BLOOD HUNTER ((Deagle Only Race))
BLOOD STEAL-- Makes Enemy Drugged
EXPLODE-- Chance To Send Enemy High Into The Sky To Fall To Their Death
BLOODY SHOT-- More Damage
EXTRA BLOOD-- Gives You & Your Team Mates Around You HP Over Time
BLOOD RUSH-- Speed & Long Jump
BLOOD EYES-- Zoom In With Any Weapon ((Push Ultimate Key Once To Enable, Then Push Ultimate Key Again To Disable))
Code:
"31"
{
"name" "Blood Hunter"
"author" ".:RAWR:.Purple Face"
"shortdescription" "A Blood Hunter Searching For Blood And Enemies To Absorb"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "es es_xkeysetvalue WCSuserdata event_var(userid) restricted <all>;es es_xdelayed 0.4 est_removeweapon event_var(userid) 1;es es_xdelayed 0.6 est_removeweapon event_var(userid) 2;es es_xdelayed 0.8 est_RestrictAll event_var(userid);es es_xdelayed 1.3 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.5 est_unrestrict event_var(userid) item_defuser;es es_xdelayed 1.7 est_unrestrict event_var(userid) weapon_deagle;es es_xdelayed 1.9 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 2.1 est_Give event_var(userid) weapon_knife;es es_xdelayed 2.3 est_Give event_var(userid) weapon_deagle"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "5"
"skillnames" "Blood Steal|EXPLODE|Bloody Shot|Extra Blood|Blood Rush|Blood Eyes"
"skilldescr" "Makes Enemy Drugged|Chance To Shoot Enemy High Into The Air|Extra Blood Damage|Gives You & Your Team Mates Around You HP Over Time|Faster & Long Jump|Zoom With Any Weapon ((Push Ultimate Key To Activate, Then Push it Again To Take Off))"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_spawn|player_spawn|player_ultimate"
"skill1_setting" "es_xset wcs_chance 18|es_xset wcs_chance 23|es_xset wcs_chance 27|es_xset wcs_chance 33"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_newmdl"
"racealias_newmdl" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 11 #a 0 models\effects\portalfunnel.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255;es est_fade event_var(userid) 0 .3 .3 215 25 251 75;es est_drug event_var(userid) .3;es_delayed .1 est_drunk event_var(userid) .3;es_setplayerprop event_var(userid) CBasePlayer.m_iFOV 500;es_delayed .1 es_setplayerprop event_var(userid) CBasePlayer.m_iFOV 0;es est_playplayer event_var(userid) ambient/wind/wind_snippet2.wav;es est_playplayer event_var(attacker) ambient/wind/wind_snippet2.wav"
"skill1_sfx" "0"
"skill2_setting" "es_xset wrath_hp 5|es_xset wrath_hp 8|es_xset wrath_hp 12|es_xset wrath_hp 15"
"skill2_cmd" "if (event_var(health) < server_var(wrath_hp)) then racealias_hellwrath"
"racealias_hellwrath""es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 60;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_31 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(vector2) 1000 100;racealias_hellwrsfx"
"racealias_hellwrsfx""es est_effect_14 #a 0 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_20 #a .1 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .2 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .3 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .4 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .5 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;racealias_hellwsfx2"
"racealias_hellwsfx2""es est_effect_20 #a .6 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .7 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .8 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect_20 #a .9 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_physpush event_var(userid) 0 200 900;es es_delayed .3 es est_damage event_var(attacker) event_var(userid) 15;es est_effect_14 #a .2 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;racealias_wrathcldx"
"racealias_wrathcldx""es est_effect_14 #a .4 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .6 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .8 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_playplayer event_var(userid) ambient/levels/streetwar/city_battle10.wav"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_damage 20;es_xsetinfo wcs_chance 40|es_xsetinfo wcs_damage 30;es_xsetinfo wcs_chance 50|es_xsetinfo wcs_damage 40;es_xsetinfo wcs_chance 60|es_xsetinfo wcs_damage 50;es_xsetinfo wcs_chance 70"
"racealias_deathsd2""es est_playplayer event_var(userid) ambient\explosions\explode_9.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_voidsh22"
"racealias_voidsh22""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_deathsd2"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_hp 15;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 14;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_hp 30;es_xsetinfo wcs_time 5;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 220|es_xsetinfo wcs_hp 50;es_xsetinfo wcs_time 3;es_xsetinfo wcs_waves 50;es_xsetinfo wcs_radius 250"
"skill4_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 1;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 server_var(wcs_waves) server_var(wcs_radius)"
"skill4_sfx" "0"
"skill5_setting" "es_xsetinfo wcs_multiplier 1.2;es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_multiplier 1.3;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.4;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.5;es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_multiplier 2.6;es_xsetinfo wcs_speed 1.4"
"skill5_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es est_speed event_var(userid) server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_toptext event_var(userid) 1 #cyan Effects by HOLLIDAY;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 70 3 30 100 0 255 100 100 255 10"
"skill6_setting" "es_xset wcs_zoom 44|es_xset wcs_zoom 33|es_xset wcs_zoom 22|es_xset wcs_zoom 8"
"racealias_zoom32" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) zoom 0;es_setplayerprop server_var(wcs_userid) CBasePlayer.m_iFOV 0;es_cexec server_var(wcs_userid) r_screenoverlay 0;es est_playplayer server_var(wcs_userid) items\nvg_off.wav;es_xdoblock test/mortar;es_toptext server_var(wcs_userid) 1 #green Ultimate by HOLLIDAY"
"racealias_zoom22" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) zoom 1;es_setplayerprop server_var(wcs_userid) CBasePlayer.m_iFOV server_var(wcs_zoom);es_cexec server_var(wcs_userid) r_screenoverlay sprites/reticle.vmt;es est_playplayer server_var(wcs_userid) items\nvg_on.wav"
"skill6_cmd" "es est_playplayer server_var(wcs_userid) weapons\zoom.wav;es_xsetinfo zoom 0;es es_xkeygetvalue zoom WCSuserdata server_var(wcs_userid) zoom;es es_xif (server_var(zoom) = 0) then racealias_zoom22;es es_xif (server_var(zoom) = 1) then racealias_zoom32"
"skill6_sfx" "0"
"ultimate_cooldown" "0"
}
{
"name" "Blood Hunter"
"author" ".:RAWR:.Purple Face"
"shortdescription" "A Blood Hunter Searching For Blood And Enemies To Absorb"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "es es_xkeysetvalue WCSuserdata event_var(userid) restricted <all>;es es_xdelayed 0.4 est_removeweapon event_var(userid) 1;es es_xdelayed 0.6 est_removeweapon event_var(userid) 2;es es_xdelayed 0.8 est_RestrictAll event_var(userid);es es_xdelayed 1.3 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.5 est_unrestrict event_var(userid) item_defuser;es es_xdelayed 1.7 est_unrestrict event_var(userid) weapon_deagle;es es_xdelayed 1.9 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 2.1 est_Give event_var(userid) weapon_knife;es es_xdelayed 2.3 est_Give event_var(userid) weapon_deagle"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "5"
"skillnames" "Blood Steal|EXPLODE|Bloody Shot|Extra Blood|Blood Rush|Blood Eyes"
"skilldescr" "Makes Enemy Drugged|Chance To Shoot Enemy High Into The Air|Extra Blood Damage|Gives You & Your Team Mates Around You HP Over Time|Faster & Long Jump|Zoom With Any Weapon ((Push Ultimate Key To Activate, Then Push it Again To Take Off))"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_spawn|player_spawn|player_ultimate"
"skill1_setting" "es_xset wcs_chance 18|es_xset wcs_chance 23|es_xset wcs_chance 27|es_xset wcs_chance 33"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_newmdl"
"racealias_newmdl" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 11 #a 0 models\effects\portalfunnel.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255;es est_fade event_var(userid) 0 .3 .3 215 25 251 75;es est_drug event_var(userid) .3;es_delayed .1 est_drunk event_var(userid) .3;es_setplayerprop event_var(userid) CBasePlayer.m_iFOV 500;es_delayed .1 es_setplayerprop event_var(userid) CBasePlayer.m_iFOV 0;es est_playplayer event_var(userid) ambient/wind/wind_snippet2.wav;es est_playplayer event_var(attacker) ambient/wind/wind_snippet2.wav"
"skill1_sfx" "0"
"skill2_setting" "es_xset wrath_hp 5|es_xset wrath_hp 8|es_xset wrath_hp 12|es_xset wrath_hp 15"
"skill2_cmd" "if (event_var(health) < server_var(wrath_hp)) then racealias_hellwrath"
"racealias_hellwrath""es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 60;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_31 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(vector2) 1000 100;racealias_hellwrsfx"
"racealias_hellwrsfx""es est_effect_14 #a 0 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_20 #a .1 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .2 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .3 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .4 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .5 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;racealias_hellwsfx2"
"racealias_hellwsfx2""es est_effect_20 #a .6 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .7 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .8 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect_20 #a .9 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_physpush event_var(userid) 0 200 900;es es_delayed .3 es est_damage event_var(attacker) event_var(userid) 15;es est_effect_14 #a .2 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;racealias_wrathcldx"
"racealias_wrathcldx""es est_effect_14 #a .4 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .6 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .8 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_playplayer event_var(userid) ambient/levels/streetwar/city_battle10.wav"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_damage 20;es_xsetinfo wcs_chance 40|es_xsetinfo wcs_damage 30;es_xsetinfo wcs_chance 50|es_xsetinfo wcs_damage 40;es_xsetinfo wcs_chance 60|es_xsetinfo wcs_damage 50;es_xsetinfo wcs_chance 70"
"racealias_deathsd2""es est_playplayer event_var(userid) ambient\explosions\explode_9.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_voidsh22"
"racealias_voidsh22""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_deathsd2"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_hp 15;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 14;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_hp 30;es_xsetinfo wcs_time 5;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 220|es_xsetinfo wcs_hp 50;es_xsetinfo wcs_time 3;es_xsetinfo wcs_waves 50;es_xsetinfo wcs_radius 250"
"skill4_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 1;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 server_var(wcs_waves) server_var(wcs_radius)"
"skill4_sfx" "0"
"skill5_setting" "es_xsetinfo wcs_multiplier 1.2;es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_multiplier 1.3;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.4;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.5;es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_multiplier 2.6;es_xsetinfo wcs_speed 1.4"
"skill5_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es est_speed event_var(userid) server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_toptext event_var(userid) 1 #cyan Effects by HOLLIDAY;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 70 3 30 100 0 255 100 100 255 10"
"skill6_setting" "es_xset wcs_zoom 44|es_xset wcs_zoom 33|es_xset wcs_zoom 22|es_xset wcs_zoom 8"
"racealias_zoom32" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) zoom 0;es_setplayerprop server_var(wcs_userid) CBasePlayer.m_iFOV 0;es_cexec server_var(wcs_userid) r_screenoverlay 0;es est_playplayer server_var(wcs_userid) items\nvg_off.wav;es_xdoblock test/mortar;es_toptext server_var(wcs_userid) 1 #green Ultimate by HOLLIDAY"
"racealias_zoom22" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) zoom 1;es_setplayerprop server_var(wcs_userid) CBasePlayer.m_iFOV server_var(wcs_zoom);es_cexec server_var(wcs_userid) r_screenoverlay sprites/reticle.vmt;es est_playplayer server_var(wcs_userid) items\nvg_on.wav"
"skill6_cmd" "es est_playplayer server_var(wcs_userid) weapons\zoom.wav;es_xsetinfo zoom 0;es es_xkeygetvalue zoom WCSuserdata server_var(wcs_userid) zoom;es es_xif (server_var(zoom) = 0) then racealias_zoom22;es es_xif (server_var(zoom) = 1) then racealias_zoom32"
"skill6_sfx" "0"
"ultimate_cooldown" "0"
}
HERE ARE SOME PICS
BLOOD STEAL

EXPLODE

BLOODY SHOT

BLOOD EYES

ALL SKILLS & EFFECTS CREDITED TO --HOLLIDAY-- BUT RACE CREDITED TO ME ((.:RAWR:.Purple Face:.))
Please Leave A Comment About What You Think






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