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Author Topic: Some Class Races  (Read 2011 times)
NovaKiller
<WCS coder>
Level 7 Expert
*****
Offline Offline

Denmark Denmark

Posts: 783

Loves WCS. Loves to make races. Loves to play WCS


WWW
PlaxGunner
« on: June 01, 2007, 07:17:28 PM »

Ok i just got the idea. They are so that there is one skill that in every of the 3 races that are custom only in the tank it's a modifyed one. Tryed to make own effects. The custom skills is a beacon, a thing that gives some more speed lower gravity and long jump for some sec and the last one is just a modifyed explosion where you gain some money while it will explode.

Code:
 ""
  {
    "name"              "Marine Class"
    "author"            "[UG] Sek. NovaKiller DK Surfer"
    "shortdescription"  "Gain Gun|Extra dmg|Beacon|Random dmg"
    "required_level"    "25"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "8"
    "skillnames"        "Gun|Aim Training|Hot Spot|Artillery"
    "skilldescr"        "You got 50%-75% of spawning whit a MP5Navy/Famas/M4A1/M249|You know where to aim and can make 15%-120% extra dmg by 15%-50% chance|You got 10%-80% of makeing a beacon around enemy|You can hit an enemy from everywhere whit a artillery cannon and gain 30 hp."
    "skillcfg"          "player_spawn|player_attacker|player_attacker|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 50;es_xsetinfo wcs_weapon weapon_mp5navy|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_mp5navy|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_weapon weapon_famas|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_famas|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_weapon weapon_m4a1|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_m4a1|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_m249|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_m249"
    "racealias_mc1a"    "es es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightgreen : You training have made you get a better #Green MACHINE GUN"
    "racealias_mc1b"    "es es_xif (server_var(wcs_weapon) = weapon_colt) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);es es_xif (server_var(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 10;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightgreen : You training have made you get a better #Green MACHINE GUN"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xsetinfo wcs_weapon weapon_colt;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xsetinfo wcs_weapon weapon_bazooka;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_mc1a;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_mc1b"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 69 132 112 1"
  
    "skill2_setting"    "es_xsetinfo wcs_multiplier 0.15;es_xsetinfo wcs_chance 15|es_xsetinfo wcs_multiplier 0.30;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_multiplier 0.45;es_xsetinfo wcs_chance 25|es_xsetinfo wcs_multiplier 0.60;es_xsetinfo wcs_chance 30|es_xsetinfo wcs_multiplier 0.75;es_xsetinfo wcs_chance 35|es_xsetinfo wcs_multiplier 0.90;es_xsetinfo wcs_chance 40|es_xsetinfo wcs_multiplier 1.05;es_xsetinfo wcs_chance 45|es_xsetinfo wcs_multiplier 1.20;es_xsetinfo wcs_chance 50"
    "racealias_mc2"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_mc2"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 133 177 155 255"

    "skill3_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80"
    "racealias_mc3"     "es ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #Lightgreen : You have #Green beaconed enemy;es es_xtell event_var(userid) #multi #Lightgreen : OMG!! You got #Green beaconed. #Lightgreen Hideing wont help.
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_mc3"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255"

    "skill4_setting"    "es_xsetinfo wcs_armor 10|es_xsetinfo wcs_armor 15|es_xsetinfo wcs_armor 20|es_xsetinfo wcs_armor 25|es_xsetinfo wcs_armor 30"
    "racealias_mc4b"    "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 170) then est_Health server_var(wcs_userid) + 30;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
    "racealias_mc4"     "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 30;es est_shake server_var(wcs_player) 1 10 10;wcs_getlanguage wcs_lng wcs_lng_r_swarm;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_tmp2) server_var(wcs_name) server_var(wcs_armor);es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng);es es_xtell server_var(wcs_player) #multi server_var(wcs_lng);racealias_mc4b"
    "skill4_cmd"        "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_mc4"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 0 50 255 89 1"
    "ultimate_cooldown" "10"
  }  
    
  ""
  {
    "name"              "Sniper Class"
    "author"            "[UG] Sek. NovaKiller DK Surfer"
    "shortdescription"  "Gain Sniper|Stealth|Life Lech|Transform"
    "required_level"    "50"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_scout;es es_xdelayed 1.7 est_unrestrict event_var(userid) weapon_awp;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.8 est_unrestrict event_var(userid) item_defuser;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_dealge;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_glock;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_usp;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_p228"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "6"
    "skillnames"        "Sniper|Camouflage|Random Medkit|Stamania"
    "skilldescr"        "You got 75%-100% of spawning whit a Scout/AWP|You will get camouflaged at spawn so you are harder too see|You got 80% chance of getting 50%-75% of the dmg you do back as HP|Gain 150% more speed, 70% lower gravity and 60% longer jumps for 2.50-10.00 seconds"
    "skillcfg"          "player_spawn|player_spawn|player_attacker|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_scout|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_weapon weapon_scout|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_weapon weapon_scout|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_awp|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_weapon weapon_awp|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_weapon weapon_awp"
    "racealias_sc1a"    "es es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightgreen : You have gained a #Green SNIPER"
    "racealias_sc1b"    "es es_xif (server_var(wcs_weapon) = weapon_colt) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);es es_xif (server_var(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 10;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightgreen : You have gained a #Green SNIPER"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xsetinfo wcs_weapon weapon_colt;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xsetinfo wcs_weapon weapon_bazooka;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_sc1a;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_sc1b"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 75 255 123 1"
  
    "skill2_setting"    "es_xsetinfo wcs_invis 100;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_invis 90;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_invis 80;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_invis 70;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_invis 60;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_invis 50;es_xsetinfo wcs_alpha 150"
    "skill2_cmd"        "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #multi #Lightgreen : You are now #Green camouflaged"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 200 255 178 server_var(wcs_alpha)"

    "skill3_setting"    "es_xsetinfo wcs_divider 2;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_divider 1.85;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_divider 1.70;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_divider 1.55;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_divider 1.40;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_divider 1.25;es_xsetinfo wcs_alpha 150"
    "racealias_sc3"    "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= 80) then racealias_sc3"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= 80) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 80) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 80) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 45 0 160 server_var(wcs_alpha)"

    "skill4_setting"    "es_xsetinfo wcs_time 2.5|es_xsetinfo wcs_time 4.0|es_xsetinfo wcs_time 5.5|es_xsetinfo wcs_time 7.0|es_xsetinfo wcs_time 8.5|es_xsetinfo wcs_time 10.0"
    "skill4_cmd"        "es est_speed server_var(wcs_userid) 2.5;es es_xdelayed server_var(wcs_time) est_speed server_var(wcs_userid) 1.00;es est_SetGravity server_var(wcs_userid) 0.30;es es_xdelayed server_var(wcs_time) est_SetGravity server_var(wcs_userid) 1.0;es es_xkeysetvalue WCSuserdata event_var(userid) longjump 1.60;es es_xdelayed server_var(wcs_time) es_xkeysetvalue WCSuserdata event_var(userid) longjump 1.00"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 50 200 20 20 255"
    "ultimate_cooldown" "20"
  }  
Logged

NovaKiller
<WCS coder>
Level 7 Expert
*****
Offline Offline

Denmark Denmark

Posts: 783

Loves WCS. Loves to make races. Loves to play WCS


WWW
PlaxGunner
« Reply #1 on: June 01, 2007, 07:18:08 PM »

I needed to post 2 times cause it just sayed i posted to letters. But here is the last one.

Code:
   
  ""
  {
    "name"              "Tank Class"
    "author"            "[UG] Sek. NovaKiller DK Surfer"
    "shortdescription"  "Mirror Dmg|Extra dmg|+HP, -Speed|Explode"
    "required_level"    "75"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "5"
    "skillnames"        "Reflecting Armour|Cannon Shell|Thicker Armour|Chain Reaction + Sell"
    "skilldescr"        "You got 25%-65% chance of doing 20%-50% mirror dmg|You got 10%-30% chance of doing 100%-350% extra dmg|You will gain 30-100 HP while you lose 5%-30% speed cause of the weights of your armour|You got 50%-90% of explodeing and do 60-130 dmg in 15-35 feet. After you explode you can sell things and gain 500-1500 money"
    "skillcfg"          "player_spawn|player_attacker|player_spawn|player_death"

    "skill1_setting"    "es_xsetinfo wcs_chance 25;es_xsetinfo wcs_divider 5|es_xsetinfo wcs_chance 35;es_xsetinfo wcs_divider 4.25|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_divider 3.50|es_xsetinfo wcs_chance 55;es_xsetinfo wcs_divider 2.75|es_xsetinfo wcs_chance 65;es_xsetinfo wcs_divider 2"
    "racealias_tc1"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_mirrordamage;esnq est_csay event_var(userid) server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(attacker) server_var(wcs_dmg) server_var(wcs_lng)"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_tc1"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 10 80 136 15 255"

    "skill2_setting"    "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_multiplier 1.00|es_xsetinfo wcs_chance 15;es_xsetinfo wcs_multiplier 1.65|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_multiplier 2.30|es_xsetinfo wcs_chance 25;es_xsetinfo wcs_multiplier 2.95|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_multiplier 3.50"
    "racealias_tc2"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance))) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_tc1"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance))) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 150 180 80 255"

    "skill3_setting"    "es_xsetinfo wcs_speed 0.95;es_xsetinfo wcs_hp 30|es_xsetinfo wcs_speed 0.90;es_xsetinfo wcs_hp 45|es_xsetinfo wcs_speed 0.80;es_xsetinfo wcs_hp 60|es_xsetinfo wcs_speed 0.75;es_xsetinfo wcs_hp 80|es_xsetinfo wcs_speed 0.70;es_xsetinfo wcs_hp 100"
    "skill3_cmd"        "es est_Speed event_var(userid) server_var(wcs_speed);es est_gethealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_hp);wcs_getlanguage wcs_lng wcs_lng_r_berserk;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_hp) server_var(wcs_speed);es es_xtell event_var(userid) #multi #Lightgreen : You gained some thicker armour and gained #Green server_var(wcs_hp) #Lightgreen but speed is now #Green server_var(wcs_speed)"
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 250 255 0"
   
    "skill4_setting"    "es_xsetinfo wcs_chance 50;es_xsetinfo wcs_magnitude 60;es_xsetinfo wcs_radius 150;es_xsetinfo wcs_cash 500|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_magnitude 75;es_xsetinfo wcs_radius 200;es_xsetinfo wcs_cash 750|es_xsetinfo wcs_chance 70;es_xsetinfo wcs_magnitude 90;es_xsetinfo wcs_radius 250;es_xsetinfo wcs_cash 1000|es_xsetinfo wcs_chance 80;es_xsetinfo wcs_magnitude 100;es_xsetinfo wcs_radius 300;es_xsetinfo wcs_cash 1250|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_magnitude 130;es_xsetinfo wcs_radius 350;es_xsetinfo wcs_cash 1500"
    "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_cash event_var(userid) + server_var(wcs_cash);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell server_var(wcs_userid) #multi #Lightgreen : You exploded and did some dmg by nearby enemys. After that you sold the remaning things and gained server_var(wcs_cash)"
    "skill4_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 0 255 0 200"
    "ultimate_cooldown" "0"
  }
« Last Edit: June 05, 2007, 03:40:58 PM by NovaKiller » Logged

xuty
Level 1 Trained Beginner
*
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Posts: 23



« Reply #2 on: June 01, 2007, 08:45:17 PM »

nice races, im using all 3 on my server...

Btw thank for the help with my race
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hotsause
Level 0 Beginner

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United Kingdom

Posts: 18



« Reply #3 on: December 08, 2007, 01:52:38 AM »

Yea Nice Races
But In The Marine Race... The Ultimate Can Be Abused And Very Annoying At Times
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NovaKiller
<WCS coder>
Level 7 Expert
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Denmark Denmark

Posts: 783

Loves WCS. Loves to make races. Loves to play WCS


WWW
PlaxGunner
« Reply #4 on: December 08, 2007, 11:48:22 PM »

Its the same as Crypt Lords ( it was a copy and paste i made long time ago ) I had powerd it a bit up.
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Joker^
Level 6 Experienced
*****
Online Online

United Kingdom

Posts: 127




skeav94

myServer 217.163.30.205:27015
(Warning: click connects through Steam)
« Reply #5 on: April 25, 2009, 03:22:38 PM »

sorry to bring this up but when i use marine class ( the ultimate )

it acts up and becuase it is set at 8 for the skill levels i master them all and when i use ultimate it say i did damage

but really i did nothing
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Last 7 Shouts:
Today at 12:40:20 AM
whats est_freeze syntax?

January 31, 2010, 06:00:01 PM
asap :p
January 31, 2010, 05:59:47 PM
ok berett no offense but we need to talk.
January 30, 2010, 08:48:38 PM
wcs_alpha is used for effects to determine how visible/bright/see-through an effect is.
January 30, 2010, 05:44:23 PM
Has nothing to do with the speed. wcs_alpha is just a variable which can be used anywhere.
January 30, 2010, 05:40:44 PM
oh and thank you ^.^
January 30, 2010, 05:40:32 PM
ohh... but it shouldnt be with the settings of speed right?
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