Code: (eventscripts) [Select]
[/ "14"
{
"name" "[Wind Archer]"
"author" "Trappe2"
"shortdescription" "First MS race"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"restrict_map" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "5"
"skillnames" "Critical Shot|Double Shot|Trust|Recovery|Red Pot Spam!|Wind Walk"
"skilldescr" "Have a chance to deal critical damage[20%-28% to do +25% - +55%]|Double Shot Deals more damage on the ememy[ MP is HP ]|Gives Yo speed [20% - 100%]|Who says that these skills suck?|Recover Hp|envade"
"skillcfg" "player_attacker|player_attacker|player_spawn|player_spawn|player_victim|player_victim"
"skill1_setting" "es_xset wcs_chance 10;es_xset wcs_multiplier 0.2|es_xset wcs_chance 15;es_xset wcs_multiplier 0.25|es_xset wcs_chance 20;es_xset wcs_multiplier 0.3|es_xset wcs_chance 25;es_xset wcs_multiplier 0.3|es_xset wcs_chance 28;es_xset wcs_multiplier 0.4"
"racealias_oh2" "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then racealias_oh2"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es est_effect 3 #a 0 sprites/lgtning.vmt 0 0 900 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 11 64 0 64 255;es est_effect 10 #a 0 sprites/lgtning.vmt 0 0 900 10 5000 2 100 300 1.8 255 255 255 255 1;es est_effect 10 #a 0.1 sprites/lgtning.vmt 0 0 900 10 5000 2 100 300 1.8 64 0 64 255 1;es est_effect 10 #a 0.2 sprites/lgtning.vmt 0 0 900 10 5000 2 100 300 0 255 255 255 255 1;es est_effect 10 #a 0.3 sprites/lgtning.vmt 0 0 900 10 5000 2 100 300 1.8 64 0 64 255 1;es est_effect 10 #a 0.4 sprites/lgtning.vmt 0 0 900 10 5000 2 100 300 1.8 255 255 255 255 1;racealias_skyfx14"
"racealias_skyfx14" "es est_effect 10 #a 0.5 sprites/lgtning.vmt 0 0 900 10 5000 2 100 900 1.8 64 0 64 255 1;es est_effect 10 #a 0.6 sprites/lgtning.vmt 0 0 900 10 5000 2 900 300 1.8 255 255 255 255 1;es est_effect 10 #a 0.7 sprites/lgtning.vmt 0 0 900 10 5000 2 900 300 1.8 255 64 0 64 1;es est_effect 10 #a 0.8 sprites/lgtning.vmt 0 0 900 10 5000 2 900 300 1.8 255 255 255 255 1;es est_effect 10 #a 0.9 sprites/lgtning.vmt 0 0 900 10 5000 2 900 300 1.8 64 0 64 255 1;es est_effect 10 #a 10 sprites/lgtning.vmt 0 0 900 10 5000 2 900 300 0.8 255 255 255 255 1"
"skill2_setting" "es_xsetinfo wcs_damage 2|es_xsetinfo wcs_damage 3|es_xsetinfo wcs_damage 5|es_xsetinfo wcs_damage 6|es_xsetinfo wcs_damage 8"
"racealias_aw2" "es wcs_dealdamage event_var(attacker) event_var(attacker) 5;es es_xdelayed 1 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es es_xdelayed 1 es_xtell event_var(userid) #lightgreen You got hit by event_var(es_attackername) 's Double Shot ;es es_xdelayed 1 es_xtell event_var(attacker) #lightgreen You hit event_var(es_username) 's Double Shot ;es es_xdelayed 2.5 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es es_xdelayed 4 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage)"
"skill2_cmd" "es_xsetinfo wcs_hpattacker 0;es est_gethealth wcs_hpattacker event_var(attacker);if (server_var(wcs_hpattacker) > 3) then racealias_aw2"
"skill2_sfx" "es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_Effect_06 #a 0 sprites/plasmabeam.vmt server_var(vector2) server_var(vector1) 100 1 15 10 10 0 228 28 228 255 100;es est_Effect_06 #a 0 Effects/water_highlight.vmt server_var(vector1) server_var(vector2) 100 1 15 10 10 0 228 28 228 255 100"
"skill3_setting" "es_xsetinfo wcs_gravity 0.8;es_xsetinfo wcs_speed 1.2;es_xsetinfo wcs_alpha 190|es_xsetinfo wcs_gravity 0.7;es_xsetinfo wcs_speed 1.3;es_xsetinfo wcs_alpha 190|es_xsetinfo wcs_gravity 0.7;es_xsetinfo wcs_speed 1.4;es_xsetinfo wcs_alpha 190|es_xsetinfo wcs_gravity 0.65;es_xsetinfo wcs_speed 1.45;es_xsetinfo wcs_alpha 190|es_xsetinfo wcs_gravity 0.60;es_xsetinfo wcs_speed 1.6;es_xsetinfo wcs_alpha 190"
"skill3_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity)."
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 100 0 25 255 3"
"skill4_setting" "es_xset wcs_hp 1;es_xset wcs_time 5;es_xset wcs_waves 1000;es_xset wcs_radius 50|es_xset wcs_hp 1;es_xset wcs_time 4;es_xset wcs_waves 1000;es_xset wcs_radius 50|es_xset wcs_hp 1;es_xset wcs_time 3;es_xset wcs_waves 1000;es_xset wcs_radius 50|es_xset wcs_hp 1;es_xset wcs_time 2;es_xset wcs_waves 1000;es_xset wcs_radius 50|es_xset wcs_hp 1;es_xset wcs_time 1;es_xset wcs_waves 1000;es_xset wcs_radius 50"
"skill4_cmd" "es_keysetvalue WCSuserdata event_var(userid) regeneration 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es_xrand wcs_rand 3 15;es_delayed server_var(wcs_rand) wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 250 -1 server_var(wcs_radius)"
"skill4_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
"skill5_setting" "es_xsetinfo wcs_health 2|es_xsetinfo wcs_health 4|es_xsetinfo wcs_health 6|es_xsetinfo wcs_health 8|es_xsetinfo wcs_health 10"
"skill5_cmd" "es est_healthAdd event_var(userid) server_var(wcs_health)"
"skill5_sfx" "0"
"skill6_setting" "es_xset wcs_chance 2|es_xset wcs_chance 4|es_xset wcs_chance 6|es_xset wcs_chance 8|es_xset wcs_chance 12"
"racealias_nwa" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill6_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_nwa"
"skill6_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
}]

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