also im currently redesigning the stats/racelist/level-up mechanism, this will mean more general classes(there not races :p) less specific ones, the option to play any class from starting
also new features being added are a siege map designed to take advantage of mod features, and custom character/weapon skins to make it feel more medieval/fantasy based,
ill also add some special abilities and visual effects to the mod,
ill release the new version when its all done rather then in stages,
i have lots of uni work to catch up on, so this wont be done for 2/3 weeks,
this does give plenty of time for those who are and wish to aid me with models/effects/maps to work on those projects in their own time ^^
I hope to see your sword and knight tonight pietro

Rayy







Logged


Bug fixes, and fixed healers some more 