Guard with a rapid fire sg550 (not all time)
good defence and nice attack
SKiLL 1:Lazer
when you attack you can leech hp and/or do extra damage
SKiLL 2:SG Automatik
You can have a rapid fire on your sg550
SKiLL 3:SG Defence
when your a victim,you can earn speed for 1~4 seconds
you can leech hp from your attacker and you do damage to attacker
SKiLL 4:Teleport Smokegrenade
use your smoke grenade for teleportation
add file es_cleanguard in a folder called cleanguard in addons/eventscript
add es_load cleanguard in autoexec.cfg
Sorry for bad english
good defence and nice attack
SKiLL 1:Lazer
when you attack you can leech hp and/or do extra damage
SKiLL 2:SG Automatik
You can have a rapid fire on your sg550
SKiLL 3:SG Defence
when your a victim,you can earn speed for 1~4 seconds
you can leech hp from your attacker and you do damage to attacker
SKiLL 4:Teleport Smokegrenade
use your smoke grenade for teleportation
Code: [Select]
""
{
"name" "Clean Guard"
"author" "CCleanerZ"
"shortdescription" "Ancien Guard"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es_delayed 0.8 est_RestrictAll event_var(userid);es_delayed 1 est_UnRestrict event_var(userid) weapon_sg550;es_delayed 1.2 est_UnRestrict event_var(userid) weapon_knife;es_delayed 1.2 est_UnRestrict event_var(userid) weapon_c4;es_delayed 1.2 est_UnRestrict event_var(userid) item_defuser;es_delayed 1.3 es_give event_var(userid) weapon_sg550;es_delayed 2 est_UnRestrict event_var(userid) weapon_smokegrenade;es_tell event_var(userid) #multi #lightgreen SG Pouvoir !"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Lazer|SG Automatik|SG Defence|Teleport Fumigen"
"skilldescr" "Chance de faire extra domage et regeneration de hp|Chance de transformer votre sg550 en automatique|Chance de gagner de la vitesse quand tu est toucher,tu fait de degats a l'attaquant|Teleporte toi la ou ta fumigen a explose"
"skillcfg" "player_attacker|player_spawn|player_victim|player_spawn"
"skill1_setting" "es_xset wcs_divider 6;es_xset wcs_chance 10;es_xsetinfo wcs_dmg 4|es_xset wcs_divider 5;es_xset wcs_chance 20;es_xsetinfo wcs_dmg 8|es_xset wcs_divider 4;es_xset wcs_chance 30;es_xsetinfo wcs_dmg 14|es_xset wcs_divider 3;es_xset wcs_chance 40;es_xsetinfo wcs_dmg 18"
"racealias_cgl1" "es_set wcs_dmg event_var(dmg_health);es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);es_tell event_var(attacker) #multi #greenLazers: #lightgreenRedonne des hp"
"racealias_cgl0" "es est_playplayer event_var(userid) ambient\explosions\explode_7.wav;es_setinfo wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es_tell event_var(attacker) #multi #greenLazers: #lightgreenFont des extra domage"
"skill1_cmd" "racealias_cgl1;if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_cgl0"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 255"
"skill2_setting" "es_xset wcs_chance 5|es_xset wcs_chance 10|es_xset wcs_chance 15|es_xset wcs_chance 20"
"racealias_cgl2" "es_keysetvalue WCSuserdata event_var(userid) autosg 1;es_tell event_var(userid) #multi #lightgreen Auto-Sg550"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_cgl2"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 80 3 60 100 0.8 255 0 0 155 1"
"skill3_setting" "es_xset wcs_chance 30;es_xset wcs_speed 1.4;es_xset wcs_duration 1;es_xsetinfo wcs_divider 4|es_xset wcs_chance 40;es_xset wcs_speed 1.6;es_xset wcs_duration 2;es_xsetinfo wcs_divider 3|es_xset wcs_chance 50;es_xset wcs_speed 1.8;es_xset wcs_duration 3;es_xsetinfo wcs_divider 2|es_xset wcs_chance 100;es_xset wcs_speed 2.4;es_xset wcs_duration 4;es_xsetinfo wcs_divider 1"
"racealias_cgl3" "es est_playplayer server_var(wcs_userid) ambient\explosions\explode_7.wav;es est_Speed event_var(userid) server_var(wcs_speed);es_tell event_var(attacker) #multi #greenRAGE : #lightgreen SG Defence;es_delayed server_var(wcs_duration) est_Speed event_var(userid) 1"
"racealias_cgl33" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_dmg);es es_xtell event_var(userid) #lightgreen SG Defence active"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_cgl3;if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_cgl33"
"skill3_sfx" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0.2 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0.6 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;racealias_cgl3sfx"
"racealias_cgl3sfx" "es_xmath wcs_z2 + 20;es est_effect 10 #a 0.8 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 1 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1"
"skill4_setting" "es_xset smoketele 1|es_xset smoketele 2|es_xset smoketele 3|es_xset smoketele 4"
"skill4_cmd" "es_keysetvalue WCSuserdata event_var(userid) smoketele 1;es_delayed 2 es_give event_var(userid) weapon_smokegrenade;es_delayed 2 est_setammo event_var(userid) weapon_smokegrenade server_var(smoketele);es_tell event_var(userid) #multi #lightgreen Tu a server_var(smoketele) teleport fumigen"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}add file es_cleanguard in a folder called cleanguard in addons/eventscript
add es_load cleanguard in autoexec.cfg
Sorry for bad english

