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Author Topic: Stealth Assassin  (Read 206 times)
InsaneBunny
Level 1 Trained Beginner
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Germany Germany

Posts: 39




klforrest
skrat8
« on: June 13, 2009, 06:09:02 PM »

Code:

"1"
  {
    "name"              "Stealth Assassin"
    "author"            "Skraty/Holiday"
    "shortdescription"  "Human Hunter "corupted Samus Skills used"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "restrict_shop"     "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "10"
    "skillnames"        "Hunters Beam|Hunters Charm|Hunter Bounty|Hunter Awaken Speed"
    "skilldescr"        "Do more DMG|HUNTERS CHARM|Heal|Samus Power"
    "skillcfg"          "player_victim|player_spawn|player_spawn|player_ultimate"
   

    "skill1_setting"    "es_xsetinfo beam_chance .7|es_xsetinfo beam_chance 1.4|es_xsetinfo beam_chance 2.1|es_xsetinfo beam_chance 2.8|es_xsetinfo beam_chance 3.5|es_xsetinfo beam_chance 4.2|es_xsetinfo beam_chance 4.9|es_xsetinfo beam_chance 5.6|es_xsetinfo beam_chance 6.3|es_xsetinfo beam_chance 7"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(beam_chance)) then racealias_10in1"
    "racealias_10in1"   "es es_xif (server_var(wcs_dice) <= 10) then racealias_samus1;es es_xif (server_var(wcs_dice) >= 10) then es es_xif (server_var(wcs_dice) <= 20) then racealias_samus2;es es_xif (server_var(wcs_dice) >= 20) then es es_xif (server_var(wcs_dice) <= 50) then racealias_samus3;es es_xif (server_var(wcs_dice) >= 30) then es es_xif (server_var(wcs_dice) <=80) then racealias_samus4;es es_xif (server_var(wcs_dice) >= 40) then es es_xif (server_var(wcs_dice) <= 90) then racealias_samus5;es es_xif (server_var(wcs_dice) >= 50) then es es_xif (server_var(wcs_dice) <= 90) then racealias_samus6;es es_xif (server_var(wcs_dice) >= 60) then es es_xif (server_var(wcs_dice) <= 70) then racealias_samus7;es es_xif (server_var(wcs_dice) >= 70) then es es_xif (server_var(wcs_dice) <= 80) then racealias_samus8;es es_xif (server_var(wcs_dice) <= 90) then es es_xif (server_var(wcs_dice) >= 80) then racealias_samus9"
    "racealias_samus1"  "es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #lightgreen You caused #green server_var(wcs_dmg) #lightgreen Extra Damage [Double Damage];es es_xtell event_var(userid) #multi #lightgreenYou got Double Damage;racealias_samus1fx"
    "racealias_samus1fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 155 155 155 255;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 200 3 50 100 0 255 55 0 255 10"
    "racealias_samus2"  "es wcs_dealdamage event_var(attacker) event_var(userid) 7;es es_xtell event_var(attacker) #multi #green[Wave Beam] #lightgreenYou have shocked target for an additional 7 damage;es es_xtell event_var(userid) #multi #green[Wave Beam] #lightgreenYou got shocked for an additional 7 damage;racealias_samus2fx"
    "racealias_samus2fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 255 255 155 255;es est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 1.3 255"
    "racealias_samus3"  "es est_speed event_Var(userid) .5;es es_delayed 3 es est_speed event_var(userid) 1;es es_xtell event_var(attacker) #multi #green[Ice Beam] #lightgreenyou have slowed your enemy down by 50%;es es_xtell event_var(userid) #multi #lightgreenYou got slowed down by 50%;racealias_samus3fx"
    "racealias_samus3fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 200 1 50 100 0 25 5 255 255 10;es es est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 6 12 15 15 255 255;racealias_samus32x"
    "racealias_samus32x""es es est_Effect 3 #a .2 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 12 6 15 15 255 255;es es est_Effect 3 #a .4 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 3 18 15 15 255 255;es es est_Effect 3 #a .6 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 12 2 15 15 255 255;racealias_samus42x"
    "racealias_samus42x""es es est_Effect 3 #a .8 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 16 2 15 15 255 255"
    "racealias_samus4"  "es est_fade event_var(userid) 0 0.3 0.3 25 25 25 250;es es_xtell event_var(userid) #multi #lightgreenYou have been Blinded by event_var(es_attackername);es es_xtell event_var(userid) #multi #green[Dark Beam/LightBeam] #lightgreenYou have blinded #green event_var(es_username);racealias_samus4fx"
    "racealias_samus4fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 shadertest/texturescroll.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 1 1 15 15 255 255;es_xmath wcs_y1 + 40;es es est_Effect 3 #a 0 shadertest/texturescroll.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 1 1 15 15 255 255"
    "skill1_sfx"        "0"
   
   
    "skill2_setting"    "es_xsetinfo beam_chance .7|es_xsetinfo beam_chance 1.4|es_xsetinfo beam_chance 2.1|es_xsetinfo beam_chance 2.8|es_xsetinfo beam_chance 3.5|es_xsetinfo beam_chance 4.2|es_xsetinfo beam_chance 4.9|es_xsetinfo beam_chance 5.6|es_xsetinfo beam_chance 6.3|es_xsetinfo beam_chance 7"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(beam_chance)) then racealias_5in1"
    "racealias_5in1"    "es es_xif (server_var(wcs_dice) <= 10) then racealias_samus5;es es_xif (server_var(wcs_dice) <= 20) then es es_xif (server_var(wcs_dice) >= 10) then racealias_samus6;es es_xif (server_var(wcs_dice) >= 20) then es es_xif (server_var(wcs_dice) <= 30) then racealias_samus7;es es_xif (server_var(wcs_dice) >= 30) then es es_xif (server_var(wcs_dice) <= 40) then racealias_samus8;es es_xif (server_var(wcs_dice) >= 40) then es es_xif (server_var(wcs_dice) <=50) then racealias_samus9"
    "racealias_samus5"  "es est_burn event_var(userid) 3;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenBurned;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenBurned #lightgreenYour enemy;racealias_samus5fx"
    "racealias_samus5fx""es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 6 6000 .5 50 100 8 255 55 0 255 10"
    "racealias_samus6"  "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_pushto event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) -50;es es_xtell event_var(attacker) #multi #green[Annihilator Beam] #lightgreenYou have pushed your enemy back;es es_xtell event_var(userid) #multi #lightgreenYou have been Pushed Back;racealias_samus6fx"
    "racealias_samus6fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 8 6 255 255 255 255;es est_Effect 3 #a .5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 16 12 255 255 255 255"
    "racealias_samus7"  "es est_setplayercolor event_var(userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata event_var(userid) invisp 0;wcs_getlanguage wcs_lng wcs_lng_s_invisdestr;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi #green [Nova Beam];racealias_samus7fx"
    "racealias_samus7fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 8 6 25 255 25 255;es est_Effect 3 #a .5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 16 12 25 255 25 255"
    "racealias_samus8"  "es ma_timebomb event_var(userid);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 2000;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 16 12 255 25 25 255;es es est_Effect 3 #a .5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 32 204 255 25 25 255"
    "racealias_samus9"  "es est_setplayercolor event_var(userid) 25 25 255 255 1;es ma_render_fx event_var(userid) 15;es est_getarmor wcs_tmp event_var(userid);es_xmath wcs_tmp - 20;es est_armoradd event_var(userid) server_Var(wcs_tmp);es_xmath wcs_tmp - 20;es es_delayed 10 es est_armoradd event_var(userid) server_Var(wcs_tmp);es_xmath wcs_tmp - 20;es es_delayed 20 est_armoradd event_var(userid) server_Var(wcs_tmp);es_xmath wcs_tmp - 20;es es_delayed 25 es est_armoradd event_var(userid) server_Var(wcs_tmp)"
    "skill2_sfx"        "0"
   
    "skill3_setting"    "es_xsetinfo wcs_chance 3|es_xsetinfo wcs_chance 3|es_xsetinfo wcs_chance 4|es_xsetinfo wcs_chance 4|es_xsetinfo wcs_chance 4|es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 6|es_xsetinfo wcs_chance 6|es_xsetinfo wcs_chance 6|es_xsetinfo wcs_chance 7"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_samusfrz"
    "racealias_samusfrz""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 70;es est_teleport event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es_xmath wcs_z1 + 70;es est_teleport event_var(attacker) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_delayed .2 est_setaim event_var(attacker) event_var(userid) +5;es_delayed .2 est_setaim event_var(userid) event_var(attacker) +5;racealias_samoble"
    "racealias_samoble" "es_delayed .1 est_freeze event_var(attacker) 1;es_delayed .1 est_freeze event_var(userid) 1;es_delayed 2 est_freeze event_var(attacker) 0;es_delayed 2 est_freeze event_var(userid) 0;es_xmath wcs_z2 - 70;es_delayed 2 es est_teleport event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es_xmath wcs_z1 - 70;es_delayed 2 es est_teleport event_var(attacker) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xtell event_var(userid) #multi #lightgreenyou and your enemy are #greenImmobilized;es es_xtell event_var(attacker) #multi #lightgreenyou and your enemy are #greenImmobilized"
    "skill3_sfx"        "0"
   
   
    "skill4_setting"    "es_xsetinfo wcs_speed 2|es_xsetinfo wcs_speed 2.1|es_xsetinfo wcs_speed 2.2|es_xsetinfo wcs_speed 2.3|es_xsetinfo wcs_speed 2.4|es_xsetinfo wcs_speed 2.5|es_xsetinfo wcs_speed 2.6|es_xsetinfo wcs_speed 2.7|es_xsetinfo wcs_speed 3|es_xsetinfo wcs_speed 3.5"
    "racealias_l0ss"    "es_xsetinfo samusammo 0;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) Phazon 1;es est_speed server_var(samus) server_Var(wcs_speed);es est_csay server_Var(samus) Energy Tank Injected!;es_xdoblock samus/Phazon;repeat start repeat_loop .1;es est_setplayercolor server_var(samus) 25 25 255 255 1;es ma_render_fx server_var(samus) 7;es est_playplayer server_Var(samus) weapons/physcannon/energy_sing_explosion2.wav;es es_delayed .3 est_playplayer server_var(samus) weapons/physcannon/energy_sing_loop4.wav;es est_getclipammo samusammo server_var(samus) 1;es est_setclipammo server_var(samus) 1 200;es es_xtell server_var(samus) #multi #lightgreenbeam cannon procs double;racealias_bluefx1"
    "racealias_l1ss"    "es_xsetinfo beam_chance 27;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) Phazon 0;es est_speed server_var(samus) 1;es est_csay server_Var(samus) Energy Tank Depleted;repeat stop repeat_loop;es est_setplayercolor server_var(samus) 255 255 255 255 1;es ma_render_fx server_var(samus) 0;es es_stopsound server_var(samus) weapons/physcannon/energy_sing_loop4.wav;es est_playplayer server_var(samus) weapons/physcannon/energy_sing_flyby2.wav;es est_setclipammo server_var(samus) 1 server_var(samusammo);es es_xtell server_var(samus) #multi #lightgreenbeam cannon procs Normal;racealias_bluefx2"
    "skill4_cmd"        "es_xsetinfo samus 0;es es_xexists wcs_exists userid server_var(samus);es_getcmduserid samus;es_xsetinfo Phazon 0;es es_xkeygetvalue Phazon WCSuserdata server_var(wcs_userid) Phazon;es es_xif (server_var(Phazon) = 0) then racealias_l0ss;es es_xif (server_var(Phazon) = 1) then racealias_l1ss"
    "racealias_bluefx1" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(samus);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 1 100 300 1.8 175 175 255 255 1"
    "racealias_bluefx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(samus);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5000 20 .3 100 300 1.8 175 175 255 255 1"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "0"
 
  }




Code:
block load
{
  es_xgetcmduserid samus
  es es_xexists wcs_exists userid server_var(samus)
  es_xsetinfo samushp 0
  es_xsetinfo Phazon 0
  es_xset loop_counter 0
  es_keycreate WCSuserdata
}

block Phazon
{
  repeat create repeat_loop "es_xdoblock samus/loop"
}


block loop
{
  es_xsetinfo Phazon 0
  es es_xkeygetvalue Phazon WCSuserdata server_var(samus) Phazon
  es es_xif (server_var(Phazon) = 1) do
{
  es_xsetinfo beam_chance 72
  es_xset loop_counter 0
  es_xmathparse loop_counter "loop_counter - 1"
  es est_healthadd server_Var(samus) server_var(loop_counter)
  es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(samus)
  es_xmath wcs_z1 + 40
  es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .3 1.4 155
  es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .5 2 255
  es est_gethealth samushp server_var(samus)
  es es_xif(server_var(samushp) = 0) do
  {
   es est_slay server_var(samus)
   es_xmath wcs_z1 + 40
   es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 8 255
   es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 8 255
 
   es est_csay server_Var(samus) Energy Tank Depleted
   es est_playplayer server_var(samus) weapons/mortar/mortar_explode1.wav
  }
 }
}
event player_death
{
es_xkeysetvalue WCSuserdata server_Var(samus) Phazon 0
es_xkeysetvalue WCSuserdata server_Var(samus) samus 0
es es_stopsound event_var(userid) weapons/physcannon/energy_sing_loop4.wav
es es_xkeysetvalue WCSuserdata server_var(wcs_userid) Phazon 0
}

event player_spawn
{
es_xkeysetvalue WCSuserdata server_Var(samus) Phazon 0
es_xkeysetvalue WCSuserdata server_Var(samus) samus 0
}

event player_hurt
{
  es_xsetinfo Phazon 0
  es es_xkeygetvalue Phazon WCSuserdata server_var(samus) Phazon
  es es_xif (server_var(Phazon) = 1) do
{
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker)
es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)
es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 1 100 300 1.8 175 175 255 255 1
es_xmath wcs_z1 + 50
es_xmath wcs_z2 + 50
es_xmath wcs_y1 - 15
es es est_Effect 3 #a .1 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 8 6 25 25 255 255
es es est_Effect 3 #a .2 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 6 8 25 25 255 255
es es est_Effect 3 #a .3 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 16 3 25 25 255 255
es es est_Effect 3 #a .4 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 3 16 25 25 255 255
es es est_Effect 3 #a .5 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 8 6 25 25 255 255

es_xmath wcs_y1 + 30
es es est_Effect 3 #a .1 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 8 6 25 25 255 255
es es est_Effect 3 #a .2 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 6 8 25 25 255 255
es es est_Effect 3 #a .3 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 16 3 25 25 255 255
es es est_Effect 3 #a .4 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 3 16 25 25 255 255
es es est_Effect 3 #a .5 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 8 6 25 25 255 255


}
}

event grenade_bounce
{
  es_xsetinfo samus 0
  es es_xkeygetvalue samus WCSuserdata event_var(userid) samus
  es es_xif (server_var(samus) = 1) then es est_playplayer event_var(userid) weapons/physcannon/physcannon_dryfire.wav
}

« Last Edit: June 13, 2009, 06:31:03 PM by Skraty » Logged

Xazek
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« Reply #1 on: June 13, 2009, 06:14:06 PM »

all races fel abit same like others now days :s but good work
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Blood Rush
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« Reply #2 on: June 14, 2009, 12:38:00 AM »

all races fel abit same like others now days :s but good javascript:void(0);work

I agree. ^^

On Topic: Good job Skraty Tongue
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« Reply #3 on: June 18, 2009, 06:25:13 PM »

FINALY A NON OP RACE THANX GUY'S i think imm getting the hang of this just edit holidays races xD
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Today at 12:27:40 AM
you can respawn with this addon useng the command gg_spawn
 http://forums.gungame5.com/download/file.php?id=144&sid=5c52fb7afaf2db812f7fd4a0744e96d9
August 29, 2009, 10:52:35 PM
teambalance.
August 29, 2009, 09:57:17 PM
Anyone knows how to get addon or set something up so the server swaps teams, ct = t, and t = ct after a team wins 15 rounds?
August 29, 2009, 07:53:39 PM
SRCDS has 28th update also?
August 29, 2009, 12:00:42 PM
Say yes to time the error
August 29, 2009, 09:56:58 AM
Until then, no respawn will work on recently-updated servers.
August 29, 2009, 09:56:40 AM
The respawn code has changed since last SRCDS update.
Since EST won't be updated, i'll post some code (using SPE module) to rewrite the est_spawn command.
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