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Author Topic: Stealth Assasin (Fully Works)  (Read 305 times)

Offline Drakon788

  • Level 0 Beginner
  • Posts: 8
Stealth Assasin (Fully Works)
« on: December 25, 2009, 10:27:12 PM »
"13"
{
        "name"              "Stealth Assasin"
        "Author"            "Assasin"
        "shortdescription"  "Your Gonna Die!"
        "required_level"    "0"
        "maximum_level"     "0"
        "allow_only"        "<STEAM_0:1:13768175>"
        "teamlimit"         "0"
        "preloadcmd"        "0"
        "player_spawn_cmd"  "es est_sethealth server_var(wcs_userid) 300"
        "round_start_cmd"   "0"
        "round_end_cmd"     "0"
        "numberofskills"    "9"
        "numberoflevels"    "1"
        "skillnames"        "?|?|?|?|?|?|?|?|?"
        "skilldescr"        "?|?|?|?|?|?|?|?|?"
        "skillcfg"          "Player_attacker|player_attacker|player_attacker|player_spawn|player_spawn|player_spawn|player_attacker|player_attacker|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 70;es_xsetinfo wcs_hp 50"
    "racealias_blood1"  "es es_fire event_var(userid) env_blood emitblood;es es_trick dispatcheffect event_var(userid) ManhackSparks 1;es est_healthadd event_var(attacker) server_var(wcs_hp);es es_xtell event_var(attacker) #multi #lightgreenYou have gained #green server_var(wcs_hp) #lightgreenHealth;racealias_bloodsfx"
    "racealias_bloodsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_toptext event_var(attacker) 1 #yellow Effects by JoKeR;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5 5 255 0 0 255;es est_effect 10 #a 0 sprites/tp_beam001.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 5 1.5 10 50 0 255 0 0 255 80"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_blood1"
    "skill1_sfx"        "0"

    "skill2_setting"    "es_xsetinfo wcs_chance 55"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sorcer3"
    "racealias_sorcer3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 10;es es_delayed .1 est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) -5;es es_xtell event_var(attacker) #multi #lightgreenYou have pushed your enemy;es es_xtell event_var(userid) #multi #lightgreenYou have been Pushed;es est_playplayer event_var(attacker) weapons/shotgun/shotgun_dbl_fire7.wav;racealias_sorcsfx3"
    "racealias_sorcsfx3""es est_getviewcoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es est_getviewcoord event_var(attacker) wcs_x1 wcs_y1 wcs_z1;es_xmath wcs_z1 + 80;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 4 4 175 175 255 255;es est_effect 10 #a 0 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 180 0.3 30 100 0.8 175 175 255 255 1"
    "skill2_sfx"        "0"

    "skill3_setting"    "es_xsetinfo wcs_chance 55"
    "racealias_shadow33""es est_fade event_var(userid) 0 0.3 0.3 25 25 25 250;es es_xtell event_var(userid) #multi #lightgreenYou have been Blinded by event_var(es_attackername);es es_xtell event_var(userid) #multi #lightgreenYou have blinded #green event_var(es_username);racealias_shadow03"
    "racealias_shadow03""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_toptext event_var(attacker) 1 #pink Effects by JoKeR;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3 150 150 150 255"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_shadow33"
    "skill3_sfx"        "0"

    "skill4_setting"    "es_xsetinfo wcs_invis 65;es_xsetinfo wcs_alpha 50"
    "skill4_cmd"        "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"

    "skill5_setting"    "es_xsetinfo wcs_gravity 0.25|es_xsetinfo wcs_gravity 0.6"
    "skill5_cmd"        "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es_toptext event_var(userid) 1 #green Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/640_logo.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"

    "skill6_setting"    "es_xsetinfo wcs_speed 1.5"
    "skill6_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)"
    "skill6_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 10 255"

    "skill7_setting"    "es_xrand wcs_rand 1 3"
    "racealias_pstbrn"  "es est_Burn event_var(userid) 3;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenBurned;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenBurned #lightgreenyour enemy"
    "racealias_pstfrz"  "es est_Freeze event_var(userid) 1;es es_delayed 3 est_Freeze event_var(userid) 0;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenFrozen;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenFrozen #lightgreenyour enemy"
    "racealias_pstdnk"  "es est_Drunk event_var(userid) 3;es es_xtell event_var(userid) #multi #lightgreenYou are now #greenDrunk;es es_xtell event_var(attacker) #multi #lightgreenYou have made your enemy #greenDrunk"
    "racealias_pstdrg"  "es est_Drug event_var(userid) 3;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenDrugged;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenDrugged #lightgreenyour enemy"
    "racealias_pstbld"  "es ma_blind event_var(userid) 1;es es_xdelayed 4 ma_blind event_var(userid) 0;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenBlinded;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenBlinded #lightgreenyour enemy"
    "racealias_pstshk"  "es est_shake event_var(userid) 3 10 15;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenShaken;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenShaken #lightgreenyour enemy"
    "racealias_pstpsh"  "es est_physpush event_var(userid) 0 0 300;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenPushed;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenPushed #lightgreenyour enemy"
    "racealias_pstvmp"  "es es_xset wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es es_xmath wcs_dmg float;es es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);es es_xtell event_var(userid) #multi #lightgreenYour health is being #greenLeeched;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenLeeched #lightgreenyour enemy"
    "racealias_pstdmg"  "es wcs_dealdamage event_var(attacker) event_var(userid) 15;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenDamaged;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenDamaged #lightgreenyour enemy"
    "racealias_pstsnd"  "es est_PlayPlayer event_var(userid) "mysounds/cry.mp3" 0.5 ;es es_xtell event_var(userid) #multi #lightgreenYou start to #greenCRY;es es_xtell event_var(attacker) #multi #lightgreenYou made your enemy #greenCRY"
    "racealias_pstdrp"  "es est_Dropweapon event_var(userid) 1;es es_xtell event_var(userid) #multi #lightgreenYou #greenDropped #lightgreenyour weapon;es es_xtell event_var(attacker) #multi #lightgreenWeapon #greenDropped"
    "racealias_pstsee"  "es est_SetPlayerColor event_var(userid) 255 255 255 255 1;es es_xtell event_var(userid) #multi #lightgreenYour invisiblity has been #greenDestroyed;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenDestroyed #lightgreenenemy's invisibilty"
    "racealias_pstcsh"  "es est_SetCash event_var(userid) 0;es es_xtell event_var(userid) #multi #lightgreenYour cash is #greenGone;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenTaken #lightgreenenemy's cash"
    "racealias_pstarm"  "es est_SetArmor event_var(userid) 0;es es_xtell event_var(userid) #multi #lightgreenYour armor has been #greenDestroyed;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenDestroyed #lightgreenenemy's armor"
    "racealias_pstgvt"  "es est_SetGravity event_var(userid) 10;es es_delayed 3 est_SetGravity event_var(userid) 1;es es_xtell event_var(userid) #multi #lightgreenYour gravity has been #greenAltered;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenAltered #lightgreenenemy's gravity"
    "racealias_pstspd"  "es est_Speed event_var(userid) 0.6;es es_delayed 3 est_Speed event_var(userid) 1;es es_xtell event_var(userid) #multi #lightgreenYour speed is #greenGone;es es_xtell event_var(attacker) #multi #lightgreenYou enemy lost their #greenSpeed"
    "racealias_pstaim"  "es est_setaim event_var(userid) event_var(userid) +999;es es_xtell event_var(userid) #multi #lightgreenYour aim is #greenMessed up;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenMessed up #lightgreenenemy's aim"
    "racealias_pstspc"  "es es_xgetplayername wcs_name event_var(userid);es est_team server_var(wcs_name) 1;es es_xtell event_var(userid) #multi #lightgreenYou have been moved to #greenSpectator;es es_xtell event_var(attacker) #multi #lightgreenYou have moved enemy to#greenSpectator"
    "racealias_pstamo"  "es est_SetAmmo event_var(userid) 1 0;es es_xtell event_var(userid) #multi #lightgreenYour ammo is #greengone;es es_xtell event_var(attacker) #multi #lightgreenYou have forced enemy to #greenReload"
    "racealias_pstrkt"  "es est_Rocket event_var(userid);es es_xdelayed 5 est_physpush event_var(attacker) 0 0 -100;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenLaunch;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenLaunched #lightgreenyour enemy"
    "racealias_pstnum2" "if (server_var(wcs_dice) < 4) then racealias_ptbrn;if (server_var(wcs_dice) >= 4) then if (server_var(wcs_dice) < 7) then racealias_pstfrz;if (server_var(wcs_dice) >= 7) then if (server_var(wcs_dice) < 10) then racealias_pstdnk;if (server_var(wcs_dice) >= 10) then if (server_var(wcs_dice) < 15) then racealias_pstdrg;if (server_var(wcs_dice) >= 15) then if (server_var(wcs_dice) < 20) then racealias_pstbld;if (server_var(wcs_dice) >= 20) then if (server_var(wcs_dice) < 25) then racealias_pstshk;if (server_var(wcs_dice) >= 25) then if (server_var(wcs_dice) < 30) then racealias_pstpsh;if (server_var(wcs_dice) >= 30) then if (server_var(wcs_dice) < 35) then racealias_pstvmp;if (server_var(wcs_dice) >= 35) then if (server_var(wcs_dice) < 40) then racealias_pstdmg; if (server_var(wcs_dice) >= 40) then if (server_var(wcs_dice) < 45) then racealias_pstsnd"
    "racealias_pstnum3" "if (server_var(wcs_dice) >= 45) then if (server_var(wcs_dice) < 50) then racealias_pstdrp; if (server_var(wcs_dice) >= 50) then if (server_var(wcs_dice) < 55) then racealias_pstsee;if (server_var(wcs_dice) >= 55) then if (server_var(wcs_dice) < 60) then racealias_pstcsh;if (server_var(wcs_dice) >= 60) then if (server_var(wcs_dice) < 65) then racealias_pstarm;if (server_var(wcs_dice) >= 65) then if (server_var(wcs_dice) < 70) then racealias_pstgvt;if (server_var(wcs_dice) >= 70) then if (server_var(wcs_dice) < 77) then racealias_pstspd;if (server_var(wcs_dice) >= 80) then if (server_var(wcs_dice) < 89) then racealias_pstaim;if (server_var(wcs_dice) >= 89) then if (server_var(wcs_dice) < 90) then racealias_pstspc;if (server_var(wcs_dice) >= 90) then if (server_var(wcs_dice) < 97) then racealias_pstamo;if (server_var(wcs_dice) >= 97) then if (server_var(wcs_dice) < 99) then racealias_pstrkt"
    "racealias_pstnum1" "if (server_var(wcs_dice) <= 44) then racealias_pstnum2;if (server_var(wcs_dice) > 44) then racealias_pstnum3"
    "skill7_cmd"        "if (server_var(wcs_rand) = 1) then racealias_pstnum1"
    "skill7_sfx"        "0"

    "skill8_setting"    "es_xset wcs_bang 70"
    "skill8_cmd"        "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_bang);esnq est_csay event_var(attacker) + server_var(wcs_bang) dmg"
    "skill8_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 4 2 15 11 167 255;es est_Effect 11 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 1 255;es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 4 2 15 11 167 255;es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/physring1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 300 3 40 20 0 14 0 41 255 5"

    "skill9_setting"    "es_set wcs_chance 50"
    "skill9_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_prop_dynamic_create server_var(wcs_userid) props/cs_office/vending_machine.mdl"
    "skill9_sfx"        "0"
    "ultimate_cooldown" "0"
   }

Offline Sasuke[Icetouch]

  • Level 7 Expert
  • *****
  • Posts: 183
  • FreeTimeCoder
Re: Stealth Assasin (Fully Works)
« Reply #1 on: December 26, 2009, 12:07:16 AM »
Put your code in
Code: [Select]
please.
################################
Join our new Server with the newest Mod on it!

################################

Offline MaroX

  • Level 3 Trained Apprentice
  • ***
  • Posts: 77
Re: Stealth Assasin (Fully Works)
« Reply #2 on: December 26, 2009, 08:20:52 AM »
Like Sasuke said, post in code:
[ code ]<race>[ /code ]
But without space.
---
    "racealias_pstsnd"  "es est_PlayPlayer event_var(userid) "mysounds/cry.mp3" 0.5 ;
Please make the sound downloadable. Also delete the "" (the red) and the space after 0.5.
---
50% chance to create a vending machine with 0 cooldown? Add a cooldown  :-\
---
    "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);
Only use server_var(wcs_userid) in ultimates! Use event_var(userid) in normal skills.

Offline Drakon788

  • Level 0 Beginner
  • Posts: 8
Re: Stealth Assasin (Fully Works)
« Reply #3 on: December 26, 2009, 12:01:00 PM »
Code:
"13"
{
        "name"              "Stealth Assasin"
        "Author"            "Assasin"
        "shortdescription"  "Your Gonna Die!"
        "required_level"    "0"
        "maximum_level"     "0"
        "allow_only"        "<STEAM_0:1:13768175>"
        "teamlimit"         "0"
        "preloadcmd"        "0"
        "player_spawn_cmd"  "es est_sethealth server_var(wcs_userid) 300"
        "round_start_cmd"   "0"
        "round_end_cmd"     "0"
        "numberofskills"    "9"
        "numberoflevels"    "1"
        "skillnames"        "?|?|?|?|?|?|?|?|?"
        "skilldescr"        "?|?|?|?|?|?|?|?|?"
        "skillcfg"          "Player_attacker|player_attacker|player_attacker|player_spawn|player_spawn|player_spawn|player_attacker|player_attacker|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 70;es_xsetinfo wcs_hp 50"
    "racealias_blood1"  "es es_fire event_var(userid) env_blood emitblood;es es_trick dispatcheffect event_var(userid) ManhackSparks 1;es est_healthadd event_var(attacker) server_var(wcs_hp);es es_xtell event_var(attacker) #multi #lightgreenYou have gained #green server_var(wcs_hp) #lightgreenHealth;racealias_bloodsfx"
    "racealias_bloodsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_toptext event_var(attacker) 1 #yellow Effects by JoKeR;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5 5 255 0 0 255;es est_effect 10 #a 0 sprites/tp_beam001.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 5 1.5 10 50 0 255 0 0 255 80"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_blood1"
    "skill1_sfx"        "0"

    "skill2_setting"    "es_xsetinfo wcs_chance 55"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sorcer3"
    "racealias_sorcer3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 10;es es_delayed .1 est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) -5;es es_xtell event_var(attacker) #multi #lightgreenYou have pushed your enemy;es es_xtell event_var(userid) #multi #lightgreenYou have been Pushed;es est_playplayer event_var(attacker) weapons/shotgun/shotgun_dbl_fire7.wav;racealias_sorcsfx3"
    "racealias_sorcsfx3""es est_getviewcoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es est_getviewcoord event_var(attacker) wcs_x1 wcs_y1 wcs_z1;es_xmath wcs_z1 + 80;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 4 4 175 175 255 255;es est_effect 10 #a 0 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 180 0.3 30 100 0.8 175 175 255 255 1"
    "skill2_sfx"        "0"

    "skill3_setting"    "es_xsetinfo wcs_chance 55"
    "racealias_shadow33""es est_fade event_var(userid) 0 0.3 0.3 25 25 25 250;es es_xtell event_var(userid) #multi #lightgreenYou have been Blinded by event_var(es_attackername);es es_xtell event_var(userid) #multi #lightgreenYou have blinded #green event_var(es_username);racealias_shadow03"
    "racealias_shadow03""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_toptext event_var(attacker) 1 #pink Effects by JoKeR;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3 150 150 150 255"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_shadow33"
    "skill3_sfx"        "0"

    "skill4_setting"    "es_xsetinfo wcs_invis 65;es_xsetinfo wcs_alpha 50"
    "skill4_cmd"        "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"

    "skill5_setting"    "es_xsetinfo wcs_gravity 0.25|es_xsetinfo wcs_gravity 0.6"
    "skill5_cmd"        "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es_toptext event_var(userid) 1 #green Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/640_logo.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"

    "skill6_setting"    "es_xsetinfo wcs_speed 1.5"
    "skill6_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)"
    "skill6_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 10 255"

    "skill7_setting"    "es_xrand wcs_rand 1 3"
    "racealias_pstbrn"  "es est_Burn event_var(userid) 3;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenBurned;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenBurned #lightgreenyour enemy"
    "racealias_pstfrz"  "es est_Freeze event_var(userid) 1;es es_delayed 3 est_Freeze event_var(userid) 0;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenFrozen;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenFrozen #lightgreenyour enemy"
    "racealias_pstdnk"  "es est_Drunk event_var(userid) 3;es es_xtell event_var(userid) #multi #lightgreenYou are now #greenDrunk;es es_xtell event_var(attacker) #multi #lightgreenYou have made your enemy #greenDrunk"
    "racealias_pstdrg"  "es est_Drug event_var(userid) 3;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenDrugged;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenDrugged #lightgreenyour enemy"
    "racealias_pstbld"  "es ma_blind event_var(userid) 1;es es_xdelayed 4 ma_blind event_var(userid) 0;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenBlinded;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenBlinded #lightgreenyour enemy"
    "racealias_pstshk"  "es est_shake event_var(userid) 3 10 15;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenShaken;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenShaken #lightgreenyour enemy"
    "racealias_pstpsh"  "es est_physpush event_var(userid) 0 0 300;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenPushed;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenPushed #lightgreenyour enemy"
    "racealias_pstvmp"  "es es_xset wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es es_xmath wcs_dmg float;es es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);es es_xtell event_var(userid) #multi #lightgreenYour health is being #greenLeeched;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenLeeched #lightgreenyour enemy"
    "racealias_pstdmg"  "es wcs_dealdamage event_var(attacker) event_var(userid) 15;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenDamaged;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenDamaged #lightgreenyour enemy"
    "racealias_pstsnd"  "es est_PlayPlayer event_var(userid) "mysounds/cry.mp3" 0.5 ;es es_xtell event_var(userid) #multi #lightgreenYou start to #greenCRY;es es_xtell event_var(attacker) #multi #lightgreenYou made your enemy #greenCRY"
    "racealias_pstdrp"  "es est_Dropweapon event_var(userid) 1;es es_xtell event_var(userid) #multi #lightgreenYou #greenDropped #lightgreenyour weapon;es es_xtell event_var(attacker) #multi #lightgreenWeapon #greenDropped"
    "racealias_pstsee"  "es est_SetPlayerColor event_var(userid) 255 255 255 255 1;es es_xtell event_var(userid) #multi #lightgreenYour invisiblity has been #greenDestroyed;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenDestroyed #lightgreenenemy's invisibilty"
    "racealias_pstcsh"  "es est_SetCash event_var(userid) 0;es es_xtell event_var(userid) #multi #lightgreenYour cash is #greenGone;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenTaken #lightgreenenemy's cash"
    "racealias_pstarm"  "es est_SetArmor event_var(userid) 0;es es_xtell event_var(userid) #multi #lightgreenYour armor has been #greenDestroyed;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenDestroyed #lightgreenenemy's armor"
    "racealias_pstgvt"  "es est_SetGravity event_var(userid) 10;es es_delayed 3 est_SetGravity event_var(userid) 1;es es_xtell event_var(userid) #multi #lightgreenYour gravity has been #greenAltered;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenAltered #lightgreenenemy's gravity"
    "racealias_pstspd"  "es est_Speed event_var(userid) 0.6;es es_delayed 3 est_Speed event_var(userid) 1;es es_xtell event_var(userid) #multi #lightgreenYour speed is #greenGone;es es_xtell event_var(attacker) #multi #lightgreenYou enemy lost their #greenSpeed"
    "racealias_pstaim"  "es est_setaim event_var(userid) event_var(userid) +999;es es_xtell event_var(userid) #multi #lightgreenYour aim is #greenMessed up;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenMessed up #lightgreenenemy's aim"
    "racealias_pstspc"  "es es_xgetplayername wcs_name event_var(userid);es est_team server_var(wcs_name) 1;es es_xtell event_var(userid) #multi #lightgreenYou have been moved to #greenSpectator;es es_xtell event_var(attacker) #multi #lightgreenYou have moved enemy to#greenSpectator"
    "racealias_pstamo"  "es est_SetAmmo event_var(userid) 1 0;es es_xtell event_var(userid) #multi #lightgreenYour ammo is #greengone;es es_xtell event_var(attacker) #multi #lightgreenYou have forced enemy to #greenReload"
    "racealias_pstrkt"  "es est_Rocket event_var(userid);es es_xdelayed 5 est_physpush event_var(attacker) 0 0 -100;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenLaunch;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenLaunched #lightgreenyour enemy"
    "racealias_pstnum2" "if (server_var(wcs_dice) < 4) then racealias_ptbrn;if (server_var(wcs_dice) >= 4) then if (server_var(wcs_dice) < 7) then racealias_pstfrz;if (server_var(wcs_dice) >= 7) then if (server_var(wcs_dice) < 10) then racealias_pstdnk;if (server_var(wcs_dice) >= 10) then if (server_var(wcs_dice) < 15) then racealias_pstdrg;if (server_var(wcs_dice) >= 15) then if (server_var(wcs_dice) < 20) then racealias_pstbld;if (server_var(wcs_dice) >= 20) then if (server_var(wcs_dice) < 25) then racealias_pstshk;if (server_var(wcs_dice) >= 25) then if (server_var(wcs_dice) < 30) then racealias_pstpsh;if (server_var(wcs_dice) >= 30) then if (server_var(wcs_dice) < 35) then racealias_pstvmp;if (server_var(wcs_dice) >= 35) then if (server_var(wcs_dice) < 40) then racealias_pstdmg; if (server_var(wcs_dice) >= 40) then if (server_var(wcs_dice) < 45) then racealias_pstsnd"
    "racealias_pstnum3" "if (server_var(wcs_dice) >= 45) then if (server_var(wcs_dice) < 50) then racealias_pstdrp; if (server_var(wcs_dice) >= 50) then if (server_var(wcs_dice) < 55) then racealias_pstsee;if (server_var(wcs_dice) >= 55) then if (server_var(wcs_dice) < 60) then racealias_pstcsh;if (server_var(wcs_dice) >= 60) then if (server_var(wcs_dice) < 65) then racealias_pstarm;if (server_var(wcs_dice) >= 65) then if (server_var(wcs_dice) < 70) then racealias_pstgvt;if (server_var(wcs_dice) >= 70) then if (server_var(wcs_dice) < 77) then racealias_pstspd;if (server_var(wcs_dice) >= 80) then if (server_var(wcs_dice) < 89) then racealias_pstaim;if (server_var(wcs_dice) >= 89) then if (server_var(wcs_dice) < 90) then racealias_pstspc;if (server_var(wcs_dice) >= 90) then if (server_var(wcs_dice) < 97) then racealias_pstamo;if (server_var(wcs_dice) >= 97) then if (server_var(wcs_dice) < 99) then racealias_pstrkt"
    "racealias_pstnum1" "if (server_var(wcs_dice) <= 44) then racealias_pstnum2;if (server_var(wcs_dice) > 44) then racealias_pstnum3"
    "skill7_cmd"        "if (server_var(wcs_rand) = 1) then racealias_pstnum1"
    "skill7_sfx"        "0"

    "skill8_setting"    "es_xset wcs_bang 70"
    "skill8_cmd"        "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_bang);esnq est_csay event_var(attacker) + server_var(wcs_bang) dmg"
    "skill8_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 4 2 15 11 167 255;es est_Effect 11 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 1 255;es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 4 2 15 11 167 255;es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/physring1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 300 3 40 20 0 14 0 41 255 5"

    "skill9_setting"    "es_set wcs_chance 50"
    "skill9_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_prop_dynamic_create server_var(wcs_userid) props/cs_office/vending_machine.mdl"
    "skill9_sfx"        "0"
    "ultimate_cooldown" "0"
   }



Offline <---Texno--->

  • Level 7 Expert
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  • Posts: 1004
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Re: Stealth Assasin (Fully Works)
« Reply #4 on: December 26, 2009, 12:11:59 PM »
not made by you.

Offline EpicDino

  • Level 1 Trained Beginner
  • *
  • Posts: 33
Re: Stealth Assasin (Fully Works)
« Reply #5 on: December 31, 2009, 08:36:21 PM »
wow, I had just made a stealth assassin race.

Tho mine was fully custom with normal health and a ton more realistic...ness.

With stealth actually meaning 90% invis and you could see the skills instead of just "?"

You should post your race
Code: [Select]
Within Code
Too many skills for one race I think. If Texno's statement is correct (and I have no reason at all to doubt him) then this race is crap, and should never see the light of a server.
(And if this is just a straight C/P of a race that you took credit for than this goes to the original owner also)

This was meant to be constructive, although it may not seem.