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Author Topic: [DR] WoW Hunter  (Read 310 times)

Offline DontWorryBeHappy

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[DR] WoW Hunter
« on: January 09, 2010, 12:29:29 AM »
Public High level race, Don't whine if OP hehe because it proberly is from your eyes :)



Code: [Select]
"119"
   {
    "name"              "[DR] WoW Hunter"
    "Author"            "[DR] Don'tWorryBeHappy + Tazerah"
    "required_level"    "1180"
    "allow_only"        "0"
    "preloadcmd"        "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "5"
    "skillnames"        "Survival|Aspect of the Cheetah|Aspect of the Dragonhawk|Track Humanoids|Call Pet"
    "skilldescr"        "Health|Speed|Damage|Beacon Enemy|Spawn Bot"
    "skillcfg"          "player_spawn|player_spawn|player_attacker|player_victim|player_ultimate"

    "skill1_setting"    "es_xset wcs_addhealth 20;es_xset wcs_alpha 90|es_xset wcs_addhealth 40;es_xset wcs_alpha 90|es_xset wcs_addhealth 60;es_xset wcs_alpha 90|es_xset wcs_addhealth 80;es_xset wcs_alpha 90|es_xset wcs_addhealth 100;es_xset wcs_alpha 90"
    "skill1_cmd"        "es est_Health event_var(userid) + server_var(wcs_addhealth);es_tell event_var(userid)#multi #greenBullet Proof Vest #lightreenadd you server_var(wcs_addhealth)!"
    "skill1_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"

    "skill2_setting"    "es_xsetinfo wcs_speed 1.6;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_speed 1.8;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_speed 2.2;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_speed 2.6;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_speed 3.0;es_xsetinfo wcs_alpha 150"
    "skill2_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #lightgreen: Your legs have been upgraded. You speed is now on server_var(wcs_speed)%"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"

    "skill3_setting"    "es_xsetinfo wcs_multiplier 0.15;es_xsetinfo wcs_chance 15|es_xsetinfo wcs_multiplier 0.30;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_multiplier 0.45;es_xsetinfo wcs_chance 25|es_xsetinfo wcs_multiplier 0.60;es_xsetinfo wcs_chance 30|es_xsetinfo wcs_multiplier 0.75;es_xsetinfo wcs_chance 35"
    "racealias_mc3"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_mc2"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 133 177 155 255"

    "skill4_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50"
    "racealias_mc4"     "es ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #Lightgreen : You have #Green beaconed enemy;es es_xtell event_var(userid) #multi #Lightgreen : OMG!! You got #Green beaconed. #Lightgreen Hideing wont help."
    "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_mc3"
    "skill4_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255"

    "skill5_setting"    "es_xsetinfo wcs_bott 5|es_xsetinfo wcs_bott 6|es_xsetinfo wcs_bott 7|es_xsetinfo wcs_bott 8|es_xsetinfo wcs_bott 9"
    "racealias_botkll5" "es es_cexec server_var(wcs_userid) playgamesound radio/ct_backup.wav;es es_xif (server_var(wcs_team) = 2) then es es_delayed server_var(wcs_bott) bot_kick stone;es es_xif (server_var(wcs_team) = 3) then es es_delayed server_var(wcs_bott) bot_kick wolf;es es_xif (server_var(wcs_team) = 3) then es es_delayed 2 ma_renderfx wolf 16;es es_xif (server_var(wcs_team) = 2) then es es_delayed 2 ma_renderfx stone 16;es es_delayed server_var(wcs_bott) es es_cexec server_var(wcs_userid) playgamesound vo/trainyard/ba_backup.wav"
    "racealias_btk5"    "es est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1;es es_xif (server_var(wcs_team) = 2) then est_setViewCoord stone server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_team) = 3) then est_setViewCoord wolf server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);racealias_botkll4;es es_xtell server_var(wcs_userid) you have called for backup"
    "skill5_cmd"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xif (server_var(wcs_team) = 2) then es bot_add t stone;es es_xif (server_var(wcs_team) = 3) then es bot_add ct wolf;es es_xif (server_var(wcs_team) = 2) then es est_spawn stone 1;es es_xif (server_var(wcs_team) = 2) then es est_teleport stone server_var(wcs_userid);es es_xif (server_var(wcs_team) = 3) then es est_spawn wolf 1;es es_xif (server_var(wcs_team) = 3) then es est_teleport wolf server_var(wcs_userid);racealias_btk4"
    "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/640hud9.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1"
    "ultimate_cooldown" "20"
}
« Last Edit: January 09, 2010, 12:41:03 AM by DontWorryBeHappy »

Offline <---Texno--->

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Re: [DR] WoW Hunter
« Reply #1 on: January 09, 2010, 12:31:02 AM »
numbers of levels

Offline Loaded

  • Level 3 Trained Apprentice
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  • Posts: 67
Re: [DR] WoW Hunter
« Reply #2 on: January 09, 2010, 07:45:40 AM »
Overall pretty nice race, however, 3.0 speed is ridiculously fast for any race.

Offline hunger66

  • Level 0 Beginner
  • Posts: 7
Re: [DR] WoW Hunter
« Reply #3 on: January 09, 2010, 11:40:17 AM »
Overall pretty nice race, however, 3.0 speed is ridiculously fast for any race.


agree but cool race  :) keep up the good work :D

Offline DontWorryBeHappy

  • Level 1 Trained Beginner
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  • Posts: 31
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Re: [DR] WoW Hunter
« Reply #4 on: January 10, 2010, 01:43:54 AM »
Well i've been cutting down on my OP races hehe, and thanks :D

Offline AvasT

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Re: [DR] WoW Hunter
« Reply #5 on: January 10, 2010, 05:09:10 AM »
Don't make o/p races, how many races you make don't matter, only matter the quality of it, o/p races sucks, they are for newbies, even the coder that code races such as this one is newbie, because he can't play/code something fun or good to play...
Lol?