Code
GeSHi (eventscripts):
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Feelin' Dizzy|Thief|Cold Blooded|Time to Bail"
"skilldescr" "Chance to make your enemies drunk|Chance to leech health from your enemies | Chance to critically hit your opponent | Fly away from danger!"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_ultimate"
"skill1_setting" "es_xset wcs_chance 97;es_xset wcs_duration .50|es_xset wcs_chance 94;es_xset wcs_duration 1|es_xset wcs_chance 91;es_xset wcs_duration 1.5|es_xset wcs_chance 88;es_set wcs_duration 2|es_xset wcs_chance 85;es_xset wcs_duration 2.5"
"racealias_drug" "es est_drug event_var(userid) server_var(wcs_duration)"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_drug"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_divider 15;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_divider 25;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_divider 45;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_divider 55;es_xsetinfo wcs_alpha 110"
"skill2_cmd" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_multiplier .15|es_xsetinfo wcs_multiplier .25|es_xsetinfo wcs_multiplier .3|es_xsetinfo wcs_multiplier .4"
"skill3_cmd" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill3_sfx" "0"
"skill4_setting" "es_xset Dragon_Speed 2|es_xset Dragon_Speed 2.7|es_xset Dragon_Speed 3.4|es_xset Dragon_Speed 4.1|es_xset dragon_speed 5"
"skill4_cmd" "es_xdoblock HOLLIDAY_WCS/Dragon_Fly/Fly"
"skill4_sfx" "0"
"ultimate_cooldown" "1"
}
I'm not too sure about this line of code, please tell me if its OP or what. Its the 2nd skill.
Code
GeSHi (eventscripts):"skill2_setting" "es_xsetinfo wcs_divider 15;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_divider 25;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_divider 45;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_divider 55;es_xsetinfo wcs_alpha 110"
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*EDIT*
I made another custom class that i was hoping you guys can take a look at!
Code
GeSHi (eventscripts):"skillnames" "Unstoppable|Super Bouncer|Plasma Nades|BOOM Headshot"
"skilldescr" "HP Regeneration | Low-Gravity | Critical grenade damage|Very low chance to instantly kill your opponent"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xset wcs_hp 10;es_xset wcs_time 10;es_xset wcs_waves 10;es_xset wcs_radius 150|es_xset wcs_hp 15;es_xset wcs_time 10;es_xset wcs_waves 12;es_xset wcs_radius 180|es_xset wcs_hp 20;es_xset wcs_time 10;es_xset wcs_waves 14;es_xset wcs_radius 200|es_xset wcs_hp 25;es_xset wcs_time 10;es_xset wcs_waves 12;es_xset wcs_radius 220|es_xset wcs_hp 30;es_xset wcs_time 10;es_xset wcs_waves 12;es_xset wcs_radius 250"
"skill1_cmd" "es_keysetvalue WCSuserdata event_var(userid) regeneration 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es_xrand wcs_rand 3 15;es_delayed server_var(wcs_rand) wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 -1 server_var(wcs_radius)"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_gravity 0.6|es_xsetinfo wcs_gravity 0.52|es_xsetinfo wcs_gravity 0.44|es_xsetinfo wcs_gravity 0.30|es_xsetinfo wcs_gravity 0.22"
"skill2_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es_toptext event_var(userid) 1 #blue Effects by angel and Race By angel;es est_effect 10 #a 0 sprites/640_logo.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"
"skill3_setting" "es_xsetinfo wcs_multiplier 1|es_xsetinfo wcs_multiplier 1.25|es_xsetinfo wcs_multiplier 1.5 |es_xsetinfo wcs_multiplier 1.75|es_xsetinfo wcs_multiplier 2"
"racealias_edy1" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
"skill3_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_edy1"
"skill4_setting""es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 1.5|es_xsetinfo wcs_chance 2|es_xsetinfo wcs_chance 2.5|es_xsetinfo wcs_chance 3"
"racealias_ar3" "es wcs_dealdamage event_var(attacker) event_var(userid) 500"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 10) then racealias_ar3"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"






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Brazil
This skill would be better for you..
