Code: [Select]
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 60;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 20 200 4 20 0 0 255 0 0 200 13;es_xmath wcs_z1 - 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 20 200 4 20 0 0 0 255 0 200 13;es_xmath wcs_z1 - 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 20 200 4 20 0 0 0 0 255 200 13;es es_fire event_var(userid) !self DispatchEffect WaterSurfaceExplosion"Okay heres my idea, since I saw a "Mars" race, I want to make a Uranus race that slows and dmg that this water splash effect, so what I need help on is converting that spawn SFX into a attacker sfx. When i shoot someone a water splash effect will surround him.

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