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Author Topic: [WCA]Ghost(Knife race)  (Read 306 times)
WCA | Dαmακεx
Level 7 Expert
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Finland

Posts: 184


Wc:s [Pro Pwnage] Player


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Damakex

myServer 88.193.135.157:27015
(Warning: click connects through Steam)
« on: February 17, 2009, 05:03:33 PM »


Race are fully invisible and hp are every round 50..SKILLS:
1.Sight Of Death = Scare your enemy so his dropping all his Weapons etc..
2.Ectoplasm Shot = Invisible hands push enemy sky and freeze sametime.
3.Evil mind = Enemy can feel how you die.(BURN)

ULTIMATE
Revenge = If you die you can still revenge who kill you.
Code:
"0"       //<----- ADD YOU OWN NUMBER
 {
    "name"              "Ghost"
    "author"            "WCA| Damakex"
    "shortdescription"  "Paranormal spirit soul what wants revenege all humans how he´s die."
    "required_level"    "250"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "3"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es est_SetHealth event_var(userid) 50;es wcs_restrict event_var(userid) knife;esnq est_csay event_var(userid)Scary all humans!"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Sight Of Death|Ectoplasm Shot|Evil mind|Revenge"
    "skilldescr"        "Scare your enemy so his dropping all his Weapons etc..|Invisible hands push enemy sky and freeze sametime.|Enemy can feel how you die.|If you die you can still revenge who kill you."
    "skillcfg"          "player_attacker|player_attacker|player_attacker|player_death
   
    "skill1_setting"    "es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 90|es_xsetinfo wcs_chance 100"
    "skill1_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_StripPlayer even_var(userid) 1"
    "skill1_sfx"         "0"

    "skill2_setting"    "es_xset wcs_chance 10|es_xset wcs_chance 16|es_xset wcs_chance 22|es_xset wcs_chance 26|es_xset wcs_chance 33"
    "racealias_ECTO"  "es est_physpush event_var(userid) 0 0 500;es est_Freeze event_var(userid) 1;es_delayed 1 wcs_removefx freeze event_var(userid);es_xtell event_var(attacker) #multi #GreenEctoplasm Shot: #lightgreenshot enemy.;es_xtell event_var(userid) #greenevent_var(es_attackername): Yesss. Feel it?? That is #lightgreenEctoplasm."
    "skill2_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then racealias_ECTO"
    "skill2_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 50 30 40 "
   
    "skill3_setting"    "es_xset wcs_chance 50;es_xset wcs_time 1|es_xset wcs_chance 60;es_xset wcs_time 1.5|es_xset wcs_chance 75;es_xset wcs_time 2|es_xset wcs_chance 80;es_xset wcs_time 2.5|es_xset wcs_chance 85;es_xset wcs_time 3"
    "racealias_EVIL"   "es est_gethealth wcs_health event_var(userid);es_set wcs_damage server_var(wcs_time);es_xmath wcs_damage * 10;if (server_var(wcs_health) > server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es_xtell event_var(attacker) #multi #GreenEvil Mind: #lightgreenshot enemy.;es_xtell event_var(userid) #greenevent_var(es_attackername): Yesss. Feel it?? #lightgreenNow you die same how i."
    "skill3_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_EVIL"
    "skill3_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 50;if (server_var(wcs_money) >= 100) then est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 2 255"
   
    "skill4_setting"    "es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 60|es_xset wcs_chance 99"
    "skill4_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_return01"
    "racealias_return01""es_cexec event_var(userid) r_screenoverlay shadertest/eyeball.vmt;es_cexec event_var(attacker) r_screenoverlay shadertest/eyeball.vmt;es es_xgetplayername wcs_name event_var(attacker);es_xgetplayername wcs_nam event_var(userid);es es_xtell event_var(userid) #multi #greenRevenge: #lightgreenGo back and kill you killer!!;if (server_var(wcs_dice) <= 60) then racealias_raescape;if (server_var(wcs_dice) >= 60) then racealias_raspawn1;racealias_rasound1"
    "racealias_rasound1""es est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav"
    "racealias_raspawn1""es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_delayed 9 est_playplayer server_var(wcs_userid) ambient\machines\wall_move5.wav;es es_delayed 9 est_playplayer server_var(wcs_attacker) ambient\machines\wall_move5.wav;es es_delayed 10 est_spawn event_var(userid) 1;es es_delayed 10 est_spawn event_var(attacker) 1;es es_delayed 10 est_teleport event_var(userid) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);es es_delayed 10 est_teleport event_var(attacker) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);racealias_raresfx1;es est_getprimary wcs_tmp event_var(userid);es es_delayed 10.1 est_give event_var(userid) server_var(wcs_tmp);es est_getprimary wcs_tmp1 event_var(attacker);es es_delayed 10.1 est_give event_var(attacker) server_var(wcs_tmp1)"
    "racealias_raresfx1""es es_xmath ra_z1 + 50;es es_delayed 10 est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(ra_x1) server_var(ra_y1) server_var(ra_z1) 950 190 3 150 100 0 155 115 100 200 10"
    "racealias_raescape""es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_xgetplayername wcs_name event_var(attacker)"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "0"
 
}

Race don´t tested so its can bugged..

Please test and tell me bugs..(If race are.)
« Last Edit: April 09, 2009, 04:53:11 PM by WCA | Dαmακεx » Logged

WCA | Dαmακεx
Level 7 Expert
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Finland

Posts: 184


Wc:s [Pro Pwnage] Player


WWW
Damakex

myServer 88.193.135.157:27015
(Warning: click connects through Steam)
« Reply #1 on: February 17, 2009, 05:26:24 PM »

Thanks... And i fixed it, thanks information.
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WCA | Dαmακεx
Level 7 Expert
*****
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Finland

Posts: 184


Wc:s [Pro Pwnage] Player


WWW
Damakex

myServer 88.193.135.157:27015
(Warning: click connects through Steam)
« Reply #2 on: April 09, 2009, 04:53:45 PM »

ouh.. thanks i dont notice that.. thanks!  Cool
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[Oddity]TeacherCreature
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bonggged

myServer 72.5.102.44:27015
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« Reply #3 on: April 09, 2009, 04:59:16 PM »

SKill 1 should only proc like 20% or it should only drop primary.
Otherwise you are all invisible so u can walk up and hit enemy once and they lose both guns and knife so they are defenseless while you finsh em off..

Basically you can kill everyone unless they spray at you while you attack their teamate. Also since you are using STRIP I dont think they will even drop a knife to the ground so they cant even pick it up again. So you hit them once and the yare basically fucked for the entire rest of that round!

It just seems like that is a slight bit OP. I would either drop both weapons and leave knife making you visible for about 2 seconds, or make them only drop primary. Perhaps on your server though it dits in perfect and is not OP? I am just making suggestions as to how it would fit in with my own server.
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WCA | Dαmακεx
Level 7 Expert
*****
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Finland

Posts: 184


Wc:s [Pro Pwnage] Player


WWW
Damakex

myServer 88.193.135.157:27015
(Warning: click connects through Steam)
« Reply #4 on: April 11, 2009, 11:59:12 AM »

Okey.. thanks teacher.  Shocked
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Doku
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« Reply #5 on: April 16, 2009, 06:48:18 PM »

Lol isn't that the Disturbed Album Cover Guy?
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A wise man once said that your neighbor's toilet is an excellent source of free water.  This same man also tried to arrange Mn'Ms in alphabetical order.
[Oddity]TeacherCreature
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bonggged

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« Reply #6 on: April 16, 2009, 07:09:07 PM »

I have a friend who is awesome friends with that band. He went on tour with them and they let him go on stage and let Dave out of the straight jacket at the beginning of a song.. isnt that awesome.
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540Hosting Sales
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skeav94
« Reply #7 on: April 16, 2009, 07:17:59 PM »

doesn't work for some reason havn't got a clue
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