but if more Player on the server and some move or press Ultimate this loop dont work or break...
i dont know why...
Code:
block load
{
es_xset hidhun 0
es_xset hh_run 0
es_getcmduserid hidhun
repeat create repeat_hh_run "es_xdoblock schiggn/hiddenhunter/runloop"
}
event player_duck
{
repeat start repeat_hh_run 0.1
}
block runloop
{
es_getcmduserid hidhun
es_xset hh_run 0
es es_xkeygetvalue hh_run WCSuserdata server_var(hidhun) hh_run
if (server_var(hh_run) = 1) do
{
es_getcmduserid hidhun
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(hidhun)
es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 100
}
}
{
es_xset hidhun 0
es_xset hh_run 0
es_getcmduserid hidhun
repeat create repeat_hh_run "es_xdoblock schiggn/hiddenhunter/runloop"
}
event player_duck
{
repeat start repeat_hh_run 0.1
}
block runloop
{
es_getcmduserid hidhun
es_xset hh_run 0
es es_xkeygetvalue hh_run WCSuserdata server_var(hidhun) hh_run
if (server_var(hh_run) = 1) do
{
es_getcmduserid hidhun
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(hidhun)
es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 100
}
}






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