
Race are fully invisible and hp are every round 50..SKILLS:
1.Sight Of Death = Scare your enemy so his dropping all his Weapons etc..
2.Ectoplasm Shot = Invisible hands push enemy sky and freeze sametime.
3.Evil mind = Enemy can feel how you die.(BURN)
ULTIMATE
Revenge = If you die you can still revenge who kill you.
Code:
"0" //<----- ADD YOU OWN NUMBER
{
"name" "Ghost"
"author" "WCA| Damakex"
"shortdescription" "Paranormal spirit soul what wants revenege all humans how he´s die."
"required_level" "250"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "3"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es est_SetHealth event_var(userid) 50;es wcs_restrict event_var(userid) knife;esnq est_csay event_var(userid)Scary all humans!"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Sight Of Death|Ectoplasm Shot|Evil mind|Revenge"
"skilldescr" "Scare your enemy so his dropping all his Weapons etc..|Invisible hands push enemy sky and freeze sametime.|Enemy can feel how you die.|If you die you can still revenge who kill you."
"skillcfg" "player_attacker|player_attacker|player_attacker|player_death
"skill1_setting" "es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 90|es_xsetinfo wcs_chance 100"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_StripPlayer even_var(userid) 1"
"skill1_sfx" "0"
"skill2_setting" "es_xset wcs_chance 10|es_xset wcs_chance 16|es_xset wcs_chance 22|es_xset wcs_chance 26|es_xset wcs_chance 33"
"racealias_ECTO" "es est_physpush event_var(userid) 0 0 500;es est_Freeze event_var(userid) 1;es_delayed 1 wcs_removefx freeze event_var(userid);es_xtell event_var(attacker) #multi #GreenEctoplasm Shot: #lightgreenshot enemy.;es_xtell event_var(userid) #greenevent_var(es_attackername): Yesss. Feel it?? That is #lightgreenEctoplasm."
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then racealias_ECTO"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 50 30 40 "
"skill3_setting" "es_xset wcs_chance 50;es_xset wcs_time 1|es_xset wcs_chance 60;es_xset wcs_time 1.5|es_xset wcs_chance 75;es_xset wcs_time 2|es_xset wcs_chance 80;es_xset wcs_time 2.5|es_xset wcs_chance 85;es_xset wcs_time 3"
"racealias_EVIL" "es est_gethealth wcs_health event_var(userid);es_set wcs_damage server_var(wcs_time);es_xmath wcs_damage * 10;if (server_var(wcs_health) > server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es_xtell event_var(attacker) #multi #GreenEvil Mind: #lightgreenshot enemy.;es_xtell event_var(userid) #greenevent_var(es_attackername): Yesss. Feel it?? #lightgreenNow you die same how i."
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_EVIL"
"skill3_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 50;if (server_var(wcs_money) >= 100) then est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 2 255"
"skill4_setting" "es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 60|es_xset wcs_chance 99"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_return01"
"racealias_return01""es_cexec event_var(userid) r_screenoverlay shadertest/eyeball.vmt;es_cexec event_var(attacker) r_screenoverlay shadertest/eyeball.vmt;es es_xgetplayername wcs_name event_var(attacker);es_xgetplayername wcs_nam event_var(userid);es es_xtell event_var(userid) #multi #greenRevenge: #lightgreenGo back and kill you killer!!;if (server_var(wcs_dice) <= 60) then racealias_raescape;if (server_var(wcs_dice) >= 60) then racealias_raspawn1;racealias_rasound1"
"racealias_rasound1""es est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav"
"racealias_raspawn1""es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_delayed 9 est_playplayer server_var(wcs_userid) ambient\machines\wall_move5.wav;es es_delayed 9 est_playplayer server_var(wcs_attacker) ambient\machines\wall_move5.wav;es es_delayed 10 est_spawn event_var(userid) 1;es es_delayed 10 est_spawn event_var(attacker) 1;es es_delayed 10 est_teleport event_var(userid) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);es es_delayed 10 est_teleport event_var(attacker) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);racealias_raresfx1;es est_getprimary wcs_tmp event_var(userid);es es_delayed 10.1 est_give event_var(userid) server_var(wcs_tmp);es est_getprimary wcs_tmp1 event_var(attacker);es es_delayed 10.1 est_give event_var(attacker) server_var(wcs_tmp1)"
"racealias_raresfx1""es es_xmath ra_z1 + 50;es es_delayed 10 est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(ra_x1) server_var(ra_y1) server_var(ra_z1) 950 190 3 150 100 0 155 115 100 200 10"
"racealias_raescape""es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_xgetplayername wcs_name event_var(attacker)"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}
{
"name" "Ghost"
"author" "WCA| Damakex"
"shortdescription" "Paranormal spirit soul what wants revenege all humans how he´s die."
"required_level" "250"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "3"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es est_SetHealth event_var(userid) 50;es wcs_restrict event_var(userid) knife;esnq est_csay event_var(userid)Scary all humans!"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Sight Of Death|Ectoplasm Shot|Evil mind|Revenge"
"skilldescr" "Scare your enemy so his dropping all his Weapons etc..|Invisible hands push enemy sky and freeze sametime.|Enemy can feel how you die.|If you die you can still revenge who kill you."
"skillcfg" "player_attacker|player_attacker|player_attacker|player_death
"skill1_setting" "es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 90|es_xsetinfo wcs_chance 100"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_StripPlayer even_var(userid) 1"
"skill1_sfx" "0"
"skill2_setting" "es_xset wcs_chance 10|es_xset wcs_chance 16|es_xset wcs_chance 22|es_xset wcs_chance 26|es_xset wcs_chance 33"
"racealias_ECTO" "es est_physpush event_var(userid) 0 0 500;es est_Freeze event_var(userid) 1;es_delayed 1 wcs_removefx freeze event_var(userid);es_xtell event_var(attacker) #multi #GreenEctoplasm Shot: #lightgreenshot enemy.;es_xtell event_var(userid) #greenevent_var(es_attackername): Yesss. Feel it?? That is #lightgreenEctoplasm."
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then racealias_ECTO"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 50 30 40 "
"skill3_setting" "es_xset wcs_chance 50;es_xset wcs_time 1|es_xset wcs_chance 60;es_xset wcs_time 1.5|es_xset wcs_chance 75;es_xset wcs_time 2|es_xset wcs_chance 80;es_xset wcs_time 2.5|es_xset wcs_chance 85;es_xset wcs_time 3"
"racealias_EVIL" "es est_gethealth wcs_health event_var(userid);es_set wcs_damage server_var(wcs_time);es_xmath wcs_damage * 10;if (server_var(wcs_health) > server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es_xtell event_var(attacker) #multi #GreenEvil Mind: #lightgreenshot enemy.;es_xtell event_var(userid) #greenevent_var(es_attackername): Yesss. Feel it?? #lightgreenNow you die same how i."
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_EVIL"
"skill3_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 50;if (server_var(wcs_money) >= 100) then est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 2 255"
"skill4_setting" "es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 60|es_xset wcs_chance 99"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_return01"
"racealias_return01""es_cexec event_var(userid) r_screenoverlay shadertest/eyeball.vmt;es_cexec event_var(attacker) r_screenoverlay shadertest/eyeball.vmt;es es_xgetplayername wcs_name event_var(attacker);es_xgetplayername wcs_nam event_var(userid);es es_xtell event_var(userid) #multi #greenRevenge: #lightgreenGo back and kill you killer!!;if (server_var(wcs_dice) <= 60) then racealias_raescape;if (server_var(wcs_dice) >= 60) then racealias_raspawn1;racealias_rasound1"
"racealias_rasound1""es est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav"
"racealias_raspawn1""es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_delayed 9 est_playplayer server_var(wcs_userid) ambient\machines\wall_move5.wav;es es_delayed 9 est_playplayer server_var(wcs_attacker) ambient\machines\wall_move5.wav;es es_delayed 10 est_spawn event_var(userid) 1;es es_delayed 10 est_spawn event_var(attacker) 1;es es_delayed 10 est_teleport event_var(userid) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);es es_delayed 10 est_teleport event_var(attacker) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);racealias_raresfx1;es est_getprimary wcs_tmp event_var(userid);es es_delayed 10.1 est_give event_var(userid) server_var(wcs_tmp);es est_getprimary wcs_tmp1 event_var(attacker);es es_delayed 10.1 est_give event_var(attacker) server_var(wcs_tmp1)"
"racealias_raresfx1""es es_xmath ra_z1 + 50;es es_delayed 10 est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(ra_x1) server_var(ra_y1) server_var(ra_z1) 950 190 3 150 100 0 155 115 100 200 10"
"racealias_raescape""es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_xgetplayername wcs_name event_var(attacker)"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}
Race don´t tested so its can bugged..
Please test and tell me bugs..(If race are.)








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