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Author Topic: Genocide  (Read 2081 times)
HOLLIDAY
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« on: June 12, 2007, 12:31:04 AM »

  • Regeneration :Get a percentage of the damage you do back as health

    Invisibility :You will be harder to see

    Genocide :Strike enemy and do extra damage

    Grenades!:Grenades do extra damage

    Deja Vu : Go back in time 3 seconds

Code:
""
  {
    "name"              "Genocide"
    "author"            "HOLLIDAY"
    "required_level"    "20"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "1"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_setplayercolor server_var(wcs_userid) 15 0 0 175 1"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "4"
    "skillnames"        "Regeneration|Invisibility|Genocide|Grenades!|Deja Vu"
    "skilldescr"        "Get a percentage of the damage you do back as health.|You will be harder to see|strike enemy and do extra damage|grenades do extra damage|go back in time 3 seconds"
    "skillcfg"          "player_attacker|player_spawn|player_attacker|player_attacker|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 250|es_xsetinfo wcs_maxtargets 5;es_xsetinfo wcs_radius 750"
    "racealias_geno"    "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= 33) then racealias_geno"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 40 255 0 0 255;es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 20 255 255 255 255"
   
    "skill2_setting"    "es_xsetinfo wcs_invis 90|es_xsetinfo wcs_invis 80|es_xsetinfo wcs_invis 70|es_xsetinfo wcs_invis 65"
    "skill2_cmd"        "es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_cloakinvis;es es_xtell event_var(userid) #multi server_var(wcs_lng);es_xmath wcs_invis float;es_xmath wcs_invis / -2.55;es_xmath wcs_invis + 100;es est_rounddecimal wcs_invis server_var(wcs_invis) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_invis)"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/ar2_muzzle4b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
   
    "skill3_setting"    "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 23|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 99"
    "racealias_gen"     "es wcs_dealdamage event_var(attacker) event_var(userid) 10;esnq est_csay event_var(attacker) Genocide;esnq est_csay event_var(userid) Genocide"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_gen"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);est_effect 10 #a 0 sprites/flatflame.vmt server_var;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
   
    "skill4_setting"    "es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4|es_xsetinfo wcs_multiplier 4.4"
    "racealias_cide"    "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50"
    "skill4_cmd"        "es est_playplayer event_var(userid) ^weapons\hegrenade\explode3.wav;es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_cide"
    "skill4_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 2 60 100 0.8 255 0 0 255 1"
                  
    "skill5_setting"    "es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 88|es_xsetinfo wcs_chance 99"
    "skill5_cmd"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 est_spawn server_var(wcs_userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 1 es_xtell server_var(wcs_userid): deja vu."
    "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/ar2_muzzle4b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
    "ultimate_cooldown" "15"
  }


 de_menace_small0245.jpg (145.43 KB, 800x600 - viewed 123 times.)
« Last Edit: September 18, 2007, 06:53:37 PM by HOLLIDAY » Logged


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UGotMercD
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« Reply #1 on: June 12, 2007, 01:19:37 AM »

Awesome Holliday, you got deja vu working finally?
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HOLLIDAY
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« Reply #2 on: June 12, 2007, 01:23:05 AM »

yes it works
it was just a differance of event_var(userid)'s and server_var(wcs_userid)'s
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Snake
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leo_93123
leo93123
« Reply #3 on: June 12, 2007, 02:30:30 PM »

Holliday can you me with a sfx to a black hole? 
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HOLLIDAY
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« Reply #4 on: June 12, 2007, 02:55:32 PM »

just what does a black hole do? all i have ever seen it do is tell a message.....
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Snake
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leo_93123
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« Reply #5 on: June 12, 2007, 06:59:33 PM »

It do so all things stand to close will be dead....

So i ask u if u can create a sfx to a blackhole
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Real_Wolf
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« Reply #6 on: June 13, 2007, 10:41:44 AM »

You fully don't understand how the blackhole works.

HAVE YOU EVER USED IT?

Don't ever say that something works like that until you use it.

Blackholes just suck in everything, and its a very weak effect usually, though its customizable somehow (but not documented on how, i just know it is since its been done)
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HOLLIDAY
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« Reply #7 on: June 13, 2007, 11:33:33 AM »

no ive never used it before that post
ive seen messages on servers that said somthing about a blackhole but never seen a black hole or anything that a blackhole does
those skills must not have worked or somthing

Quote
just what does a black hole do? all i have ever seen it do is tell a message.....

i didnt say it worked like anything i asked what it does
never seen one before yesterday
snake asked me to make an sfx for it
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Raven
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« Reply #8 on: June 13, 2007, 01:37:55 PM »

I can modify balck holes power as i have used it in one of mine shop items
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HOLLIDAY
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« Reply #9 on: June 13, 2007, 01:57:49 PM »

does it have sfx?
http://www.warcraft-source.com/board/index.php/topic,839.0.html

when and where does it activate?the one i seen in a skill seemed to be in randome places
« Last Edit: June 13, 2007, 02:00:04 PM by HOLLIDAY » Logged


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Real_Wolf
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« Reply #10 on: June 14, 2007, 03:08:47 AM »

Holliday, i was talking to Snake, who made a stupid assumption it killed people.

I'd advise against using blackholes unless you can find the command which is something like est_blackholeset which lets you customize the effects of the blackhole.

Also, the blackhole spawns where you put it, so where you  put the x,y,z is where its center is
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leo_93123
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« Reply #11 on: June 14, 2007, 06:31:14 AM »

Real_Wolf go to this page and look: http://www.warcraft-source.com/board/index.php/topic,839.0.html

That is not invinsible, yeah it is overpowered. But its fun

Its really looks like a blackhole and other players say it is fun xD things like "WOOOOAAA"  and few ones hate it and they say "STOP DOING THAT F*C*I*G BLACKHOLES!"
« Last Edit: June 14, 2007, 06:39:23 AM by Snake » Logged

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« Reply #12 on: June 14, 2007, 07:57:07 AM »

Snake, i'm not looking for a flame, so shush.

It IS invisible. All you see there is Holliday's sfx. A blackhole as it is has no sfx.

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leo_93123
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« Reply #13 on: June 14, 2007, 10:42:13 AM »

Whatever.... 
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c6464
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« Reply #14 on: June 21, 2007, 07:29:33 AM »

I hate black hole!
On my server a guy had a black hole and everybody got killed once!
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