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Author Topic: ~Beast~  (Read 3509 times)
HOLLIDAY
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« Reply #30 on: June 01, 2007, 09:26:11 AM »

ok ive fixed the blinding when teleporting after mapchange.
just added a fade timer 0
ive replaced the old one with the new
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CloudStrife
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« Reply #31 on: June 01, 2007, 09:27:08 AM »

good job
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mestrehs
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Wc3 Great Job ... Keep Making Races =)


« Reply #32 on: June 18, 2007, 03:19:55 AM »

This race is was great job everyone use it on their server
i would say the best race you made
keep the good job
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Wc3 Best Counter Strike Source Mod Ever !!!
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« Reply #33 on: July 04, 2007, 08:53:32 PM »

hey, holiday do you know the command to make the resurrect to res you 3 times a round?
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Stinkyfax
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« Reply #34 on: August 05, 2007, 09:26:26 AM »

add in userdata counter and reduce it by 1 every death, also you have to convert it in player_spawn or add at player_spawn event in wcs.txt: if race = beast then if skill ressurection >= 1 then keyset userdata event_var(userid) beastress 3
and add to skill in race code in beginning: get key userdata .... if this key >= 1 then ress and math it -1, don't forget to save key
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Shrek
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« Reply #35 on: August 22, 2007, 01:43:20 PM »

add in userdata counter and reduce it by 1 every death, also you have to convert it in player_spawn or add at player_spawn event in wcs.txt: if race = beast then if skill ressurection >= 1 then keyset userdata event_var(userid) beastress 3
and add to skill in race code in beginning: get key userdata .... if this key >= 1 then ress and math it -1, don't forget to save key

I think just reduce chance for resurect and it's eneught.
THere is rage skill that is not working, what mean this code can some1 explain me ? 
"racealias_then1"   "es wcs_dealdamage event_var(attacker) event_var(userid) 10esnq"

Think, there should be somth like it: "es wcs_dealdamage event_var(attacker) event_var(userid) 10;es_tell event_var(attacker) : You did extra damage;es_tell event_var(userid) : event_var(es_attackername) Hit you with extra damage"

And about Beast race have tested on my server it's so overpowered race imho, I have made more balanced version of Beast:


{
    "name"              "Beast"
    "author"            "HOLLIDAY,OD|Shrek redaction"
    "shortdescription"  "Red Orc with "res a lot", burning blow and teleportation!"
    "required_level"    "130"
    "maximum_level"     "0"
    "allow_only"           "0"
    "teamlimit"             "4"
    "preloadcmd"          "0"
    "player_spawn_cmd"  "es est_setplayercolor server_var(wcs_userid) 255 55 0 155 1"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "5"
    "skillnames"        "Wrath|Rage|Resurrect|Burning Blow|Teleportation"
    "skilldescr"        "Do more granade damage 50%-250%|Chance 15%-35% to do 10 extra damage|Chance 10%-50% to resurrect yourself|Chance 10%-35% to burn enemy for 1-3.5 sec| Ultimate Teleportation 620-1200 yrd, Fadetimer 4-1.5 sec, cool_down 7 sec"
    "skillcfg"          "player_attacker|player_attacker|player_death|player_attacker|player_ultimate"
   
    "skill1_setting"    "es_xsetinfo wcs_multiplier 0.5|es_xsetinfo wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.5|es_xsetinfo wcs_multiplier 2.0|es_xsetinfo wcs_multiplier 2.5"
    "racealias_bst1"    "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
    "skill1_cmd"        "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_bst1"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
     
    "skill2_setting"    "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 35"
    "racealias_then1"   "es wcs_dealdamage event_var(attacker) event_var(userid) 10;es_tell event_var(attacker) : You did extra damage;es_tell event_var(userid) : event_var(es_attackername) Hit you with extra damage"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_then1"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 60 255 50 0 255"
   
    "skill3_setting"    "es_xrand wcs_rand 1 100|es_xrand wcs_rand 1 80|es_xrand wcs_rand 1 50|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 20"
    "skill3_cmd"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_spawn event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 es_xtell event_var(userid) : You just respawned."
    "skill3_sfx"        "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_Fade event_var(userid) 1 6 3 155 0 0 240;es es_xif
(server_var(wcs_rand) <= 10) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
   
    "skill4_setting"    "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_time 1|es_xsetinfo wcs_chance 15;es_xsetinfo wcs_time 1.5|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_time 2|es_xsetinfo wcs_chance 25;es_xsetinfo wcs_time 2.5|es_xsetinfo wcs_chance 35;es_xsetinfo wcs_time 3.5"
    "racealias_bm4"     "es est_gethealth wcs_health event_var(userid);es es_xsetinfo wcs_damage server_var(wcs_time);es_xmath wcs_damage * 5;es es_xif (server_var(wcs_health) > server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es_tell event_var(attacker) : You did Burning Blow;es_tell event_var(userid) : event_var(es_attackername) Hit you with Burning Blow""
    "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_bm4"
    "skill4_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 10;es es_xmath wcs_z2 + 10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 30 30 255 0 0 150"
   
    "skill5_setting"    "es_xsetinfo wcs_range 620;es_xsetinfo wcs_fadetimer 4|es_xsetinfo wcs_range 750;es_xsetinfo wcs_fadetimer 3|es_xsetinfo wcs_range 920;es_xsetinfo wcs_fadetimer 2.5|es_xsetinfo wcs_range 1000;es_xsetinfo wcs_fadetimer 2.0|es_xsetinfo wcs_range 1200;es_xsetinfo wcs_fadetimer 1.5"
    "skill5_cmd"        "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
    "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
    "ultimate_cooldown" "7"
    }
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HOLLIDAY
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« Reply #36 on: August 22, 2007, 06:37:11 PM »

i made a better version called Beast Ressurect
http://www.warcraft-source.com/board/index.php?topic=1489.0
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c6464
Guest
« Reply #37 on: September 09, 2007, 08:04:03 AM »

I cant get the console thing to work:


] est_effect 1
EST Syntax : est_effect <Effect Function Index (1 - 10)> <player Filter> <delay> <model> <Huh (enter the index for effect specific help) ...>

Im useing my deticated server which has no players...
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HOLLIDAY
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« Reply #38 on: September 09, 2007, 12:47:01 PM »

give it more information, like this    est_effect 1 #a 0 xxx
#a means all players see it so join the server then enter that in the console
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OmegaVoX
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joshCOLLAPSE
« Reply #39 on: January 31, 2008, 12:50:23 PM »

I think this would have to be my all time favourite race.  The teleport is just EXCELLENT and so fun to use. I just dont like how people body camp though  :x
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HOLLIDAY
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« Reply #40 on: January 31, 2008, 04:05:43 PM »

this is a updated version of beast

http://www.warcraft-source.com/board/index.php?topic=1489.0
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Darkslicer
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Wc3 is kinda fun :D



crawler_l
ddaarrkk
« Reply #41 on: February 24, 2008, 12:42:06 AM »

fun race Cheesy love it <3

like Best ever Smiley
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RK1132
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Kballer117

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« Reply #42 on: June 25, 2008, 10:47:23 PM »

no this is the awsomest beast ever

Code:
{
    "name"              "Beast"
    "author"            "HOLLIDAY"
    "required_level"    "1010"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_setplayercolor server_var(wcs_userid) 255 55 0 155 1"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "8"
    "numberoflevels"    "5"
    "skillnames"        "Wrath|Rage|Resurrect|BurningBlind|Long Jump|Heal|Health|teleport"
    "skilldescr"        "Do more damage|Do extra damage|Resurrect|blind and burn enemy|teleport"
    "skillcfg"          "player_attacker|player_attacker|player_death|player_attacker|player_spawn|player_spawn|player_spawn|player_ultimate"
   
    "skill1_setting"    "es_xset wcs_multiplier 1.9|es_xset wcs_multiplier 2.1|es_xset wcs_multiplier 2.4|es_xset wcs_multiplier 4.4|es_xset wcs_multiplier 4.9"
    "racealias_bst1"    "es_set wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es_math wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
    "skill1_cmd"        "if (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_bst1"
    "skill1_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
     
    "skill2_setting"    "es_xset wcs_chance 13|es_xset wcs_chance 18|es_xset wcs_chance 23|es_xset wcs_chance 27|es_xset wcs_chance 44"
    "racealias_then1"   "es wcs_dealdamage event_var(attacker) event_var(userid) 10esnq"
    "skill2_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_then1"
    "skill2_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 60 255 50 0 255"
   
    "skill3_setting"    "es_xrand wcs_rand 1 35|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 23|es_xrand wcs_rand 1 05"
    "skill3_cmd"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_spawn event_var(userid);if (server_var(wcs_rand) <= 10) then es_xdelayed 3.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);if (server_var(wcs_rand) <= 10) then es_xdelayed 3 es_xtell event_var(userid) : You just respawned."
    "skill3_sfx"        "if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_Fade event_var(userid) 1 6 3 155 0 0 240;if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
   
    "skill4_setting"    "es_xset wcs_chance 13|es_xset wcs_chance 20|es_xset wcs_chance 37|es_xset wcs_chance 40"
    "racealias_rm4"     "es ma_blind event_var(userid) ;es ma_burn event_var(userid) 255;wcs_getlanguage wcs_lng wcs_lng_r_stun;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es_tell event_var(attacker) BURN!;es_tell event_var(userid)burn!"
    "skill4_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_rm4"
    "skill4_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"

    "skill5_setting"    "es_xset wcs_gravity 1;es_xset wcs_multiplier 2.9|es_xset wcs_gravity 0.98;es_xset wcs_multiplier 3.0|es_xset wcs_gravity 0.95;es_xset wcs_multiplier 3.1|es_xset wcs_gravity 0.90;es_xset wcs_multiplier 3.2|es_xset wcs_gravity 0.80;es_xset wcs_multiplier 3.3"
    "skill5_cmd"        "es_delayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es_keysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);es_keysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier)"
    "skill5_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 171 255 107 255 1"
       
    "skill6_setting"    "es_xset wcs_hp 10;es_xset wcs_time 8;es_xset wcs_waves 100;es_xset wcs_radius 150"
    "skill6_cmd"        "es_keysetvalue WCSuserdata event_var(userid) regeneration 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 250 server_var(wcs_waves) server_var(wcs_radius)"
    "skill6_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 171 255 107 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 171 255 107 200 10"
   
    "skill7_setting"    "es_xset wcs_addhealth 200;es_xset wcs_addarmor 100"
    "skill7_cmd"        "es est_Health event_var(userid) + server_var(wcs_addhealth);es est_armor event_var(userid) + server_var(wcs_addarmor);es_tell event_var(userid) #green Awsome SKin"
    "skill7_sfx"        "0"

    "skill8_setting"    "es_xset wcs_range 620;es_xset wcs_fadetimer 0|es_xset wcs_range 750;es_xset wcs_fadetimer 0|es_xset wcs_range 920;es_xset wcs_fadetimer 0|es_xset wcs_range 1000;es_xset wcs_fadetimer 0|es_xset wcs_range 2600;es_xset wcs_fadetimer 0"
    "skill8_cmd"        "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
    "skill8_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
    }
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Last 7 Shouts:
July 11, 2009, 06:57:11 AM
is there anyplace i can get help with maps? ive made a map recently but its crashin css everytime a person trys to load it
July 10, 2009, 02:22:30 PM
go in a forum; go into a topic; down below youll find a reply button
July 10, 2009, 02:15:52 PM
can anyone help me i dont know how to post posts.
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sup fellas
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dashi619 read pm i send you
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help?
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