
Code
{GeSHi (eventscripts):
// Format:
// "21" // unique ID !!
// {
// "name" "Secret Agent"
// "author" "wcs_es"
// "shortdescription" " a secret agent of the FBI!"
// "required_level" "200"
// "maximum_level" "100"
// "allow_only" "<steam/ip> <admins>"
// "teamlimit" "1"
// "restrict_shop" "<name/id>"
// "restrict_map" "<mapname>"
// "preloadcmd" "code"
// "player_spawn_cmd" "code"
// "round_start_cmd" "es wcs_restrict event_var(userid) m4a1"
// "round_end_cmd" "code"
// "numberofskills" "9"
// "numberoflevels" "5"
// "skillnames" "FBI objective|Fbi Call|Sneaky|Trickz|tip toe tip toe|OWNED|Secret agent upgrade|Pro|Fbi agent|Multiply|"
// "skilldescr" "i got lazy ^^"
// "skillcfg" "player_spawn|player_death|player_spawn|player_death|player_spawn|player_attacker|player_say|player_attacker|player_attacker|player_death|player_ultimate|"
//
"skill1_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_boom 210|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_boom 380|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_boom 510|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_boom 820"
//
// "skill1_cmd"
"racealias_noobgun" "es est_removeweapon event_var(userid) 1;es es_delayed .1 est_give event_var(userid) weapon_m4a1;es es_xtell event_var(userid) you have spawned an M4a1 NOW DO SOME GOD DAMN OWNAGE K???!!!!!!!!!!!!!
"es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_noobgun"
// "skill1_sfx" "0"
// "skill2_setting" "es_xsetinfo wcs_chance 25;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_time 5|es_xsetinfo wcs_chance 80;es_xsetinfo wcs_time 7|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_time 8"
// "skill2_cmd"
"racealias_aliasnew""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_delayed server_var(wcs_time) est_spawn event_var(userid) 1;es es_delayed server_var(wcs_time) est_spawn event_var(attacker) 1;es es_delayed server_var(wcs_time) est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_teleport event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_delayed server_var(wcs_time) est_playplayer event_var(userid) weapons/physcannon/superphys_launch2.wav;es es_delayed server_var(wcs_time) est_playplayer event_var(attacker) weapons/physcannon/superphys_launch2.wav;racealias_newment4"
"racealias_newment4""es est_GetViewCoord event_var(userid) wcs_x1 wcs_y1 wcs_z1;es est_GetViewCoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es_toptext event_var(userid) 1 #cyan Effects by HOLLIDAY;es es_delayed server_var(wcs_time) est_setViewCoord event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_setViewCoord event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xtell event_var(userid) #multi #LightgreenIn server_var(wcs_time) seconds you will re live your last Moment;es es_xtell event_var(attacker) #multi #lightgreen in server_var(wcs_time) seconds you go back in time to this verry moment;"
// "skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
// "skill3_setting" "es_xsetinfo wcs_armor 15|es_xsetinfo wcs_armor 20|es_xsetinfo wcs_armor 25|es_xsetinfo wcs_armor 30"
// "racealias_hlh1" "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 125) then est_Health server_var(wcs_userid) + 25;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
"racealias_hnd1" "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 25;es est_shake server_var(wcs_player) 1 10 10;es es_xtell server_var(wcs_userid)Hell Hounds on your trail;es es_xtell server_var(wcs_player) Hell Hounds on your Trail;racealias_hnd1"
"skill3_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_hlh1"
// "skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es_toptext event_var(userid) 1 #red Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 80 3 60 100 0.8 155 20 10 155 1"
// "skill4_setting" "es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 99|ES_xset wcs_change 100|"
// "skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_return01"
// "racealias_return01""es_cexec event_var(userid) r_screenoverlay shadertest/eyeball.vmt;es_cexec event_var(attacker) r_screenoverlay shadertest/eyeball.vmt;es es_xgetplayername wcs_name event_var(attacker);es_xgetplayername wcs_nam event_var(userid);es es_xtell event_var(attacker) #multi #lightgreenYou have been summoned by #greenThe Eye of Ra #lightgreenyou may Spawn before server_var(wcs_name) in 10 seconds;es es_xtell event_var(userid) #multi #lightgreenYou have been summoned by #greenThe Eye of Ra #lightgreenyou may Spawn before #green server_var(wcs_name) #lightgreenin 10 seconds;if (server_var(wcs_dice) <= 60) then racealias_raescape;if (server_var(wcs_dice) >= 60) then racealias_raspawn1;racealias_rasound1"
"racealias_rasound1""es est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav"
"racealias_raspawn1""es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_delayed 9 est_playplayer server_var(wcs_userid) ambient\machines\wall_move5.wav;es es_delayed 9 est_playplayer server_var(wcs_attacker) ambient\machines\wall_move5.wav;es es_delayed 10 est_spawn event_var(userid) 1;es es_delayed 10 est_spawn event_var(attacker) 1;es es_delayed 10 est_teleport event_var(userid) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);es es_delayed 10 est_teleport event_var(attacker) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);racealias_raresfx1;es est_getprimary wcs_tmp event_var(userid);es es_delayed 10.1 est_give event_var(userid) server_var(wcs_tmp);es est_getprimary wcs_tmp1 event_var(attacker);es es_delayed 10.1 est_give event_var(attacker) server_var(wcs_tmp1)"
"racealias_raresfx1""es es_xmath ra_z1 + 50;es es_delayed 10 est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(ra_x1) server_var(ra_y1) server_var(ra_z1) 950 190 3 150 100 0 155 115 100 200 10"
"racealias_raescape""es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_xgetplayername wcs_name event_var(attacker);es es_delayed 10 es_xtell event_var(userid) #multi #lightgreen server_var(wcs_name) has escaped #greenThe Eye of Ra;es es_delayed 10 es_xtell event_var(attacker) #multi #lightgreenyou have escaped #greenThe Eye of Ra"
//"skill4_sfx" ""skill4_sfx" "0"
//
//"skill5_Setting" "es_xset wcs_cwall 45|es_xset wcs_cwall 55|es_xset wcs_cwall 100|es_xset wcs_cwall 200"
"skill5_cmd" "es_setplayerprop event_var(userid) CCSPlayer.baseclass.localdata.m_Local.m_flStepSize server_var(wcs_cwall)"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es_xmath wcs_z1 + 80;es est_effect 10 #a 0.4 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 1000 1 30 100 0.8 255 255 255 255 1;es_xmath wcs_z1 + 80;es est_effect 10 #a 0.6 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 800 1 30 100 0.8 255 255 255 255 1;es_xmath wcs_z1 + 80;es est_effect 10 #a .8 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 600 1 30 100 0.8 255 255 255 255 1"
"skill6_setting" "es_xsetinfo wcs_damage 3;es_xsetinfo wcs_chance 13|es_xsetinfo wcs_damage 7;es_xsetinfo wcs_chance 18|es_xsetinfo wcs_damage 9;es_xsetinfo wcs_chance 22|es_xsetinfo wcs_damage 13;es_xsetinfo wcs_chance 33"
"racealias_deathsd2""es est_playplayer event_var(userid) ambient\explosions\explode_9.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_voidsh22"
"racealias_voidsh22""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"skill6_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_deathsd2"
"skill6_sfx" "0"
"skill7_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 44"
"skill7_cmd" "es es_xif (event_var(text) = silent) then es es_setplayerprop event_var(userid) CBasePlayer.m_fFlags 4;es es_xif (event_var(text) = silent) then es es_xtell event_var(userid) #multi #greenSilent Walk #lightgreenActivated"
"racealias_evensfx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(userid) 1 #purple Effects by HOLLIDAY;es_xmath wcs_z1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 255 255 255 255 3;es_xmath wcs_x1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 255 255 255 255 3"
"skill7_sfx" "es es_xif (event_var(text) = silent) then evensfx2"
"skill8_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33"
"skill8_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sorcer3"
"racealias_sorcer8" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 10;es es_delayed .1 est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) -5;es es_xtell event_var(attacker) #multi #lightgreenYou have pushed your enemy;es es_xtell event_var(userid) #multi #lightgreenYou have been Pushed;es est_playplayer event_var(attacker) weapons/shotgun/shotgun_dbl_fire7.wav;racealias_sorcsfx3"
"racealias_sorcsfx3""es est_getviewcoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es est_getviewcoord event_var(attacker) wcs_x1 wcs_y1 wcs_z1;es_xmath wcs_z1 + 80;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 4 4 175 175 255 255;es est_effect 10 #a 0 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 180 0.3 30 100 0.8 175 175 255 255 1"
"skill8_sfx" "0"
"skill9_setting" "es_xset multitime 15.5|es_xset multitime 20.8|es_xset multitime 25.0|es_xset multitime 30.5"
"skill7_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/multime"
"skill7_sfx" "0"
"ultimate_cooldown" "10"
Code
GeSHi (eventscripts):





United States
Logged





Australia

