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Author Topic: destroy delay???  (Read 28 times)
cccpayback
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« on: October 06, 2009, 08:29:27 PM »

hey,
is there a way to remove a delay from a skill when the new round starts?
when the new round starts the delays are still in effect from the round before .
can i do this with round_end_cmd? deactivate the race and activate it again or something :S  cant find  out how to do it.

grtz
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joshtrav
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« Reply #1 on: October 06, 2009, 10:07:56 PM »

Are we talking ES 1.5 or 2.0?

It is in python, but I am unsure if it can be in a delay from 1.5 from a flat command line.

You could add a if then check in the delay in 1.5 for a bool of true/false and alter it on the round event.  We did something similar to this before we coded our own python environment to stop moling, etc at round_end.

We did a server_var that was simple true or false based on round_end and round_start.

Specific skills would check its value before firing.
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