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HOLLIDAY
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« Reply #45 on: July 12, 2007, 12:56:54 PM » |
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not shure need some testers.......... if i could take Real_Wolfs first ultimate block that worked good exept when no one was within range and mix it with the second ultimate block that says no one within range i think that will make this the final version, working with no errors
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ProjectProFuze
Level 0 Beginner
Offline
 United States
Posts: 13
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« Reply #46 on: July 12, 2007, 04:02:26 PM » |
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I'm putting it on my server now. If you rewritre the ultimate block how you want ill test it. :mrgreen:
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ProjectProFuze
Level 0 Beginner
Offline
 United States
Posts: 13
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« Reply #47 on: July 12, 2007, 04:43:39 PM » |
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Putting the last ultimate block from wolf in, you can activat your ultimate at spawn and end up in the opposite spawn. In other words you dont have to be near an enemy to use it. And when bloody spear activates it doesnt play the sound, and it makes you point straight up in the air. which isnt good when you have pulled an enemy right beside you and you have to gain your bearings b4 they do.
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[Oddity]TeacherCreature
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« Reply #48 on: July 13, 2007, 04:56:57 AM » |
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I use the last ulti block and the entire code works well excepet skill 1
I replaced skill 1 with the lasso skill alteration you made for my cowboy and now it works PERFECT
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Crann
Level 1 Trained Beginner
Offline
 Belgium
Posts: 36
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« Reply #49 on: December 22, 2007, 11:36:45 PM » |
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~Sorry For Bringing This Back~ Teacher or anyone can u post the complete version now? With working ultimate  Ty for advance!
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eddy5000
Level 2 Apprentice

Offline
 Germany
Posts: 45
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« Reply #50 on: December 29, 2007, 10:57:50 AM » |
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Yes can somebody post the new Version? Luv that race
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HOLLIDAY
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« Reply #51 on: December 29, 2007, 12:45:57 PM » |
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i think this one needs to be recoded from scratch..
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freddukes
WCS ESP Dev Team
Level 6 Experienced
Offline
United Kingdom
Posts: 292
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« Reply #52 on: December 30, 2007, 02:31:17 PM » |
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I only looked at the ultimate code, but by looking at the code that did nothing like I think it should do... maybe you should try this? "skill4_setting" "es_xset wcs_chance 28|es_xset wcs_chance 33|es_xse wcs_chance 30|es_xset wcs_chance 45|es_xset wcs_chance 50" "skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_getviewplayer server_var(wcs_userid) wcs_uid;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_uid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xmath wcs_x1 + 40;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xtell server_var(wcs_userid) : teleported." "skill4_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255" "ultimate_cooldown" "25"
I didn't have a look at the sfx, only the code... But surely there's not an event_var(attacker) in an ultimate code -.-... Good luck with re-doing this.
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HOLLIDAY
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« Reply #53 on: December 30, 2007, 03:14:42 PM » |
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lol a new Scorpion is in the makeing.. new and improved..i kept the sfx the same and re coded all the skills now instead of having a % chance of pulling the player to you and pissing them off every time you shoot at them..its more like a fatality finishing move only if the other players hp is less than 5 or 10 they will be pulled to you.. and your forced to pull out your knife and finish them off.. it still needs work tho..
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D3vil
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« Reply #54 on: January 01, 2008, 02:30:47 AM » |
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the attack teleports the enemy in ur spawn or behind u... but its rly a great race does it work for anyone else?
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HOLLIDAY
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« Reply #55 on: January 01, 2008, 07:14:19 AM » |
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yeah, this one is buggy i was just learning all of this when i coded it, the next version will be alot better...
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[Oddity]TeacherCreature
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« Reply #56 on: January 01, 2008, 07:04:53 PM » |
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Ok I am recoding this race due to impatience : Here is skill 1 the way I like it .. I will include the finish him sound later : "skill1_setting" "es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50" "racealias_pull1" "es est_spawn event_var(userid) 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 - 80;es es_xmath wcs_z2 + 40;es est_teleport event_var(userid) event_var(attacker)" "racealias_pull2" "es es_xdelayed 0.1 est_freeze event_var(userid) 1;es est_stripplayer event_var(userid) 1;es est_Health event_var(userid) + 900;es es_xdelayed 0.6 ma_burn event_var(userid);es es_xdelayed 4 ma_slay event_var(userid)" "racealias_pull3" "es_xdelayed 2.5 es_xdoblock wcs/WCSultimates/wcs_ulti_disintegrate_aov;es es_xdelayed 1.5 est_playplayer event_var(attacker) oddity/finishhim.wav 1.0" "racealias_chat1" "es est_playplayer event_var(userid) Hollidaysounds/getoverhere.wav 1.0;es est_playplayer event_var(attacker) Hollidaysounds/getoverhere.wav 1.0;es es_xtell event_var(userid) : Get Over Here!.;es es_xtell event_var(attacker) : FINISH HIM!!;racealias_pull2;racealias_pull3" "skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(health) <= 0) then racealias_pull1;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(health) <= 0) then racealias_chat1" "skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(health) <= 0) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(health) <= 0) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(health) <= 0) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
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[Oddity]TeacherCreature
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« Reply #57 on: January 01, 2008, 07:34:35 PM » |
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Ok this is what I am using currently: "53" { "name" "[Beta]Scorpion" "author" "HOLLIDAY /mod TeacherCreature" "shortdescription" "Formerly a human ninja and member of a Japanese ninja clan" "required_level" "0" "maximum_level" "0" "allow_only" "0" "required_level" "200" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "teamlimit" "0" "preloadcmd" "0" "player_spawn_cmd" "es est_playplayer event_var(userid) Hollidaysounds/welcome.wav" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "4" "numberoflevels" "5" "skillnames" "Bloody Spear|Hellfire|Back Teleport|Teleport Attack" "skilldescr" "Impale a Kunai tiped Rope into your enemy and pull them towards you|Summon the fires of Hell to burn your enemy|Teleport to avoid damage and hit your enemy|Teleport to confuse your enemy" "skillcfg" "player_attacker|player_attacker|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50" "racealias_pull1" "es est_spawn event_var(userid) 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 - 80;es es_xmath wcs_z2 + 40;es est_teleport event_var(userid) event_var(attacker)" "racealias_pull2" "es es_xdelayed 0.1 est_freeze event_var(userid) 1;es est_stripplayer event_var(userid) 1;es est_Health event_var(userid) + 900;es es_xdelayed 0.6 ma_burn event_var(userid);es es_xdelayed 4 ma_slay event_var(userid)" "racealias_pull3" "es_xdelayed 2.5 es_xdoblock wcs/WCSultimates/wcs_ulti_disintegrate_aov;es es_xdelayed 1.5 est_playplayer event_var(attacker) oddity/finishhim.wav 1.0" "racealias_chat1" "es est_playplayer event_var(userid) Hollidaysounds/getoverhere.wav 1.0;es est_playplayer event_var(attacker) Hollidaysounds/getoverhere.wav 1.0;es es_xtell event_var(userid) : Get Over Here!.;es es_xtell event_var(attacker) : FINISH HIM!!;racealias_pull2;racealias_pull3" "skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(health) <= 0) then racealias_pull1;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(health) <= 0) then racealias_chat1" "skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(health) <= 0) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(health) <= 0) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(health) <= 0) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255" "skill2_setting" "es_xrand wcs_rand 1 5;es_xrand wcs_damage 7 10|es_xrand wcs_rand 1 4;es_xrand wcs_damage 9 11|es_xrand wcs_rand 1 3;es_xrand wcs_damage 10 13|es_xrand wcs_rand 1 2;es_xrand wcs_damage 12 14|es_xrand wcs_rand 1 1;es_xrand wcs_damage 15 18" "racealias_scorp2" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) HellFire!;es est_csay event_var(userid)HellFire!" "skill2_cmd" "es es_xif (server_var(wcs_rand) = 1) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) = 1) then es_xif (server_var(wcs_alive) = 1) then racealias_scorp2" "skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255" "skill3_setting" "es_xsetinfo wcs_chance 15;es_xsetinfo wcs_duration 2.5|es_xsetinfo wcs_chance 22;es_xsetinfo wcs_duration 3|es_xsetinfo wcs_chance 38;es_xsetinfo wcs_duration 3.5|es_xsetinfo wcs_chance 47;es_xsetinfo wcs_duration 4" "racealias_bcktele" "es est_playplayer event_var(userid) weapons\explode3.wav;es est_physpush event_var(userid) 0 0 300;es es_delayed 0.2 est_physpush event_var(userid) 900 0 0;es est_setplayercolor event_var(userid) 255 255 255 0 1;es es_delayed server_var(wcs_duration) est_setplayercolor event_var(userid) 255 255 255 255 1;es wcs_dealdamage event_var(userid) event_var(attacker) 10" "skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bcktele" "skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 1 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 30;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 1.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 35;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10" "skill4_setting" "es_xsetinfo wcs_duration 2.5|es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 7" "skill4_cmd" "es est_playplayer server_var(wcs_userid) weapons\explode3.wav;es est_physpush server_var(wcs_userid) 0 0 500;es es_delayed 0.5 est_freeze server_var(wcs_userid) 1;es es_delayed 0.7 est_freeze server_var(wcs_userid) 0;es es_delayed 0.7 est_physpush server_var(wcs_userid) 0 500 0;es es_delayed 1 est_freeze server_var(wcs_userid) 1;es es_delayed 1.3 est_freeze server_var(wcs_userid) 0;es es_delayed 1.3 est_physpush server_var(wcs_userid) 500 0 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1" "skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 1 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 30;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 1.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 35;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10" "ultimate_cooldown" "10" }
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« Last Edit: January 01, 2008, 07:36:23 PM by [Oddity]TeacherCreature »
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HOLLIDAY
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« Reply #58 on: January 02, 2008, 03:28:10 AM » |
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the one that i am working on uses est_pushto instead of est_teleport so you can acually see the player being pulled to you... im still testing different things,to make it right i might use est_teleport delayed about 2-3 seconds so that the player dosent fly over you it works pretty good,you see the fly torward you and they end up infront of you i just found about this command that switches a players weapon slot, so that when they get to you you can pull out your knife and finish them off es es_sexec <userid> use <weapon> if userid hp is < 10 then est_modplayerweapon knife 8;es es_sexec event_var(userid) use weapon_knife still have to do things like get primary so it will switch back to your primary weapon....i might do this a different way, useing wcs_tmp always seems to be buggy....Hell fire will now burn the enemy instead of doing extra damage with a fire effect.still has the fire effect..a bit improved,not so big... the ultimate needs alot of work just to make it fair... like Eye Ra's ultimate "Summon" it looks nice from your side when you use it but the other player dosent know what is going on and usually ends up dead in 3 seconds... with this one you teleport to them...im working on playing a sound that both players hear and an affect that both players see before this happens... ive been trying different things..i got this one version that when you teleport to them you come out of the ground as its burning...by playing with es_math wcs_z2 and useing teleport a few times...looks nice but may be too buggy
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