Code:
Format:
"number"
{
"name" "Red bull's caffeine"
"author" "red bull"
"shortdescription" "caffeine makes u stronger!"
"required_level" "0"
"maximum_level" "0"
"allow_only" ""
"teamlimit" "3"
"restrict_shop" "0"
"restrict_map" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "9"
"numberoflevels" "1"
"skillnames" "?|.|.|.|.|.|.|.|.!
"skilldescr" "?|.|.|.|.|.|.|.|."
"skillcfg" "player_spawn|player_spawn|player_attacker|player_attacker|player_attacker|player_attacker|player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_gravity 0.9"
"skill1_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);es es_xtell event_var(userid) : Caffeine jump ACTIVATED!."
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1"
"skill2_setting" "es_xsetinfo wcs_speed 5.0"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 effects/com_shield003a.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"
"skill3_setting" "es_xset wcs_chance 100"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_raint001"
"racealias_raint001""es wcs_dealdamage event_var(attacker) event_var(userid) 750;es es_xtell evnt_var(userid) you got 750 damage from event_var(es_attackername);es es_xtell event_var(attacker) #multi #lightgreen rainbow streaks #green Did 750 damage;racealias_rainbsfx"
"racealias_rainbsfx""es es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 55;es es_xmath wcs_z2 + 55;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 0 0 255;es es_xmath wcs_y1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 128 0 255;racealias_rnbsfx22"
"racealias_rnbsfx22""es es_xmath wcs_y1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 255 0 255;es es_xmath wcs_y1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 0 255 0 255;es es_xmath wcs_y1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 128 0 128 255;racealias_rnbsfx33"
"racealias_rnbsfx33""es es_xmath wcs_x1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 0 0 255;es es_xmath wcs_x1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 128 0 255;es es_xmath wcs_x1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 255 0 255;es es_xmath wcs_x1 + 5;racealias_rnbsfx44"
"racealias_rnbsfx44""es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 0 255 0 255;es es_xmath wcs_x1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 128 0 128 255;"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_chance 100"
"racealias_frgt21" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 45;es_xmath wcs_z1 + 45;es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 16 1.3 100 200 0 25 25 255 255 0;es_delayed 1.3 est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5009 .3 100 200 2 25 25 255 255 0;es es_delayed 1.3 es est_playplayer event_var(userid) physics/glass/glass_largesheet_break1.wav;es_delayed .3 est_pushto event_var(userid) 1 1 3 2;es est_freeze event_var(userid) 1;es est_setplayercolor event_var(userid) 0 0 255 155;es_delayed 1.3 est_setplayercolor event_var(userid) 255 255 255 255;es_delayed 1.3 est_freeze event_var(userid) 0"
"racealias_frgt22" "es est_deafen event_var(userid) 1.3 90 .3 1;es wcs_dealdamage event_var(attacker) event_var(userid) 20;es_tell event_car(userid) #multi #lightgreen You were hit with a #greenDeep Freeze!;es_tell event_var(attacker) #green Deep Freeze!"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_frgt21;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_frgt22"
"skill4_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_getviewcoord event_var(attacker) wcs_tmp wcs_tmp1 wcs_tmp2;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_tmp) server_var(wcs_tmp1) server_var(wcs_tmp2) 1 3 19 15 25 255 255;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_tmp) server_var(wcs_tmp1) server_var(wcs_tmp2) 1 3 19 25 25 255 255"
"skill5_setting" "es_xsetinfo wcs_divider 15;es_xsetinfo wcs_alpha 260"
"racealias_uds1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= 60) then racealias_uds1"
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 60) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 server_var(wcs_alpha)"
"skill6_setting" "es_xsetinfo wcs_chance 99"
"racealias_noaim" "es est_setaim event_var(userid) event_var(userid) +999;es es_xtell event_var(userid) #multi #lightgreenYour aim is #greenMessed up;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenMessed up #lightgreenenemy's aim"
"skill6_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_noaim"
"skill6_sfx" "0"
"skill7_setting" "es_xrand wcs_rand 1 00;es_xsetinfo wcs_time 100.0"
"skill7_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_drug event_var(userid) server_var(wcs_time);es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) : Got banished by event_var(es_attackername) for server_var(wcs_time) seconds.;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(attacker) : You banished event_var(es_username) for server_var(wcs_time) seconds."
"skill7_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 0 50 255 255 150;es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0 20 0 255 255 150"
"skill8_setting" "es_xsetinfo wcs_invis 0"
"skill8_cmd" "es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1"
"skill8_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
"skill9_setting" "es_set wcs_chance 100"
"skill9_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_prop_dynamic_create server_var(wcs_userid) props/de_nuke/cinderblock_stack.mdl"
"skill9_sfx" "0"
"ultimate_cooldown" "0"
}
"number"
{
"name" "Red bull's caffeine"
"author" "red bull"
"shortdescription" "caffeine makes u stronger!"
"required_level" "0"
"maximum_level" "0"
"allow_only" ""
"teamlimit" "3"
"restrict_shop" "0"
"restrict_map" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "9"
"numberoflevels" "1"
"skillnames" "?|.|.|.|.|.|.|.|.!
"skilldescr" "?|.|.|.|.|.|.|.|."
"skillcfg" "player_spawn|player_spawn|player_attacker|player_attacker|player_attacker|player_attacker|player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_gravity 0.9"
"skill1_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);es es_xtell event_var(userid) : Caffeine jump ACTIVATED!."
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1"
"skill2_setting" "es_xsetinfo wcs_speed 5.0"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 effects/com_shield003a.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"
"skill3_setting" "es_xset wcs_chance 100"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_raint001"
"racealias_raint001""es wcs_dealdamage event_var(attacker) event_var(userid) 750;es es_xtell evnt_var(userid) you got 750 damage from event_var(es_attackername);es es_xtell event_var(attacker) #multi #lightgreen rainbow streaks #green Did 750 damage;racealias_rainbsfx"
"racealias_rainbsfx""es es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 55;es es_xmath wcs_z2 + 55;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 0 0 255;es es_xmath wcs_y1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 128 0 255;racealias_rnbsfx22"
"racealias_rnbsfx22""es es_xmath wcs_y1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 255 0 255;es es_xmath wcs_y1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 0 255 0 255;es es_xmath wcs_y1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 128 0 128 255;racealias_rnbsfx33"
"racealias_rnbsfx33""es es_xmath wcs_x1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 0 0 255;es es_xmath wcs_x1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 128 0 255;es es_xmath wcs_x1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 255 0 255;es es_xmath wcs_x1 + 5;racealias_rnbsfx44"
"racealias_rnbsfx44""es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 0 255 0 255;es es_xmath wcs_x1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 128 0 128 255;"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_chance 100"
"racealias_frgt21" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 45;es_xmath wcs_z1 + 45;es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 16 1.3 100 200 0 25 25 255 255 0;es_delayed 1.3 est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5009 .3 100 200 2 25 25 255 255 0;es es_delayed 1.3 es est_playplayer event_var(userid) physics/glass/glass_largesheet_break1.wav;es_delayed .3 est_pushto event_var(userid) 1 1 3 2;es est_freeze event_var(userid) 1;es est_setplayercolor event_var(userid) 0 0 255 155;es_delayed 1.3 est_setplayercolor event_var(userid) 255 255 255 255;es_delayed 1.3 est_freeze event_var(userid) 0"
"racealias_frgt22" "es est_deafen event_var(userid) 1.3 90 .3 1;es wcs_dealdamage event_var(attacker) event_var(userid) 20;es_tell event_car(userid) #multi #lightgreen You were hit with a #greenDeep Freeze!;es_tell event_var(attacker) #green Deep Freeze!"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_frgt21;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_frgt22"
"skill4_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_getviewcoord event_var(attacker) wcs_tmp wcs_tmp1 wcs_tmp2;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_tmp) server_var(wcs_tmp1) server_var(wcs_tmp2) 1 3 19 15 25 255 255;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_tmp) server_var(wcs_tmp1) server_var(wcs_tmp2) 1 3 19 25 25 255 255"
"skill5_setting" "es_xsetinfo wcs_divider 15;es_xsetinfo wcs_alpha 260"
"racealias_uds1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= 60) then racealias_uds1"
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 60) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 server_var(wcs_alpha)"
"skill6_setting" "es_xsetinfo wcs_chance 99"
"racealias_noaim" "es est_setaim event_var(userid) event_var(userid) +999;es es_xtell event_var(userid) #multi #lightgreenYour aim is #greenMessed up;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenMessed up #lightgreenenemy's aim"
"skill6_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_noaim"
"skill6_sfx" "0"
"skill7_setting" "es_xrand wcs_rand 1 00;es_xsetinfo wcs_time 100.0"
"skill7_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_drug event_var(userid) server_var(wcs_time);es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) : Got banished by event_var(es_attackername) for server_var(wcs_time) seconds.;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(attacker) : You banished event_var(es_username) for server_var(wcs_time) seconds."
"skill7_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 0 50 255 255 150;es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0 20 0 255 255 150"
"skill8_setting" "es_xsetinfo wcs_invis 0"
"skill8_cmd" "es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1"
"skill8_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
"skill9_setting" "es_set wcs_chance 100"
"skill9_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_prop_dynamic_create server_var(wcs_userid) props/de_nuke/cinderblock_stack.mdl"
"skill9_sfx" "0"
"ultimate_cooldown" "0"
}






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