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Author Topic: Mudkip Race BY ME xD Fleshling skills used  (Read 31 times)
InsaneBunny
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klforrest
skrat8
« on: July 10, 2009, 06:37:15 PM »


(click to show/hide)
           





Skills   

1.Water Power *More Power*
2.Mudkip Is Blessed *When Shot Gain 40hp*
3.whirlpool *Pland A Ward*
4Small = Speed *Speed When Shot*
Ulit. Mudkip Used Dig *GO Invis*




Code:
"1"
  {
   
    "name"              "Mudkip"
    "author"            "Skraty/Som1's Flesling Skills"
    "shortdescription"  "Powerfull Water Pokemon"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "5"
    "skillnames"        "Water Power|Mudkip Is blessed|whirlpool|Small = Speed|Mudkip used dig"
    "skilldescr"        "Power much Power|When Shot u Gain 40 hp|plant a serpent ward|speed when shot|Compleat invis"
    "skillcfg"          "player_attacker|player_victim|player_spawn|player_victim|player_ultimate"
     

    "skill1_setting"    "es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 52"
    "racealias_reload"  "es est_SetAmmo event_var(userid) 1 0;es es_xtell event_var(userid) #multi #lightgreenYour ammo is #greengone;es es_xtell event_var(attacker) #multi #lightgreenYou have forced attacker to #greenReload"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_reload"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 300 3 20 10 0 255 15 5 255 10"
   
     "skill2_setting"    "es_xsetinfo wcs_health 19|es_xsetinfo wcs_health 24|es_xsetinfo wcs_health 27|es_xsetinfo wcs_health 33|es_xsetinfo wcs_health 40"
    "skill2_cmd"        "es est_healthAdd event_var(userid) server_var(wcs_health)"
    "racealias_bloodfx1""es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1 10 10 0 255 0 0 255 2;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1 5 10 0 255 0 0 255 2"
    "racealias_bloodsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 3 255 0 0 255;es est_Effect 3 #a 0 effects/black.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 1 255 0 0 255;racealias_bloodfx1"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bloodsfx"

    // params are duration, damage and radius
    "skill3_setting"    "es_xsetinfo wcs_count 2;es_xsetinfo wcs_params 10_12_200|es_xsetinfo wcs_count 4;es_xsetinfo wcs_params 12_14_220|es_xsetinfo wcs_count 6;es_xsetinfo wcs_params 14_16_240|es_xsetinfo wcs_count 8;es_xsetinfo wcs_params 14_18_260|es_xsetinfo wcs_count 10;es_xsetinfo wcs_params 14_20_280"
    "skill3_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) ability warden;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params)"
    "skill3_sfx"        "0"
 
    "skill4_setting"    "es_xsetinfo wcs_time 1|es_xsetinfo wcs_time 2|es_xsetinfo wcs_time 2.5|es_xsetinfo wcs_time 4|es_xsetinfo wcs_time 5"
    "skill4_cmd"        "es est_speed event_var(userid) 1.5; es_delayed server_var(wcs_time) est_speed event_var(userid) 1"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;racealias_take22"
      "racealias_take22"  "es est_effect 10 #a 0.4 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;racealias_take222"
      "racealias_take222" "es est_effect 10 #a 0.4 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"

   
    "skill5_setting"    "es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99"
    "racealias_l0"      "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;es est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou are now #greenFrozen Invisible #lightgreenpess ultimate again to become visible"
    "racealias_l1"      "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es_delayed 1.3 ma_renderfx server_var(wcs_userid) 13"
    "skill5_cmd"        "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1"
    "skill5_sfx"        "0"
    "ultimate_cooldown" "0"
   }
Logged

WCA | Maxxi [NL]
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16maxpayne16

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« Reply #1 on: Today at 11:03:39 AM »

super op i came to skill 2 and didnt even looked any further
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La Muerte
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shitbreak714
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(Warning: click connects through Steam)
« Reply #2 on: Today at 03:13:53 PM »

+40 hp when hit, with some weapons it will be almost impossible to do actual damage

race = kinda copy/paste but nice workout of the idea behind it.
=> keep on coding :p

also the reload seems quite funny but i dont wanna meet this race with about 50% chance of reloading... what if mudkip uses parra machiene and spray all time? :p
reload and reload again from second first time is done lol
 12% chance would be a bit more realistic :p
« Last Edit: Today at 03:22:11 PM by La Muerte » Logged

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