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Author Topic: Re: Flesh zombie (Help with the skill please)  (Read 103 times)
Blood Rush
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« on: June 12, 2009, 06:54:48 PM »

When you got hit you gain some hp (60 for example) and you speed rises (1.6 for example), but you gain speed only for some seconds or until you get another shot. So you can be killed only if attacker will shoot to the head.

Very OP?
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nyf-nyf
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« Reply #1 on: June 12, 2009, 07:04:30 PM »

I thought about the way of hp regen. If you got hit to head, they won't regenerate. And if you are hit in any other place - you regenerate hp. But i already said i'm not good at coding and wrote the code just like this
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Hyper009
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« Reply #2 on: June 12, 2009, 07:45:13 PM »

Seems similar to Teachers zombie

Code
GeSHi (eventscripts):
 "37"
 {
   "name"              "Zombie"
   "author"            "[Oddity]TeacherCreature"
   "shortdescription"  ""
   "required_level"    "360"
   "maximum_level"     "0"
   "allow_only"        "0"
   "teamlimit"         "2"
   "restrict_shop" "<helme><tomehp100><tomehp200><lifepres><periapthp50><longjump><bootspeed20>"
   "preloadcmd"        "0"
   "player_spawn_cmd"  "es wcs_restrict event_var(userid) knife;es est_SetHealth event_var(userid) 200;es est_Speed event_var(userid) 0.90"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "4"
   "numberoflevels"    "8"
   "skillnames"        "Zombie Rage|Zombie Conviction (needs 1 point)|Eat Brains|Claw and Bite"
   "skilldescr"        "Mindless rage when you get shot|Zombies are hard to kill|Eat some of your opponent|Damage your opponents"
   "skillcfg"          "player_victim|player_victim|player_attacker|player_attacker"
 
   "skill1_setting"    "es_xsetinfo wcs_time 1|es_xsetinfo wcs_time 1.5|es_xsetinfo wcs_time 2|es_xsetinfo wcs_time 2.5|es_xsetinfo wcs_time 3|es_xsetinfo wcs_time 3.5|es_xsetinfo wcs_time 4|es_xsetinfo wcs_time 4.5"
   "skill1_cmd"        "es est_speed server_var(wcs_userid) 1.4;es es_xdelayed server_var(wcs_time) est_speed server_var(wcs_userid) 0.8;esnq est_csay server_var(wcs_userid) ZOMBIE RAGE"
   "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 50 155 155 155 155"
 
   "skill2_setting"    "es_xrand wcs_rand 1 8|es_xrand wcs_rand 1 7|es_xrand wcs_rand 1 6|es_xrand wcs_rand 1 5|es_xrand wcs_rand 1 4|es_xrand wcs_rand 1 3|es_xrand wcs_rand 1 2|es_xrand wcs_rand 1 1"
   "skill2_cmd"        "es es_xif (event_var(weapon) != knife) then es_xif (event_var(hitgroup) != 1) then est_health event_var(userid) + event_var(dmg_health);es es_xif (event_var(weapon) != knife) then es_xif (event_var(hitgroup) != 1) then es_xtell event_var(attacker) #green To kill a zombie aim for the head;es_xtell event_var(userid) #green They are shooting you"
   "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
 
   "skill3_setting"    "es_xsetinfo wcs_divider 4.5;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_divider 4;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_divider 3.5;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_divider 3;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_divider 2.5;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_divider 2;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_divider 1.5;es_xsetinfo wcs_alpha 170|es_xsetinfo wcs_divider 1;es_xsetinfo wcs_alpha 190"
   "racealias_crb2"    "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);es es_xtell event_var(userid) The Zombie is eating you;es es_xtell event_var(attacker) Eating opponent"
   "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= 60) then racealias_crb2;es es_xif (server_var(wcs_dice) <= 60) then est_playplayer event_var(userid) ambient\machines\wall_move5.wav"
   "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 60) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 server_var(wcs_alpha)"
 
   "skill4_setting"    "es_xsetinfo wcs_multiplier 0.1|es_xsetinfo wcs_multiplier 0.15|es_xsetinfo wcs_multiplier 0.2|es_xsetinfo wcs_multiplier 0.25|es_xsetinfo wcs_multiplier 0.3|es_xsetinfo wcs_multiplier 0.35|es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.45"
   "racealias_crb1"    "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
   "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_crb1"
   "skill4_sfx"        "es est_playplayer server_var(wcs_userid) ambient\machines\wall_move5.wav;es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 155 155 155 155"
   "ultimate_cooldown" "0"
 }
 
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nyf-nyf
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« Reply #3 on: June 13, 2009, 08:59:28 AM »

Thanks, that is what i was looking for
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Today at 12:27:40 AM
you can respawn with this addon useng the command gg_spawn
 http://forums.gungame5.com/download/file.php?id=144&sid=5c52fb7afaf2db812f7fd4a0744e96d9
August 29, 2009, 10:52:35 PM
teambalance.
August 29, 2009, 09:57:17 PM
Anyone knows how to get addon or set something up so the server swaps teams, ct = t, and t = ct after a team wins 15 rounds?
August 29, 2009, 07:53:39 PM
SRCDS has 28th update also?
August 29, 2009, 12:00:42 PM
Say yes to time the error
August 29, 2009, 09:56:58 AM
Until then, no respawn will work on recently-updated servers.
August 29, 2009, 09:56:40 AM
The respawn code has changed since last SRCDS update.
Since EST won't be updated, i'll post some code (using SPE module) to rewrite the est_spawn command.
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