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Author Topic: second race [FlameSwodsman]  (Read 174 times)
starmachine24
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« on: May 02, 2009, 12:16:14 AM »

Code
GeSHi (eventscripts):
"#"
   }
   "name"                             "FlameSwordsman"
   "author"                           "starmachine24"
   "shortdescription"                 "He wields a Flaming Sword"
   "required_level"                   "1800"
   "maximum_level"                    "0"
   "allow_only"                       "0"
   "teamlimit"                        "1"
   "preloadcmd"                       "0"
   "player_spawn_cmd"                 "0"
   "round_start_cmd"                  "0"
   "round_end_cmd"                    "0"
   "numberofskills"                   "5"
   "numberoflevels"                   "7"
   "skillnames"                       "Flaming helmet|Flaming Grenade|Flaming Armour|Flame Arrow|Flaming Shield"
   "skilldescr"                       "Evade bullets|flaming grenades|a little more hp|burn enemies|mirror damage"
  "skillcfg"                                   "player_victim|player_attacker|player_spawn|player_attacker|player_victim"
 
"skill1_setting"                   "es_xset wcs_chance 10|es_xset wcs_chance 15|es_xset wcs_chance 20|es_xset wcs_chance 25|es_xset wcs_chance 30|es_xset wcs_chance 35|es_xset wcs_chance 40"
"racealias_ne1" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
 
"skill1_cmd"                       "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
 
"skill1_sfx"                       "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
 
 
"skill2_setting"                   "es_xsetinfo Fnade 1|es_xsetinfo Fnade 2|es_xsetinfo Fnade 3|es_xsetinfo Fnade 4|es_xsetinfo Fnade 5|es_xsetinfo Fnade 6|es_xsetinfo Fnade 7"
 
"skill2_cmd"                       "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es ma_burn event_var(userid) server_var(Fnade)"
 
"skill2_sfx"                       "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
 
"skill3_setting"                   "es_xset wcs_addhealth 15;es_xset wcs_alpha 50|es_xset wcs_addhealth 20;es_xset wcs_alpha 60|es_xset wcs_addhealth 25;es_xset wcs_alpha 70|es_xset wcs_addhealth 30;es_xset wcs_alpha 80|es_xset wcs_addhealth 35;es_xset wcs_alpha 90|es_xset wcs_addhealth 40;es_xset wcs_alpha 100|es_xset wcs_addhealth 45;es_xset wcs_alpha 110"
 
"skill3_cmd"                       "s est_Health event_var(userid) + server_var(wcs_addhealth);wcs_getlanguage wcs_lng wcs_lng_r_devotion;es_tell event_var(userid) #multi server_var(wcs_lng)"
 
"skill3_sfx"                       "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
 
"skill4_setting"                   "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70"
"racealias_ha3a" "es est_burn event_var(userid) 1"
 
"skill4_cmd"                       "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ha3a"
 
"skill4_sfx"                       "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_player + 50;es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 1 255;es_xmath wcs_y1 + 50;es est_effect 11 #a 0.5 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255;es_xmath wcs_x1 + 50;es est_effect 11 #a 1 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
 
"skill5_setting"                   "es_xset wcs_chance 10;es_xset wcs_divider 10|es_xset wcs_chance 20;es_xset wcs_divider 8|es_xset wcs_chance 30;es_xset wcs_divider 7|es_xset wcs_chance 40;es_xset wcs_divider 6|es_xset wcs_chance 50;es_xset wcs_divider 5|es_xset wcs_chance 60;es_xset wcs_divider 4|es_xset wcs_chance 70;es_xset wcs_divider 4"
"racealias_ne2" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_mirrordamage;esnq est_csay event_var(userid) server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(attacker) server_var(wcs_dmg) server_var(wcs_lng)"
 
"skill5_cmd"                      "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne2"
 
"skill5_sfx"                      "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 10 20 200 200 255"
}

thats my second race. hope its not op. enjoy it
« Last Edit: May 04, 2009, 03:27:53 PM by starmachine24 » Logged
Dark Phoenix
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Posts: 118




shadephoenix
« Reply #1 on: May 02, 2009, 02:33:34 PM »

um its copy paste but good idea Cheesy. Plus adding a sword would be cool.
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starmachine24
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« Reply #2 on: May 04, 2009, 06:27:43 AM »

oh thats just beacause i have so many races and dont bother moving others so i just put a new race at the bottom of my race file

yeah i would have the knife to do so enemies starts to burn but i couldnt find that kind of code or make it myself'

« Last Edit: May 04, 2009, 06:34:24 AM by starmachine24 » Logged
starmachine24
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« Reply #3 on: May 04, 2009, 03:20:50 PM »

yeah i know that but i dont want the race to be a knife race i want. i just want the knife to make enemies start burst into flames
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Dark Phoenix
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shadephoenix
« Reply #4 on: May 06, 2009, 01:04:08 AM »

 
Code:
"#"   
}   
"name"                             "FlameSwordsman"   
"author"                           "starmachine24"   
"shortdescription"                 "He wields a Flaming Sword"   
"required_level"                   "1800"   
"maximum_level"                    "0"   
"allow_only"                       "0"   
"teamlimit"                        "1"   
"preloadcmd"                       "0"   
"player_spawn_cmd"                 "0"   
 "round_start_cmd"                  "0"   
"round_end_cmd"                    "0"   
 "numberofskills"                   "5"   
"numberoflevels"                   "7"   
 "skillnames"                       "Flaming helmet|Flaming Grenade|Flaming Armour|Flame Arrow|Flaming Shield"   
"skilldescr"                       "Evade bullets|flaming grenades|a little more hp|burn enemies|mirror damage"   
"skillcfg"                                   "player_victim|player_attacker|player_spawn|player_attacker|player_victim"

"skill1_setting"                   "es_xset wcs_chance 10|es_xset wcs_chance 15|es_xset wcs_chance 20|es_xset wcs_chance 25|es_xset wcs_chance 30|es_xset wcs_chance 35|es_xset wcs_chance 40"
"racealias_ne1" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill1_cmd"                       "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
"skill1_sfx"                       "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255" 

"skill2_setting"                   "es_xsetinfo Fnade 1|es_xsetinfo Fnade 2|es_xsetinfo Fnade 3|es_xsetinfo Fnade 4|es_xsetinfo Fnade 5|es_xsetinfo Fnade 6|es_xsetinfo Fnade 7"
"skill2_cmd"                       "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es ma_burn event_var(userid) server_var(Fnade)"
"skill2_sfx"                       "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"

"skill3_setting"                   "es_xset wcs_addhealth 15;es_xset wcs_alpha 50|es_xset wcs_addhealth 20;es_xset wcs_alpha 60|es_xset wcs_addhealth 25;es_xset wcs_alpha 70|es_xset wcs_addhealth 30;es_xset wcs_alpha 80|es_xset wcs_addhealth 35;es_xset wcs_alpha 90|es_xset wcs_addhealth 40;es_xset wcs_alpha 100|es_xset wcs_addhealth 45;es_xset wcs_alpha 110"
"skill3_cmd"                       "s est_Health event_var(userid) + server_var(wcs_addhealth);wcs_getlanguage wcs_lng wcs_lng_r_devotion;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx"                       "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"

"skill4_setting"                   "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70"
"racealias_ha3a" "es est_burn event_var(userid) 1"
"skill4_cmd" "es est_GetWeaponIndex weapon server_var(userid) knife;if (server_var(weapon) = weapon_knife ) then racealias_check"
"racealias_check"                       "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ha3a"
"skill4_sfx"                       "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_player + 50;es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 1 255;es_xmath wcs_y1 + 50;es est_effect 11 #a 0.5 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255;es_xmath wcs_x1 + 50;es est_effect 11 #a 1 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"

"skill5_setting"                   "es_xset wcs_chance 10;es_xset wcs_divider 10|es_xset wcs_chance 20;es_xset wcs_divider 8|es_xset wcs_chance 30;es_xset wcs_divider 7|es_xset wcs_chance 40;es_xset wcs_divider 6|es_xset wcs_chance 50;es_xset wcs_divider 5|es_xset wcs_chance 60;es_xset wcs_divider 4|es_xset wcs_chance 70;es_xset wcs_divider 4"
"racealias_ne2" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_mirrordamage;esnq est_csay event_var(userid) server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(attacker) server_var(wcs_dmg) server_var(wcs_lng)"
"skill5_cmd"                      "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne2"
"skill5_sfx"                      "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 10 20 200 200 255"
}


Here i made it so it would only do the fire with knife

::::::::::::Edit::::::::::::

here i fixed the spaces happy now stop complaining !
« Last Edit: May 06, 2009, 09:56:36 PM by Dark Phoenix » Logged

Three days grace is the best band ever and if you disagree u got a screw loose in your head.So put that screw back in and listen to some three days grace!

___________________________________________________

95% of teens would cry if they saw the Jonas Brothers at the top of a skyscraper about to jump. Copy and paste this EVERYWHERE if you are in the 5% that would shout 'Jump' .
starmachine24
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Posts: 21



« Reply #5 on: May 06, 2009, 01:36:15 PM »

thank you so much
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WCA | Hiro [DK]
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6500
chipsnsparx
« Reply #6 on: May 06, 2009, 01:52:52 PM »

Phoenix. I wouldn't even check that code even if I wanted to. You gotta have some order in the code. At least space between each skill and so on.
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Today at 12:27:40 AM
you can respawn with this addon useng the command gg_spawn
 http://forums.gungame5.com/download/file.php?id=144&sid=5c52fb7afaf2db812f7fd4a0744e96d9
August 29, 2009, 10:52:35 PM
teambalance.
August 29, 2009, 09:57:17 PM
Anyone knows how to get addon or set something up so the server swaps teams, ct = t, and t = ct after a team wins 15 rounds?
August 29, 2009, 07:53:39 PM
SRCDS has 28th update also?
August 29, 2009, 12:00:42 PM
Say yes to time the error
August 29, 2009, 09:56:58 AM
Until then, no respawn will work on recently-updated servers.
August 29, 2009, 09:56:40 AM
The respawn code has changed since last SRCDS update.
Since EST won't be updated, i'll post some code (using SPE module) to rewrite the est_spawn command.
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