs_x2 wcs_y2 wcs_z2
es est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1
es_xmath wcs_y2 + 30
es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 4 1 255
es_delayed 1 est_GetViewCoord server_var(wcs_attacker) wcs_x2 wcs_y2 wcs_z2
es_delayed 1 es_xmath wcs_y2 + 30
es_delayed 1 es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 4 1 255
es_delayed 2 est_GetViewCoord server_var(wcs_attacker) wcs_x2 wcs_y2 wcs_z2
es_delayed 2 es_xmath wcs_y2 + 30
es_delayed 2 es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 4 1 255
es_delayed 3 est_GetViewCoord server_var(wcs_attacker) wcs_x2 wcs_y2 wcs_z2
es_delayed 3 es_xmath wcs_y2 + 30
es_delayed 3 es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 4 1 255
es_xmath wcs_y2 + 30
es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 1 255
es_delayed 1 est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1
es_delayed 1 es_xmath wcs_y2 + 30
es_delayed 1 es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 4 1 255
es_delayed 2 est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1
es_delayed 2 es_xmath wcs_y2 + 30
es_delayed 2 es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 4 1 255
es_delayed 3 est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1
es_delayed 3 es_xmath wcs_y2 + 30
es_delayed 3 es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 4 1 255
es est_setplayercolor event_var(userid) 255 255 255 0 1
es_delayed 1 es est_setplayercolor event_var(userid) 255 255 255 255 1
}
event player_spawn
{
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
es_xmath wcs_z1 + 15
es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 server_var(wcs_fire) 255
es_xmath wcs_y1 + 50
es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 server_var(wcs_fire) 255
es est_playplayer server_var(m3) weapons/mortar/mortar_explode3.wav
repeat start repeat_shishi .1
}
event weapon_fire
{
es_xset kagu_zuchi 0
es es_xkeygetvalue kagu_zuchi WCSuserdata event_var(userid) kagu_zuchi
if (server_var(kagu_zuchi) = 1) do
{
if (event_var(weapon) = knife) do
{
if (server_var(wcs_dice) <= 30) do
{
es_xset team 0
es_xset fire 0
es_xrand fire 5 25
es_xset 4 0
es_xset target 0
es est_getviewplayer event_var(userid) target
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
es est_getviewcoord event_var(userid) wcs_tmp wcs_tmp1 wcs_tmp2
es_xmath wcs_z1 + 50
es est_effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_tmp) server_var(wcs_tmp1) server_var(wcs_tmp2) 1 3 19 255 155 0 255
es est_effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_tmp) server_var(wcs_tmp1) server_var(wcs_tmp2) 1 3 19 255 255 0 255
es_xmath wcs_z1 + 50
es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 25 25 25 255 9
es_xmath wcs_z1 + 50
es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 255 125 25 255 9
es_xmath wcs_z1 + 50
es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 25 25 25 255 9
es_xmath wcs_z1 + 50
es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 255 125 25 255 9"
ifx true(target) do
{
es_getplayerteam team server_var(target)
if (server_var(team) != event_var(es_userteam)) do
{
es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(target)
es_xmath wcs_z2 + 45
es_xmath wcs_z1 + 45
es est_deafen server_var(target) 1.3 90 .3 1
es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 16 1.3 100 200 0 25 25 255 255 0
es_delayed 1.3 est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5009 .3 100 200 2 25 25 255 255 0
es est_burn server_var(target) 4
es est_setplayercolor server_var(target) 255 155 0 155
es_delayed 4 est_setplayercolor server_var(target) 255 255 255 255
es wcs_dealdamage event_var(userid) server_var(target) server_var(fire)
es es_xtell event_var(userid) #multi #lightgreen You have done #green server_var(break) #lightgreenDamage with #green KAGUZUCHI
es est_gethealth wcs_tmp server_var(target)
}
}
}
}
}
}
{
es_xset kagu_zuchi 0
}
block shishi
{
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
es_xmath wcs_z1 + 40
es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 .5 155
es_xmath wcs_y1 + 40
es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 .5 155
}
block clonea
{
es est_getteam wcs_tmp event_var(userid)
if (server_var(wcs_tmp) = 2) then es_xset usermodel models/player/t_phoenix.mdl
if (server_var(wcs_tmp) = 3) then es_xset usermodel models/player/ct_urban.mdl
es est_GetViewCoord server_var(wcs_attacker) wcs_x2 wcs_y2 wcs_z2
es est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1
es_xmath wcs_y2 + 30
es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 4 1 255
es_delayed 1 est_GetViewCoord server_var(wcs_attacker) wcs_x2 wcs_y2 wcs_z2
es_delayed 1 es_xmath wcs_y2 + 30
es_delayed 1 es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 4 1 255
es_delayed 2 est_GetViewCoord server_var(wcs_attacker) wcs_x2 wcs_y2 wcs_z2
es_delayed 2 es_xmath wcs_y2 + 30
es_delayed 2 es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 4 1 255
es_delayed 3 est_GetViewCoord server_var(wcs_attacker) wcs_x2 wcs_y2 wcs_z2
es_delayed 3 es_xmath wcs_y2 + 30
es_delayed 3 es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 4 1 255
es_xmath wcs_y2 + 30
es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 1 255
es_delayed 1 est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1
es_delayed 1 es_xmath wcs_y2 + 30
es_delayed 1 es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 4 1 255
es_delayed 2 est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1
es_delayed 2 es_xmath wcs_y2 + 30
es_delayed 2 es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 4 1 255
es_delayed 3 est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1
es_delayed 3 es_xmath wcs_y2 + 30
es_delayed 3 es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 4 1 255
es est_setplayercolor event_var(userid) 255 255 255 0 1
es_delayed 1 es est_setplayercolor event_var(userid) 255 255 255 255 1
}
event player_spawn
{
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
es_xmath wcs_z1 + 15
es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 server_var(wcs_fire) 255
es_xmath wcs_y1 + 50
es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 server_var(wcs_fire) 255
es est_playplayer server_var(m3) weapons/mortar/mortar_explode3.wav
repeat start repeat_shishi .1
}
event weapon_fire
{
es_xset kagu_zuchi 0
es es_xkeygetvalue kagu_zuchi WCSuserdata event_var(userid) kagu_zuchi
if (server_var(kagu_zuchi) = 1) do
{
if (event_var(weapon) = knife) do
{
if (server_var(wcs_dice) <= 30) do
{
es_xset team 0
es_xset fire 0
es_xrand fire 5 25
es_xset 4 0
es_xset target 0
es est_getviewplayer event_var(userid) target
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
es est_getviewcoord event_var(userid) wcs_tmp wcs_tmp1 wcs_tmp2
es_xmath wcs_z1 + 50
es est_effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_tmp) server_var(wcs_tmp1) server_var(wcs_tmp2) 1 3 19 255 155 0 255
es est_effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_tmp) server_var(wcs_tmp1) server_var(wcs_tmp2) 1 3 19 255 255 0 255
es_xmath wcs_z1 + 50
es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 25 25 25 255 9
es_xmath wcs_z1 + 50
es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 255 125 25 255 9
es_xmath wcs_z1 + 50
es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 25 25 25 255 9
es_xmath wcs_z1 + 50
es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 255 125 25 255 9"
ifx true(target) do
{
es_getplayerteam team server_var(target)
if (server_var(team) != event_var(es_userteam)) do
{
es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(target)
es_xmath wcs_z2 + 45
es_xmath wcs_z1 + 45
es est_deafen server_var(target) 1.3 90 .3 1
es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 16 1.3 100 200 0 25 25 255 255 0
es_delayed 1.3 est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5009 .3 100 200 2 25 25 255 255 0
es est_burn server_var(target) 4
es est_setplayercolor server_var(target) 255 155 0 155
es_delayed 4 est_setplayercolor server_var(target) 255 255 255 255
es wcs_dealdamage event_var(userid) server_var(target) server_var(fire)
es es_xtell event_var(userid) #multi #lightgreen You have done #green server_var(break) #lightgreenDamage with #green KAGUZUCHI
es est_gethealth wcs_tmp server_var(target)
}
}
}
}
}
}
plz,help me :,(
how can i make run the shishio file?how can i make a small explosion on the enemy?






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