Code:
"name" "shadow's I PWN U NOW BITCH race"
"author" "coded by Frogzter"
"shortdescription" "I PWN U NOW BITCHES!"
"required_level" "0"
"maximum_level" "0"
"allow_only" "<STEAM_0:0:25834364>"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "8"
"numberoflevels" "1"
"skillnames" "damage|invis|EPIC|EVEN MORE EPIC|health|regen|EPIC|BOOM"
"skilldescr" "I|PWN|YOU|NOW|BITCH|I|PWN|YOU|"
"skillcfg" "player_attacker|player_spawn|player_spawn|player_spawn|player_spawn|player_spawn|player_spawn|player_ultimate|"
"skill1_setting" "es_xset wcs_chance 100;es_xset wcs_dmg 999999"
"racealias_aluc4" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es_tell event_var(attacker) #multi #lightgreenDid #green[#default server_var(wcs_dmg) #green] #lightgreenextra #greendamage;es_tell event_var(userid) #multi #lightgreen Hellsing Am 454 Casull AUTO: #green Did server_var(wcs_dmg) extra damage"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_aluc4"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xdoblock Hellsing/alu_xtra_dmg_fx"
"skill2_setting" "es_xset wcs_invis 0;es_xset wcs_alpha 120"
"skill2_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es_keysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"
"skill3_setting" "es_xset wcs_multiplier 5"
"skill3_cmd" "es_keysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
"skill4_setting" "es_xrand wcs_rand 1"
"racealias_kjj4" "es est_DropWeapon event_var(userid) 1;es est_DropWeapon event_var(userid) 2;es est_DropWeapon event_var(userid) 4;es es_xtell event_var(userid) #multi #lightgreen: #green event_var(es_attackername) #lightgreenforced you to #greendrop #lightgreenyour weapons;es es_xtell event_var(attacker) #multi #lightgreen: You forced #green event_var(es_username) #lightgreento #greendrop #lightgreenhis weapons"
"skill4_cmd" "es est_playplayer event_var(userid) common/bass.wav;es es_xif (server_var(wcs_rand) < 4) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) < 4) then es_xif (server_var(wcs_alive) = 1) then racealias_kjj4"
"skill4_sfx" "0"
"skill5_setting" "es_xset wcs_addhealth 9999|"
"skill5_cmd" "es est_health event_var(userid) + server_var(wcs_addhealth)"
"skill5_sfx" "0"
"skill6_setting" "es_xset wcs_hp 1000;es_xset wcs_time 5;es_xset wcs_waves 20;es_xset wcs_radius 2500"
"skill6_cmd" "es_keysetvalue WCSuserdata event_var(userid) regeneration 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es_xrand wcs_rand 3 15;es_delayed server_var(wcs_rand) wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 -1 server_var(wcs_radius)"
"skill6_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
"skill7_setting" "es_xsetinfo wcs_chance 100"
"skill7_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(hitgroup) = 1) then racealias_athead4"
"racealias_athead4" "es est_health event_var(userid) + event_var(dmg_health);es es_xif (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;es es_xif (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill7_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 2 2 4 10 115 0 255 205"
"skill8_setting" "es_xsetinfo wcs_chance 100;es_xsetinfo wcs_magnitude 1000;es_xsetinfo wcs_radius 1000"
"skill8_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
"skill8_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 150 155 300"
"ultimate_cooldown" "0"
"author" "coded by Frogzter"
"shortdescription" "I PWN U NOW BITCHES!"
"required_level" "0"
"maximum_level" "0"
"allow_only" "<STEAM_0:0:25834364>"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "8"
"numberoflevels" "1"
"skillnames" "damage|invis|EPIC|EVEN MORE EPIC|health|regen|EPIC|BOOM"
"skilldescr" "I|PWN|YOU|NOW|BITCH|I|PWN|YOU|"
"skillcfg" "player_attacker|player_spawn|player_spawn|player_spawn|player_spawn|player_spawn|player_spawn|player_ultimate|"
"skill1_setting" "es_xset wcs_chance 100;es_xset wcs_dmg 999999"
"racealias_aluc4" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es_tell event_var(attacker) #multi #lightgreenDid #green[#default server_var(wcs_dmg) #green] #lightgreenextra #greendamage;es_tell event_var(userid) #multi #lightgreen Hellsing Am 454 Casull AUTO: #green Did server_var(wcs_dmg) extra damage"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_aluc4"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xdoblock Hellsing/alu_xtra_dmg_fx"
"skill2_setting" "es_xset wcs_invis 0;es_xset wcs_alpha 120"
"skill2_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es_keysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"
"skill3_setting" "es_xset wcs_multiplier 5"
"skill3_cmd" "es_keysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
"skill4_setting" "es_xrand wcs_rand 1"
"racealias_kjj4" "es est_DropWeapon event_var(userid) 1;es est_DropWeapon event_var(userid) 2;es est_DropWeapon event_var(userid) 4;es es_xtell event_var(userid) #multi #lightgreen: #green event_var(es_attackername) #lightgreenforced you to #greendrop #lightgreenyour weapons;es es_xtell event_var(attacker) #multi #lightgreen: You forced #green event_var(es_username) #lightgreento #greendrop #lightgreenhis weapons"
"skill4_cmd" "es est_playplayer event_var(userid) common/bass.wav;es es_xif (server_var(wcs_rand) < 4) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) < 4) then es_xif (server_var(wcs_alive) = 1) then racealias_kjj4"
"skill4_sfx" "0"
"skill5_setting" "es_xset wcs_addhealth 9999|"
"skill5_cmd" "es est_health event_var(userid) + server_var(wcs_addhealth)"
"skill5_sfx" "0"
"skill6_setting" "es_xset wcs_hp 1000;es_xset wcs_time 5;es_xset wcs_waves 20;es_xset wcs_radius 2500"
"skill6_cmd" "es_keysetvalue WCSuserdata event_var(userid) regeneration 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es_xrand wcs_rand 3 15;es_delayed server_var(wcs_rand) wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 -1 server_var(wcs_radius)"
"skill6_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
"skill7_setting" "es_xsetinfo wcs_chance 100"
"skill7_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(hitgroup) = 1) then racealias_athead4"
"racealias_athead4" "es est_health event_var(userid) + event_var(dmg_health);es es_xif (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;es es_xif (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill7_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 2 2 4 10 115 0 255 205"
"skill8_setting" "es_xsetinfo wcs_chance 100;es_xsetinfo wcs_magnitude 1000;es_xsetinfo wcs_radius 1000"
"skill8_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
"skill8_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 150 155 300"
"ultimate_cooldown" "0"
What I need help with is A different ultimate, I want the ultimate to Spawn invincible zombies which attack the other team.
If there anyone way someone could do this?
Also could anyone get some better effects for each skill?
Thanks guys!







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