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Author Topic: Chuck Norris  (Read 504 times)

Offline DontWorryBeHappy

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Chuck Norris
« on: December 22, 2009, 10:09:46 PM »
The ultimate race i made for myself, proberly the best race you'll ever play XD
It is Overpowerd to the max, so i only use it as my private race :)

Enjoy the greatness of Chuck Norris

Code: [Select]
"157"
{
    "name"              "[DR] Chuck Norris"
    "author"            "[DR�] Don'tWorryBeHappy"
    "required_level"    "1"
    "allow_only"        "<STEAM_0:1:18334874><STEAM_0:0:26053924><STEAM_0:0:15912853><STEAM_0:1:9273824><STEAM_0:0:16618822>"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_playplayer event_var(userid) ambient\machines\wall_move5.wav;es_give event_var(userid) weapon_m4a1;es_delayed 1.1 es est_setclipammo event_var(userid) 1 999"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "9"
    "numberoflevels"    "1"
    "skillnames"        "God|God|God|God|God|God|God|God|God"
    "skilldescr"        "God|God|God|God|God|God|God|God|God"
    "skillcfg"          "player_victim|player_spawn|player_spawn|player_attacker|player_spawn|player_spawn|player_spawn|player_spawn|player_ultimate"

    "skill1_setting"    "es_xset wcs_chance 9999"
    "racealias_md1"     "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
    "skill1_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_md1"
    "skill1_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 3 433 433 433 433"

    "skill2_setting"    "es_xsetinfo wcs_speed 7;es_xsetinfo wcs_alpha 150"
    "skill2_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #lightgreen: Your legs have been upgraded. You speed is now on server_var(wcs_speed)%"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"

    "skill3_setting"    "es_xsetinfo wcs_invis 4;es_xsetinfo wcs_alpha 100"
    "skill3_cmd"        "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #lightgreen : You got cloaked."
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"

    "skill4_setting"    "es_xset wcs_multiplier 500"
    "racealias_oh4"     "es est_playplayer event_var(userid) npc/ichthyosaur/attack_growl2.wav;es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill4_cmd"        "if (server_var(wcs_dice) <= 80) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= 80) then es_xif (server_var(wcs_alive) = 1) then racealias_oh1"
    "skill4_sfx"        "if (server_var(wcs_dice) <= 80) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 80) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)"

    "skill5_setting"    "es_xsetinfo wcs_gravity 0.15"
    "skill5_cmd"        "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #multi server_var(wcs_lng);if (event_var(text) == "!hp") then es_tell event_var(userid) #multi #green You have #lightgreen event_var(es_userhealth) #green health left"
    "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/640_logo.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"

    "skill6_setting"    "es_xset wcs_addhealth 900;es_xset wcs_alpha 90"
    "skill6_cmd"        "es est_Health event_var(userid) + server_var(wcs_addhealth);es_tell event_var(userid)#multi #greenBullet Proof Vest #lightreenadd you server_var(wcs_addhealth)!"
    "skill6_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"

    "skill7_setting"    "es_xsetinfo wcs_multiplier 2.00"
    "skill7_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #lightgreen : Hydra Tail made your jumps go up to server_var(wcs_multiplier)."
    "skill7_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"

    "skill8_setting"    "es_xsetinfo wcs_count 99;es_xsetinfo wcs_params 150_45_155"
    "skill8_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) ability warden;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params)"
    "skill8_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255 255 1"

    "skill9_setting"    "es_set wcs_chance 99999"
    "skill9_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_prop_dynamic_create server_var(wcs_userid) props/cs_office/Vending_machine.mdl;es_xdoblock wcs/WCSultimates/wcs_ulti_disintegrate"
    "skill9_sfx"        "0"
    "ultimate_cooldown"  "0"
}
« Last Edit: December 22, 2009, 10:29:52 PM by DontWorryBeHappy »

Offline <---Texno--->

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Re: Chuck Norris
« Reply #1 on: December 22, 2009, 10:50:39 PM »
i see you like OP, LOL

Offline <---Texno--->

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Re: Chuck Norris
« Reply #2 on: December 22, 2009, 10:51:07 PM »
btw, missing blocks..

Offline Souljah

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Re: Chuck Norris
« Reply #3 on: December 25, 2009, 11:14:59 PM »
really op

extra_add_hp 900 -.-?

Offline DanMister

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Re: Chuck Norris
« Reply #4 on: December 26, 2009, 04:57:27 AM »
XD. this "IS" Chuck Norris were talking about here. this is a completely under-powered race to me. the real Chuck Norris race should have 1 skill. Slay All. nuff said.
Quote


Quote
"Genius may have its limitations, but stupidity is not thus handicapped."   Elbert Hubbard


Offline Tmu Chuck

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Re: Chuck Norris
« Reply #5 on: December 26, 2009, 05:25:21 AM »
Did you made this race for me... :0
   

Offline DontWorryBeHappy

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Re: Chuck Norris
« Reply #6 on: December 26, 2009, 03:01:04 PM »
Well basiclly, this race isoly for me (owner of server) i've nver seen a chuck norris race, so well it had to be done, evasion change. 99%, extra damage (usually about 60k), speed (700%) M4a1 with unlimited ammo, +900 hp, vampire(not really needed hehe), longjump and high jump XD

It's chuck norris, it's meant to be overpowered

Offline DontWorryBeHappy

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Re: Chuck Norris
« Reply #7 on: December 26, 2009, 03:08:22 PM »
btw, missing blocks..


Ummm i didn't need to do any blocked or w.e, i just made the race and added it, and it worked, umm what does the blocks do?
I'm not a expert at this hehe
i try

Offline <---Texno--->

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Re: Chuck Norris
« Reply #8 on: December 26, 2009, 04:38:49 PM »
wcs_ulti_disintegrate

Offline EpicDino

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Re: Chuck Norris
« Reply #9 on: December 31, 2009, 08:41:55 PM »
I personally hate Chuck Norris.

And how selfish do you have to be to make a race only for yourself?

OverPowered

A Chuck Norris race cannot be meant to be overpowered, it can only be balanced out, and then it can be a good race.

I'm speaking in phylofical terms, of course it can be meant to be OP, but it shouldn't.

Offline AvasT

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Re: Chuck Norris
« Reply #10 on: December 31, 2009, 10:01:16 PM »
That's not a personality question, i agree with EpicDino, a race should be balanced, not overpowered, O/P isn't good, i think the owners of the forum should make a Section Overpowered Newbie Races :)
I Won't fix o/p errors sorry...
Lol?

Offline DanMister

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Re: Chuck Norris
« Reply #11 on: January 01, 2010, 02:06:44 AM »
Avast, all your doing is hindering his ability to learn. 9/10 of the people who come here to learn to code do make op'd races. It just happens. But w/e
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Quote
"Genius may have its limitations, but stupidity is not thus handicapped."   Elbert Hubbard


Offline Gh[]st

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Re: Chuck Norris
« Reply #12 on: January 01, 2010, 07:11:54 PM »
im so tired of seeing races like this its so annoying. balance is the key in wcs

Offline AvasT

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Re: Chuck Norris
« Reply #13 on: January 01, 2010, 08:07:15 PM »
xDxDxD, but they should make balanced races --'
Lol?