
know some1 how to make a source dedicated server dedicated with firewall or portforwarding?
please if some1 know make a repley or add me
Code:
"227"
{
"name" "Elemental Warrior"
"author" "Master Mind"
"required_level" "2200"
"maximum_level" "0"
"allow_only" "<STEAM_0:1:17020216><STEAM_0:0:14476582><admin>"
"teamlimit" "1"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1.0 est_setclipammo event_var(userid) 1 999;es es_xdelayed 1.0 est_setclipammo event_var(userid) 2 999;es_delayed 0.2 es_give event_var(userid) weapon_hegrenade;es_delayed 0.2 es est_SetAmmo event_var(userid) weapon_hegrenade 3"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "4"
"skillnames" "Elemental Boost|Healing Spells|Elemental flame strike|Elemental Grenade|Immortal Warrior"
"skilldescr" "more speed lower gravity and more health|healing spells will heal you|Extra damage|Extra damage with grenade|immortal"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_speed 1.3;es_xsetinfo wcs_grav 0.7;es_xsetinfo wcs_health 125|es_xsetinfo wcs_speed 1.4;es_xsetinfo wcs_grav 0.5;es_xsetinfo wcs_health 150|es_xsetinfo wcs_speed 1.5;es_xsetinfo wcs_grav 0.33;es_xsetinfo wcs_health 175|es_xsetinfo wcs_speed 1.6;es_xsetinfo wcs_grav 0.25;es_xsetinfo wcs_health 200"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es est_setgravity event_var(userid) server_var(wcs_grav);es est_sethealth event_var(userid) server_var(wcs_health)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/strider_bluebeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 3 500 500 0 148 148 141 255 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/strider_bluebeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill2_setting" "es_xset wcs_hp 4;es_xset wcs_time 5;es_xset wcs_waves 10;es_xset wcs_radius 150|es_xset wcs_hp 6;es_xset wcs_time 5;es_xset wcs_waves 12;es_xset wcs_radius 180|es_xset wcs_hp 8;es_xset wcs_time 5;es_xset wcs_waves 14;es_xset wcs_radius 200|es_xset wcs_hp 10;es_xset wcs_time 5;es_xset wcs_waves 12;es_xset wcs_radius 220"
"skill2_cmd" "es_keysetvalue WCSuserdata event_var(userid) regeneration 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es_xrand wcs_rand 3 15;es_delayed server_var(wcs_rand) wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 -1 server_var(wcs_radius)"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
"skill3_setting" "es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1"
"racealias_rai1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 30) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_rai1"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255"
"skill4_setting" "es_xrand wcs_magnitude 50 90;es_xrand wcs_radius 50 90|es_xrand wcs_magnitude 60 100;es_xrand wcs_radius 60 100|es_xrand wcs_magnitude 70 100;es_xrand wcs_radius 70 100|es_xrand wcs_magnitude 80 110;es_xrand wcs_radius 80 110|es_xrand wcs_magnitude 100 120;es_xrand wcs_radius 100 120"
"racealias_ol2" "es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) server_var(wcs_radius);es es_xtell event_var(userid) : You got hit by Elemental Grenade;es es_xtell event_var(attacker) : you hit your enemy with Elemental Grenade"
"skill4_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_ol2"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 3 200"
"skill5_setting" "es_xsetinfo wcs_duration 2.0|es_xsetinfo wcs_duration 3.0|es_xsetinfo wcs_duration 4.0|es_xsetinfo wcs_duration 5.0"
"skill5_cmd" "es est_playplayer event_var(userid) weapons\explode3.wav;es es_xtell server_var(wcs_userid) : You are now immortal for server_var(wcs_duration) seconds.;es est_god server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es es_xdelayed server_var(wcs_duration) es_tell server_var(wcs_userid) : Mortal again !;es_xmath wcs_duration - 1;es es_xdelayed server_var(wcs_duration) es_tell server_var(wcs_userid) : becoming mortal again..."
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"ultimate_cooldown" "30"
}
{
"name" "Elemental Warrior"
"author" "Master Mind"
"required_level" "2200"
"maximum_level" "0"
"allow_only" "<STEAM_0:1:17020216><STEAM_0:0:14476582><admin>"
"teamlimit" "1"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1.0 est_setclipammo event_var(userid) 1 999;es es_xdelayed 1.0 est_setclipammo event_var(userid) 2 999;es_delayed 0.2 es_give event_var(userid) weapon_hegrenade;es_delayed 0.2 es est_SetAmmo event_var(userid) weapon_hegrenade 3"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "4"
"skillnames" "Elemental Boost|Healing Spells|Elemental flame strike|Elemental Grenade|Immortal Warrior"
"skilldescr" "more speed lower gravity and more health|healing spells will heal you|Extra damage|Extra damage with grenade|immortal"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_speed 1.3;es_xsetinfo wcs_grav 0.7;es_xsetinfo wcs_health 125|es_xsetinfo wcs_speed 1.4;es_xsetinfo wcs_grav 0.5;es_xsetinfo wcs_health 150|es_xsetinfo wcs_speed 1.5;es_xsetinfo wcs_grav 0.33;es_xsetinfo wcs_health 175|es_xsetinfo wcs_speed 1.6;es_xsetinfo wcs_grav 0.25;es_xsetinfo wcs_health 200"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es est_setgravity event_var(userid) server_var(wcs_grav);es est_sethealth event_var(userid) server_var(wcs_health)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/strider_bluebeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 3 500 500 0 148 148 141 255 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/strider_bluebeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill2_setting" "es_xset wcs_hp 4;es_xset wcs_time 5;es_xset wcs_waves 10;es_xset wcs_radius 150|es_xset wcs_hp 6;es_xset wcs_time 5;es_xset wcs_waves 12;es_xset wcs_radius 180|es_xset wcs_hp 8;es_xset wcs_time 5;es_xset wcs_waves 14;es_xset wcs_radius 200|es_xset wcs_hp 10;es_xset wcs_time 5;es_xset wcs_waves 12;es_xset wcs_radius 220"
"skill2_cmd" "es_keysetvalue WCSuserdata event_var(userid) regeneration 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es_xrand wcs_rand 3 15;es_delayed server_var(wcs_rand) wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 -1 server_var(wcs_radius)"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
"skill3_setting" "es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1"
"racealias_rai1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 30) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_rai1"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255"
"skill4_setting" "es_xrand wcs_magnitude 50 90;es_xrand wcs_radius 50 90|es_xrand wcs_magnitude 60 100;es_xrand wcs_radius 60 100|es_xrand wcs_magnitude 70 100;es_xrand wcs_radius 70 100|es_xrand wcs_magnitude 80 110;es_xrand wcs_radius 80 110|es_xrand wcs_magnitude 100 120;es_xrand wcs_radius 100 120"
"racealias_ol2" "es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) server_var(wcs_radius);es es_xtell event_var(userid) : You got hit by Elemental Grenade;es es_xtell event_var(attacker) : you hit your enemy with Elemental Grenade"
"skill4_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_ol2"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 3 200"
"skill5_setting" "es_xsetinfo wcs_duration 2.0|es_xsetinfo wcs_duration 3.0|es_xsetinfo wcs_duration 4.0|es_xsetinfo wcs_duration 5.0"
"skill5_cmd" "es est_playplayer event_var(userid) weapons\explode3.wav;es es_xtell server_var(wcs_userid) : You are now immortal for server_var(wcs_duration) seconds.;es est_god server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es es_xdelayed server_var(wcs_duration) es_tell server_var(wcs_userid) : Mortal again !;es_xmath wcs_duration - 1;es es_xdelayed server_var(wcs_duration) es_tell server_var(wcs_userid) : becoming mortal again..."
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"ultimate_cooldown" "30"
}







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