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Author Topic: Secret Agent [first race]  (Read 40 times)
wcs_es
Level 0 Beginner

Offline Offline

United States United States

Posts: 11



Koshy,=OoN=Zero.
« on: June 30, 2009, 01:08:34 AM »

i need some one to beta this race! its my first and best race so dont complain Grin
Code
GeSHi (eventscripts):
 
{

//  Format:
//  "21"                                   // unique ID !!
//  {
//    "name"              "Secret Agent"         
//    "author"            "wcs_es"         
//    "shortdescription"  " a secret agent of the FBI!"               
//    "required_level"    "200"             
//    "maximum_level"     "100"             
//    "allow_only"        "<steam/ip> <admins>"
//    "teamlimit"         "1"             
//    "restrict_shop"         "<name/id>"         
//    "restrict_map"      "<mapname>"         
//    "preloadcmd"        "code"             
//    "player_spawn_cmd"  "code"               
//    "round_start_cmd"   "es wcs_restrict event_var(userid) m4a1"               
//    "round_end_cmd"     "code"               
//    "numberofskills"    "9"             
//    "numberoflevels"    "5"             
//    "skillnames"        "FBI objective|Fbi Call|Sneaky|Trickz|tip toe tip toe|OWNED|Secret agent upgrade|Pro|Fbi agent|Multiply|"   
//    "skilldescr"        "i got lazy ^^"   
//    "skillcfg"          "player_spawn|player_death|player_spawn|player_death|player_spawn|player_attacker|player_say|player_attacker|player_attacker|player_death|player_ultimate|"     
//   

"skill1_setting"    "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_boom 210|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_boom 380|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_boom 510|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_boom 820"     
//   
//    "skill1_cmd"
       "racealias_noobgun" "es est_removeweapon event_var(userid) 1;es es_delayed .1 est_give event_var(userid) weapon_m4a1;es es_xtell event_var(userid) you have spawned an M4a1 NOW DO SOME GOD DAMN OWNAGE K???!!!!!!!!!!!!!       
"es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_noobgun"               
//    "skill1_sfx"        "0"               
//    "skill2_setting"    "es_xsetinfo wcs_chance 25;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_time 5|es_xsetinfo wcs_chance 80;es_xsetinfo wcs_time 7|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_time 8"     
//    "skill2_cmd"
        "racealias_aliasnew""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_delayed server_var(wcs_time) est_spawn event_var(userid) 1;es es_delayed server_var(wcs_time) est_spawn event_var(attacker) 1;es es_delayed server_var(wcs_time) est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_teleport event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_delayed server_var(wcs_time) est_playplayer event_var(userid) weapons/physcannon/superphys_launch2.wav;es es_delayed server_var(wcs_time) est_playplayer event_var(attacker) weapons/physcannon/superphys_launch2.wav;racealias_newment4"
    "racealias_newment4""es est_GetViewCoord event_var(userid) wcs_x1 wcs_y1 wcs_z1;es est_GetViewCoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es_toptext event_var(userid) 1 #cyan Effects by HOLLIDAY;es es_delayed server_var(wcs_time) est_setViewCoord event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_setViewCoord event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xtell event_var(userid) #multi #LightgreenIn server_var(wcs_time) seconds you will re live your last Moment;es es_xtell event_var(attacker) #multi #lightgreen in server_var(wcs_time) seconds you go back in time to this verry moment;"             
//    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"               
//    "skill3_setting"    "es_xsetinfo wcs_armor 15|es_xsetinfo wcs_armor 20|es_xsetinfo wcs_armor 25|es_xsetinfo wcs_armor 30"     
//    "racealias_hlh1"    "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 125) then est_Health server_var(wcs_userid) + 25;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
    "racealias_hnd1"    "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 25;es est_shake server_var(wcs_player) 1 10 10;es es_xtell server_var(wcs_userid)Hell Hounds on your trail;es es_xtell server_var(wcs_player) Hell Hounds on your Trail;racealias_hnd1"   
"skill3_cmd"        "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_hlh1"               
//    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es_toptext event_var(userid) 1 #red Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 80 3 60 100 0.8 155 20 10 155 1"               
//    "skill4_setting"    "es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 99|ES_xset wcs_change 100|"     
//    "skill4_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_return01"               
//     "racealias_return01""es_cexec event_var(userid) r_screenoverlay shadertest/eyeball.vmt;es_cexec event_var(attacker) r_screenoverlay shadertest/eyeball.vmt;es es_xgetplayername wcs_name event_var(attacker);es_xgetplayername wcs_nam event_var(userid);es es_xtell event_var(attacker) #multi #lightgreenYou have been summoned by #greenThe Eye of Ra #lightgreenyou may Spawn before server_var(wcs_name) in 10 seconds;es es_xtell event_var(userid) #multi #lightgreenYou have been summoned by #greenThe Eye of Ra #lightgreenyou may Spawn before #green server_var(wcs_name) #lightgreenin 10 seconds;if (server_var(wcs_dice) <= 60) then racealias_raescape;if (server_var(wcs_dice) >= 60) then racealias_raspawn1;racealias_rasound1"
    "racealias_rasound1""es est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav"
    "racealias_raspawn1""es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_delayed 9 est_playplayer server_var(wcs_userid) ambient\machines\wall_move5.wav;es es_delayed 9 est_playplayer server_var(wcs_attacker) ambient\machines\wall_move5.wav;es es_delayed 10 est_spawn event_var(userid) 1;es es_delayed 10 est_spawn event_var(attacker) 1;es es_delayed 10 est_teleport event_var(userid) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);es es_delayed 10 est_teleport event_var(attacker) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);racealias_raresfx1;es est_getprimary wcs_tmp event_var(userid);es es_delayed 10.1 est_give event_var(userid) server_var(wcs_tmp);es est_getprimary wcs_tmp1 event_var(attacker);es es_delayed 10.1 est_give event_var(attacker) server_var(wcs_tmp1)"
    "racealias_raresfx1""es es_xmath ra_z1 + 50;es es_delayed 10 est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(ra_x1) server_var(ra_y1) server_var(ra_z1) 950 190 3 150 100 0 155 115 100 200 10"
    "racealias_raescape""es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_xgetplayername wcs_name event_var(attacker);es es_delayed 10 es_xtell event_var(userid) #multi #lightgreen server_var(wcs_name) has escaped #greenThe Eye of Ra;es es_delayed 10 es_xtell event_var(attacker) #multi #lightgreenyou have escaped #greenThe Eye of Ra"   
//"skill4_sfx"        ""skill4_sfx"        "0"               
//
//"skill5_Setting"     "es_xset wcs_cwall 45|es_xset wcs_cwall 55|es_xset wcs_cwall 100|es_xset wcs_cwall 200"
"skill5_cmd"        "es_setplayerprop event_var(userid) CCSPlayer.baseclass.localdata.m_Local.m_flStepSize server_var(wcs_cwall)"
    "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es_xmath wcs_z1 + 80;es est_effect 10 #a 0.4 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 1000 1 30 100 0.8 255 255 255 255 1;es_xmath wcs_z1 + 80;es est_effect 10 #a 0.6 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 800 1 30 100 0.8 255 255 255 255 1;es_xmath wcs_z1 + 80;es est_effect 10 #a .8 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 600 1 30 100 0.8 255 255 255 255 1"

"skill6_setting"    "es_xsetinfo wcs_damage 3;es_xsetinfo wcs_chance 13|es_xsetinfo wcs_damage 7;es_xsetinfo wcs_chance 18|es_xsetinfo wcs_damage 9;es_xsetinfo wcs_chance 22|es_xsetinfo wcs_damage 13;es_xsetinfo wcs_chance 33"
    "racealias_deathsd2""es est_playplayer event_var(userid) ambient\explosions\explode_9.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_voidsh22"
    "racealias_voidsh22""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
    "skill6_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_deathsd2"
    "skill6_sfx"        "0"

"skill7_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 44"
    "skill7_cmd"        "es es_xif (event_var(text) = silent) then es es_setplayerprop event_var(userid) CBasePlayer.m_fFlags 4;es es_xif (event_var(text) = silent) then es es_xtell event_var(userid) #multi #greenSilent Walk #lightgreenActivated"
    "racealias_evensfx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(userid) 1 #purple Effects by HOLLIDAY;es_xmath wcs_z1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 255 255 255 255 3;es_xmath wcs_x1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 255 255 255 255 3"
    "skill7_sfx"        "es es_xif (event_var(text) = silent) then evensfx2"


"skill8_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33"
    "skill8_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sorcer3"
    "racealias_sorcer8" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 10;es es_delayed .1 est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) -5;es es_xtell event_var(attacker) #multi #lightgreenYou have pushed your enemy;es es_xtell event_var(userid) #multi #lightgreenYou have been Pushed;es est_playplayer event_var(attacker) weapons/shotgun/shotgun_dbl_fire7.wav;racealias_sorcsfx3"
    "racealias_sorcsfx3""es est_getviewcoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es est_getviewcoord event_var(attacker) wcs_x1 wcs_y1 wcs_z1;es_xmath wcs_z1 + 80;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 4 4 175 175 255 255;es est_effect 10 #a 0 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 180 0.3 30 100 0.8 175 175 255 255 1"
    "skill8_sfx"        "0"


"skill9_setting"    "es_xset multitime 15.5|es_xset multitime 20.8|es_xset multitime 25.0|es_xset multitime 30.5"
    "skill7_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/multime"
    "skill7_sfx"        "0"
    "ultimate_cooldown" "10"
Code
GeSHi (eventscripts):
 
Logged

Z
wcs_es
Level 0 Beginner

Offline Offline

United States United States

Posts: 11



Koshy,=OoN=Zero.
« Reply #1 on: June 30, 2009, 01:09:40 AM »

Sry about the coding...
Code
GeSHi (eventscripts):
[{
 
//  Format:
//  "21"                                   // unique ID !!
//  {
//    "name"              "Secret Agent"          
//    "author"            "wcs_es"          
//    "shortdescription"  " a secret agent of the FBI!"              
//    "required_level"    "200"            
//    "maximum_level"     "100"            
//    "allow_only"        "<steam/ip> <admins>"
//    "teamlimit"         "1"            
//    "restrict_shop" "<name/id>"          
//    "restrict_map"      "<mapname>"          
//    "preloadcmd"        "code"              
//    "player_spawn_cmd"  "code"              
//    "round_start_cmd"   "es wcs_restrict event_var(userid) m4a1"              
//    "round_end_cmd"     "code"              
//    "numberofskills"    "9"            
//    "numberoflevels"    "5"              
//    "skillnames"        "FBI objective|Fbi Call|Sneaky|Trickz|tip toe tip toe|OWNED|Secret agent upgrade|Pro|Fbi agent|Multiply|"    
//    "skilldescr"        "i got lazy ^^"    
//    "skillcfg"          "player_spawn|player_death|player_spawn|player_death|player_spawn|player_attacker|player_say|player_attacker|player_attacker|player_death|player_ultimate|"      
//    
 
"skill1_setting"    "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_boom 210|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_boom 380|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_boom 510|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_boom 820"      
//    
//    "skill1_cmd"
      "racealias_noobgun" "es est_removeweapon event_var(userid) 1;es es_delayed .1 est_give event_var(userid) weapon_m4a1;es es_xtell event_var(userid) you have spawned an M4a1 NOW DO SOME GOD DAMN OWNAGE K???!!!!!!!!!!!!!      
"es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_noobgun"              
//    "skill1_sfx"        "0"              
//    "skill2_setting"    "es_xsetinfo wcs_chance 25;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_time 5|es_xsetinfo wcs_chance 80;es_xsetinfo wcs_time 7|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_time 8"      
//    "skill2_cmd"
       "racealias_aliasnew""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_delayed server_var(wcs_time) est_spawn event_var(userid) 1;es es_delayed server_var(wcs_time) est_spawn event_var(attacker) 1;es es_delayed server_var(wcs_time) est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_teleport event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_delayed server_var(wcs_time) est_playplayer event_var(userid) weapons/physcannon/superphys_launch2.wav;es es_delayed server_var(wcs_time) est_playplayer event_var(attacker) weapons/physcannon/superphys_launch2.wav;racealias_newment4"
   "racealias_newment4""es est_GetViewCoord event_var(userid) wcs_x1 wcs_y1 wcs_z1;es est_GetViewCoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es_toptext event_var(userid) 1 #cyan Effects by HOLLIDAY;es es_delayed server_var(wcs_time) est_setViewCoord event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_setViewCoord event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xtell event_var(userid) #multi #LightgreenIn server_var(wcs_time) seconds you will re live your last Moment;es es_xtell event_var(attacker) #multi #lightgreen in server_var(wcs_time) seconds you go back in time to this verry moment;"              
//    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"              
//    "skill3_setting"    "es_xsetinfo wcs_armor 15|es_xsetinfo wcs_armor 20|es_xsetinfo wcs_armor 25|es_xsetinfo wcs_armor 30"      
//    "racealias_hlh1"    "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 125) then est_Health server_var(wcs_userid) + 25;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
   "racealias_hnd1"    "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 25;es est_shake server_var(wcs_player) 1 10 10;es es_xtell server_var(wcs_userid)Hell Hounds on your trail;es es_xtell server_var(wcs_player) Hell Hounds on your Trail;racealias_hnd1"  
"skill3_cmd"        "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_hlh1"              
//    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es_toptext event_var(userid) 1 #red Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 80 3 60 100 0.8 155 20 10 155 1"              
//    "skill4_setting"    "es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 99|ES_xset wcs_change 100|"      
//    "skill4_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_return01"              
//     "racealias_return01""es_cexec event_var(userid) r_screenoverlay shadertest/eyeball.vmt;es_cexec event_var(attacker) r_screenoverlay shadertest/eyeball.vmt;es es_xgetplayername wcs_name event_var(attacker);es_xgetplayername wcs_nam event_var(userid);es es_xtell event_var(attacker) #multi #lightgreenYou have been summoned by #greenThe Eye of Ra #lightgreenyou may Spawn before server_var(wcs_name) in 10 seconds;es es_xtell event_var(userid) #multi #lightgreenYou have been summoned by #greenThe Eye of Ra #lightgreenyou may Spawn before #green server_var(wcs_name) #lightgreenin 10 seconds;if (server_var(wcs_dice) <= 60) then racealias_raescape;if (server_var(wcs_dice) >= 60) then racealias_raspawn1;racealias_rasound1"
   "racealias_rasound1""es est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav"
   "racealias_raspawn1""es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_delayed 9 est_playplayer server_var(wcs_userid) ambient\machines\wall_move5.wav;es es_delayed 9 est_playplayer server_var(wcs_attacker) ambient\machines\wall_move5.wav;es es_delayed 10 est_spawn event_var(userid) 1;es es_delayed 10 est_spawn event_var(attacker) 1;es es_delayed 10 est_teleport event_var(userid) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);es es_delayed 10 est_teleport event_var(attacker) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);racealias_raresfx1;es est_getprimary wcs_tmp event_var(userid);es es_delayed 10.1 est_give event_var(userid) server_var(wcs_tmp);es est_getprimary wcs_tmp1 event_var(attacker);es es_delayed 10.1 est_give event_var(attacker) server_var(wcs_tmp1)"
   "racealias_raresfx1""es es_xmath ra_z1 + 50;es es_delayed 10 est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(ra_x1) server_var(ra_y1) server_var(ra_z1) 950 190 3 150 100 0 155 115 100 200 10"
   "racealias_raescape""es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_xgetplayername wcs_name event_var(attacker);es es_delayed 10 es_xtell event_var(userid) #multi #lightgreen server_var(wcs_name) has escaped #greenThe Eye of Ra;es es_delayed 10 es_xtell event_var(attacker) #multi #lightgreenyou have escaped #greenThe Eye of Ra"  
//"skill4_sfx"        ""skill4_sfx"        "0"              
//
//"skill5_Setting"     "es_xset wcs_cwall 45|es_xset wcs_cwall 55|es_xset wcs_cwall 100|es_xset wcs_cwall 200"
"skill5_cmd"        "es_setplayerprop event_var(userid) CCSPlayer.baseclass.localdata.m_Local.m_flStepSize server_var(wcs_cwall)"
   "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es_xmath wcs_z1 + 80;es est_effect 10 #a 0.4 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 1000 1 30 100 0.8 255 255 255 255 1;es_xmath wcs_z1 + 80;es est_effect 10 #a 0.6 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 800 1 30 100 0.8 255 255 255 255 1;es_xmath wcs_z1 + 80;es est_effect 10 #a .8 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 600 1 30 100 0.8 255 255 255 255 1"
 
"skill6_setting"    "es_xsetinfo wcs_damage 3;es_xsetinfo wcs_chance 13|es_xsetinfo wcs_damage 7;es_xsetinfo wcs_chance 18|es_xsetinfo wcs_damage 9;es_xsetinfo wcs_chance 22|es_xsetinfo wcs_damage 13;es_xsetinfo wcs_chance 33"
   "racealias_deathsd2""es est_playplayer event_var(userid) ambient\explosions\explode_9.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_voidsh22"
   "racealias_voidsh22""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
   "skill6_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_deathsd2"
   "skill6_sfx"        "0"
 
"skill7_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 44"
   "skill7_cmd"        "es es_xif (event_var(text) = silent) then es es_setplayerprop event_var(userid) CBasePlayer.m_fFlags 4;es es_xif (event_var(text) = silent) then es es_xtell event_var(userid) #multi #greenSilent Walk #lightgreenActivated"
   "racealias_evensfx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(userid) 1 #purple Effects by HOLLIDAY;es_xmath wcs_z1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 255 255 255 255 3;es_xmath wcs_x1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 255 255 255 255 3"
   "skill7_sfx"        "es es_xif (event_var(text) = silent) then evensfx2"
 
 
"skill8_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33"
   "skill8_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sorcer3"
   "racealias_sorcer8" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 10;es es_delayed .1 est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) -5;es es_xtell event_var(attacker) #multi #lightgreenYou have pushed your enemy;es es_xtell event_var(userid) #multi #lightgreenYou have been Pushed;es est_playplayer event_var(attacker) weapons/shotgun/shotgun_dbl_fire7.wav;racealias_sorcsfx3"
   "racealias_sorcsfx3""es est_getviewcoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es est_getviewcoord event_var(attacker) wcs_x1 wcs_y1 wcs_z1;es_xmath wcs_z1 + 80;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 4 4 175 175 255 255;es est_effect 10 #a 0 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 180 0.3 30 100 0.8 175 175 255 255 1"
   "skill8_sfx"        "0"
 
 
"skill9_setting"    "es_xset multitime 15.5|es_xset multitime 20.8|es_xset multitime 25.0|es_xset multitime 30.5"
   "skill7_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/multime"
   "skill7_sfx"        "0"
   "ultimate_cooldown" "10"]
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Z
wcs_es
Level 0 Beginner

Offline Offline

United States United States

Posts: 11



Koshy,=OoN=Zero.
« Reply #2 on: June 30, 2009, 01:17:45 AM »

DAMNIT FOUND A BUG!!!
Code
GeSHi (eventscripts):
[{
 
 
"21"
 {
   "name"              "Secret Agent"          
   "author"            "wcs_es"          
   "shortdescription"  " a secret agent of the FBI!"              
   "required_level"    "200"            
   "maximum_level"     "100"            
   "allow_only"        "<steam/ip> <admins>"
   "teamlimit"         "1"            
   "restrict_shop" "<name/id>"          
   "restrict_map"      "<mapname>"          
   "preloadcmd"        "code"              
  "player_spawn_cmd"  "code"              
  "round_start_cmd"   "es wcs_restrict event_var(userid) m4a1"              
   "round_end_cmd"     "code"              
   "numberofskills"    "9"            
   "numberoflevels"    "5"              
   "skillnames"        "FBI objective|Fbi Call|Sneaky|Trickz|tip toe tip toe|OWNED|Secret agent upgrade|Pro|Fbi agent|Multiply|"    
   "skilldescr"        "i got lazy ^^"    
   "skillcfg"          "player_spawn|player_death|player_spawn|player_death|player_spawn|player_attacker|player_say|player_attacker|player_attacker|player_death|player_ultimate|"      
 
 
"skill1_setting"    "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_boom 210|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_boom 380|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_boom 510|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_boom 820"      
 
   "skill1_cmd"
      "racealias_noobgun" "es est_removeweapon event_var(userid) 1;es es_delayed .1 est_give event_var(userid) weapon_m4a1;es es_xtell event_var(userid) you have spawned an M4a1 NOW DO SOME GOD DAMN OWNAGE K???!!!!!!!!!!!!!      
"es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_noobgun"              
  "skill1_sfx"        "0"              
  "skill2_setting"    "es_xsetinfo wcs_chance 25;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_time 5|es_xsetinfo wcs_chance 80;es_xsetinfo wcs_time 7|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_time 8"      
   "skill2_cmd"
       "racealias_aliasnew""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_delayed server_var(wcs_time) est_spawn event_var(userid) 1;es es_delayed server_var(wcs_time) est_spawn event_var(attacker) 1;es es_delayed server_var(wcs_time) est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_teleport event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_delayed server_var(wcs_time) est_playplayer event_var(userid) weapons/physcannon/superphys_launch2.wav;es es_delayed server_var(wcs_time) est_playplayer event_var(attacker) weapons/physcannon/superphys_launch2.wav;racealias_newment4"
   "racealias_newment4""es est_GetViewCoord event_var(userid) wcs_x1 wcs_y1 wcs_z1;es est_GetViewCoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es_toptext event_var(userid) 1 #cyan Effects by HOLLIDAY;es es_delayed server_var(wcs_time) est_setViewCoord event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_setViewCoord event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xtell event_var(userid) #multi #LightgreenIn server_var(wcs_time) seconds you will re live your last Moment;es es_xtell event_var(attacker) #multi #lightgreen in server_var(wcs_time) seconds you go back in time to this verry moment;"              
   "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"              
   "skill3_setting"    "es_xsetinfo wcs_armor 15|es_xsetinfo wcs_armor 20|es_xsetinfo wcs_armor 25|es_xsetinfo wcs_armor 30"      
   "racealias_hlh1"    "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 125) then est_Health server_var(wcs_userid) + 25;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
   "racealias_hnd1"    "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 25;es est_shake server_var(wcs_player) 1 10 10;es es_xtell server_var(wcs_userid)Hell Hounds on your trail;es es_xtell server_var(wcs_player) Hell Hounds on your Trail;racealias_hnd1"  
"skill3_cmd"        "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_hlh1"              
   "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es_toptext event_var(userid) 1 #red Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 80 3 60 100 0.8 155 20 10 155 1"              
   "skill4_setting"    "es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 99|ES_xset wcs_change 100|"      
   "skill4_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_return01"              
    "racealias_return01""es_cexec event_var(userid) r_screenoverlay shadertest/eyeball.vmt;es_cexec event_var(attacker) r_screenoverlay shadertest/eyeball.vmt;es es_xgetplayername wcs_name event_var(attacker);es_xgetplayername wcs_nam event_var(userid);es es_xtell event_var(attacker) #multi #lightgreenYou have been summoned by #greenThe Eye of Ra #lightgreenyou may Spawn before server_var(wcs_name) in 10 seconds;es es_xtell event_var(userid) #multi #lightgreenYou have been summoned by #greenThe Eye of Ra #lightgreenyou may Spawn before #green server_var(wcs_name) #lightgreenin 10 seconds;if (server_var(wcs_dice) <= 60) then racealias_raescape;if (server_var(wcs_dice) >= 60) then racealias_raspawn1;racealias_rasound1"
   "racealias_rasound1""es est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav"
   "racealias_raspawn1""es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_delayed 9 est_playplayer server_var(wcs_userid) ambient\machines\wall_move5.wav;es es_delayed 9 est_playplayer server_var(wcs_attacker) ambient\machines\wall_move5.wav;es es_delayed 10 est_spawn event_var(userid) 1;es es_delayed 10 est_spawn event_var(attacker) 1;es es_delayed 10 est_teleport event_var(userid) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);es es_delayed 10 est_teleport event_var(attacker) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);racealias_raresfx1;es est_getprimary wcs_tmp event_var(userid);es es_delayed 10.1 est_give event_var(userid) server_var(wcs_tmp);es est_getprimary wcs_tmp1 event_var(attacker);es es_delayed 10.1 est_give event_var(attacker) server_var(wcs_tmp1)"
   "racealias_raresfx1""es es_xmath ra_z1 + 50;es es_delayed 10 est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(ra_x1) server_var(ra_y1) server_var(ra_z1) 950 190 3 150 100 0 155 115 100 200 10"
   "racealias_raescape""es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_xgetplayername wcs_name event_var(attacker);es es_delayed 10 es_xtell event_var(userid) #multi #lightgreen server_var(wcs_name) has escaped #greenThe Eye of Ra;es es_delayed 10 es_xtell event_var(attacker) #multi #lightgreenyou have escaped #greenThe Eye of Ra"  
"skill4_sfx"        ""skill4_sfx"        "0"              
 
"skill5_Setting"     "es_xset wcs_cwall 45|es_xset wcs_cwall 55|es_xset wcs_cwall 100|es_xset wcs_cwall 200"
"skill5_cmd"        "es_setplayerprop event_var(userid) CCSPlayer.baseclass.localdata.m_Local.m_flStepSize server_var(wcs_cwall)"
   "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es_xmath wcs_z1 + 80;es est_effect 10 #a 0.4 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 1000 1 30 100 0.8 255 255 255 255 1;es_xmath wcs_z1 + 80;es est_effect 10 #a 0.6 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 800 1 30 100 0.8 255 255 255 255 1;es_xmath wcs_z1 + 80;es est_effect 10 #a .8 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 600 1 30 100 0.8 255 255 255 255 1"
 
"skill6_setting"    "es_xsetinfo wcs_damage 3;es_xsetinfo wcs_chance 13|es_xsetinfo wcs_damage 7;es_xsetinfo wcs_chance 18|es_xsetinfo wcs_damage 9;es_xsetinfo wcs_chance 22|es_xsetinfo wcs_damage 13;es_xsetinfo wcs_chance 33"
   "racealias_deathsd2""es est_playplayer event_var(userid) ambient\explosions\explode_9.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_voidsh22"
   "racealias_voidsh22""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
   "skill6_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_deathsd2"
   "skill6_sfx"        "0"
 
"skill7_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 44"
   "skill7_cmd"        "es es_xif (event_var(text) = silent) then es es_setplayerprop event_var(userid) CBasePlayer.m_fFlags 4;es es_xif (event_var(text) = silent) then es es_xtell event_var(userid) #multi #greenSilent Walk #lightgreenActivated"
   "racealias_evensfx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(userid) 1 #purple Effects by HOLLIDAY;es_xmath wcs_z1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 255 255 255 255 3;es_xmath wcs_x1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 255 255 255 255 3"
   "skill7_sfx"        "es es_xif (event_var(text) = silent) then evensfx2"
 
 
"skill8_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33"
   "skill8_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sorcer3"
   "racealias_sorcer8" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 10;es es_delayed .1 est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) -5;es es_xtell event_var(attacker) #multi #lightgreenYou have pushed your enemy;es es_xtell event_var(userid) #multi #lightgreenYou have been Pushed;es est_playplayer event_var(attacker) weapons/shotgun/shotgun_dbl_fire7.wav;racealias_sorcsfx3"
   "racealias_sorcsfx3""es est_getviewcoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es est_getviewcoord event_var(attacker) wcs_x1 wcs_y1 wcs_z1;es_xmath wcs_z1 + 80;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 4 4 175 175 255 255;es est_effect 10 #a 0 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 180 0.3 30 100 0.8 175 175 255 255 1"
   "skill8_sfx"        "0"
 
 
"skill9_setting"    "es_xset multitime 15.5|es_xset multitime 20.8|es_xset multitime 25.0|es_xset multitime 30.5"
   "skill7_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/multime"
   "skill7_sfx"        "0"
   "ultimate_cooldown" "10"]
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Z
<---TexNo--->
Level 7 Master
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Online Online

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Posts: 331


Pls Make A Donation http://texnos.tk/ And buy.


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texno755 or nichosv
gameren755

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(Warning: click connects through Steam)
« Reply #3 on: June 30, 2009, 01:40:28 AM »

The Only bugg i see is you or Numbers of lvls !
And if you are gonna post 10 more times for buggs.
Just modify the first one.
Logged

      
e|n]
Level 0 Beginner

Offline Offline

Australia Australia

Posts: 6



« Reply #4 on: June 30, 2009, 02:02:39 AM »

You got like 11 skill cfgs. it says " Number of lvls: 5"
U got 4 in some.
Some "]"s are in the wrong place,
Code:
"racealias_noobgun" "es est_removeweapon event_var(userid) 1;es es_delayed .1 est_give event_var(userid) weapon_m4a1;es es_xtell event_var(userid) you have spawned an M4a1 NOW DO SOME GOD DAMN OWNAGE K???!!!!!!!!!!!!!

Missing " " "s
is this your first race? then stick with 4 skills and 4/5 levels first. check out my pichu race for an example.
Youll get better soon.

Ps: on school computers
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wcs_es
Level 0 Beginner

Offline Offline

United States United States

Posts: 11



Koshy,=OoN=Zero.
« Reply #5 on: June 30, 2009, 02:23:51 PM »

Code:
[{
 
 
 "61"
  {
    "name"              "Secret Agent"         
    "author"            "wcs_es"         
    "shortdescription"  " a secret agent of the FBI!"               
    "required_level"    "200"             
    "maximum_level"     "100"             
    "allow_only"        "<steam/ip> <admins>"
    "teamlimit"         "1"             
    "restrict_shop" "<name/id>"         
    "restrict_map"      "<mapname>"         
    "preloadcmd"        "code"             
   "player_spawn_cmd"  "code"               
   "round_start_cmd"   "es wcs_restrict event_var(userid) m4a1"               
    "round_end_cmd"     "code"               
    "numberofskills"    "9"             
    "numberoflevels"    "4"             
    "skillnames"        "FBI objective|Fbi Call|Sneaky|Trickz|tip toe tip toe|OWNED|Secret agent upgrade|Pro|Fbi agent|Multiply|"   
    "skilldescr"        "i got lazy ^^"   
    "skillcfg"          "player_spawn|player_death|player_spawn|player_death|player_spawn|player_attacker|player_say|player_attacker|player_attacker|player_death|player_ultimate|"     
 
 
"skill1_setting"    "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_boom 210|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_boom 380|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_boom 510|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_boom 820"     
 
    "skill1_cmd"
       "racealias_noobgun" "es est_removeweapon event_var(userid) 1;es es_delayed .1 est_give event_var(userid) weapon_m4a1;es es_xtell event_var(userid) you have spawned an M4a1 NOW DO SOME GOD DAMN OWNAGE K???!!!!!!!!!!!!!       
"es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_noobgun"               
   "skill1_sfx"        "0"               
   "skill2_setting"    "es_xsetinfo wcs_chance 25;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_time 5|es_xsetinfo wcs_chance 80;es_xsetinfo wcs_time 7|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_time 8"     
    "skill2_cmd"
        "racealias_aliasnew""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_delayed server_var(wcs_time) est_spawn event_var(userid) 1;es es_delayed server_var(wcs_time) est_spawn event_var(attacker) 1;es es_delayed server_var(wcs_time) est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_teleport event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_delayed server_var(wcs_time) est_playplayer event_var(userid) weapons/physcannon/superphys_launch2.wav;es es_delayed server_var(wcs_time) est_playplayer event_var(attacker) weapons/physcannon/superphys_launch2.wav;racealias_newment4"
    "racealias_newment4""es est_GetViewCoord event_var(userid) wcs_x1 wcs_y1 wcs_z1;es est_GetViewCoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es_toptext event_var(userid) 1 #cyan Effects by HOLLIDAY;es es_delayed server_var(wcs_time) est_setViewCoord event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_setViewCoord event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xtell event_var(userid) #multi #LightgreenIn server_var(wcs_time) seconds you will re live your last Moment;es es_xtell event_var(attacker) #multi #lightgreen in server_var(wcs_time) seconds you go back in time to this verry moment;"             
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"               
    "skill3_setting"    "es_xsetinfo wcs_armor 15|es_xsetinfo wcs_armor 20|es_xsetinfo wcs_armor 25|es_xsetinfo wcs_armor 30"     
    "racealias_hlh1"    "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 125) then est_Health server_var(wcs_userid) + 25;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
    "racealias_hnd1"    "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 25;es est_shake server_var(wcs_player) 1 10 10;es es_xtell server_var(wcs_userid)Hell Hounds on your trail;es es_xtell server_var(wcs_player) Hell Hounds on your Trail;racealias_hnd1"   
"skill3_cmd"        "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_hlh1"               
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es_toptext event_var(userid) 1 #red Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 80 3 60 100 0.8 155 20 10 155 1"               
    "skill4_setting"    "es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 99|ES_xset wcs_change 100|"     
    "skill4_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_return01"               
     "racealias_return01""es_cexec event_var(userid) r_screenoverlay shadertest/eyeball.vmt;es_cexec event_var(attacker) r_screenoverlay shadertest/eyeball.vmt;es es_xgetplayername wcs_name event_var(attacker);es_xgetplayername wcs_nam event_var(userid);es es_xtell event_var(attacker) #multi #lightgreenYou have been summoned by #greenThe Eye of Ra #lightgreenyou may Spawn before server_var(wcs_name) in 10 seconds;es es_xtell event_var(userid) #multi #lightgreenYou have been summoned by #greenThe Eye of Ra #lightgreenyou may Spawn before #green server_var(wcs_name) #lightgreenin 10 seconds;if (server_var(wcs_dice) <= 60) then racealias_raescape;if (server_var(wcs_dice) >= 60) then racealias_raspawn1;racealias_rasound1"
    "racealias_rasound1""es est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav"
    "racealias_raspawn1""es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_delayed 9 est_playplayer server_var(wcs_userid) ambient\machines\wall_move5.wav;es es_delayed 9 est_playplayer server_var(wcs_attacker) ambient\machines\wall_move5.wav;es es_delayed 10 est_spawn event_var(userid) 1;es es_delayed 10 est_spawn event_var(attacker) 1;es es_delayed 10 est_teleport event_var(userid) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);es es_delayed 10 est_teleport event_var(attacker) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);racealias_raresfx1;es est_getprimary wcs_tmp event_var(userid);es es_delayed 10.1 est_give event_var(userid) server_var(wcs_tmp);es est_getprimary wcs_tmp1 event_var(attacker);es es_delayed 10.1 est_give event_var(attacker) server_var(wcs_tmp1)"
    "racealias_raresfx1""es es_xmath ra_z1 + 50;es es_delayed 10 est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(ra_x1) server_var(ra_y1) server_var(ra_z1) 950 190 3 150 100 0 155 115 100 200 10"
    "racealias_raescape""es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_xgetplayername wcs_name event_var(attacker);es es_delayed 10 es_xtell event_var(userid) #multi #lightgreen server_var(wcs_name) has escaped #greenThe Eye of Ra;es es_delayed 10 es_xtell event_var(attacker) #multi #lightgreenyou have escaped #greenThe Eye of Ra"   
"skill4_sfx"        ""skill4_sfx"        "0"               
 
"skill5_Setting"     "es_xset wcs_cwall 45|es_xset wcs_cwall 55|es_xset wcs_cwall 100|es_xset wcs_cwall 200"
"skill5_cmd"        "es_setplayerprop event_var(userid) CCSPlayer.baseclass.localdata.m_Local.m_flStepSize server_var(wcs_cwall)"
    "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es_xmath wcs_z1 + 80;es est_effect 10 #a 0.4 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 1000 1 30 100 0.8 255 255 255 255 1;es_xmath wcs_z1 + 80;es est_effect 10 #a 0.6 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 800 1 30 100 0.8 255 255 255 255 1;es_xmath wcs_z1 + 80;es est_effect 10 #a .8 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 600 1 30 100 0.8 255 255 255 255 1"
 
"skill6_setting"    "es_xsetinfo wcs_damage 3;es_xsetinfo wcs_chance 13|es_xsetinfo wcs_damage 7;es_xsetinfo wcs_chance 18|es_xsetinfo wcs_damage 9;es_xsetinfo wcs_chance 22|es_xsetinfo wcs_damage 13;es_xsetinfo wcs_chance 33"
    "racealias_deathsd2""es est_playplayer event_var(userid) ambient\explosions\explode_9.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_voidsh22"
    "racealias_voidsh22""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
    "skill6_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_deathsd2"
    "skill6_sfx"        "0"
 
"skill7_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 44"
    "skill7_cmd"        "es es_xif (event_var(text) = silent) then es es_setplayerprop event_var(userid) CBasePlayer.m_fFlags 4;es es_xif (event_var(text) = silent) then es es_xtell event_var(userid) #multi #greenSilent Walk #lightgreenActivated"
    "racealias_evensfx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(userid) 1 #purple Effects by HOLLIDAY;es_xmath wcs_z1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 255 255 255 255 3;es_xmath wcs_x1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 255 255 255 255 3"
    "skill7_sfx"        "es es_xif (event_var(text) = silent) then evensfx2"
 
 
"skill8_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33"
    "skill8_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sorcer3"
    "racealias_sorcer8" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 10;es es_delayed .1 est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) -5;es es_xtell event_var(attacker) #multi #lightgreenYou have pushed your enemy;es es_xtell event_var(userid) #multi #lightgreenYou have been Pushed;es est_playplayer event_var(attacker) weapons/shotgun/shotgun_dbl_fire7.wav;racealias_sorcsfx3"
    "racealias_sorcsfx3""es est_getviewcoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es est_getviewcoord event_var(attacker) wcs_x1 wcs_y1 wcs_z1;es_xmath wcs_z1 + 80;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 4 4 175 175 255 255;es est_effect 10 #a 0 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 180 0.3 30 100 0.8 175 175 255 255 1"
    "skill8_sfx"        "0"
 
 
"skill9_setting"    "es_xset multitime 15.5|es_xset multitime 20.8|es_xset multitime 25.0|es_xset multitime 30.5"
    "skill9_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/multime"
    "skill9_sfx"        "0"
    "ultimate_cooldown" "10"
{
]
Logged

Z
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Last 7 Shouts:
Today at 01:43:37 AM
Don't let the door hit you in the back on your way out
Today at 01:17:04 AM
good luck and have fun on here, for as long as you still can http://warcraft-source.com/board/index.php/topic,7795.new.html#new
Today at 12:59:15 AM
wow, thats like reality tv. funny to watch. Tongue
June 30, 2009, 10:05:19 PM
welcome back.
June 30, 2009, 12:29:30 PM
I'll try not to Tongue
June 30, 2009, 12:08:47 PM
dont get banned again pietro Tongue

wb Smiley
June 30, 2009, 10:56:06 AM
Thanks Berettonawak Smiley
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