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Author Topic: Gungame race HELP :P  (Read 65 times)
iN0V4Ke
Level 7 Expert
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Portugal Portugal

Posts: 153



« on: December 05, 2009, 09:00:35 PM »

Hey guys.

I tryed to make a gungame race. but it was a complete fail.

Code:
block spawn
{
   es es_xdelayed 0.1 est_removeweapon event_var(userid) 1
   es es_xdelayed 0.1 est_removeweapon event_var(userid) 2
   es es_xdelayed 0.2 est_RestrictAll event_var(userid)
   es es_xdelayed 0.3 est_unrestrict event_var(userid) weapon_glock
   es es_xdelayed 0.4 es_give event_var(userid) weapon_knife
   es es_xdelayed 0.4 est_give event_var(userid) weapon_glock
 }

block tm
{
   es es_xif (event_var(weapon) = glock) then est_removeweapon event_var(userid) 2
   es est_speed event_var(userid) server_var(wcs_speed)
   es es_xdelayed 1 est_speed event_var(userid) 1.2
   es est_playplayer event_var(userid) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(userid)
   es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_usp
   es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
   es es_xdelayed 0.3 est_give event_var(userid) weapon_usp
   es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to an #lightgreenusp#default.
  
   es es_xif (event_var(weapon) = usp) then est_removeweapon event_var(userid) 2
   es es_xdelayed 1 est_speed event_var(userid) 1.2
   es est_playplayer event_var(userid) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(userid)
   es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_p228
   es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
   es es_xdelayed 0.3 est_give event_var(userid) weapon_p228
   es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenp228#default.

   es es_xif (event_var(weapon) = p228) then est_removeweapon event_var(userid) 2
   es est_playplayer event_var(userid) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(userid)
   es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_deagle
   es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
   es es_xdelayed 0.3 est_give event_var(userid) weapon_deagle
   es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenDeagle#default.

   es es_xif (event_var(weapon) = deagle) then est_removeweapon event_var(userid) 2
   es est_playplayer event_var(userid) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(userid)
   es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_fiveseven
   es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
   es es_xdelayed 0.3 est_give event_var(userid) weapon_fiveseven
   es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenFiveSeven#default.

   es es_xif (event_var(weapon) = fiveseven) then est_removeweapon event_var(userid) 2
   es est_playplayer event_var(userid) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(userid)
   es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_elite
   es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
   es es_xdelayed 0.3 est_give event_var(userid) weapon_elite
   es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to an #lightgreenElites#default.

   es es_xif (event_var(weapon) = elite) then est_removeweapon event_var(userid) 2
   es est_playplayer event_var(userid) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(userid)
   es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_mac10
   es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
   es es_xdelayed 0.3 est_give event_var(userid) weapon_mac10
   es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenMac10#default.

   es es_xif (event_var(weapon) = mac10) then est_removeweapon event_var(userid) 1
   es est_playplayer event_var(userid) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(userid)
   es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_mp5
   es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
   es es_xdelayed 0.3 est_give event_var(userid) weapon_mp5
   es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenMp5#default.

   es es_xif (event_var(weapon) = mp5) then est_removeweapon event_var(userid) 1
   es est_playplayer event_var(userid) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(userid)
   es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_ump45
   es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
   es es_xdelayed 0.3 est_give event_var(userid) weapon_ump45
   es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenUmp45#default.

   es es_xif (event_var(weapon) = ump45) then est_removeweapon event_var(userid) 1
   es est_playplayer event_var(userid) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(userid)
   es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_p90
   es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
   es es_xdelayed 0.3 est_give event_var(userid) weapon_p90
   es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenp90#default.

   es es_xif (event_var(weapon) = p90) then est_removeweapon event_var(userid) 1
   es est_playplayer event_var(userid) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(userid)
   es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_galil
   es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
   es es_xdelayed 0.3 est_give event_var(userid) weapon_galil
   es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenGalil#default.

   es es_xif (event_var(weapon) = galil) then est_removeweapon event_var(userid) 1
   es est_playplayer event_var(userid) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(userid)
   es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_famas
   es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
   es es_xdelayed 0.3 est_give event_var(userid) weapon_famas
   es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenFamas#default.

   es es_xif (event_var(weapon) = famas) then est_removeweapon event_var(userid) 1
   es est_playplayer event_var(userid) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(userid)
   es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_ak47
   es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
   es es_xdelayed 0.3 est_give event_var(userid) weapon_ak47
   es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to an #lightgreenAk47#default.

   es es_xif (event_var(weapon) = ak47) then est_removeweapon event_var(userid) 1
   es est_playplayer event_var(userid) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(userid)
   es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_m4a1
   es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
   es es_xdelayed 0.3 est_give event_var(userid) weapon_m4a1
   es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenM4A1#default.

   es es_xif (event_var(weapon) = m4a1) then est_removeweapon event_var(userid) 1
   es est_playplayer event_var(userid) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(userid)
   es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_scout
   es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
   es es_xdelayed 0.3 est_give event_var(userid) weapon_scout
   es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenScout#default.

   es es_xif (event_var(weapon) = scout) then est_removeweapon event_var(userid) 1
   es est_playplayer event_var(userid) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(userid)
   es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_awp
   es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
   es es_xdelayed 0.3 est_give event_var(userid) weapon_awp
   es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenAWP#default.
 }

block dmg
{
   es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage)
   es es_tell event_var(attacker) #Multi #green[Gungame][Handicap] #default- Hit #Lightgreen event_var(es_username) #defaultwith #green server_var(wcs_damage) #defaultextra damage
   es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker)
   es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)
   es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255
 }

block speed
{
   es est_speed event_var(userid) server_var(wcs_speed)
   es es_tell event_var(userid) #multi #green[Gungame] #default- Speed set to #green server_var(wcs_speed)#default.
 }

I Killed 1 guy and the server gave all the guns at the same time to my victim. =S
And the sounds missing.Spamed on my console at the same time the sound is missing

Code:
block load
{
    // Mark a sound as downloadable.
    downloadable sound/powerup.mp3
}
event es_map_start
{
    // We must mark it as downloadable again on map change.
    downloadable sound/powerup.mp3
}

Code:
"76"
   {
    "name"              "Gungame"
    "author"            "diMMMMMAZ"
    "required_level"    "15"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "1"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es es_xdoblock Gungame/spawn"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "3"
    "numberoflevels"    "5"
    "skillnames"        "TurboMode|Damage|SPeed"
    "skilldescr"        "Gain Speed|Electricute your Enemy|chance of evading shots|Close your self inside a Bullet Proof Sphere"
    "skillcfg"          "player_kill|player_attacker|player_spawn"

    "skill1_setting"    "es_xset wcs_speed 1.1|es_xset wcs_speed 1.1|es_xset wcs_speed 1.2|es_xset wcs_speed 1.3|es_xset wcs_speed 1.4"
    "skill1_cmd"        "es es_xdoblock Gungame/tm"
    "skill1_sfx"        "0"
   
    "skill2_setting"    "es_xset wcs_damage 15|es_xset wcs_damage 20|es_xset wcs_damage 25|es_xset wcs_damage 30|es_xset wcs_damage 35"
    "skill2_cmd"        "if (server_var(wcs_dice) <= 15) then es_xdoblock Gungame/dmg"
    "skill2_sfx"        "0"

    "skill3_setting"    "es_xset wcs_speed 1.1|es_xset wcs_speed 1.12|es_xset wcs_speed 1.14|es_xset wcs_speed 1.16|es_xset wcs_speed 1.2"
    "skill3_cmd"        "es es_xdoblock Gungame/speed"
    "skill3_sfx"        "0"

 }

The sound directory is: cstrike/sound

Can someone Help me?.
When someone fix me this code ill add the other snipers and the final level(HE KILL) i want 1 code to check the player level(gun) and if kill someone with he give xxx levels to levelbank.


Thanks for Help!
« Last Edit: December 06, 2009, 05:48:15 PM by iN0V4Ke » Logged

CA.Berettonawak
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Bifkids
« Reply #1 on: December 06, 2009, 06:30:07 PM »

event_var(attacker), the killer Tongue
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iN0V4Ke
Level 7 Expert
*****
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Portugal Portugal

Posts: 153



« Reply #2 on: December 06, 2009, 06:47:49 PM »

event_var(attacker), the killer Tongue

btw, its receiving all the guns at the same time.
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CA.Berettonawak
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« Reply #3 on: December 06, 2009, 11:34:09 PM »

post the code you are using Smiley
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Quote from: N0life
Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good.
Quote from: myself
i love tuna juice Cheesy
Quote from: Pietro
=CA= Pietro: back
=CA= Pietro: sorry, was downstair sharing my chocolate with my cat
=CA= Pietro: you should see his face when he ate it xD
Quote from: myself
=CA= Berettonawak: just because you don't have hope doesn't mean we're doomed
iN0V4Ke
Level 7 Expert
*****
Offline Offline

Portugal Portugal

Posts: 153



« Reply #4 on: December 06, 2009, 11:47:12 PM »

Code:
block spawn
{
   es es_xdelayed 0.1 est_removeweapon event_var(userid) 1
   es es_xdelayed 0.1 est_removeweapon event_var(userid) 2
   es es_xdelayed 0.2 est_RestrictAll event_var(userid)
   es es_xdelayed 0.3 est_unrestrict event_var(userid) weapon_glock
   es es_xdelayed 0.4 es_give event_var(userid) weapon_knife
   es es_xdelayed 0.4 est_give event_var(userid) weapon_glock
 }

block tm
{
   es es_xif (event_var(weapon) = glock) then est_removeweapon event_var(attacker) 2
   es est_speed event_var(attacker) server_var(wcs_speed)
   es es_xdelayed 1 est_speed event_var(attacker) 1.2
   es est_playplayer event_var(attacker) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(attacker)
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) weapon_usp
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) knife
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_usp
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(attacker) #multi #green[Gungame][TurboMode] #default- Switched to an #lightgreenusp#default.
   
   es es_xif (event_var(weapon) = usp) then est_removeweapon event_var(attacker) 2
   es es_xdelayed 1 est_speed event_var(attacker) 1.2
   es est_playplayer event_var(attacker) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(attacker)
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) weapon_p228
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) knife
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_p228
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(attacker) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenp228#default.

   es es_xif (event_var(weapon) = p228) then est_removeweapon event_var(attacker) 2
   es est_playplayer event_var(attacker) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(attacker)
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) weapon_deagle
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) knife
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_deagle
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(attacker) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenDeagle#default.

   es es_xif (event_var(weapon) = deagle) then est_removeweapon event_var(attacker) 2
   es est_playplayer event_var(attacker) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(attacker)
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) weapon_fiveseven
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) knife
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_fiveseven
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(attacker) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenFiveSeven#default.

   es es_xif (event_var(weapon) = fiveseven) then est_removeweapon event_var(attacker) 2
   es est_playplayer event_var(attacker) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(attacker)
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) weapon_elite
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) knife
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_elite
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(attacker) #multi #green[Gungame][TurboMode] #default- Switched to an #lightgreenElites#default.

   es es_xif (event_var(weapon) = elite) then est_removeweapon event_var(attacker) 2
   es est_playplayer event_var(attacker) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(attacker)
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) weapon_mac10
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) knife
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_mac10
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(attacker) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenMac10#default.

   es es_xif (event_var(weapon) = mac10) then est_removeweapon event_var(attacker) 1
   es est_playplayer event_var(attacker) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(attacker)
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) weapon_mp5
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) knife
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_mp5
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(attacker) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenMp5#default.

   es es_xif (event_var(weapon) = mp5) then est_removeweapon event_var(attacker) 1
   es est_playplayer event_var(attacker) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(attacker)
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) weapon_ump45
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) knife
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_ump45
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(attacker) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenUmp45#default.

   es es_xif (event_var(weapon) = ump45) then est_removeweapon event_var(attacker) 1
   es est_playplayer event_var(attacker) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(attacker)
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) weapon_p90
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) knife
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_p90
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(attacker) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenp90#default.

   es es_xif (event_var(weapon) = p90) then est_removeweapon event_var(attacker) 1
   es est_playplayer event_var(attacker) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(attacker)
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) weapon_galil
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) knife
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_galil
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(attacker) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenGalil#default.

   es es_xif (event_var(weapon) = galil) then est_removeweapon event_var(attacker) 1
   es est_playplayer event_var(attacker) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(attacker)
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) weapon_famas
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) knife
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_famas
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(attacker) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenFamas#default.

   es es_xif (event_var(weapon) = famas) then est_removeweapon event_var(attacker) 1
   es est_playplayer event_var(attacker) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(attacker)
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) weapon_ak47
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) knife
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_ak47
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(attacker) #multi #green[Gungame][TurboMode] #default- Switched to an #lightgreenAk47#default.

   es es_xif (event_var(weapon) = ak47) then est_removeweapon event_var(attacker) 1
   es est_playplayer event_var(attacker) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(attacker)
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) weapon_m4a1
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) knife
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_m4a1
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(attacker) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenM4A1#default.

   es es_xif (event_var(weapon) = m4a1) then est_removeweapon event_var(attacker) 1
   es est_playplayer event_var(attacker) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(attacker)
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) weapon_scout
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) knife
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_scout
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(attacker) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenScout#default.

   es es_xif (event_var(weapon) = scout) then est_removeweapon event_var(attacker) 1
   es est_playplayer event_var(attacker) sounds/powerup.mp3
   es es_xdelayed 0.1 est_RestrictAll event_var(attacker)
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) weapon_awp
   es es_xdelayed 0.2 est_unrestrict event_var(attacker) knife
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_awp
   es es_xdelayed 0.3 est_give event_var(attacker) weapon_knife
   es es_xdelayed 0.3 es_tell event_var(attacker) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenAWP#default.
 }

block dmg
{
   es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage)
   es es_tell event_var(attacker) #Multi #green[Gungame][Handicap] #default- Hit #Lightgreen event_var(es_username) #defaultwith #green server_var(wcs_damage) #defaultextra damage
   es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker)
   es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)
   es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255
 }

block speed
{
   es est_speed event_var(userid) server_var(wcs_speed)
   es es_tell event_var(userid) #multi #green[Gungame] #default- Speed set to #green server_var(wcs_speed)#default.
 }

 Huh
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Today at 12:03:29 AM
if it's gay i can ban you from here Tongue
it's not gay, spent hours on it
plus krypt is never on, he'll be full admin on the new site when he comes...
January 03, 2010, 11:46:11 PM
berettonawak there is admin which is dariaba... it just he never online he is busy for his business... the new site is gay anyways...
January 03, 2010, 09:19:52 PM
hahah la murte big sunny of a bitch, who do you think you are tricking putting this porn website with  a lot of virus?
January 03, 2010, 07:03:18 PM
lol its funny somehow now all are advertising xD even the moderators :p  CLICK TO SEE
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Oki :\\ Lemme copy and go over to the other one
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