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Author Topic: Shadow Of The Void  (Read 3434 times)
HOLLIDAY
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« on: June 21, 2007, 10:36:17 PM »

by request

 
Code:
""
   {
    "name"              "Shadow of the Void"
    "author"            "HOLLIDAY"
    "required_level"    "20"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_playplayer event_var(userid) ambient\machines\wall_move5.wav"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Ultimate Immunity|Deaths Shadow|Damage|Into the Void"
    "skilldescr"        "Immune To Enemy Ultimates|Do Extra Damage|Do Extra Damag|Black Hole"
    "skillcfg"          "player_spawn|player_attacker|player_attacker|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 70"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xkeysetvalue WCSuserdata event_var(userid) ulti_immunity 1;wcs_getlanguage wcs_lng wcs_lng_r_ultiimmunity;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"

    "skill2_setting"    "es_xrand wcs_rand 1 5;es_xrand wcs_damage 7 10|es_xrand wcs_rand 1 4;es_xrand wcs_damage 9 11|es_xrand wcs_rand 1 3;es_xrand wcs_damage 10 13|es_xrand wcs_rand 1 2;es_xrand wcs_damage 12 14|es_xrand wcs_rand 1 1;es_xrand wcs_damage 15 18|es_xrand wcs_rand 1 1;es_xrand wcs_damage 17 20|es_xrand wcs_rand 1 1;es_xrand wcs_damage 19 22|es_xrand wcs_rand 1 1;es_xrand wcs_damage 20 23"
    "racealias_nib1"    "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker)  server_var(wcs_damage);es est_csay event_var(userid)  server_var(wcs_damage) additional damage"
    "skill2_cmd"        "es est_playplayer event_var(userid) ambient\explosions\explode_9.wav;es es_xif (server_var(wcs_rand) = 1) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) = 1) then es_xif (server_var(wcs_alive) = 1) then racealias_nib"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
   
    "skill3_setting"    "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 75"
    "racealias_then1"   "es wcs_dealdamage event_var(attacker) event_var(userid) 10esnq"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_then1"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3 150 150 150 255"
   
    "skill4_setting"    "es_xsetinfo wcs_duration 2|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 6|es_xsetinfo wcs_duration 8"
    "skill4_cmd"        "es est_playplayer server_var(wcs_userid) ambient\explosions\explode_6.wav;es es_xdelayed 2 est_BlackHole server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration);es es_xtell server_var(wcs_userid) : You have created a black hole!"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 8 400 400 0 155 155 155 255 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 effects/alyxmonitor_talk.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 8 0.3 255;es est_effect 11 #a 0 sprites/physcannon_bluecore1b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 8 3 255"
    "ultimate_cooldown" "30"
    }

[attachment deleted by admin - older than 200 days!]
« Last Edit: November 21, 2007, 11:20:22 AM by HOLLIDAY » Logged

c6464
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« Reply #1 on: June 22, 2007, 07:29:16 AM »

Nice but I've never like the black hole Sad
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Snake
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Posts: 142




leo_93123
leo93123
« Reply #2 on: June 22, 2007, 12:00:23 PM »

OMG u steal my blackhole (i know u coded the sfx)  Tongue And dont forget to set a ultimate cooldown, if u have 0 players can spam black holes and the round is over in 1 second  :twisted: Evil!
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Wcs,Wcs,Wcs,Wcs,Wcs,Wcs,Wcs,Wcs,Wcs,Wcs,Wcs,Wcs,Wcs,Wcs!
c6464
Guest
« Reply #3 on: June 22, 2007, 02:51:54 PM »

LoL snake! You are not a great coder like hollyday! And the code is not hard! Cheesy
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Hawkeye9797
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« Reply #4 on: June 22, 2007, 04:59:15 PM »

just wanting to know? Is this race balanced? And what exactly does this black whole do? My server is running quite smoothly and I don't want to add something that will completely overpower the game
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bobbobagan
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Server Mechanic


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« Reply #5 on: June 22, 2007, 11:28:22 PM »

Are you sure having 2 skills that do extra damage is a good idea? Players will die super fast.

Also theres a few typos in the description Tongue
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P/M me if you need help with your server for any matters Wink
HOLLIDAY
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« Reply #6 on: June 23, 2007, 12:18:55 AM »

orc has 2 skills that do extra damage,i tried to balance them so they dont do to much damage.

let me know if anyone has problems with the textures.(black and purple squares showing up)StephanBotha told me that is happening on his server, but he has a DOD: S server, i dont know if that makes a difference.
also i added a sound to the black hole, i typed soundlist in my game console and found a nice sound from that.i assume that those are ingame sounds and everyone has them.but not shure.
so let me know..

and yes....again i forget the ultimate_cooldown
this is a must!.......any one that copied this already change the "ultimate_cooldown" "0" to say 30
ive changed it above.....thanks snake
« Last Edit: June 23, 2007, 10:44:38 AM by HOLLIDAY » Logged

cooldude09
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« Reply #7 on: June 29, 2007, 08:02:17 AM »

yes there are problems with the textures running on a DOD:S server.
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ProjectProFuze
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« Reply #8 on: June 29, 2007, 03:24:57 PM »

Sweet race but I changed the blackhole to be a pleyer_death type of ultimate. Makes it so pple cant just spam it. The effects are sweet holliday
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HOLLIDAY
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myServer 8.2.0.222:27015
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« Reply #9 on: June 29, 2007, 03:42:00 PM »

any one have a problem with the texture on the inside of the black hole?
i thought it looked cool, ounce your sucked into it you see an animated screen




[attachment deleted by admin - older than 200 days!]
« Last Edit: June 30, 2007, 02:05:59 AM by HOLLIDAY » Logged

cooldude09
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« Reply #10 on: June 30, 2007, 07:12:33 AM »

nope, just the black thing swirling around, and how can you make it more controlled in dod:s ?  Everytime I try to put it where I am aiming it just goes off somewhere else.
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HOLLIDAY
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« Reply #11 on: June 30, 2007, 07:53:32 AM »

yes it acts like it is not configured for an ultimate
not shure why
i find that if you shoot before you use ultimate it will activate where you are

your playing on a dod:s server and you see the black effects? no purple and black squares?

there are 3 images you should see there
the black swirling thing, a white ball, and the alyxmonitor thing
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Sniper
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« Reply #12 on: June 30, 2007, 10:59:29 AM »

the dod:s i go into with wcs mod has this and i see the screen and the bright ball of light but i dont see the black swirly thing. if you can maybe you can upload the sprite to us or on this thread to help fix the problem of the sprite issue.
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HOLLIDAY
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« Reply #13 on: June 30, 2007, 11:07:10 AM »

i have no idea where that file is i cant find it anywhere
it is called sprites/water_drop.vmt
StephanBotha said he found the vmt file but has no idea where to put it
and niether do i
http://www.warcraft-source.com/board/index.php/topic,951.msg6502.html#msg6502
« Last Edit: June 30, 2007, 11:09:47 AM by HOLLIDAY » Logged

Stinkyfax
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« Reply #14 on: July 11, 2007, 08:30:00 PM »

Can smbody help me to make ultimate target only enemies? It's annoying when you kill your teammates and loose round coz of it.
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