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Author Topic: Custom models showing up blue  (Read 44 times)
Nekrage
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Nekrage
« on: November 30, 2009, 10:14:02 PM »

I finally got custom models working on my server...well sorta working. The models are showing up ALLL blue..the weird thing is when the player using the model dies...the corpse reverts back to the original color and it looks perfect....as it should. I have no idea what to do and cant seem to find a post on it.

Any help would be GREATLY appreciated. Thank you!
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CA.Berettonawak
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Bifkids
« Reply #1 on: November 30, 2009, 10:25:31 PM »

replace est_setmodel with playerset model :p
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Nekrage
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Nekrage
« Reply #2 on: November 30, 2009, 10:38:01 PM »

So like this? est_playerset event_var(userid)
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Nekrage
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« Reply #3 on: November 30, 2009, 10:45:42 PM »

Tried a couple of different combination's of that but no luck lol. Would you mind showing me exactly how it should be 
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Nekrage
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Nekrage
« Reply #4 on: December 01, 2009, 12:49:31 AM »

anyone know how i should put this in?
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targetacquired
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« Reply #5 on: December 01, 2009, 12:55:44 AM »

sorry this took so long  Tongue
but here is what you need to do.
go to each race that has custom models that have "es est_setplayer model" in the code and replace that whole quote with "es playerset model"
this should work  Grin
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[Oddity]TeacherCreature
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« Reply #6 on: December 01, 2009, 03:28:19 AM »

or adjust color by putting this after the code that sets the model

es est_setplayercolor event_var(userid) 0 0 0 0 1
es_delayed 0.2 est_setplayercolor event_var(userid) 255 255 255 1
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targetacquired
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« Reply #7 on: December 01, 2009, 03:38:18 AM »

yah but that just adds un-needed coding  Undecided when you can replace an old code with a shorter and working version
but it will work either way Grin
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Nekrage
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Nekrage
« Reply #8 on: December 01, 2009, 04:43:15 AM »

Thx for the help Smiley
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CA.Berettonawak
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Bifkids
« Reply #9 on: December 01, 2009, 11:45:07 AM »

Oddity's way will work, but you'd have to add this line after every est_setmodel Tongue
Mine you just Notepad++ => Replace => est_setmodel ----> playerset model
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« Reply #10 on: December 01, 2009, 12:10:10 PM »

yah so to tell you the truth me and Bretten's way will be alot easier and less of a hassle since i made it easy as pie  Grin
and there is no excess coding, stuff that will just slow the process down, his activates .2 seconds after spawn to fully work
but like i said before either work and its just the users way of doing it that differs Tongue
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