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Author Topic: Need Ideas! [WCS-ZombieHorde]  (Read 71 times)
XarcZai
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Come to my css server! >>>8.9.6.112:27015<<<



XarcZai

myServer 8.9.6.112:27015
(Warning: click connects through Steam)
« on: September 25, 2009, 06:53:33 AM »

Would anyone like to share awesome ideas for a wcs zombie horde server?
It must be simple, not too much of the crazy stuff.
The zombies respawn, and have 700-1100 health.

Thank you!
« Last Edit: September 25, 2009, 07:12:11 AM by XarcZai » Logged
VIPPERS Colt
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« Reply #1 on: September 26, 2009, 12:50:05 AM »

zombie-Horde its a easy mod to play without WCS, with wcs i think that will be too easy to kill zombies :x
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XarcZai
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Come to my css server! >>>8.9.6.112:27015<<<



XarcZai

myServer 8.9.6.112:27015
(Warning: click connects through Steam)
« Reply #2 on: September 26, 2009, 03:17:07 AM »

Well, the thing is the zombies RESPAWN, and have a bit more health.
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D3vil
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ilovecoffe
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« Reply #3 on: October 01, 2009, 06:56:38 AM »

1. Slow Down, Burn
2. Speed, Evade
3. Shake, Gravity
4. Freeze, Long Jump, Roots
5. Speed, Burn, Gravity
6. Gravity, Long Jump, Slow Down
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Zawmbee
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The GUARDIAN


« Reply #4 on: October 01, 2009, 05:13:56 PM »

Well, this is what I would do when making a zombie server.

-----------------------------------------------------------------------------------------------------------------------------------------
1.) Do not have unlimited ammo, to make it more of a thrill and a precaution.

2.) Have players start with pistols and use an achievement mod that allows them a weapon upgrade based on how many kills they have.

Example:
One Kill = Pump - Shotgun
Twenty Kills =  Auto - Shotgun
Forty Kills = UMP
Sixty Kills = MP5

Et cetera...

3.) Do not have maps with a buy zone, but make a separate menu for a weaponry menu based on what achievements they have, so they can choose to buy the weapon they unlocked
(Weaponry Cash would be given based off of kills and not the amount of actual cash they have, such as 2$ per kill and et cetera)

4.) Have an attribute bonus menu that goes with survival achievements, in which points can be spent to receive a bonus for surviving a period of rounds.

5.) Have survival achievements as well, that when a person survives a certain amount of rounds they receive a small bonus such as a choice between:

Ability Attribute Points
Weaponry Cash

6.) Unlimited weapon storage, could be used through keysetvalues based on chat said.
-----------------------------------------------------------------------------------------------------------------------------------------

Those are some small and original ideas for you to use to make a great and fun server.
« Last Edit: October 01, 2009, 05:15:38 PM by Zawmbee » Logged


(Anyone who C&P's my races, give credit, TY)
Koshy
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WWW
koshyy
koshy

myServer 72.5.102.44:27015
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« Reply #5 on: October 01, 2009, 05:35:28 PM »

Well, this is what I would do when making a zombie server.

-----------------------------------------------------------------------------------------------------------------------------------------
1.) Do not have unlimited ammo, to make it more of a thrill and a precaution.

2.) Have players start with pistols and use an achievement mod that allows them a weapon upgrade based on how many kills they have.

Example:
One Kill = Pump - Shotgun
Twenty Kills =  Auto - Shotgun
Forty Kills = UMP
Sixty Kills = MP5

Et cetera...

3.) Do not have maps with a buy zone, but make a separate menu for a weaponry menu based on what achievements they have, so they can choose to buy the weapon they unlocked
(Weaponry Cash would be given based off of kills and not the amount of actual cash they have, such as 2$ per kill and et cetera)

4.) Have an attribute bonus menu that goes with survival achievements, in which points can be spent to receive a bonus for surviving a period of rounds.

5.) Have survival achievements as well, that when a person survives a certain amount of rounds they receive a small bonus such as a choice between:

Ability Attribute Points
Weaponry Cash

6.) Unlimited weapon storage, could be used through keysetvalues based on chat said.
-----------------------------------------------------------------------------------------------------------------------------------------

Those are some small and original ideas for you to use to make a great and fun server.

Sounds fun, wish I had more time in a day =/ LoL...

I love your idea of unlocking guns, kinda has a COD4 vibe Wink

Thanks,
- Koshy
« Last Edit: October 01, 2009, 05:48:31 PM by Koshy » Logged


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Zawmbee
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Posts: 551


The GUARDIAN


« Reply #6 on: October 01, 2009, 07:54:37 PM »

Well, this is what I would do when making a zombie server.

-----------------------------------------------------------------------------------------------------------------------------------------
1.) Do not have unlimited ammo, to make it more of a thrill and a precaution.

2.) Have players start with pistols and use an achievement mod that allows them a weapon upgrade based on how many kills they have.

Example:
One Kill = Pump - Shotgun
Twenty Kills =  Auto - Shotgun
Forty Kills = UMP
Sixty Kills = MP5

Et cetera...

3.) Do not have maps with a buy zone, but make a separate menu for a weaponry menu based on what achievements they have, so they can choose to buy the weapon they unlocked
(Weaponry Cash would be given based off of kills and not the amount of actual cash they have, such as 2$ per kill and et cetera)

4.) Have an attribute bonus menu that goes with survival achievements, in which points can be spent to receive a bonus for surviving a period of rounds.

5.) Have survival achievements as well, that when a person survives a certain amount of rounds they receive a small bonus such as a choice between:

Ability Attribute Points
Weaponry Cash

6.) Unlimited weapon storage, could be used through keysetvalues based on chat said.
-----------------------------------------------------------------------------------------------------------------------------------------

Those are some small and original ideas for you to use to make a great and fun server.

Sounds fun, wish I had more time in a day =/ LoL...

I love your idea of unlocking guns, kinda has a COD4 vibe Wink

Thanks,
- Koshy

I figure that it would work if we could just do that when a person buys a weapon, a keysetvalue is set in the way that if you type !mp5 you would switch to it or get it, and if you die, it will be reset...  Plus, it makes it a fun realistic survival type ordeal where you can carry more stuff...  thanks for that...
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Zawmbee
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Posts: 551


The GUARDIAN


« Reply #7 on: October 01, 2009, 07:55:56 PM »

Also, if you do use the idea Xarc, do not forget to save the amount of bullets left in each gun when switching...
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(Anyone who C&P's my races, give credit, TY)
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