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Author Topic: Itemlist? which shaman items are there?  (Read 158 times)
Mapin
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« on: August 22, 2009, 12:41:39 AM »

Q1: Is there a list where i can see all implemted items?
Q2: If not can somebody tell me if there is highlvl shaman equipment that does not need those useless 30agi? Or am i bound to make a int/agi shaman when i reach lvl 80? is there any chance not to skill agi and still get equipment for the shammy? i would really like to have a pure "castershammy" and i totally hate agilitiy and the increase in firerate screws the aim :>
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Stinkyfax
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« Reply #1 on: August 22, 2009, 10:49:22 AM »

Smiley There is atm no shaman high lvl equipment without agility.
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Mapin
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« Reply #2 on: August 22, 2009, 01:40:23 PM »

and atm means there could be some day(where someday is rahter this months or this year?)? what about question 1? Cheesy

PS: warlock is uber in arena, fear and tick = kill without a change to fight off
« Last Edit: August 22, 2009, 08:01:20 PM by Mapin » Logged
Koshy
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« Reply #3 on: August 22, 2009, 05:07:02 PM »

Damn, I did it again.
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<-- WCS Mod Server 100 Tick
Stinkyfax
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« Reply #4 on: August 22, 2009, 11:14:01 PM »

here ticks have crit chance, hence it does.
Though resilence doesn't reduce tick damage in total.
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Mapin
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« Reply #5 on: August 23, 2009, 08:14:56 PM »

no answers for me?  Cry
Is there an complete itemlist?
and is there a chance for new shaman items soon to come?
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Stinkyfax
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« Reply #6 on: August 24, 2009, 08:44:32 AM »

complite itemlist is items.txt ...
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Koshy
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« Reply #7 on: August 24, 2009, 09:05:14 AM »

Damn, I did it again.
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Mapin
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« Reply #8 on: August 24, 2009, 03:36:47 PM »

kinda OT but: isnt it possible to implement a "back"-button when you take a look at a specific item?
Surfing the auctions or shoplist is a pain in the ass since u have to restart the whole menu again after looking up an items stats, since there is no "back" button, but one can only exit the menu.
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Stinkyfax
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« Reply #9 on: August 25, 2009, 09:12:38 AM »

i'll add it to the list
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Mapin
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« Reply #10 on: August 25, 2009, 10:48:29 PM »

i cant stop myself...
shammy is hit by warlocks tickdmg after his reincarnation, dont think that is supposed to happen?

EDIT: Sth is wrong with me or the server now, guess it s me, but would still be nice if anyone has an idea what i could do.
Problem: Each time i connect to the server i have to download all those quakesounds and models again, not sure if that is a serverside setting or i could change my css to save it permanently(would appreciate it much if sbdy tells me how to)
=> but right now these file downloads last like forever, i connected 25 minutes ago and i still download those stuff which usually takes 2-3 secs. But it didnt freeze or sth it is just extremly slow, like i was downloading with about 0.02kbs (did work well 2 hours ago...)
EDIT2: problem is serversided. the second one at least, temporarly fixed it with "cl_downloadfilter none" but the only other player on the server said he had to wait half an hour to connect to.
So basically i cant connect anymore now.  

fixes?  Cry
« Last Edit: August 25, 2009, 11:40:01 PM by Mapin » Logged
Mapin
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« Reply #11 on: August 28, 2009, 01:44:42 PM »

I declare this thread "the unofficial mapin petition thread"

next one: I tried to figure out how rockbiter spell works. but unfortunatly my coding skills are very rudimentary so i did not get those 2 points i were intersted in:
1. Which stat determines the spell penetration?
2. How long for how many shots or whatsoever does it work? or do i just use it in the beginning of every round and it sticks till i die? or is it stackable?!
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Stinkyfax
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« Reply #12 on: August 30, 2009, 03:47:32 PM »

rockbiter:
not stackable, lasts till death/respawn(new round).
Penetration depends on armor ignore stat.

Dunno what happened with download server, it seems to be up now. I was away for a long time.
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Mapin
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« Reply #13 on: August 30, 2009, 08:52:48 PM »

1.When it lasts till the end of the round, the effect is always positive and the manacoast is neglectable overall... why is it an active spell?
2.Fire totem can be destroyed(shots/nades) by teammates, and since many of them die by the totem when they were in the oppsite team and some kinda get pissed easily.....
could that be fixed and set to enemy teams dmg only? or do u get to the limits of css code there?
Oh and since i only complained so far, thank you very very very much for putting all that time into coding this mod and keep up the good work 
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Stinkyfax
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« Reply #14 on: September 03, 2009, 10:38:19 PM »

1.When it lasts till the end of the round, the effect is always positive and the manacoast is neglectable overall... why is it an active spell?
2.Fire totem can be destroyed(shots/nades) by teammates, and since many of them die by the totem when they were in the oppsite team and some kinda get pissed easily.....
could that be fixed and set to enemy teams dmg only? or do u get to the limits of css code there?
Oh and since i only complained so far, thank you very very very much for putting all that time into coding this mod and keep up the good work 
I'm abit lazy to handle totem's damage taken and check for the team...
rockbiter is active because it takes you mana, so you decide whether cast it or not.
And rockbiter has negative effects like tanks' reflect and rogues. It is easier to kill rogue without rockbiter rather than with.l
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haha, pink name = spammer Cheesy
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can i have a pink name then? Cheesy
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