Code:
"es_command" is better than "es es_xcommand" es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es ma_renderfx event_var(userid) 16
"es_command" is better than "es es_xcommand" es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
"es_command" is better than "es es_xcommand" es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 editor/phys_ballsocket.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 5 100
(line: 24)
"es_command" is better than "es es_xcommand" es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid)
"es_command" is better than "es es_xcommand" es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid)
(line: 25)
"es_command" is better than "es es_xcommand" es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp)
"es_command" is better than "es es_xcommand" es es_xtell event_var(userid) #multi server_var(wcs_lng)
(line: 28)
"es_command" is better than "es es_xcommand" es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
(line: 29)
"es_command" is better than "es es_xcommand" es es_xgetplayername wcs_name server_var(wcs_player)
"es_command" is better than "es es_xcommand" es es_xdelayed 1.2 est_freeze server_var(wcs_player) 0
"es_command" is better than "es es_xcommand" es es_xsetinfo wcs_magnitude event_var(dmg_health)
"es_command" is better than "es es_xcommand" es es_xmath wcs_magnitude * server_var(wcs_multiplier)
"es_command" is better than "es es_xcommand" es es_xtell event_var(userid) #multi #greenStatic Wave #lightgreenwill effect a randome enemy
"es_command" is better than "es es_xcommand" es es_xgetplayername wcs_name server_var(wcs_userid)
"es_command" is better than "es es_xcommand" es es_xtell server_var(wcs_player) : You have been hit by server_var(wcs_name) 's Static Wave
(line: 33)
"es_command" is better than "es es_xcommand" es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d
"es_command" is better than "es es_xcommand" es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d
"es_command" is better than "es es_xcommand" es es_xexists wcs_exists userid server_var(wcs_player)
"es_command" is better than "es es_xcommand" es es_xif (server_var(wcs_exists) = 1) then racealias_statc3
(line: 34)
"es_command" is better than "es es_xcommand" es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_player)
(line: 35)
"es_command" is better than "es es_xcommand" es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity)
"es_command" is better than "es es_xcommand" es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity)
"es_command" is better than "es es_xcommand" es es_xtell event_var(userid) #multi server_var(wcs_lng)
(line: 39)
"es_command" is better than "es es_xcommand" es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid)
(line: 40)
"es_command" is better than "es es_xcommand" es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
"es_command" is better than "es es_xcommand" es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 editor/phys_ballsocket.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 5 100
(line: 24)
"es_command" is better than "es es_xcommand" es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid)
"es_command" is better than "es es_xcommand" es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid)
(line: 25)
"es_command" is better than "es es_xcommand" es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp)
"es_command" is better than "es es_xcommand" es es_xtell event_var(userid) #multi server_var(wcs_lng)
(line: 28)
"es_command" is better than "es es_xcommand" es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
(line: 29)
"es_command" is better than "es es_xcommand" es es_xgetplayername wcs_name server_var(wcs_player)
"es_command" is better than "es es_xcommand" es es_xdelayed 1.2 est_freeze server_var(wcs_player) 0
"es_command" is better than "es es_xcommand" es es_xsetinfo wcs_magnitude event_var(dmg_health)
"es_command" is better than "es es_xcommand" es es_xmath wcs_magnitude * server_var(wcs_multiplier)
"es_command" is better than "es es_xcommand" es es_xtell event_var(userid) #multi #greenStatic Wave #lightgreenwill effect a randome enemy
"es_command" is better than "es es_xcommand" es es_xgetplayername wcs_name server_var(wcs_userid)
"es_command" is better than "es es_xcommand" es es_xtell server_var(wcs_player) : You have been hit by server_var(wcs_name) 's Static Wave
(line: 33)
"es_command" is better than "es es_xcommand" es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d
"es_command" is better than "es es_xcommand" es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d
"es_command" is better than "es es_xcommand" es es_xexists wcs_exists userid server_var(wcs_player)
"es_command" is better than "es es_xcommand" es es_xif (server_var(wcs_exists) = 1) then racealias_statc3
(line: 34)
"es_command" is better than "es es_xcommand" es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_player)
(line: 35)
"es_command" is better than "es es_xcommand" es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity)
"es_command" is better than "es es_xcommand" es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity)
"es_command" is better than "es es_xcommand" es es_xtell event_var(userid) #multi server_var(wcs_lng)
(line: 39)
"es_command" is better than "es es_xcommand" es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid)
(line: 40)
why does it give me those errors?
i would really appreciate some input.





United States
Logged



