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Author Topic: FE mod, going back into alpha - undergoing redesign  (Read 157 times)
Raynos
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« on: February 15, 2009, 01:15:48 PM »

the mod still has some rare but fatal bugs due to ES failing -_-

also im currently redesigning the stats/racelist/level-up mechanism, this will mean more general classes(there not races :p) less specific ones, the option to play any class from starting

also new features being added are a siege map designed to take advantage of mod features, and custom character/weapon skins to make it feel more medieval/fantasy based,

ill also add some special abilities and visual effects to the mod,

ill release the new version when its all done rather then in stages,

i have lots of uni work to catch up on, so this wont be done for 2/3 weeks,

this does give plenty of time for those who are and wish to aid me with models/effects/maps to work on those projects in their own time ^^

I hope to see your sword and knight tonight pietro Tongue

Rayy
« Last Edit: February 17, 2009, 05:17:46 PM by Raynos » Logged
Raynos
Level 7 Expert
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United Kingdom

Posts: 158



« Reply #1 on: February 17, 2009, 12:32:39 AM »

Current FE server is going down

Ive decided that ES sucks, and causes bugs and going for stinkyfax's route of awesomeness and recoding the whole thing in sourcemod

[Edit]

On second thought i might try to fix the bug that screws up whilst using ES -_- first if it doesnt go away ill use sm

[/Edit]

Unless anyone knows any different mods which are python based.

New Version (ETA 1 month from now)

WIll include custom effects, custom weapon skins, hopefully custom skins 2/3 FE maps and:

6 base classes, 50 levels two upgrades each around 20 different end classes

Interactive level up system, you can spend points now, feels more like an RPG Wink

decent raceinfo, decent playerinfo

Quite a few races will have unique abilities

Purchasable weapons using gold, i.e. iron sword, slim sword, steel sword, steel blade, silver sword etc.

Weapons lose durability and break

Maps will cause greater emphasis on teamplay

Features to include at later date:

More weapons and purchasable armour,
Custom/private classes
Making the summoner able to summon Wink
Adding chests / locked doors / ballistea's to map
Adding strategic bonuses to maps, i.e. +defence in castle, +evade in mountains/woods, +speed on plains

Current public FE is going down due to bugs and i cba to support this old version whilst i work on the redesign.

Rayy
« Last Edit: February 17, 2009, 12:59:17 AM by Raynos » Logged
Raynos
Level 7 Expert
*****
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United Kingdom

Posts: 158



« Reply #2 on: February 18, 2009, 09:42:44 PM »

New version chaps:

Features:

New race list, 50 levels 2 upgrades,

Goldmenu

Purchasable items/weapons

Weapon durability, Switching weapons,

Generally cleaner Cheesy

[edit]

Fixed some bugs, added help motd popup, made AMMO.py redundant only use FE.py

[2nd Edit]

Added more weapons to goldmenu, changed level up system, fixed some more bugs, added abilites, added special weapon/conditions.

[3rd Edit]

Added !menu and effects Smiley Bug fixes, and fixed healers some more Cheesy

[4th Edit]

Buffed everyone ^__^
« Last Edit: February 25, 2009, 09:29:16 PM by Raynos » Logged
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