Code
GeSHi (eventscripts):"skill1_setting" "es_xsetinfo wcs_dmga 150|es_xsetinfo wcs_dmga 500|es_xsetinfo wcs_dmga 600|es_xsetinfo wcs_dmga 800|es_xsetinfo wcs_dmga 1050|es_xsetinfo wcs_dmga 1100"
"racealias_grenades" "es wcs_dealdamage event_var(attacker) event_Var(userid) server_var(wcs_dmga);es es_xtell event_var(attacker) #multi #lightgreen You have done server_var(wcs_dmga) to event_var(userid) with a smoke or flash nade;es es_xtell event_var(userID) #multi #lightgreen event_var(attacker) did server_var(wcs_dmga) using a smokenade or flash bang."
"skill1_cmd" "if (event_var(weapon) = smokegrenade) then if (event_var(dmg_health) = 1) then racealias_grenades;if (event_var(weapon) = flashbang) then if (event_var(dmg_health) = 1) then racealias_grenades"
"skill1_sfx" "0"
Thats the code for the skill. What I'm posting about is that, I was wondering if it would be possible to remove the flash effect, or the smoke effect of the flashbang and smokegrenade when I throw them so that they only do the damage that I do without doing the smoke and flash. It gets kind of annoying seeing all the smoke and flashes being used because the skill.
Btw the reason is does so much damage is because I run a wcs/zombie mod server. So don't say the skill is Overpowered or whatever please. =-D
Thanks for any help given in advance.






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