I tryed to make a gungame race. but it was a complete fail.
Code:
block spawn
{
es es_xdelayed 0.1 est_removeweapon event_var(userid) 1
es es_xdelayed 0.1 est_removeweapon event_var(userid) 2
es es_xdelayed 0.2 est_RestrictAll event_var(userid)
es es_xdelayed 0.3 est_unrestrict event_var(userid) weapon_glock
es es_xdelayed 0.4 es_give event_var(userid) weapon_knife
es es_xdelayed 0.4 est_give event_var(userid) weapon_glock
}
block tm
{
es es_xif (event_var(weapon) = glock) then est_removeweapon event_var(userid) 2
es est_speed event_var(userid) server_var(wcs_speed)
es es_xdelayed 1 est_speed event_var(userid) 1.2
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_usp
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_usp
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to an #lightgreenusp#default.
es es_xif (event_var(weapon) = usp) then est_removeweapon event_var(userid) 2
es es_xdelayed 1 est_speed event_var(userid) 1.2
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_p228
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_p228
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenp228#default.
es es_xif (event_var(weapon) = p228) then est_removeweapon event_var(userid) 2
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_deagle
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_deagle
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenDeagle#default.
es es_xif (event_var(weapon) = deagle) then est_removeweapon event_var(userid) 2
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_fiveseven
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_fiveseven
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenFiveSeven#default.
es es_xif (event_var(weapon) = fiveseven) then est_removeweapon event_var(userid) 2
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_elite
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_elite
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to an #lightgreenElites#default.
es es_xif (event_var(weapon) = elite) then est_removeweapon event_var(userid) 2
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_mac10
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_mac10
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenMac10#default.
es es_xif (event_var(weapon) = mac10) then est_removeweapon event_var(userid) 1
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_mp5
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_mp5
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenMp5#default.
es es_xif (event_var(weapon) = mp5) then est_removeweapon event_var(userid) 1
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_ump45
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_ump45
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenUmp45#default.
es es_xif (event_var(weapon) = ump45) then est_removeweapon event_var(userid) 1
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_p90
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_p90
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenp90#default.
es es_xif (event_var(weapon) = p90) then est_removeweapon event_var(userid) 1
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_galil
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_galil
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenGalil#default.
es es_xif (event_var(weapon) = galil) then est_removeweapon event_var(userid) 1
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_famas
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_famas
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenFamas#default.
es es_xif (event_var(weapon) = famas) then est_removeweapon event_var(userid) 1
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_ak47
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_ak47
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to an #lightgreenAk47#default.
es es_xif (event_var(weapon) = ak47) then est_removeweapon event_var(userid) 1
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_m4a1
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_m4a1
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenM4A1#default.
es es_xif (event_var(weapon) = m4a1) then est_removeweapon event_var(userid) 1
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_scout
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_scout
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenScout#default.
es es_xif (event_var(weapon) = scout) then est_removeweapon event_var(userid) 1
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_awp
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_awp
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenAWP#default.
}
block dmg
{
es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage)
es es_tell event_var(attacker) #Multi #green[Gungame][Handicap] #default- Hit #Lightgreen event_var(es_username) #defaultwith #green server_var(wcs_damage) #defaultextra damage
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker)
es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)
es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255
}
block speed
{
es est_speed event_var(userid) server_var(wcs_speed)
es es_tell event_var(userid) #multi #green[Gungame] #default- Speed set to #green server_var(wcs_speed)#default.
}
{
es es_xdelayed 0.1 est_removeweapon event_var(userid) 1
es es_xdelayed 0.1 est_removeweapon event_var(userid) 2
es es_xdelayed 0.2 est_RestrictAll event_var(userid)
es es_xdelayed 0.3 est_unrestrict event_var(userid) weapon_glock
es es_xdelayed 0.4 es_give event_var(userid) weapon_knife
es es_xdelayed 0.4 est_give event_var(userid) weapon_glock
}
block tm
{
es es_xif (event_var(weapon) = glock) then est_removeweapon event_var(userid) 2
es est_speed event_var(userid) server_var(wcs_speed)
es es_xdelayed 1 est_speed event_var(userid) 1.2
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_usp
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_usp
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to an #lightgreenusp#default.
es es_xif (event_var(weapon) = usp) then est_removeweapon event_var(userid) 2
es es_xdelayed 1 est_speed event_var(userid) 1.2
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_p228
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_p228
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenp228#default.
es es_xif (event_var(weapon) = p228) then est_removeweapon event_var(userid) 2
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_deagle
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_deagle
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenDeagle#default.
es es_xif (event_var(weapon) = deagle) then est_removeweapon event_var(userid) 2
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_fiveseven
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_fiveseven
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenFiveSeven#default.
es es_xif (event_var(weapon) = fiveseven) then est_removeweapon event_var(userid) 2
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_elite
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_elite
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to an #lightgreenElites#default.
es es_xif (event_var(weapon) = elite) then est_removeweapon event_var(userid) 2
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_mac10
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_mac10
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenMac10#default.
es es_xif (event_var(weapon) = mac10) then est_removeweapon event_var(userid) 1
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_mp5
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_mp5
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenMp5#default.
es es_xif (event_var(weapon) = mp5) then est_removeweapon event_var(userid) 1
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_ump45
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_ump45
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenUmp45#default.
es es_xif (event_var(weapon) = ump45) then est_removeweapon event_var(userid) 1
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_p90
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_p90
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenp90#default.
es es_xif (event_var(weapon) = p90) then est_removeweapon event_var(userid) 1
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_galil
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_galil
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenGalil#default.
es es_xif (event_var(weapon) = galil) then est_removeweapon event_var(userid) 1
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_famas
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_famas
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenFamas#default.
es es_xif (event_var(weapon) = famas) then est_removeweapon event_var(userid) 1
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_ak47
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_ak47
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to an #lightgreenAk47#default.
es es_xif (event_var(weapon) = ak47) then est_removeweapon event_var(userid) 1
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_m4a1
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_m4a1
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenM4A1#default.
es es_xif (event_var(weapon) = m4a1) then est_removeweapon event_var(userid) 1
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_scout
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_scout
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenScout#default.
es es_xif (event_var(weapon) = scout) then est_removeweapon event_var(userid) 1
es est_playplayer event_var(userid) sounds/powerup.mp3
es es_xdelayed 0.1 est_RestrictAll event_var(userid)
es es_xdelayed 0.2 est_unrestrict event_var(userid) weapon_awp
es es_xdelayed 0.2 est_unrestrict event_var(userid) knife
es es_xdelayed 0.3 est_give event_var(userid) weapon_awp
es es_xdelayed 0.3 est_give event_var(userid) weapon_knife
es es_xdelayed 0.3 es_tell event_var(userid) #multi #green[Gungame][TurboMode] #default- Switched to a #lightgreenAWP#default.
}
block dmg
{
es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage)
es es_tell event_var(attacker) #Multi #green[Gungame][Handicap] #default- Hit #Lightgreen event_var(es_username) #defaultwith #green server_var(wcs_damage) #defaultextra damage
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker)
es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)
es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255
}
block speed
{
es est_speed event_var(userid) server_var(wcs_speed)
es es_tell event_var(userid) #multi #green[Gungame] #default- Speed set to #green server_var(wcs_speed)#default.
}
I Killed 1 guy and the server gave all the guns at the same time to my victim. =S
And the sounds missing.Spamed on my console at the same time the sound is missing
Code:
block load
{
// Mark a sound as downloadable.
downloadable sound/powerup.mp3
}
event es_map_start
{
// We must mark it as downloadable again on map change.
downloadable sound/powerup.mp3
}
{
// Mark a sound as downloadable.
downloadable sound/powerup.mp3
}
event es_map_start
{
// We must mark it as downloadable again on map change.
downloadable sound/powerup.mp3
}
Code:
"76"
{
"name" "Gungame"
"author" "diMMMMMAZ"
"required_level" "15"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdoblock Gungame/spawn"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "5"
"skillnames" "TurboMode|Damage|SPeed"
"skilldescr" "Gain Speed|Electricute your Enemy|chance of evading shots|Close your self inside a Bullet Proof Sphere"
"skillcfg" "player_kill|player_attacker|player_spawn"
"skill1_setting" "es_xset wcs_speed 1.1|es_xset wcs_speed 1.1|es_xset wcs_speed 1.2|es_xset wcs_speed 1.3|es_xset wcs_speed 1.4"
"skill1_cmd" "es es_xdoblock Gungame/tm"
"skill1_sfx" "0"
"skill2_setting" "es_xset wcs_damage 15|es_xset wcs_damage 20|es_xset wcs_damage 25|es_xset wcs_damage 30|es_xset wcs_damage 35"
"skill2_cmd" "if (server_var(wcs_dice) <= 15) then es_xdoblock Gungame/dmg"
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_speed 1.1|es_xset wcs_speed 1.12|es_xset wcs_speed 1.14|es_xset wcs_speed 1.16|es_xset wcs_speed 1.2"
"skill3_cmd" "es es_xdoblock Gungame/speed"
"skill3_sfx" "0"
}
{
"name" "Gungame"
"author" "diMMMMMAZ"
"required_level" "15"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdoblock Gungame/spawn"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "5"
"skillnames" "TurboMode|Damage|SPeed"
"skilldescr" "Gain Speed|Electricute your Enemy|chance of evading shots|Close your self inside a Bullet Proof Sphere"
"skillcfg" "player_kill|player_attacker|player_spawn"
"skill1_setting" "es_xset wcs_speed 1.1|es_xset wcs_speed 1.1|es_xset wcs_speed 1.2|es_xset wcs_speed 1.3|es_xset wcs_speed 1.4"
"skill1_cmd" "es es_xdoblock Gungame/tm"
"skill1_sfx" "0"
"skill2_setting" "es_xset wcs_damage 15|es_xset wcs_damage 20|es_xset wcs_damage 25|es_xset wcs_damage 30|es_xset wcs_damage 35"
"skill2_cmd" "if (server_var(wcs_dice) <= 15) then es_xdoblock Gungame/dmg"
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_speed 1.1|es_xset wcs_speed 1.12|es_xset wcs_speed 1.14|es_xset wcs_speed 1.16|es_xset wcs_speed 1.2"
"skill3_cmd" "es es_xdoblock Gungame/speed"
"skill3_sfx" "0"
}
The sound directory is: cstrike/sound
Can someone Help me?.
When someone fix me this code ill add the other snipers and the final level(HE KILL) i want 1 code to check the player level(gun) and if kill someone with he give xxx levels to levelbank.
Thanks for Help!






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