Code
GeSHi (eventscripts):"skill4_setting" "es_set wcs_chance 10;es_set wcs_time 1;es_set wcs_damage 1|es_set wcs_chance 15;es_set wcs_time 1.5;es_set wcs_damage 2|es_set wcs_chance 20;es_set wcs_time 2;es_set wcs_damage 2|es_set wcs_chance 25;es_set wcs_time 2.5;es_set wcs_damage 3|es_set wcs_chance 30;es_set wcs_time 3;es_set wcs_damage 3|es_set wcs_chance 30;es_set wcs_time 3.5;es_set wcs_damage 4"
"racealias_bm4" "est_burn event_var(victim);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);wcs_getlanguage wcs_lng wcs_lng_r_flamestrike;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then racealias_bm4"
"skill4_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 10;es_math wcs_z2 + 10;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 30 30 255 0 0 150"
I modified the Blood Mage's "Flame Strike".
What it should do:
Burns the victim. The player with this skill can't be burned. There will be 4dmg/sec with the highest lvl.
So, its ok?






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