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Author Topic: [race] Opera maniac  (Read 120 times)
WhySoSerious
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« on: October 12, 2009, 06:06:32 PM »

My second test race xD just for fun Tongue

Code type: Race
Name: Opera Maniac
Compatible: WCS 0.77 and ES 2.0+
Description:
This is sound abuse race. Every start you will hear latin music and trying to help others to hear opera with p90:P
1. little damage with cool disintegrate effect
2. longjump
3. litlle damage + little exp with a high chance sound abuse
4. medium damage + little exp with a medium chance sound abuse
5. big damage + big exp with a low chance sound abuse

This race almost equally gaining experience all the time. More lvl you are, more exp you will get.
What is Custom:: 3 skills, spawn_cmd

Code
GeSHi (eventscripts):
{
   "name"              "Opera maniac"
   "author"            "diego"
   "required_level"    "900"
   "maximum_level"     "40"
   "allow_only"        "0"
   "teamlimit"         "2"
   "preloadcmd"        "0"
   "player_spawn_cmd"  "es es_xdelayed 1.5 est_removeweapon event_var(userid) 1;es_delayed 1.6 es_give event_var(userid) weapon_p90;es est_playplayer event_var(userid) \ambient\music\latin.wav;es es_delayed 5 es_stopsound event_var(userid) \ambient\music\latin.wav"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "5"
   "numberoflevels"    "4"
   "skillnames"        "For The Opera|I can fly|Pofigism|Rasism|Sadism"
   "skilldescr"        "Damage|longjump|Just hear the opera|Gitler!Go to opera!|You must go to opera!"
   "skillcfg"          "player_attacker|player_spawn|player_attacker|player_attacker|player_attacker"
 
   "skill1_setting"    "es_xset wcs_multiplier 0.01|es_xset wcs_multiplier 0.02|es_xset wcs_multiplier 0.05|es_xset wcs_multiplier 0.07"
   "racealias_opera1"     "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
   "skill1_cmd"        "if (server_var(wcs_dice) <= 10) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= 99) then es_xif (server_var(wcs_alive) = 1) then racealias_opera1;es_xdoblock wcs/WCSultimates/wcs_ulti_disintegrate"
   "skill1_sfx"        "if (server_var(wcs_dice) <= 10) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 10) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)"
 
   "skill2_setting"    "es_xsetinfo wcs_multiplier 1.15|es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.45|es_xsetinfo wcs_multiplier 2"
   "skill2_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) Now you can jump longer"
   "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
 
   "skill3_setting" "es_setinfo wcs_opera1 1|es_setinfo wcs_opera1 1|es_setinfo wcs_opera1 1|es_setinfo wcs_opera1 2"
   "racealias_opera2" "es es_setinfo wcs_op1 0;es es_keygetvalue wcs_op1 WCSuserdata event_var(attacker) level;es_math wcs_op1 * server_var(wcs_opera1);es wcs_givexp event_var(attacker) server_var(wcs_op1);es wcs_dealdamage event_var(attacker) event_var(userid) 5;es es_tell event_var(attacker) You trying to help enemy to go to opera with pofigism;es es_tell event_var(userid) Plz go to opera!"
   "skill3_cmd" "if (server_var(wcs_dice) <= 20) then racealias_opera2"
   "skill3_sfx" "if (server_var(wcs_dice) <= 20) then es est_playplayer event_var(userid) \ambient\opera.wav;if (server_var(wcs_dice) <= 20) then es_delayed 5 es_stopsound event_var(userid) \ambient\opera.wav"
 
   "skill4_setting" "es_setinfo wcs_opera2 1|es_setinfo wcs_opera2 2|es_setinfo wcs_opera2 2|es_setinfo wcs_opera2 3"
   "racealias_opera3" "es es_setinfo wcs_opt1 0;es es_keygetvalue wcs_opt1 WCSuserdata event_var(attacker) level;es_math wcs_opt1 * server_var(wcs_opera2);es wcs_givexp event_var(attacker) server_var(wcs_opt1);es wcs_dealdamage event_var(attacker) event_var(userid) 8;es es_tell event_var(attacker) You trying to help enemy to go to opera with RASISM;es es_tell event_var(userid) Hey Gitler! go to opera!"
   "skill4_cmd" "if (server_var(wcs_dice) <= 15) then racealias_opera3"
   "skill4_sfx" "if (server_var(wcs_dice) <= 15) then es est_playplayer event_var(userid) \ambient\opera.wav;if (server_var(wcs_dice) <= 20) then es_delayed 5 es_stopsound event_var(userid) \ambient\opera.wav"
 
   "skill5_setting" "es_setinfo wcs_opera3 5|es_setinfo wcs_opera3 6|es_setinfo wcs_opera3 8|es_setinfo wcs_opera3 10"
   "racealias_opera4" "es es_setinfo wcs_optt1 0;es es_keygetvalue wcs_optt1 WCSuserdata event_var(attacker) level;es_math wcs_optt1 * server_var(wcs_opera3);es wcs_givexp event_var(attacker) server_var(wcs_optt1);es wcs_dealdamage event_var(attacker) event_var(userid) 30;es es_tell event_var(attacker) You trying to help enemy to go to opera with SADISM;es es_tell event_var(userid) Muhaha You NEED to go to opera!"
   "skill5_cmd" "if (server_var(wcs_dice) <= 5) then racealias_opera4"
   "skill5_sfx" "if (server_var(wcs_dice) <= 5) then es est_playplayer event_var(userid) \ambient\opera.wav;if (server_var(wcs_dice) <= 20) then es_delayed 5 es_stopsound event_var(userid) \ambient\opera.wav"
 
 }


You need to have it in your ultimate txt
Code
GeSHi (eventscripts):
block wcs_ulti_disintegrate
{
 es_give server_var(wcs_userid) env_entity_dissolver
 es_fire server_var(wcs_userid) env_entity_dissolver AddOutput "target cs_ragdoll"
 es_fire server_var(wcs_userid) env_entity_dissolver AddOutput "magnitude 5000"
 es_fire server_var(wcs_userid) env_entity_dissolver Dissolve
 es_delayed 18 es_xremove env_entity_dissolver
}
 
« Last Edit: October 13, 2009, 08:16:22 AM by WhySoSerious » Logged

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texno755 or nichosv
gameren755

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« Reply #1 on: October 12, 2009, 06:18:19 PM »

opera.wav ??
Is that a file that you have or is it a HL2 File ... ?
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WhySoSerious
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« Reply #2 on: October 12, 2009, 06:21:57 PM »

you can use all sounds from your steam source standard sounds. (in steam) all sounds from source sounds.gcf will work without downloading Tongue

And yes its standard sound from css
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texno755 or nichosv
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« Reply #3 on: October 12, 2009, 06:30:54 PM »

ok, cool.
can you tell info about race, kinda sounds like a funny race with sounds XD
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WhySoSerious
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« Reply #4 on: October 12, 2009, 06:46:19 PM »

added description
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D3vil
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ilovecoffe
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« Reply #5 on: October 12, 2009, 06:54:39 PM »

You should really change the "Nigger!Go to opera!|"
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texno755 or nichosv
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« Reply #6 on: October 12, 2009, 06:55:41 PM »

Can everybody hear the sound, and yes, change nigger stuff....
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WhySoSerious
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« Reply #7 on: October 12, 2009, 07:16:59 PM »

everybody hear sound. Its rasism or not? I dont have any problems with black people. This just a race.
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texno755 or nichosv
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« Reply #8 on: October 12, 2009, 07:21:22 PM »

omg Colored people Loves to be Called Nigger.... WTF..
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ilovecoffe
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« Reply #9 on: October 12, 2009, 08:03:21 PM »

This is just a race, but Nigger is a offensive word to Black people

Off topic:
Image if you got named Nigger at birth and where White as White can get
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WhySoSerious
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« Reply #10 on: October 12, 2009, 08:59:33 PM »

changed to gitler Tongue
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texno755 or nichosv
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« Reply #11 on: October 12, 2009, 09:07:39 PM »

lesson learned Cheesy    Roll Eyes
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WhySoSerious
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« Reply #12 on: October 12, 2009, 11:01:44 PM »

so what you think about race? )
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doug_tiozao
« Reply #13 on: October 13, 2009, 02:10:05 AM »

sKILL 1
why u got the playerlocations in the skill sfx if you have the disintegrate block
where is the disintegrate block. you have to put it here

rest of the skills
fix the sounds instead of what u used use ambients/opera.wav dont know if this sound exists...

why all the skills are the same


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« Reply #14 on: October 13, 2009, 03:17:00 AM »

What is custom ?
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