Code:
""
{
"name" "Marine Class"
"author" "[UG] Sek. NovaKiller DK Surfer"
"shortdescription" "Gain Gun|Extra dmg|Beacon|Random dmg"
"required_level" "25"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Gun|Aim Training|Hot Spot|Artillery"
"skilldescr" "You got 50%-75% of spawning whit a MP5Navy/Famas/M4A1/M249|You know where to aim and can make 15%-120% extra dmg by 15%-50% chance|You got 10%-80% of makeing a beacon around enemy|You can hit an enemy from everywhere whit a artillery cannon and gain 30 hp."
"skillcfg" "player_spawn|player_attacker|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 50;es_xsetinfo wcs_weapon weapon_mp5navy|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_mp5navy|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_weapon weapon_famas|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_famas|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_weapon weapon_m4a1|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_m4a1|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_m249|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_m249"
"racealias_mc1a" "es es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightgreen : You training have made you get a better #Green MACHINE GUN"
"racealias_mc1b" "es es_xif (server_var(wcs_weapon) = weapon_colt) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);es es_xif (server_var(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 10;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightgreen : You training have made you get a better #Green MACHINE GUN"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xsetinfo wcs_weapon weapon_colt;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xsetinfo wcs_weapon weapon_bazooka;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_mc1a;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_mc1b"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 69 132 112 1"
"skill2_setting" "es_xsetinfo wcs_multiplier 0.15;es_xsetinfo wcs_chance 15|es_xsetinfo wcs_multiplier 0.30;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_multiplier 0.45;es_xsetinfo wcs_chance 25|es_xsetinfo wcs_multiplier 0.60;es_xsetinfo wcs_chance 30|es_xsetinfo wcs_multiplier 0.75;es_xsetinfo wcs_chance 35|es_xsetinfo wcs_multiplier 0.90;es_xsetinfo wcs_chance 40|es_xsetinfo wcs_multiplier 1.05;es_xsetinfo wcs_chance 45|es_xsetinfo wcs_multiplier 1.20;es_xsetinfo wcs_chance 50"
"racealias_mc2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_mc2"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 133 177 155 255"
"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80"
"racealias_mc3" "es ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #Lightgreen : You have #Green beaconed enemy;es es_xtell event_var(userid) #multi #Lightgreen : OMG!! You got #Green beaconed. #Lightgreen Hideing wont help.
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_mc3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255"
"skill4_setting" "es_xsetinfo wcs_armor 10|es_xsetinfo wcs_armor 15|es_xsetinfo wcs_armor 20|es_xsetinfo wcs_armor 25|es_xsetinfo wcs_armor 30"
"racealias_mc4b" "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 170) then est_Health server_var(wcs_userid) + 30;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
"racealias_mc4" "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 30;es est_shake server_var(wcs_player) 1 10 10;wcs_getlanguage wcs_lng wcs_lng_r_swarm;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_tmp2) server_var(wcs_name) server_var(wcs_armor);es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng);es es_xtell server_var(wcs_player) #multi server_var(wcs_lng);racealias_mc4b"
"skill4_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_mc4"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 0 50 255 89 1"
"ultimate_cooldown" "10"
}
""
{
"name" "Sniper Class"
"author" "[UG] Sek. NovaKiller DK Surfer"
"shortdescription" "Gain Sniper|Stealth|Life Lech|Transform"
"required_level" "50"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_scout;es es_xdelayed 1.7 est_unrestrict event_var(userid) weapon_awp;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.8 est_unrestrict event_var(userid) item_defuser;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_dealge;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_glock;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_usp;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_p228"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "6"
"skillnames" "Sniper|Camouflage|Random Medkit|Stamania"
"skilldescr" "You got 75%-100% of spawning whit a Scout/AWP|You will get camouflaged at spawn so you are harder too see|You got 80% chance of getting 50%-75% of the dmg you do back as HP|Gain 150% more speed, 70% lower gravity and 60% longer jumps for 2.50-10.00 seconds"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_scout|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_weapon weapon_scout|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_weapon weapon_scout|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_awp|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_weapon weapon_awp|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_weapon weapon_awp"
"racealias_sc1a" "es es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightgreen : You have gained a #Green SNIPER"
"racealias_sc1b" "es es_xif (server_var(wcs_weapon) = weapon_colt) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);es es_xif (server_var(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 10;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightgreen : You have gained a #Green SNIPER"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xsetinfo wcs_weapon weapon_colt;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xsetinfo wcs_weapon weapon_bazooka;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_sc1a;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_sc1b"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 75 255 123 1"
"skill2_setting" "es_xsetinfo wcs_invis 100;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_invis 90;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_invis 80;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_invis 70;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_invis 60;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_invis 50;es_xsetinfo wcs_alpha 150"
"skill2_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #multi #Lightgreen : You are now #Green camouflaged"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 200 255 178 server_var(wcs_alpha)"
"skill3_setting" "es_xsetinfo wcs_divider 2;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_divider 1.85;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_divider 1.70;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_divider 1.55;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_divider 1.40;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_divider 1.25;es_xsetinfo wcs_alpha 150"
"racealias_sc3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 80) then racealias_sc3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 80) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 80) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 80) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 45 0 160 server_var(wcs_alpha)"
"skill4_setting" "es_xsetinfo wcs_time 2.5|es_xsetinfo wcs_time 4.0|es_xsetinfo wcs_time 5.5|es_xsetinfo wcs_time 7.0|es_xsetinfo wcs_time 8.5|es_xsetinfo wcs_time 10.0"
"skill4_cmd" "es est_speed server_var(wcs_userid) 2.5;es es_xdelayed server_var(wcs_time) est_speed server_var(wcs_userid) 1.00;es est_SetGravity server_var(wcs_userid) 0.30;es es_xdelayed server_var(wcs_time) est_SetGravity server_var(wcs_userid) 1.0;es es_xkeysetvalue WCSuserdata event_var(userid) longjump 1.60;es es_xdelayed server_var(wcs_time) es_xkeysetvalue WCSuserdata event_var(userid) longjump 1.00"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 50 200 20 20 255"
"ultimate_cooldown" "20"
}
{
"name" "Marine Class"
"author" "[UG] Sek. NovaKiller DK Surfer"
"shortdescription" "Gain Gun|Extra dmg|Beacon|Random dmg"
"required_level" "25"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Gun|Aim Training|Hot Spot|Artillery"
"skilldescr" "You got 50%-75% of spawning whit a MP5Navy/Famas/M4A1/M249|You know where to aim and can make 15%-120% extra dmg by 15%-50% chance|You got 10%-80% of makeing a beacon around enemy|You can hit an enemy from everywhere whit a artillery cannon and gain 30 hp."
"skillcfg" "player_spawn|player_attacker|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 50;es_xsetinfo wcs_weapon weapon_mp5navy|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_mp5navy|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_weapon weapon_famas|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_famas|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_weapon weapon_m4a1|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_m4a1|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_m249|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_m249"
"racealias_mc1a" "es es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightgreen : You training have made you get a better #Green MACHINE GUN"
"racealias_mc1b" "es es_xif (server_var(wcs_weapon) = weapon_colt) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);es es_xif (server_var(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 10;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightgreen : You training have made you get a better #Green MACHINE GUN"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xsetinfo wcs_weapon weapon_colt;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xsetinfo wcs_weapon weapon_bazooka;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_mc1a;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_mc1b"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 69 132 112 1"
"skill2_setting" "es_xsetinfo wcs_multiplier 0.15;es_xsetinfo wcs_chance 15|es_xsetinfo wcs_multiplier 0.30;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_multiplier 0.45;es_xsetinfo wcs_chance 25|es_xsetinfo wcs_multiplier 0.60;es_xsetinfo wcs_chance 30|es_xsetinfo wcs_multiplier 0.75;es_xsetinfo wcs_chance 35|es_xsetinfo wcs_multiplier 0.90;es_xsetinfo wcs_chance 40|es_xsetinfo wcs_multiplier 1.05;es_xsetinfo wcs_chance 45|es_xsetinfo wcs_multiplier 1.20;es_xsetinfo wcs_chance 50"
"racealias_mc2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_mc2"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 133 177 155 255"
"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80"
"racealias_mc3" "es ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #Lightgreen : You have #Green beaconed enemy;es es_xtell event_var(userid) #multi #Lightgreen : OMG!! You got #Green beaconed. #Lightgreen Hideing wont help.
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_mc3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255"
"skill4_setting" "es_xsetinfo wcs_armor 10|es_xsetinfo wcs_armor 15|es_xsetinfo wcs_armor 20|es_xsetinfo wcs_armor 25|es_xsetinfo wcs_armor 30"
"racealias_mc4b" "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 170) then est_Health server_var(wcs_userid) + 30;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
"racealias_mc4" "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 30;es est_shake server_var(wcs_player) 1 10 10;wcs_getlanguage wcs_lng wcs_lng_r_swarm;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_tmp2) server_var(wcs_name) server_var(wcs_armor);es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng);es es_xtell server_var(wcs_player) #multi server_var(wcs_lng);racealias_mc4b"
"skill4_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_mc4"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 0 50 255 89 1"
"ultimate_cooldown" "10"
}
""
{
"name" "Sniper Class"
"author" "[UG] Sek. NovaKiller DK Surfer"
"shortdescription" "Gain Sniper|Stealth|Life Lech|Transform"
"required_level" "50"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_scout;es es_xdelayed 1.7 est_unrestrict event_var(userid) weapon_awp;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.8 est_unrestrict event_var(userid) item_defuser;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_dealge;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_glock;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_usp;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_p228"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "6"
"skillnames" "Sniper|Camouflage|Random Medkit|Stamania"
"skilldescr" "You got 75%-100% of spawning whit a Scout/AWP|You will get camouflaged at spawn so you are harder too see|You got 80% chance of getting 50%-75% of the dmg you do back as HP|Gain 150% more speed, 70% lower gravity and 60% longer jumps for 2.50-10.00 seconds"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_scout|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_weapon weapon_scout|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_weapon weapon_scout|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_awp|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_weapon weapon_awp|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_weapon weapon_awp"
"racealias_sc1a" "es es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightgreen : You have gained a #Green SNIPER"
"racealias_sc1b" "es es_xif (server_var(wcs_weapon) = weapon_colt) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);es es_xif (server_var(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 10;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightgreen : You have gained a #Green SNIPER"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xsetinfo wcs_weapon weapon_colt;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xsetinfo wcs_weapon weapon_bazooka;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_sc1a;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_sc1b"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 75 255 123 1"
"skill2_setting" "es_xsetinfo wcs_invis 100;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_invis 90;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_invis 80;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_invis 70;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_invis 60;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_invis 50;es_xsetinfo wcs_alpha 150"
"skill2_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #multi #Lightgreen : You are now #Green camouflaged"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 200 255 178 server_var(wcs_alpha)"
"skill3_setting" "es_xsetinfo wcs_divider 2;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_divider 1.85;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_divider 1.70;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_divider 1.55;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_divider 1.40;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_divider 1.25;es_xsetinfo wcs_alpha 150"
"racealias_sc3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 80) then racealias_sc3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 80) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 80) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 80) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 45 0 160 server_var(wcs_alpha)"
"skill4_setting" "es_xsetinfo wcs_time 2.5|es_xsetinfo wcs_time 4.0|es_xsetinfo wcs_time 5.5|es_xsetinfo wcs_time 7.0|es_xsetinfo wcs_time 8.5|es_xsetinfo wcs_time 10.0"
"skill4_cmd" "es est_speed server_var(wcs_userid) 2.5;es es_xdelayed server_var(wcs_time) est_speed server_var(wcs_userid) 1.00;es est_SetGravity server_var(wcs_userid) 0.30;es es_xdelayed server_var(wcs_time) est_SetGravity server_var(wcs_userid) 1.0;es es_xkeysetvalue WCSuserdata event_var(userid) longjump 1.60;es es_xdelayed server_var(wcs_time) es_xkeysetvalue WCSuserdata event_var(userid) longjump 1.00"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 50 200 20 20 255"
"ultimate_cooldown" "20"
}






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