Compatible: WCS 0.77, ES.2.0
Dependency: ES_Tools 420
Let's Get some WC3 RACES ON !
Custom : ohh yea
skill 1 : Forked Lightning - Aloot of abilitys

skill 2 : Winter Bolish - Freeze
skill 3 (ultimate) : Staff of Teleportation - Teleportation


Code:
"#"
{
"name" "Kag'ar Winterfang"
"author" "<---TexNo--->"
"required_level" "120"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "8"
"skillnames" "Forked Lightning|Winter Bolish|Staff of Teleportaion"
"skilldescr" "Calls fort a cone lightning to damage enemies|Call the powers upon bolish|Kag'ar mind speed"
"skillcfg" "player_attacker|player_attacker|player_ultimate"
"skill1_setting" "if (server_var(wcs_dice) <= 10) then racealias_kdmg|if (server_var(wcs_dice) <= 15) then racealias_kdmg;if (server_var(wcs_dice) <= 15) then racealias_pha3|if (server_var(wcs_dice) <= 20) then racealias_kdmg;if (server_var(wcs_dice) <= 20) then racealias_pha3;if (server_var(wcs_dice) <= 20) then racealias_3shk|if (server_var(wcs_dice) <= 25) then racealias_kdmg;if (server_var(wcs_dice) <= 25) then racealias_pha3;if (server_var(wcs_dice) <= 25) then racealias_3shk;if (server_var(wcs_dice) <= 25) then racealias_3fli|if (server_var(wcs_dice) <= 30) then racealias_kdmg;if (server_var(wcs_dice) <= 30) then racealias_pha3;if (server_var(wcs_dice) <= 30) then racealias_3shk;if (server_var(wcs_dice) <= 30) then racealias_3fli;if (server_var(wcs_dice) <= 30) then racealias_kkn3"
"racealias_kdmg" "es wcs_dealdamage event_var(attacker) event_var(userid) 25;es es_xtell event_var(attacker) #multi #lightgreen You have done #green 25 Damage to event_var(es_username);es es_xtell event_var(userid) #multi #lightgreen You got #green 25 Damage from event_var(es_attackername);racealias_ksfx"
"racealias_ksfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 25;es_xmath wcs_z2 + 40;es est_effect 10 #a 0 effects/strider_bulge_dudv_dx60.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 300 560 .3 90 200 0 150 10 10 255 100"
"racealias_pha3" "es est_physpush event_var(userid) 0 0 300;es es_xtell event_var(attacker) #multi #lightgreen You pushed #green event_var(es_username) #lightgreen up in the air;es es_xtell event_var(userid) #multi #lightgreenYou been pushed up in the air by #green event_var(es_attackername);racealias_pxhs"
"racealias_pxhs" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 18;es est_effect 10 #a 0 shadertest\cloud.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 250 .3 13 11 0 25 255 10 255 9;es_xmath wcs_z1 + 10;es est_effect 10 #a 0.2 shadertest\cloud.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 120 250 .3 13 11 0 255 255 0 255 9;es_xmath wcs_z1 + 10;es est_effect 10 #a 0.4 shadertest\cloud.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 190 250 .3 13 11 0 25 25 70 255 9;es_xmath wcs_z1 + 10;es est_effect 10 #a 0.6 shadertest\cloud.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 250 .3 13 11 0 255 40 10 255 9"
"racealias_3shk" "es est_shake event_var(userid) 3 5 10;es es_xtell event_var(userid) #multi #lightgreen You Shook #green evnt_var(es_username);es es_xtell event_var(userid) #multi #lightgreenYou got shook by #green event_var(es_attackername);racealias_xkks"
"racealias_xkks" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 50;es est_effect 3 #a 0 sprites/glow01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 3 9 108 230 218 155;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 10 2 155;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 180 59 2 50 3 0 175 0 0 255 1"
"racealias_3fli" "es est_fade event_var(userid) 0 .3 .3 215 25 251 75;es est_drug event_var(userid) .3;es_delayed .1 est_drunk event_var(userid) .3;es_setplayerprop event_var(userid) CBasePlayer.m_iFOV 500;es_delayed .1 es_setplayerprop event_var(userid) CBasePlayer.m_iFOV 0;es es_xtell event_var(attacker) #multi #lightgreen You have Fliped #green event_var(es_username) 's View;es es_xtell event_var(userid) #multi #lightgreenYou'r View was Flipped by #green event_var(es_attackername);racealias_dexf"
"racealias_dexf" "es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 50;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_dfxf"
"racealias_dfxf" "es est_Effect_06 #a 0 sprites/lgtning.vmt server_var(vector1) server_var(vector2) 340 .8 .1 1 0 4 255 28 28 255 100;es est_Effect_06 #a 0 sprites/scanner_bottom.vmt server_var(vector1) server_var(vector2) 250 .8 .1 1 0 4 228 28 255 255 100;es est_Effect_06 #a 0 sprites/lgtning.vmt server_var(vector1) server_var(vector2) 250 .8 .1 1 0 4 255 28 28 255 100"
"racealias_kkn3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 10;es es_delayed .1 est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) -5;es es_xtell event_var(attacker) #multi #lightgreenYou have pushed #green event_var(es_username) Back;es es_xtell event_var(userid) #multi #lightgreenYou have been Pushed back by #green event_var(es_attackername);es est_playplayer event_var(userid) weapons/shotgun/shotgun_dbl_fire7.wav;es est_playplayer event_var(attacker) weapons/shotgun/shotgun_dbl_fire7.wav"
"skill_cmd1" "0"
"skill_sfx1" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 18;es est_effect 10 #a 0 shadertest\cloud.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 250 .3 13 11 0 25 255 10 255 9;es_xmath wcs_z1 + 10;es est_effect 10 #a 0.2 shadertest\cloud.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 120 250 .3 13 11 0 255 255 0 255 9;es_xmath wcs_z1 + 10;es est_effect 10 #a 0.4 shadertest\cloud.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 290 250 .3 13 11 0 25 25 30 255 9"
"skill2_setting" "es_xset bolish 1|es_xset bolish 2|es_xset bolish 3|es_xset bolish 4|es_xset bolish 5|es_xset bolish 6|es_xset bolish 7|es_xset bolish 9"
"skill2_cmd" "if (server_var(wcs_dice) <= 20) then racealias_bnr4;if (server_var(wcs_dice) >= 20) then if (server_var(wcs_dice) <= 40) then racealias_frs4;if (server_var(wcs_dice) >= 40) then if (server_var(wcs_dice) <= 80) then racealias_bdn4"
"racealias_bnr4" "es est_burn event_var(userid) server_var(bolish);es es_xtell event_var(attacker) #multi #lightgreenYou have Burned event_var(es_username)"
"racealias_frs4" "es est_freeze event_var(userid) 1;es es_delayed server_var(bolish) es est_freeze event_var(userid) 0;es es_xtell event_var(attacker) #multi #lightgreenYou have Frozen event_var(es_username)"
"racealias_bdn4" "es est_fade event_var(userid) 0 1 1 55 10 22 250;es es_xtell event_var(attacker) #multi #lightgreen You have Blinded event_var(es_username)"
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_range 600|es_xset wcs_range 660|es_xset wcs_range 720|es_xset wcs_range 780|es_xset wcs_range 840|es_xset wcs_range 930|es_xset wcs_range 1200|es_xset wcs_range 1357"
"skill3_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 3 #a 0 sprites/glow01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 250 .3 13 11 0 25 10 10 255 9"
"ultimate_cooldown" "0"
}
{
"name" "Kag'ar Winterfang"
"author" "<---TexNo--->"
"required_level" "120"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "8"
"skillnames" "Forked Lightning|Winter Bolish|Staff of Teleportaion"
"skilldescr" "Calls fort a cone lightning to damage enemies|Call the powers upon bolish|Kag'ar mind speed"
"skillcfg" "player_attacker|player_attacker|player_ultimate"
"skill1_setting" "if (server_var(wcs_dice) <= 10) then racealias_kdmg|if (server_var(wcs_dice) <= 15) then racealias_kdmg;if (server_var(wcs_dice) <= 15) then racealias_pha3|if (server_var(wcs_dice) <= 20) then racealias_kdmg;if (server_var(wcs_dice) <= 20) then racealias_pha3;if (server_var(wcs_dice) <= 20) then racealias_3shk|if (server_var(wcs_dice) <= 25) then racealias_kdmg;if (server_var(wcs_dice) <= 25) then racealias_pha3;if (server_var(wcs_dice) <= 25) then racealias_3shk;if (server_var(wcs_dice) <= 25) then racealias_3fli|if (server_var(wcs_dice) <= 30) then racealias_kdmg;if (server_var(wcs_dice) <= 30) then racealias_pha3;if (server_var(wcs_dice) <= 30) then racealias_3shk;if (server_var(wcs_dice) <= 30) then racealias_3fli;if (server_var(wcs_dice) <= 30) then racealias_kkn3"
"racealias_kdmg" "es wcs_dealdamage event_var(attacker) event_var(userid) 25;es es_xtell event_var(attacker) #multi #lightgreen You have done #green 25 Damage to event_var(es_username);es es_xtell event_var(userid) #multi #lightgreen You got #green 25 Damage from event_var(es_attackername);racealias_ksfx"
"racealias_ksfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 25;es_xmath wcs_z2 + 40;es est_effect 10 #a 0 effects/strider_bulge_dudv_dx60.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 300 560 .3 90 200 0 150 10 10 255 100"
"racealias_pha3" "es est_physpush event_var(userid) 0 0 300;es es_xtell event_var(attacker) #multi #lightgreen You pushed #green event_var(es_username) #lightgreen up in the air;es es_xtell event_var(userid) #multi #lightgreenYou been pushed up in the air by #green event_var(es_attackername);racealias_pxhs"
"racealias_pxhs" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 18;es est_effect 10 #a 0 shadertest\cloud.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 250 .3 13 11 0 25 255 10 255 9;es_xmath wcs_z1 + 10;es est_effect 10 #a 0.2 shadertest\cloud.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 120 250 .3 13 11 0 255 255 0 255 9;es_xmath wcs_z1 + 10;es est_effect 10 #a 0.4 shadertest\cloud.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 190 250 .3 13 11 0 25 25 70 255 9;es_xmath wcs_z1 + 10;es est_effect 10 #a 0.6 shadertest\cloud.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 250 .3 13 11 0 255 40 10 255 9"
"racealias_3shk" "es est_shake event_var(userid) 3 5 10;es es_xtell event_var(userid) #multi #lightgreen You Shook #green evnt_var(es_username);es es_xtell event_var(userid) #multi #lightgreenYou got shook by #green event_var(es_attackername);racealias_xkks"
"racealias_xkks" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 50;es est_effect 3 #a 0 sprites/glow01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 3 9 108 230 218 155;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 10 2 155;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 180 59 2 50 3 0 175 0 0 255 1"
"racealias_3fli" "es est_fade event_var(userid) 0 .3 .3 215 25 251 75;es est_drug event_var(userid) .3;es_delayed .1 est_drunk event_var(userid) .3;es_setplayerprop event_var(userid) CBasePlayer.m_iFOV 500;es_delayed .1 es_setplayerprop event_var(userid) CBasePlayer.m_iFOV 0;es es_xtell event_var(attacker) #multi #lightgreen You have Fliped #green event_var(es_username) 's View;es es_xtell event_var(userid) #multi #lightgreenYou'r View was Flipped by #green event_var(es_attackername);racealias_dexf"
"racealias_dexf" "es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 50;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_dfxf"
"racealias_dfxf" "es est_Effect_06 #a 0 sprites/lgtning.vmt server_var(vector1) server_var(vector2) 340 .8 .1 1 0 4 255 28 28 255 100;es est_Effect_06 #a 0 sprites/scanner_bottom.vmt server_var(vector1) server_var(vector2) 250 .8 .1 1 0 4 228 28 255 255 100;es est_Effect_06 #a 0 sprites/lgtning.vmt server_var(vector1) server_var(vector2) 250 .8 .1 1 0 4 255 28 28 255 100"
"racealias_kkn3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 10;es es_delayed .1 est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) -5;es es_xtell event_var(attacker) #multi #lightgreenYou have pushed #green event_var(es_username) Back;es es_xtell event_var(userid) #multi #lightgreenYou have been Pushed back by #green event_var(es_attackername);es est_playplayer event_var(userid) weapons/shotgun/shotgun_dbl_fire7.wav;es est_playplayer event_var(attacker) weapons/shotgun/shotgun_dbl_fire7.wav"
"skill_cmd1" "0"
"skill_sfx1" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 18;es est_effect 10 #a 0 shadertest\cloud.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 250 .3 13 11 0 25 255 10 255 9;es_xmath wcs_z1 + 10;es est_effect 10 #a 0.2 shadertest\cloud.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 120 250 .3 13 11 0 255 255 0 255 9;es_xmath wcs_z1 + 10;es est_effect 10 #a 0.4 shadertest\cloud.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 290 250 .3 13 11 0 25 25 30 255 9"
"skill2_setting" "es_xset bolish 1|es_xset bolish 2|es_xset bolish 3|es_xset bolish 4|es_xset bolish 5|es_xset bolish 6|es_xset bolish 7|es_xset bolish 9"
"skill2_cmd" "if (server_var(wcs_dice) <= 20) then racealias_bnr4;if (server_var(wcs_dice) >= 20) then if (server_var(wcs_dice) <= 40) then racealias_frs4;if (server_var(wcs_dice) >= 40) then if (server_var(wcs_dice) <= 80) then racealias_bdn4"
"racealias_bnr4" "es est_burn event_var(userid) server_var(bolish);es es_xtell event_var(attacker) #multi #lightgreenYou have Burned event_var(es_username)"
"racealias_frs4" "es est_freeze event_var(userid) 1;es es_delayed server_var(bolish) es est_freeze event_var(userid) 0;es es_xtell event_var(attacker) #multi #lightgreenYou have Frozen event_var(es_username)"
"racealias_bdn4" "es est_fade event_var(userid) 0 1 1 55 10 22 250;es es_xtell event_var(attacker) #multi #lightgreen You have Blinded event_var(es_username)"
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_range 600|es_xset wcs_range 660|es_xset wcs_range 720|es_xset wcs_range 780|es_xset wcs_range 840|es_xset wcs_range 930|es_xset wcs_range 1200|es_xset wcs_range 1357"
"skill3_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 3 #a 0 sprites/glow01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 250 .3 13 11 0 25 10 10 255 9"
"ultimate_cooldown" "0"
}








Logged

Brazil
, im making a pack of just custom races
but i wont public it here, i dont have time to do because im at test month >D
United States