Code:
"XX"
{
"name" "The M4a1"
"author" "iNoob`"
"shortdescription" "The M4A1"
"required_level" "100"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xtell event_var(userid) #multi #green You are now A M4a1;es es_xdelayed 1 est_RestrictAll event_var(userid);es es_xdelayed 1.5 est_UnRestrict event_var(userid) weapon_c4;es es_xdelayed 1.6 est_UnRestrict event_var(userid) weapon_m4a1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "8"
"skillnames" "M4A1 Creator|Web Shooter|M4a1 Damages"
"skilldescr" "Create M4|Web Shooter (Holliday)|Do damages with ultimate"
"skillcfg" "player_spawn|player_attacker|player_ultimate"
"skill1_settings" "es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 05|es_xrand wcs_rand 1 00"
"skill1_cmd" "es es_xif (server_var(wcs_rand) <= 10) then wcs_giveitem event_var(userid) weapon_m4a1;es es_xif (server_var(wcs_rand) <= 10) then est_setclipammo event_var(userid) 1 es_xmath + 30;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) #default : You Create A M4A1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
"skill2_setting" "es_xset wcs_chance 5|es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 50|es_xset wcs_chance 70|es_xset wcs_chance 90"
"racealias_webshoot""es est_freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);es es_xtell event_var(userid) #multi #greenyou got cought in #lightgreen event_var(es_attackername) #greenweb;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(attacker) #multi #green you cought #lightgreen event_var(es_username) #green in your web"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_webshoot"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es est_Effect 3 #a 0 effects/combineshield/comshieldwall.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 0.1 0.1 255 0 0 255;es est_effect 10 #a 0.2 effects/combineshield/comshieldwall2.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 50 1 40 10 0 10 10 10 255 0"
"skill3_setting" "es_xset wcs_armor 50|es_xset wcs_armor 100|es_xset wcs_armor 200|es_xset wcs_armor 500|es_xset wcs_armor 500|es_xset wcs_armor 1000|es_xset wcs_armor 2000|es_xset wcs_armor 5000"
"racealias_shk4b" "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 175) then est_Health server_var(wcs_userid) + 25;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
"racealias_shk4" "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 1000;es est_shake server_var(wcs_player) 1 10 10"
"skill3_cmd" "es est_playplayer server_var(wcs_userid) weapons/m4a1/m4a1-1.wav;es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_shk4;es est_csay server_var(wcs_player) BOOOOM!;es est_csay server_var(wcs_userid) BOOOOM!"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 155 115 100 200 1"
"ultimate_cooldown" "50|40|30|20|20|20|20|20"
}
Thanks avast ;)
{
"name" "The M4a1"
"author" "iNoob`"
"shortdescription" "The M4A1"
"required_level" "100"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xtell event_var(userid) #multi #green You are now A M4a1;es es_xdelayed 1 est_RestrictAll event_var(userid);es es_xdelayed 1.5 est_UnRestrict event_var(userid) weapon_c4;es es_xdelayed 1.6 est_UnRestrict event_var(userid) weapon_m4a1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "8"
"skillnames" "M4A1 Creator|Web Shooter|M4a1 Damages"
"skilldescr" "Create M4|Web Shooter (Holliday)|Do damages with ultimate"
"skillcfg" "player_spawn|player_attacker|player_ultimate"
"skill1_settings" "es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 05|es_xrand wcs_rand 1 00"
"skill1_cmd" "es es_xif (server_var(wcs_rand) <= 10) then wcs_giveitem event_var(userid) weapon_m4a1;es es_xif (server_var(wcs_rand) <= 10) then est_setclipammo event_var(userid) 1 es_xmath + 30;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) #default : You Create A M4A1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
"skill2_setting" "es_xset wcs_chance 5|es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 50|es_xset wcs_chance 70|es_xset wcs_chance 90"
"racealias_webshoot""es est_freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);es es_xtell event_var(userid) #multi #greenyou got cought in #lightgreen event_var(es_attackername) #greenweb;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(attacker) #multi #green you cought #lightgreen event_var(es_username) #green in your web"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_webshoot"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es est_Effect 3 #a 0 effects/combineshield/comshieldwall.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 0.1 0.1 255 0 0 255;es est_effect 10 #a 0.2 effects/combineshield/comshieldwall2.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 50 1 40 10 0 10 10 10 255 0"
"skill3_setting" "es_xset wcs_armor 50|es_xset wcs_armor 100|es_xset wcs_armor 200|es_xset wcs_armor 500|es_xset wcs_armor 500|es_xset wcs_armor 1000|es_xset wcs_armor 2000|es_xset wcs_armor 5000"
"racealias_shk4b" "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 175) then est_Health server_var(wcs_userid) + 25;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
"racealias_shk4" "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 1000;es est_shake server_var(wcs_player) 1 10 10"
"skill3_cmd" "es est_playplayer server_var(wcs_userid) weapons/m4a1/m4a1-1.wav;es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_shk4;es est_csay server_var(wcs_player) BOOOOM!;es est_csay server_var(wcs_userid) BOOOOM!"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 155 115 100 200 1"
"ultimate_cooldown" "50|40|30|20|20|20|20|20"
}
Thanks avast ;)






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