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Author Topic: The M4A1 (My Best Race (y) ) :D  (Read 171 times)
tassin
Level 3 Trained Apprentice
***
Offline Offline

France France

Posts: 61



« on: November 13, 2009, 06:58:24 PM »

Code:
  "XX"
  {
    "name"              "The M4a1"
    "author"            "iNoob`"
    "shortdescription"  "The M4A1"
    "required_level"    "100"
    "allow_only"        "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es es_xtell event_var(userid) #multi #green You are now A M4a1;es es_xdelayed 1 est_RestrictAll event_var(userid);es es_xdelayed 1.5 est_UnRestrict event_var(userid) weapon_c4;es es_xdelayed 1.6 est_UnRestrict event_var(userid) weapon_m4a1"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "3"
    "numberoflevels"    "8"
    "skillnames"        "M4A1 Creator|Web Shooter|M4a1 Damages"
    "skilldescr"        "Create M4|Web Shooter (Holliday)|Do damages with ultimate"
    "skillcfg"          "player_spawn|player_attacker|player_ultimate"

    "skill1_settings"   "es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 05|es_xrand wcs_rand 1 00"
    "skill1_cmd"        "es es_xif (server_var(wcs_rand) <= 10) then wcs_giveitem event_var(userid) weapon_m4a1;es es_xif (server_var(wcs_rand) <= 10) then est_setclipammo event_var(userid) 1 es_xmath + 30;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) #default : You Create A M4A1"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"

    "skill2_setting"    "es_xset wcs_chance 5|es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 50|es_xset wcs_chance 70|es_xset wcs_chance 90"
    "racealias_webshoot""es est_freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);es es_xtell event_var(userid) #multi #greenyou got cought in #lightgreen event_var(es_attackername) #greenweb;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(attacker) #multi #green you cought #lightgreen event_var(es_username) #green in your web"
    "skill2_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_webshoot"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es est_Effect 3 #a 0 effects/combineshield/comshieldwall.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 0.1 0.1 255 0 0 255;es est_effect 10 #a 0.2 effects/combineshield/comshieldwall2.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 50 1 40 10 0 10 10 10 255 0"

    "skill3_setting"    "es_xset wcs_armor 50|es_xset wcs_armor 100|es_xset wcs_armor 200|es_xset wcs_armor 500|es_xset wcs_armor 500|es_xset wcs_armor 1000|es_xset wcs_armor 2000|es_xset wcs_armor 5000"
    "racealias_shk4b"   "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 175) then est_Health server_var(wcs_userid) + 25;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
    "racealias_shk4"    "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 1000;es est_shake server_var(wcs_player) 1 10 10"
    "skill3_cmd"        "es est_playplayer server_var(wcs_userid) weapons/m4a1/m4a1-1.wav;es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_shk4;es est_csay server_var(wcs_player) BOOOOM!;es est_csay server_var(wcs_userid) BOOOOM!"
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 155 115 100 200 1"
    "ultimate_cooldown" "50|40|30|20|20|20|20|20"
  }
Thanks avast ;)
« Last Edit: November 19, 2009, 08:39:48 PM by tassin » Logged
tassin
Level 3 Trained Apprentice
***
Offline Offline

France France

Posts: 61



« Reply #1 on: November 14, 2009, 12:42:52 PM »

No reply  Huh Shocked Undecided
Logged
AvasT
Level 7 Expert
*****
Offline Offline

Brazil Brazil

Posts: 500




doug_tiozao
« Reply #2 on: November 14, 2009, 10:07:57 PM »

Errors:

Code:
    "player_spawn_cmd"  "es es_xtell event_var(userid) #multi #green You are now A M4a1 [Race created by iNoob`];es_delayed 1 est_RestrictAll event_var(userid);es es_delayed 1.5 est_UnRestrict event_var(userid) weapon_c4;es es_delayed 1.6 est_UnRestrict event_var(userid) weapon_m4a1"

IN:
Code:
es_delayed 1 est_RestrictAll event_var(userid)
You didnt expanded variables... use es es_xdelayed est or es_delayed es est...

In:
Code:
es es_delayed 1.5 est_UnRestrict event_var(userid) weapon_c4;es es_delayed 1.6 est_UnRestrict event_var(userid) weapon_m4a1
If you double expand use "x" Cheesy

player_spawn_cmd should look like this:

Code:
"player_spawn_cmd"  "es es_xtell event_var(userid) #multi #green You are now A M4a1;es es_xdelayed 1 est_RestrictAll event_var(userid);es es_xdelayed 1.5 est_UnRestrict event_var(userid) weapon_c4;es es_xdelayed 1.6 est_UnRestrict event_var(userid) weapon_m4a1"

Skill 1:

Code:
    "skill1_settings"   "es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 05|es_xrand wcs_rand 1 00"
    "skill1_cmd"        "es es_xif (server_var(wcs_rand) <= 10) then wcs_giveitem event_var(userid) weapon_m4a1;es es_xif (server_var(wcs_rand) <= 10) then est_setclipammo event_var(userid) 1 es_xmath +30;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) : You Create A M4A1"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"

You want to create how many M4A1's ?
In :
Code:
es es_xif (server_var(wcs_rand) <= 10) then est_setclipammo event_var(userid) 1 es_xmath +30

Incorrect space between xmath + 30, use a space Smiley
And you're also missing the color of the tell...
And you dont have to use the xmath to math the 30 bullets of the clip to + 30, setclipammo event_var(userid) 1 60 already does it Smiley

Should look like this:

Code:
    "skill1_settings"   "es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 05|es_xrand wcs_rand 1 00"
    "skill1_cmd"        "es es_xif (server_var(wcs_rand) <= 10) then wcs_giveitem event_var(userid) weapon_m4a1;es es_xif (server_var(wcs_rand) <= 10) then est_setclipammo event_var(userid) 1 es_xmath + 30;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) #default : You Create A M4A1"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"

Skill 2:
Code:
    "skill2_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 90"
    "racealias_spider4" "es est_freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq es_xtell event_var(userid) #multi #greenyou got cought in #lightgreen event_var(es_attackername) #greenweb;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(attacker) #multi #green you cought #lightgreen event_var(es_username) #green in your web"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_spider4"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es est_Effect 3 #a 0 effects/combineshield/comshieldwall.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 0.1 0.1 255 0 0 255;es est_effect 10 #a 0.2 effects/combineshield/comshieldwall2.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 50 1 40 10 0 10 10 10 255 0"

In the first tell u used esnq... Not needed just use es es_xt...
In cmd u dont need to es es_xif, just use a if...
YOU DONT NEED TO USE ES_XSETINFO, JUST USE ES_XSET!

Should look like this:

Code:
    "skill2_setting"    "es_xset wcs_chance 5|es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 50|es_xset wcs_chance 70|es_xset wcs_chance 90"
    "racealias_webshoot""es est_freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);es es_xtell event_var(userid) #multi #greenyou got cought in #lightgreen event_var(es_attackername) #greenweb;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(attacker) #multi #green you cought #lightgreen event_var(es_username) #green in your web"
    "skill2_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_webshoot"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es est_Effect 3 #a 0 effects/combineshield/comshieldwall.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 0.1 0.1 255 0 0 255;es est_effect 10 #a 0.2 effects/combineshield/comshieldwall2.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 50 1 40 10 0 10 10 10 255 0"

Skill 3:
Code:
    "skill3_setting"    "es_xset wcs_armor 50|es_xset wcs_armor 100|es_xset wcs_armor 200|es_xset wcs_armor 500|es_xset wcs_armor 500|es_xset wcs_armor 1000|es_xset wcs_armor 2000|es_xset wcs_armor 5000"
    "racealias_shk4b"   "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 175) then est_Health server_var(wcs_userid) + 25;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
    "racealias_shk4"    "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 1000;es est_shake server_var(wcs_player) 1 10 10"
    "skill3_cmd"        "es est_playplayer server_var(wcs_userid) weapons/m4a1/m4a1-1.wav;es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_shk4;es est_csay server_var(wcs_player) BOOOOM!;es est_csay server_var(wcs_userid) BOOOOM!"
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 155 115 100 200 1"
    "ultimate_cooldown" "50|40|30|20"
Incorrect number of cooldowns...
Again, u dont need to use xsetinfo in settings...

Should look like this:

Code:
    "skill3_setting"    "es_xset wcs_armor 50|es_xset wcs_armor 100|es_xset wcs_armor 200|es_xset wcs_armor 500|es_xset wcs_armor 500|es_xset wcs_armor 1000|es_xset wcs_armor 2000|es_xset wcs_armor 5000"
    "racealias_shk4b"   "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 175) then est_Health server_var(wcs_userid) + 25;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
    "racealias_shk4"    "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 1000;es est_shake server_var(wcs_player) 1 10 10"
    "skill3_cmd"        "es est_playplayer server_var(wcs_userid) weapons/m4a1/m4a1-1.wav;es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_shk4;es est_csay server_var(wcs_player) BOOOOM!;es est_csay server_var(wcs_userid) BOOOOM!"
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 155 115 100 200 1"
    "ultimate_cooldown" "50|40|30|20|20|20|20|20"

YOU DONT HAVE TO USE THESE F*****G SPACES!!

Whole race fixed:

Code:
  "XX"
  {
    "name"              "The M4a1"
    "author"            "iNoob`"
    "shortdescription"  "The M4A1"
    "required_level"    "100"
    "allow_only"        "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es es_xtell event_var(userid) #multi #green You are now A M4a1;es es_xdelayed 1 est_RestrictAll event_var(userid);es es_xdelayed 1.5 est_UnRestrict event_var(userid) weapon_c4;es es_xdelayed 1.6 est_UnRestrict event_var(userid) weapon_m4a1"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "3"
    "numberoflevels"    "8"
    "skillnames"        "M4A1 Creator|Web Shooter|M4a1 Damages"
    "skilldescr"        "Create M4|Web Shooter (Holliday)|Do damages with ultimate"
    "skillcfg"          "player_spawn|player_attacker|player_ultimate"

    "skill1_settings"   "es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 05|es_xrand wcs_rand 1 00"
    "skill1_cmd"        "es es_xif (server_var(wcs_rand) <= 10) then wcs_giveitem event_var(userid) weapon_m4a1;es es_xif (server_var(wcs_rand) <= 10) then est_setclipammo event_var(userid) 1 es_xmath + 30;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) #default : You Create A M4A1"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"

    "skill2_setting"    "es_xset wcs_chance 5|es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 50|es_xset wcs_chance 70|es_xset wcs_chance 90"
    "racealias_webshoot""es est_freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);es es_xtell event_var(userid) #multi #greenyou got cought in #lightgreen event_var(es_attackername) #greenweb;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(attacker) #multi #green you cought #lightgreen event_var(es_username) #green in your web"
    "skill2_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_webshoot"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es est_Effect 3 #a 0 effects/combineshield/comshieldwall.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 0.1 0.1 255 0 0 255;es est_effect 10 #a 0.2 effects/combineshield/comshieldwall2.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 50 1 40 10 0 10 10 10 255 0"

    "skill3_setting"    "es_xset wcs_armor 50|es_xset wcs_armor 100|es_xset wcs_armor 200|es_xset wcs_armor 500|es_xset wcs_armor 500|es_xset wcs_armor 1000|es_xset wcs_armor 2000|es_xset wcs_armor 5000"
    "racealias_shk4b"   "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 175) then est_Health server_var(wcs_userid) + 25;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
    "racealias_shk4"    "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 1000;es est_shake server_var(wcs_player) 1 10 10"
    "skill3_cmd"        "es est_playplayer server_var(wcs_userid) weapons/m4a1/m4a1-1.wav;es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_shk4;es est_csay server_var(wcs_player) BOOOOM!;es est_csay server_var(wcs_userid) BOOOOM!"
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 155 115 100 200 1"
    "ultimate_cooldown" "50|40|30|20|20|20|20|20"
  }

Smiley





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tassin
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« Reply #3 on: November 15, 2009, 11:15:14 AM »

No my race wotk perfectly dont need to change anithing !
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AvasT
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doug_tiozao
« Reply #4 on: November 15, 2009, 09:26:20 PM »

YOU SEE ERRORS, SO FIX THEM... THESE LITLE ERROS TODAY CAN BE BIG ERRORS IN THE FUTURE!
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Minus
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« Reply #5 on: November 15, 2009, 10:25:26 PM »

AvasT, i like spaces..
They are hot.. Tongue
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<---TexNo--->
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« Reply #6 on: November 15, 2009, 10:49:40 PM »

they ain't hot, they have so small boobs.
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AvasT
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doug_tiozao
« Reply #7 on: November 16, 2009, 08:26:19 PM »

 Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked
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Volkano,
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[RankBr] Volkano
Don't have
« Reply #8 on: November 17, 2009, 08:39:59 PM »

No my race wotk perfectly dont need to change anithing !
Te chamo de inutil avast OIASDHOIASH

Translation:
kkkkkkkkkkkkkkkkkkkkkkkkkkkkkk ROFL
« Last Edit: November 18, 2009, 05:09:35 PM by Volkano, » Logged

AvasT
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doug_tiozao
« Reply #9 on: November 18, 2009, 09:29:26 PM »

POis é velho, agente faz os bagulhos, os idiota vem e fala merda Cheesy
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Volkano,
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« Reply #10 on: November 19, 2009, 06:00:24 PM »

x)
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tassin
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« Reply #11 on: November 19, 2009, 08:40:48 PM »

Thanks avast for edit Wink
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AvasT
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doug_tiozao
« Reply #12 on: November 19, 2009, 09:15:51 PM »

ohhhh now i'm happy Smiley
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Today at 09:18:21 PM
but he does not need 2 if he's only using WCS, there is no need for python.
Today at 09:00:24 PM
shemeshakesalot

is a fudge tard.
Today at 08:27:56 PM
there is since that es is 1.5 and not 2 =p
Today at 04:32:28 PM
If treefarmer downloaded the v0.77 Full, there is no need to download eventscripts again.
Today at 04:40:17 AM
sruigqu: Notepad?
November 20, 2009, 09:59:21 PM
k got the scrip in the cstrike foler
November 20, 2009, 09:47:43 PM
go to mattie.info
and get eventscripts.
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