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Author Topic: Bob Lee Swagger  (Read 22 times)
Haakon
Level 3 Trained Apprentice
***
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Norway

Posts: 73




Bloodsaque
« on: October 21, 2009, 12:48:02 PM »

Code:
"58"
  {
    "name"              "Bob Lee Swagger"
    "author"            "Haakon"
    "required_level"    "970"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "restrict_shop" "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_removeweapon event_var(userid) 1;es es_delayed 0.1 es est_give event_var(userid) weapon_awp;es es_delayed 0.1 es est_give event_var(userid) weapon_awp;es es_xdelayed 2.0 est_setclipammo event_var(userid) 1 20;es est_setplayercolor event_var(userid) 136 136 136 1"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Extra Damage|Struck|Invisibility|Up in Smoke"
    "skilldescr"        "Extra Damage|Struck your enemy|Invisibility|Dissapear in a cloud of Smoke"
    "skillcfg"          "player_attacker|player_attacker|player_spawn|player_ultimate"


"skill1_setting"    "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 80"
    "racealias_then1"   "es wcs_dealdamage event_var(attacker) event_var(userid) 6;es es_xtell event_var(userid) #multi #lightgreenYou have been hit by #green event_var(es_attackername) 's Spear;es es_xtell event_var(attacker) #multi #lightgreenYou hit event_var(es_username) With #greenYou Hit your enemy with dragon bullets;racealias_athen2"
    "racealias_athen2"  "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 200 0 255 255"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_then1"
    "skill1_sfx"        "0"

"skill2_setting"     "es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 50"
    "racealias_slothstck""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es est_getviewcoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_Effect_06 #a 0 sprites/hydraspinalcord.vmt server_var(vector1) server_var(vector2) 100 1 15 1 10 10 228 228 228 255 100;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es wcs_dealdamage event_var(attacker) event_var(userid) 6;es es_xtell event_var(userid) #multi #lightgreen You got 6 extra damage from #green event_var(es_attackername);es es_xtell event_var(attacker) #multi #lightgreenyou Struck #green event_var(es_username) #lightgreenand caused extra damage"
    "skill2_cmd"         "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_slothstck"
    "skill2_sfx"         "0"

"skill3_setting"    "es_xsetinfo wcs_invis 160;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_invis 145;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_invis 130;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_invis 50;es_xsetinfo wcs_alpha 120|"
    "skill3_cmd"        "es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;es es_xtell event_var(userid) : Invisibility set."
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"

"skill4_setting"    "es_xsetinfo wcs_duration 2|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 6|es_xsetinfo wcs_duration 8"
    "skill4_cmd"        "es est_playplayer server_var(wcs_userid) weapons\explode3.wav;es est_physpush server_var(wcs_userid) 0 0 500;es es_delayed 0.5 est_freeze server_var(wcs_userid) 1;es es_delayed 0.7 est_freeze server_var(wcs_userid) 0;es es_delayed 0.7 est_physpush server_var(wcs_userid) 0 500 0;es es_delayed 1 est_freeze server_var(wcs_userid) 1;es es_delayed 1.3 est_freeze server_var(wcs_userid) 0;es es_delayed 1.3 est_physpush server_var(wcs_userid) 500 0 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es_toptext server_var(wcs_userid) 1 #white Ultimate by HOLLIDAY;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 1 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 30;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 1.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 35;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"
    "ultimate_cooldown" "20|15|10|5"
}
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