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Author Topic: May be the most overpowered race to man  (Read 177 times)
Blackfoot
Level 0 Beginner

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United States United States

Posts: 5




STEAM_0:0:20479404

myServer 174.34.146.109:27015
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« on: September 11, 2009, 09:32:00 AM »

Code
GeSHi (eventscripts):
"98"
{
 
"name"                  "Ifail (Private)"
   "author"            "Blackfoot"
   "shortdescription"  "0"
   "required_level"    "0"
   "maximum_level"     "0"
   "allow_only"        "0"
   "teamlimit"         "0"
   "preloadcmd"        "es_xset wcs_sucxp 0;es_xset wcs_skulls 0;es_xset wcs_skulls_amount 0"
   "player_spawn_cmd"  "0"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "10"
   "numberoflevels"    "10"
   "skillnames"        "SPEED|DMG|INVIS|GRAVITY|BURN|WALL CLIMB|ULTI IMMUNE|FREEZE|EVADE|IMMORTAL"
   "skilldescr"        "SPEED|DMG|INVIS|GRAVITY|BURN|WALL CLIMB|ULTI IMMUNE|FREEZE|EVADE|IMMORTAL"
   "skillcfg"          "player_spawn|player_spawn|player_spawn|player_attacker|player_spawn|player_spawn|player_attacker|player_victim|player_ultimate"
 
"skill1_setting"    "es_xsetinfo wcs_speed 1.0|es_xsetinfo wcs_speed 1.25|es_xsetinfo wcs_speed 1.5|es_xsetinfo wcs_speed 1.75|es_xsetinfo wcs_speed 2.0|es_xsetinfo wcs_speed 2.25|es_xsetinfo wcs_speed 2.50|es_xsetinfo wcs_speed 2.75|es_xsetinfo wcs_speed 3.0|es_xsetinfo wcs_speed 3.50"
   "skill1_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
   "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 overlays/shorewave001a.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"
 
"skill2_setting"    "es_xset wcs_multiplier 2|es_xset wcs_multiplier 4|es_xset wcs_multiplier 6|es_xset wcs_multiplier 8|es_xset wcs_multiplier +|es_xset wcs_multiplier 10|es_xset wcs_multiplier 11|es_xset wcs_multiplier 12|es_xset wcs_multiplier 13|es_xset wcs_multiplier 15"
   "racealias_ne3"     "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
   "skill2_cmd"        "if (server_var(wcs_dice) <= 30) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= 30) then es_xif (server_var(wcs_alive) = 1) then racealias_ne3"
   "skill2_sfx"        "if (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 200 20 20 255"
 
"skill3_setting"    "es_xset wcs_invis 90|es_xset wcs_invis 80|es_xset wcs_invis 70|es_xset wcs_invis 60|es_xset wcs_invis 50|es_xset wcs_invis 40|es_xset wcs_invis 30|es_xset wcs_invis 20|es_xset wcs_invis 10|es_xset wcs_invis 1"
   "skill3_cmd"        "es est_playplayer event_var(userid) ^weapons\hegrenade\explode3.wav;es est_setplayercolor event_var(userid) 15 0 0 server_var(wcs_invis) 1;es es_xtell event_var(userid) #multi #green You are server_var(wcs_invis) % Visible"
   "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 1.5 60 100 0.8 255 0 0 255 10"
 
"skill4_setting"    "es_xsetinfo wcs_gravity 1.0|es_xsetinfo wcs_gravity 0.9|es_xsetinfo wcs_gravity 0.8|es_xsetinfo wcs_gravity 0.7|es_xsetinfo wcs_gravity 0.5|es_xsetinfo wcs_gravity .4|es_xsetinfo wcs_gravity 0.3|es_xsetinfo wcs_gravity 0.2|es_xsetinfo wcs_gravity 0.1"
   "skill4_cmd"        "es est_playplayer event_var(userid) HL1/ambience/des_wind2.wav;es est_setgravity event_var(userid) server_var(wcs_gravity)"
   "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 4400;es es_delayed 2 est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 5 3 3 55 55 55 255;es_xmath wcs_z2 + 90;es est_effect 10 #a 0 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 30 5 1 10 0 55 55 55 255 50;es es_delayed 2 est_effect 10 #a 0 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 80 5 10 10 0 55 55 55 255 50"
 
"skill5_setting"    "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_time 1|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_time 2|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_time 4|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_time 5|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_time 6|es_xsetinfo wcs_chance 70;es_xsetinfo wcs_time 7|es_xsetinfo wcs_chance 80;es_xsetinfo wcs_time 8|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_time 9|es_xsetinfo wcs_chance 10;es_xsetinfo wcs_time 10"
   "racealias_bm4"     "es est_gethealth wcs_health event_var(userid);es es_xsetinfo wcs_damage server_var(wcs_time);es_xmath wcs_damage * 5;es es_xif (server_var(wcs_health) > server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);wcs_getlanguage wcs_lng wcs_lng_r_flamestrike;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
   "skill5_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_bm4"
   "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
 
"skill6_setting"    "es_xset wcs_cwall 100|es_xset wcs_cwall 200|es_xset wcs_cwall 300|es_xset wcs_cwall 400|es_xset wcs_cwall 500|es_xset wcs_cwall 600|es_xset wcs_cwall 700|es_xset wcs_cwall 800|es_xset wcs_cwall 900|es_xset wcs_cwall 1000"
   "skill6_cmd"        "es_setplayerprop event_var(userid) CCSPlayer.baseclass.localdata.m_Local.m_flStepSize server_var(wcs_cwall)"
   "skill6_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 80;es est_effect 10 #a 0.4 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 1000 1 30 100 0.8 255 255 255 255 1;es_xmath wcs_z1 + 80;es est_effect 10 #a 0.6 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 800 1 30 100 0.8 255 255 255 255 1;es_xmath wcs_z1 + 80;es est_effect 10 #a .8 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 600 1 30 100 0.8 255 255 255 255 1"
 
"skill7_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90|es_xsetinfo wcs_chance 100"
   "skill7_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_immune3"
   "racealias_immune7" "es_xkeysetvalue WCSuserdata event_var(userid) ulti_immunity 1;wcs_getlanguage wcs_lng wcs_lng_r_ultiimmunity;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
   "skill7_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_aimmune3"
   "racealias_aimmune7""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 155 5 155 255"
 
"skill8_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90|es_xsetinfo wcs_chance 100"
   "racealias_frgt21"  "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 45;es_xmath wcs_z1 + 45;es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 16 1.3 100 200 0 25 25 255 255 0;es_delayed 1.3 est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5009 .3 100 200 2 25 25 255 255 0;es es_delayed 1.3 es est_playplayer event_var(userid) physics/glass/glass_largesheet_break1.wav;es_delayed .3 est_pushto event_var(userid) 1 1 3 2;es est_freeze event_var(userid) 1;es est_setplayercolor event_var(userid) 0 0 255 155;es_delayed 1.3 est_setplayercolor event_var(userid) 255 255 255 255;es_delayed 1.3 est_freeze event_var(userid) 0"
   "racealias_frgt22"  "es est_deafen event_var(userid) 1.3 90 .3 1;es wcs_dealdamage event_var(attacker) event_var(userid) 20;es_tell event_car(userid) #multi #lightgreen You were hit with a #greenDeep Freeze!;es_tell event_var(attacker) #green Deep Freeze!"
   "skill8_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_frgt21;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_frgt22"
   "skill8_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_getviewcoord event_var(attacker) wcs_tmp wcs_tmp1 wcs_tmp2;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_tmp) server_var(wcs_tmp1) server_var(wcs_tmp2) 1 3 19 15 25 255 255;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_tmp) server_var(wcs_tmp1) server_var(wcs_tmp2) 1 3 19 25 25 255 255"
 
"skill9_setting"    "es_xset wcs_chance 5|es_xset wcs_chance 10|es_xset wcs_chance 15|es_xset wcs_chance 20|es_xset wcs_chance 25|es_xset wcs_chance 30|es_xset wcs_chance 35|es_xset wcs_chance 40|es_xset wcs_chance 45|es_xset wcs_chance 50"
   "racealias_ne1"     "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
   "skill9_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
   "skill9_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
 
 
 "skill10_setting"    "es_xset wcs_duration 1.0|es_xset wcs_duration 2.0|es_xset wcs_duration 3.0|es_xset wcs_duration 4.0|es_xset wcs_duration 5.0|es_xset wcs_duration 6.0|es_xset wcs_duration 7.0|es_xset wcs_duration 8.0|es_xset wcs_duration 9.0|es_xset wcs_duration 10.0"
   "skill10_cmd"        "wcs_getlanguage wcs_lng wcs_lng_r_immortal;es_format wcs_lng server_var(wcs_lng) server_var(wcs_duration);es_tell server_var(wcs_userid) #multi server_var(wcs_lng);es est_god server_var(wcs_userid) 1;es_delayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng wcs_lng_r_mortal;es_delayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)"
   "skill10_sfx"        "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 10 255 0 25 255"
   "ultimate_cooldown" "15"
}
« Last Edit: September 11, 2009, 09:39:13 AM by Blackfoot » Logged
joppeabc
Level 7 Expert
*****
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Norway

Posts: 248




mordilikerfardin14
joppeabc
« Reply #1 on: September 11, 2009, 12:12:09 PM »

you can only have 9 skills in a race...
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M.R.
Level 5 Trained Intermediate
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Denmark Denmark

Posts: 104




ansix

myServer 77.92.67.252:27016
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« Reply #2 on: September 11, 2009, 12:52:01 PM »

serious why post a OP race?
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Blackfoot
Level 0 Beginner

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United States United States

Posts: 5




STEAM_0:0:20479404

myServer 174.34.146.109:27015
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« Reply #3 on: September 11, 2009, 09:55:05 PM »

I took out the ultimate after i screwed up.
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TehBlackPhoenix
Level 0 Beginner

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Canada Canada

Posts: 3



« Reply #4 on: September 12, 2009, 01:47:12 AM »

Meh i can make a more O/P race
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Loaded
Level 2 Apprentice
**
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Posts: 54



« Reply #5 on: September 12, 2009, 03:19:12 AM »

please please please NEVER EVER...EVUR post a race which you blatantly know is WAY op. It is just stupid, also I could easily make a more op race.
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ondsmiley
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Denmark Denmark

Posts: 17




nodkasper
« Reply #6 on: September 12, 2009, 06:01:49 PM »

IT'S so easy to make an OP race its harder to make 20 balanced races can you try to make some balanced
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Shidobu
Level 4 Intermediate
****
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United States United States

Posts: 88




shidobuassailant
« Reply #7 on: September 25, 2009, 06:41:16 AM »

wowz just really isnt this a double post?
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