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Author Topic: {race} Wild Card  (Read 106 times)
Serenkiy Vol4onok
Level 6 Experienced
******
Offline Offline

Russian Federation

Posts: 189


Never Surrender!!!



serenkiyvol4onok
« on: July 25, 2009, 01:25:53 PM »

Code type: Race
Name: Wild Card
Compatible: WCS 0.77, ES 1.5
Dependency: ES_Tools
Description:

I love poker very much and once I was playing I thought about making a card-race...So I tried...
It reminds me chameleon and mimic.
Thanks to HOLLIDAY - I have used some of his sfx. Thanks to Rayy for his Medic ideas.
So I know that race is a bit o/p and a bit c/p but still I think It is rather smart 8-P



1 skill - Changing your game style (King/Queen/Jack/Ace) (Ace is really O/P)
2 skill - There are different Attack skills for (King/Queen/Jack/Ace)
3 skill - Random Victim codes
4 skill - Some Death skills (one of them is really very cool)
5 skill - It spawns you to rematch or change your Card-role.


Code
GeSHi (eventscripts):
"xxx"
{
   "name"               "Wild Card"
   "author"            "Serenkiy Vol4onok"
   "shortdescription"  "0"
   "required_level"    "XXX"
   "maximum_level"     "0"
   "allow_only"        "0"
   "teamlimit"         "0"
   "preloadcmd"        "0"
   "player_spawn_cmd"  "0"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "5"
   "numberoflevels"    "8"
   "skillnames"        "Changing Roles|Rage of the suit|Strike back|Last Step|New game"
   "skilldescr"        "Shifting your style|Weapon powers|Victim powers|last move before death|Respawn to change your role"
   "skillcfg"          "player_spawn|player_attacker|player_victim|player_death|player_ultimate"
 
"skill1_setting"    "es_set wcs_hp 5;es_set king_speed 1.5;es_set queen_speed 1.2;es_set jack_speed 1.1|es_set wcs_hp 10;es_set king_speed 1.8;es_set queen_speed 1.4;es_set jack_speed 1.2|es_set wcs_hp 15;es_set king_speed 2.1;es_set queen_speed 1.6;es_set jack_speed 1.3|es_set wcs_hp 20;es_set king_speed 2.4;es_set queen_speed 1.8;es_set jack_speed 1.4|es_set wcs_hp 25;es_set king_speed 2.7;es_set queen_speed 2;es_set jack_speed 1.5|es_set wcs_hp 30;es_set king_speed 3;es_set queen_speed 2.1;es_set jack_speed 1.6|es_set wcs_hp 35;es_set king_speed 3.3;es_set queen_speed 2.2;es_set jack_speed 1.7|es_set wcs_hp 40;es_set king_speed 3.6;es_set queen_speed 2.3;es_set jack_speed 1.8"
"racealias_kk" "es_xcopy wcs_tmp wcs_hp;es_xmath wcs_tmp float;es_xmath wcs_tmp * 4;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es est_sethealth event_var(userid) server_var(wcs_tmp);es est_Jetpack server_var(userid) 1;es est_Speed event_var(userid) server_var(king_speed);racealias_kk2"
"racealias_kk2" "es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_m3;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.8 est_unrestrict event_var(userid) item_defuser;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_deagle;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_glock;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_usp;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_p228;es es_xdelayed 1.9 es_give event_var(userid) weapon_m3;es es_set wcs_team 0;es es_set wcs_team event_var(es_userteam);es es_if (server_var(wcs_team) = 2) then es est_health #t!d event_var(userid) + server_var(wcs_hp);es es_if (server_var(wcs_team) = 3) then es est_health #c!d event_var(userid) + server_var(wcs_hp);es es_xtell event_var(userid) #multi #lightgreen This time you are King"
"racealias_jj"  "es est_SetGravity event_var(userid) 0.8;es_xset wcs_phoenix 0;es_keygetvalue wcs_phoenix WCStmp phoenix event_var(es_userteam);es_xmath wcs_phoenix + 1;es_keysetvalue WCStmp phoenix event_var(es_userteam) server_var(wcs_phoenix);es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(jack_speed);es_xcopy wcs_tmp wcs_hp;es_xmath wcs_tmp float;es_xmath wcs_tmp * 3;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es est_sethealth event_var(userid) server_var(wcs_tmp);es est_Speed event_var(userid) server_var(jack_speed);racealias_jj2"
"racealias_jj2"  "es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_ak47;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.8 est_unrestrict event_var(userid) item_defuser;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_deagle;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_glock;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_usp;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_p228;es es_xdelayed 1.9 es_give event_var(userid) weapon_ak47;es es_xtell event_var(userid) #multi #lightgreen This time you are Jack"
"racealias_aa" "es_setplayerprop event_var(userid) CCSPlayer.baseclass.localdata.m_Local.m_flStepSize 250;es es_xkeysetvalue WCSuserdata event_var(userid) longjump 1.5;es est_Speed event_var(userid) 2.5;es est_sethealth event_var(userid) 300;es est_SetPlayerColor event_var(userid) 180 180 180 50 0;es est_SetGravity event_var(userid) 0.5;es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.8 est_unrestrict event_var(userid) item_defuser;es es_xdelayed 1.9 es_give event_var(userid) weapon_knife;es es_xtell event_var(userid) #multi #lightgreen This time you are Ace"
"racealias_qq" "es est_SetGravity event_var(userid) 0.7;es_xcopy wcs_tmp wcs_hp;es_xmath wcs_tmp float;es_xmath wcs_tmp * 1.5;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es est_sethealth event_var(userid) server_var(wcs_tmp);es est_Speed event_var(userid) server_var(queen_speed);racealias_qq1;es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_tmp;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.8 est_unrestrict event_var(userid) item_defuser;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_deagle;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_glock;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_usp;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_p228;es es_xdelayed 1.9 es_give event_var(userid) weapon_tmp;es es_xtell event_var(userid) #multi #lightgreen This time you are Queen"
"racealias_qq1" "es es_xif (server_var(wcs_team) = 2) then est_burn #c 5;es es_xif (server_var(wcs_team) = 3) then est_burn #t 5;es es_keysetvalue WCSuserdata event_var(userid) regeneration 1;es es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration2 event_var(userid) server_var(wcs_hp) 10 140 100 500"
"skill1_cmd" "es_xrand wcs_rand 1 4;es es_xif (server_var(wcs_rand) = 1) then  racealias_qq;es es_xif (server_var(wcs_rand) = 2) then  racealias_kk;es es_xif (server_var(wcs_rand) = 3) then  racealias_jj;es es_xif (server_var(wcs_rand) = 4) then  racealias_aa"
"skill1_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
 
"skill2_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 9|es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 33"
"racealias_tmpp33"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 2 60 100 2 55 55 255 255 1" "racealias_tmpp0"        "es es_set wcs_team 0;es es_set wcs_team event_var(es_userteam);es es_if (server_var(wcs_team) = 2) then racealias_tmpp2;es es_if (server_var(wcs_team) = 3) then racealias_tmpp1"
"racealias_dgl"     "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1620;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 255;es wcs_dealdamage event_var(attacker) event_var(userid) 10;es est_speed event_var(userid) 0.5;es es_xdelayed 2 wcs_removefx speed event_var(userid);es_tell event_var(attacker) #green You've slowed  enemy and damaged him for 10 damage.;es_tell event_var(userid) #green You've been slowed by event_var(es_attackername)!"
"racealias_tmpp2"   "racealias_tmpp33;es es_set wcs_dmg2 0;es es_set wcs_dmg2 event_var(dmg_health);es es_math server_var(wcs_dmg2) float;es es_math server_var(wcs_dmg2) / 2;es est_health #t!devent_var(attacker) + server_var(wcs_dmg2);es es_tell event_var(attacker) #Green you healed your team"
"racealias_akk471" "es est_Freeze event_var(userid) 1;es es_xdelayed 2 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng);racealias_akk472"
"racealias_tmpp1"   "racealias_tmpp33;es es_set wcs_dmg2 0;es es_set wcs_dmg2 event_var(dmg_health);es es_math server_var(wcs_dmg2) float;es es_math server_var(wcs_dmg2) / 2;es est_health #c!devent_var(attacker) + server_var(wcs_dmg2);es es_tell event_var(attacker) #Green you healed your team"
"racealias_akk472" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1620;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)  20 60 1 20 100 1 255 150 70 100 10;es_xmath wcs_z1 + 50;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)  20 60 1 20 100 1 255 150 70 100 10"
"racealias_m3s1" "racealias_ m3s2;es  est_Shake event_var(userid) 9 30 100;es wcs_dealdamage event_var(attacker) event_var(userid) 15"
"racealias_m3s2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 160;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 255"
"racealias_spiky" "es est_Freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90;es wcs_dealdamage event_var(attacker) event_var(userid) 35"
"skill2_cmd"        "if (event_var(weapon) = deagle) then racealias_dgl;if (event_var(weapon) = tmp) then if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_tmpp0;if (event_var(weapon) = ak47) then if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_ akk471;if (event_var(weapon) = m3) then if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_ m3s1; if (event_var(weapon) = knife) then  racealias_spiky"
"skill2_sfx"        "0"
 
"skill3_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 9|es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 33"
"racealias_hpp55"        "es es_set wcs_team 0;es es_set wcs_team event_var(es_userteam);es es_if (server_var(wcs_team) = 2) then racealias_hpp2;es es_if (server_var(wcs_team) = 3) then racealias_hpp3"
"racealias_hpp2"   "es es_set wcs_dmg1 0;es es_set wcs_dmg1 event_var(dmg_health);es es_math server_var(wcs_dmg1) float;es es_math server_var(wcs_dmg1) / 3;es est_health #t!d event_var(userid) + server_var(wcs_dmg1);es es_tell event_var(userid) #Green you healed your team;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 #t!d;es_xmath wcs_z1 + 30;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)  20 60 1 20 100 1 255 150 70 100 10;es_xmath wcs_z1 + 50;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)  20 60 1 20 100 1 255 150 70 100 10"
"racealias_hpp3"   "es es_set wcs_dmg1 0;es es_set wcs_dmg1 event_var(dmg_health);es es_math server_var(wcs_dmg1) float;es es_math server_var(wcs_dmg1) / 3;es est_health #c!d event_var(userid) + server_var(wcs_dmg1);es es_tell event_var(userid) #Green you healed your team;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 #c!d;es_xmath wcs_z1 + 30;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)  20 60 1 20 100 1 255 150 70 100 10;es_xmath wcs_z1 + 50;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)  20 60 1 20 100 1 255 150 70 100 10"
"racealias_d44"    "es_xsetinfo wcs_magnitude 110;es_xsetinfo wcs_radius 170;es_xdoblock wcs/WCSultimates/wcs_ulti_suicide;es est_effect 4 #a 0 sprites/steam1.vmt event_var(userid) 0.8 10 5 1 255 100 100 200;es est_effect 4 #a 0 sprites/tp_beam001.vmt event_var(userid) 0.9 10 20 5 100 155 255 255"
"racealias_g33"    "es est_god event_var(userid) 1;es es_tell event_var(userid) #Green You are Immortal for 1 sec;es es_xdelayed 1 wcs_removefx god event_var(userid);es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es est_effect 10 #a 0 overlays/shorewave001a.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 50 3 50 100 0 255 160 130 255 2;es_xmath wcs_z1 + 20;es est_effect 11 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255"
"racealias_b22"    "es es_set wcs_team 0;es es_set wcs_team event_var(es_userteam);es es_if (server_var(wcs_team) = 2) then est_burn #c!d 2;es es_if (server_var(wcs_team) = 3) then est_burn #t!d 2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10;es es_tell event_var(userid) #Green Burn those bustards"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xrand wcs_rand 1 4;es es_xif (server_var(wcs_rand) = 1) then  racealias_b22;es es_xif (server_var(wcs_rand) = 2) then  racealias_g33;es es_xif (server_var(wcs_rand) = 3) then  racealias_d44;es es_xif (server_var(wcs_rand) = 4) then  racealias_hpp55"
"skill3_sfx"       "0"
 
"skill4_setting"    "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 47|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 67|es_xsetinfo wcs_chance 74|es_xsetinfo wcs_chance 83"
"racealias_mh1"  "es es_xif (server_var(wcs_team) = 2) then es est_Health #T!d + 40;es es_xif (server_var(wcs_team) = 3) then es est_Health #C!d + 40; es_tell event_var(userid)#multi #Lightgreen healed your team for 40 #GreenHP"
"racealias_sk1"      "es es_xif (server_var(wcs_team) = 2) then est_shake #c 3 20 100;es es_xif (server_var(wcs_team) = 3) then est_shake #t 3 20 100;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 10;es est_effect 11 #a 0 sprites/ar2_muzzle4b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255;es es_tell event_var(userid) #Green Shake them"
   "racealias_sp1"   "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_delayed 2 est_spawn event_var(userid) 1;es es_delayed 2.1 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed 1.2 est_burn event_var(attacker) 10;es es_delayed 2.2 est_SetAim event_var(userid) event_var(attacker) 10;racealias_sp2"   "racealias_sp2"        "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2000 5000 80 4000 4000 0 255 5 5 255 10;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 6 cs_italy/irongate01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 5000 8 400 400 0 255 5 5 255 10"
"racealias_bh1"   "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xdelayed 1 est_BlackHole server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 7;racealias_bh2;es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_xdelayed 4 est_BlackHole server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 4;es_xsetinfo wcs_magnitude 140;es_xsetinfo wcs_radius 200;es es_xdelayed 4 es_xdoblock wcs/WCSultimates/wcs_ulti_suicide;es es_xdelayed 4 racealias_bh3"
"racealias_bh2"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 7 1.5 255"
"racealias_bh3"        "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 4 1.5 255"
"skill4_cmd " "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xrand wcs_rand 1 4;es es_xif (server_var(wcs_rand) = 1) then  racealias_bh1;es es_xif (server_var(wcs_rand) = 2) then  racealias_sp1;es es_xif (server_var(wcs_rand) = 3) then  racealias_sk1;es es_xif (server_var(wcs_rand) = 4) then  racealias_mh1"
"skill4_sfx"        "0"
 
"skill5_setting"    "es_xsetinfo wcs_time 4.5|es_xsetinfo wcs_time 4|es_xsetinfo wcs_time 3.5|es_xsetinfo wcs_time 3|es_xsetinfo wcs_time 2.5|es_xsetinfo wcs_time 2|es_xsetinfo wcs_time 1.5|es_xsetinfo wcs_time 1"
"racealias_warp"       "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 30;es est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 450 190 3 150 100 0 155 115 100 200 1;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 50 0 255 255 3"
"skill5_cmd"       "es es_xdelayed server_var(wcs_time) est_spawn server_var(wcs_userid)"
"skill5_sfx"        "es es_xdelayed server_var(wcs_time) racealias_warp"
"ultimate_cooldown" "50|47|43|38|32|28|23|20"
 }
 
 


 2236poker.jpg (140.54 KB, 600x604 - viewed 3 times.)
« Last Edit: July 29, 2009, 11:57:05 AM by Serenkiy Vol4onok » Logged

  ~ Just a Nightfall God
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  Steel a soul for a second chance
  But you'll never become a man
Ours Orange
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« Reply #1 on: July 26, 2009, 12:37:54 AM »

wow that's a nice one Smiley love the way you made a total difference between the chameleon and your race.
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Serenkiy Vol4onok
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serenkiyvol4onok
« Reply #2 on: July 26, 2009, 09:40:54 AM »

Yeah...I think it is fun to play with a race like that=)
« Last Edit: July 26, 2009, 09:43:23 AM by Serenkiy Vol4onok » Logged

  ~ Just a Nightfall God
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  Steel a soul for a second chance
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musseenice
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cs_freak59
« Reply #3 on: July 26, 2009, 05:54:41 PM »

Wow nice race ill add it to my server !
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Serenkiy Vol4onok
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serenkiyvol4onok
« Reply #4 on: July 26, 2009, 06:03:26 PM »

i am very glad=)
I´m now just trying to code smth really new/custom...and funny =)
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  ~ Just a Nightfall God
  :twisted: :twisted: :twisted: :twisted: :twisted: :twisted::
  Steel a soul for a second chance
  But you'll never become a man
HOLLIDAY
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« Reply #5 on: July 28, 2009, 02:09:30 PM »

just scrolled down and only saw your ultimate, that wont do anything

you cant say then after a command,
then is part of the syntax for "if"

Syntax: if (<token1> <operator> <token2>) <then/do> [typical script line]


put the sfx in the skill_sfx and just spawn the player
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Serenkiy Vol4onok
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Posts: 189


Never Surrender!!!



serenkiyvol4onok
« Reply #6 on: July 29, 2009, 09:43:36 AM »

just scrolled down and only saw your ultimate, that wont do anything

you cant say then after a command,
then is part of the syntax for "if"

Syntax: if (<token1> <operator> <token2>) <then/do> [typical script line]


put the sfx in the skill_sfx and just spawn the player

thx.

will this work correctly?

Code:
"skill5_sfx"        "es es_xdelayed server_var(wcs_time ) racealias_warp"
   

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  ~ Just a Nightfall God
  :twisted: :twisted: :twisted: :twisted: :twisted: :twisted::
  Steel a soul for a second chance
  But you'll never become a man
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