This is my second race it might need to be tested but for the most part i think it will work
reply if test is good or bad thanks
reply if test is good or bad thanks
Code: (python) [Select]
""
{
"name" "Demi-God"
"author" "Encore."
"required_level" "2000"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "???|???|???|???|???"
"skilldescr" "Dmg|Freeze|Cant Die from headshots|Health|Ward - bind key to ability"
"skillcfg" "player_attacker|player_attacker|player_victim|player_spawn|player_spawn"
"skill1_setting" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 2|es_xsetinfo wcs_chance 2|es_xsetinfo wcs_chance 3|es_xsetinfo wcs_chance 3"
"racealias_ar1" "es wcs_dealdamage event_var(attacker) event_var(userid) 500;es es_xtell event_var(attacker) #multi #greenYOUR HACKS: #lightgreenDid 500 Extra Damage!!!!"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then racealias_ar3"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 8 #a 0 effects/bluespark.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
"skill2_setting" "es_xset wcs_chance 23|es_xset wcs_chance 33|es_xset wcs_chance 43|es_xset wcs_chance 53|es_xset wcs_chance 63|es_xset wcs_chance 70|es_xset wcs_chance 77|es_xset wcs_chance 85"
"racealias_ha2a" "es est_Freeze event_var(userid) 1;es_delayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es_format wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"racealias_ha2b" "es_setplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es_delayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es_format wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ha3a"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"
"skill3_setting" "es_xset wcs_chance 100|es_xset wcs_chance 100|es_xset wcs_chance 100|es_xset wcs_chance 100|es_xset wcs_chance 100"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(hitgroup) = 1) then racealias_athead4"
"racealias_athead3" "es est_health event_var(userid) + event_var(dmg_health);if (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;if (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt event_var(userid) 2 2 4 10 115 0 255 205;es_toptext event_var(userid) 1 #pink Effects by HOLLIDAY"
"skill4_setting" "es_xsetinfo wcs_addhealth 25;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 60;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 150;es_xsetinfo wcs_alpha 90"
"skill4_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);wcs_getlanguage wcs_lng wcs_lng_r_devotion;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
"skill5_setting" "es_xset wcs_count 1;es_xset wcs_params 10_40_200|es_xset wcs_count 1;es_xset wcs_params 12_44_220|es_xset wcs_count 2;es_xset wcs_params 14_46_240|es_xset wcs_count 2;es_xset wcs_params 14_48_260|es_xset wcs_count 3;es_xset wcs_params 14_50_280"
"skill5_cmd" "es_keysetvalue WCSuserdata event_var(userid) ability warden;es_keysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es_keysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params);es_keysetvalue WCSuserdata event_var(userid) ability_cooldown 3"
"skill5_sfx" "0"
}
Logged



100 % headshot immunity, 250 health, wards, 85 % freeze... the damage is ok cuz of the litle chance, but the rest is a bit o/p