Skills:
Skill 1 - Blast Of Eternity : Extra Damage
Skill 2 - Water of Youngness : Health Wave
Skill 3 - Element Blast : Blast of the element - Blast Sound
Skill 4 - Forcing spell : Enemy laggs - Make enemy Reload slowly
Skill 5 - Ultimate - Elemental Powers: Fly and pull enemy Towards you
Description:
Race Name : Elemental Sorceress
Code : Warcraft source mod race.
Race Levels : 4
Race Skills : 5
Custom ? : yea
Description: Powers of the Fire, earth , water and the wind !
Code:
"#"
{
"name" "Elemental Sorceress"
"author" "<---TexNo--->"
"shortdescription" "The Greater power of Magic"
"required_level" "125"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setspeed event_var(userid) 1.2;es_toptext server_var(wcs_userid) 1 #red Race by Texno"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "4"
"skillnames" "Blast Of Eternity|Water of Youngness|Element Blast|Forcing spell|Elemental Powers"
"skilldescr" "Do extra damage to enemy|health of the young life|Bang of the element|Enemy laggs|Fly and pull the enemys"
"skillcfg" "player_attacker|player_spawn|player_attacker|player_victim|player_ultimate"
"skill1_setting" "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 25|es_xset wcs_chance 33"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_element1"
"racealias_element1" "es est_fade event_var(attacker) 0 1 1 255 255 255 255;es es_xtell event_var(attacker) #multi #green[Element] #lightgreenYou have blinded your enemy;es es_xtell event_var(userid) #multi #green[Element] #lightgreenElemental Blinded"
"racealias_element2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xmath wcs_z1 + 30;es est_effect 10 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 180 2 20 50 0 255 128 0 155 5;es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 75;es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_element2"
"skill2_setting" "es_xset wcs_hp 3;es_xset wcs_time 8;es_xset wcs_waves 12;es_xset wcs_radius 180|es_xset wcs_hp 4;es_xset wcs_time 8;es_xset wcs_waves 14;es_xset wcs_radius 200|es_xset wcs_hp 5;es_xset wcs_time 7;es_xset wcs_waves 12;es_xset wcs_radius 220|es_xset wcs_hp 5;es_xset wcs_time 8;es_xset wcs_waves 12;es_xset wcs_radius 250"
"skill2_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 1;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 server_var(wcs_waves) server_var(wcs_radius)"
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_bang 7|es_xset wcs_bang 12|es_xset wcs_bang 24|es_xset wcs_bang 34"
"skill3_cmd" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_bang);esnq est_csay event_var(attacker) + server_var(wcs_bang) dmg"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 15) then es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= 15) then if (server_var(wcs_alive) = 1) then es est_effect 3 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill4_setting" "es_xsetinfo wcs_chance 11|es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 18"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_loading"
"racealias_loading" "es est_freeze event_var(attacker) 1;es es_delayed 2.5 es est_freeze event_var(attacker) 0;es es_xtell event_var(userid) #multi #lightgreen Your enemie's bullets are #defaultloading;es est_csay event_var(attacker) Please wait while your bullets are loading;es_delayed 2 es est_csay event_var(attacker) !;es_delayed 2.5 es est_csay event_var(attacker) !!;es_delayed 2.7 es est_csay event_var(attacker) !!!;es_delayed 2.9 es est_csay event_var(attacker) !!!!;es_delayed 3.1 es est_csay event_var(attacker) !!!!!"
"skill4_sfx" "0"
"skill5_setting" "es_xset wcs_gpull 1|es_xset wcs_gpull 2|es_xset wcs_gpull 3|es_xset wcs_gpull 5"
"racealias_element5""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es es_xgetplayername wcs_name server_var(wcs_player);es est_pushto server_var(wcs_player) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_gpull);racealias_elementg"
"racealias_elementg""es es_xtell server_var(wcs_userid) #multi #green : You have pulled #lightgreen server_var(wcs_name) #greencloser to you;es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) #multi #green: You have been pulled towards #lightgreen server_var(wcs_name);es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_pickup.wav;es est_playplayer server_var(wcs_player) weapons/physcannon/physcannon_pickup.wav;es est_playplayer server_var(wcs_userid) weapons/physcannon/energy_bounce1.wav;es est_playplayer server_var(wcs_player) weapons/physcannon/energy_bounce1.wav;es es_delayed 1 est_jetpack server_var(wcs_player) 1;es es_delayed 4 est_jetpack server_var(wcs_player) 0;es es_delayed 4 wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 1"
"skill5_cmd" "es_xset wcs_player 0;if (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;if (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);if (server_var(wcs_exists) = 1) then racealias_element5"
"skill5_sfx" "0"
"ultimate_cooldown" "5"
}
{
"name" "Elemental Sorceress"
"author" "<---TexNo--->"
"shortdescription" "The Greater power of Magic"
"required_level" "125"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setspeed event_var(userid) 1.2;es_toptext server_var(wcs_userid) 1 #red Race by Texno"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "4"
"skillnames" "Blast Of Eternity|Water of Youngness|Element Blast|Forcing spell|Elemental Powers"
"skilldescr" "Do extra damage to enemy|health of the young life|Bang of the element|Enemy laggs|Fly and pull the enemys"
"skillcfg" "player_attacker|player_spawn|player_attacker|player_victim|player_ultimate"
"skill1_setting" "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 25|es_xset wcs_chance 33"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_element1"
"racealias_element1" "es est_fade event_var(attacker) 0 1 1 255 255 255 255;es es_xtell event_var(attacker) #multi #green[Element] #lightgreenYou have blinded your enemy;es es_xtell event_var(userid) #multi #green[Element] #lightgreenElemental Blinded"
"racealias_element2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xmath wcs_z1 + 30;es est_effect 10 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 180 2 20 50 0 255 128 0 155 5;es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 75;es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_element2"
"skill2_setting" "es_xset wcs_hp 3;es_xset wcs_time 8;es_xset wcs_waves 12;es_xset wcs_radius 180|es_xset wcs_hp 4;es_xset wcs_time 8;es_xset wcs_waves 14;es_xset wcs_radius 200|es_xset wcs_hp 5;es_xset wcs_time 7;es_xset wcs_waves 12;es_xset wcs_radius 220|es_xset wcs_hp 5;es_xset wcs_time 8;es_xset wcs_waves 12;es_xset wcs_radius 250"
"skill2_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 1;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 server_var(wcs_waves) server_var(wcs_radius)"
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_bang 7|es_xset wcs_bang 12|es_xset wcs_bang 24|es_xset wcs_bang 34"
"skill3_cmd" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_bang);esnq est_csay event_var(attacker) + server_var(wcs_bang) dmg"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 15) then es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= 15) then if (server_var(wcs_alive) = 1) then es est_effect 3 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill4_setting" "es_xsetinfo wcs_chance 11|es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 18"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_loading"
"racealias_loading" "es est_freeze event_var(attacker) 1;es es_delayed 2.5 es est_freeze event_var(attacker) 0;es es_xtell event_var(userid) #multi #lightgreen Your enemie's bullets are #defaultloading;es est_csay event_var(attacker) Please wait while your bullets are loading;es_delayed 2 es est_csay event_var(attacker) !;es_delayed 2.5 es est_csay event_var(attacker) !!;es_delayed 2.7 es est_csay event_var(attacker) !!!;es_delayed 2.9 es est_csay event_var(attacker) !!!!;es_delayed 3.1 es est_csay event_var(attacker) !!!!!"
"skill4_sfx" "0"
"skill5_setting" "es_xset wcs_gpull 1|es_xset wcs_gpull 2|es_xset wcs_gpull 3|es_xset wcs_gpull 5"
"racealias_element5""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es es_xgetplayername wcs_name server_var(wcs_player);es est_pushto server_var(wcs_player) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_gpull);racealias_elementg"
"racealias_elementg""es es_xtell server_var(wcs_userid) #multi #green : You have pulled #lightgreen server_var(wcs_name) #greencloser to you;es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) #multi #green: You have been pulled towards #lightgreen server_var(wcs_name);es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_pickup.wav;es est_playplayer server_var(wcs_player) weapons/physcannon/physcannon_pickup.wav;es est_playplayer server_var(wcs_userid) weapons/physcannon/energy_bounce1.wav;es est_playplayer server_var(wcs_player) weapons/physcannon/energy_bounce1.wav;es es_delayed 1 est_jetpack server_var(wcs_player) 1;es es_delayed 4 est_jetpack server_var(wcs_player) 0;es es_delayed 4 wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 1"
"skill5_cmd" "es_xset wcs_player 0;if (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;if (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);if (server_var(wcs_exists) = 1) then racealias_element5"
"skill5_sfx" "0"
"ultimate_cooldown" "5"
}







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