- Regeneration :Get a percentage of the damage you do back as health
Invisibility :You will be harder to see
Genocide :Strike enemy and do extra damage
Grenades!:Grenades do extra damage
Deja Vu : Go back in time 3 seconds
Code:
""
{
"name" "Genocide"
"author" "HOLLIDAY"
"required_level" "20"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor server_var(wcs_userid) 15 0 0 175 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "4"
"skillnames" "Regeneration|Invisibility|Genocide|Grenades!|Deja Vu"
"skilldescr" "Get a percentage of the damage you do back as health.|You will be harder to see|strike enemy and do extra damage|grenades do extra damage|go back in time 3 seconds"
"skillcfg" "player_attacker|player_spawn|player_attacker|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 250|es_xsetinfo wcs_maxtargets 5;es_xsetinfo wcs_radius 750"
"racealias_geno" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 33) then racealias_geno"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 40 255 0 0 255;es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 20 255 255 255 255"
"skill2_setting" "es_xsetinfo wcs_invis 90|es_xsetinfo wcs_invis 80|es_xsetinfo wcs_invis 70|es_xsetinfo wcs_invis 65"
"skill2_cmd" "es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_cloakinvis;es es_xtell event_var(userid) #multi server_var(wcs_lng);es_xmath wcs_invis float;es_xmath wcs_invis / -2.55;es_xmath wcs_invis + 100;es est_rounddecimal wcs_invis server_var(wcs_invis) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_invis)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/ar2_muzzle4b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill3_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 23|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 99"
"racealias_gen" "es wcs_dealdamage event_var(attacker) event_var(userid) 10;esnq est_csay event_var(attacker) Genocide;esnq est_csay event_var(userid) Genocide"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_gen"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);est_effect 10 #a 0 sprites/flatflame.vmt server_var;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill4_setting" "es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4|es_xsetinfo wcs_multiplier 4.4"
"racealias_cide" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50"
"skill4_cmd" "es est_playplayer event_var(userid) ^weapons\hegrenade\explode3.wav;es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_cide"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 2 60 100 0.8 255 0 0 255 1"
"skill5_setting" "es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 88|es_xsetinfo wcs_chance 99"
"skill5_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 est_spawn server_var(wcs_userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 1 es_xtell server_var(wcs_userid): deja vu."
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/ar2_muzzle4b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
"ultimate_cooldown" "15"
}
{
"name" "Genocide"
"author" "HOLLIDAY"
"required_level" "20"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor server_var(wcs_userid) 15 0 0 175 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "4"
"skillnames" "Regeneration|Invisibility|Genocide|Grenades!|Deja Vu"
"skilldescr" "Get a percentage of the damage you do back as health.|You will be harder to see|strike enemy and do extra damage|grenades do extra damage|go back in time 3 seconds"
"skillcfg" "player_attacker|player_spawn|player_attacker|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 250|es_xsetinfo wcs_maxtargets 5;es_xsetinfo wcs_radius 750"
"racealias_geno" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 33) then racealias_geno"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 40 255 0 0 255;es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 20 255 255 255 255"
"skill2_setting" "es_xsetinfo wcs_invis 90|es_xsetinfo wcs_invis 80|es_xsetinfo wcs_invis 70|es_xsetinfo wcs_invis 65"
"skill2_cmd" "es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_cloakinvis;es es_xtell event_var(userid) #multi server_var(wcs_lng);es_xmath wcs_invis float;es_xmath wcs_invis / -2.55;es_xmath wcs_invis + 100;es est_rounddecimal wcs_invis server_var(wcs_invis) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_invis)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/ar2_muzzle4b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill3_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 23|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 99"
"racealias_gen" "es wcs_dealdamage event_var(attacker) event_var(userid) 10;esnq est_csay event_var(attacker) Genocide;esnq est_csay event_var(userid) Genocide"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_gen"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);est_effect 10 #a 0 sprites/flatflame.vmt server_var;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill4_setting" "es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4|es_xsetinfo wcs_multiplier 4.4"
"racealias_cide" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50"
"skill4_cmd" "es est_playplayer event_var(userid) ^weapons\hegrenade\explode3.wav;es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_cide"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 2 60 100 0.8 255 0 0 255 1"
"skill5_setting" "es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 88|es_xsetinfo wcs_chance 99"
"skill5_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 est_spawn server_var(wcs_userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 1 es_xtell server_var(wcs_userid): deja vu."
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/ar2_muzzle4b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
"ultimate_cooldown" "15"
}









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