Code:
""
{
"name" "Agent 007"
"author" "Purple Haze"
"shortdescription" "007 bitches!"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Homing Beacons|Time Slowing Watch|Golden Gun|Super Drug"
"skilldescr" "Place a tracker on the target|007's watch slows down time so he can evade shots|Shoot the deadly Golden Gun|Drug the enemy"
"skillcfg" "player_attacker|player_victim|player_attacker|player_atatcker"
"skill1_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 45"
"racealias_mc3" "es ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #Lightgreen : You have #Green beaconed enemy;es es_xtell event_var(userid) #multi #Lightgreen : OMG!! You got #Green beaconed. #Lightgreen Hideing wont help.
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_mc3"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255"
"skill2_setting" "es_xset wcs_chance 10|es_xset wcs_chance 15|es_xset wcs_chance 20|es_xset wcs_chance 25|es_xset wcs_chance 30|es_xset wcs_chance 35|es_xset wcs_chance 40|es_xset wcs_chance 50"
"racealias_ne1" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill3_setting" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 1.2"
"racealias_ar3" "es wcs_dealdamage event_var(attacker) event_var(userid) 500;es es_xtell event_var(attacker) #multi #redGolden Gun!: #lightredkilled him!"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then racealias_ar3"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 8 #a 0 effects/bluespark.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
"skill4_setting" "es_xset wcs_chance 25|es_xset wcs_chance 30|es_xset wcs_chance 35|es_xset wcs_chance 40"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_newmdl"
"racealias_newmdl" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 11 #a 0 models\effects\portalfunnel.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255;es est_fade event_var(userid) 0 .3 .3 215 25 251 75;es est_drug event_var(userid) .3;es_delayed .1 est_drunk event_var(userid) .3;es_setplayerprop event_var(userid) CBasePlayer.m_iFOV 500;es_delayed .1 es_setplayerprop event_var(userid) CBasePlayer.m_iFOV 0;es est_playplayer event_var(userid) ambient/wind/wind_snippet2.wav;es est_playplayer event_var(attacker) ambient/wind/wind_snippet2.wav"
"skill4_sfx" "0"
}
{
"name" "Agent 007"
"author" "Purple Haze"
"shortdescription" "007 bitches!"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Homing Beacons|Time Slowing Watch|Golden Gun|Super Drug"
"skilldescr" "Place a tracker on the target|007's watch slows down time so he can evade shots|Shoot the deadly Golden Gun|Drug the enemy"
"skillcfg" "player_attacker|player_victim|player_attacker|player_atatcker"
"skill1_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 45"
"racealias_mc3" "es ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #Lightgreen : You have #Green beaconed enemy;es es_xtell event_var(userid) #multi #Lightgreen : OMG!! You got #Green beaconed. #Lightgreen Hideing wont help.
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_mc3"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255"
"skill2_setting" "es_xset wcs_chance 10|es_xset wcs_chance 15|es_xset wcs_chance 20|es_xset wcs_chance 25|es_xset wcs_chance 30|es_xset wcs_chance 35|es_xset wcs_chance 40|es_xset wcs_chance 50"
"racealias_ne1" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill3_setting" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 1.2"
"racealias_ar3" "es wcs_dealdamage event_var(attacker) event_var(userid) 500;es es_xtell event_var(attacker) #multi #redGolden Gun!: #lightredkilled him!"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then racealias_ar3"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 8 #a 0 effects/bluespark.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
"skill4_setting" "es_xset wcs_chance 25|es_xset wcs_chance 30|es_xset wcs_chance 35|es_xset wcs_chance 40"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_newmdl"
"racealias_newmdl" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 11 #a 0 models\effects\portalfunnel.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255;es est_fade event_var(userid) 0 .3 .3 215 25 251 75;es est_drug event_var(userid) .3;es_delayed .1 est_drunk event_var(userid) .3;es_setplayerprop event_var(userid) CBasePlayer.m_iFOV 500;es_delayed .1 es_setplayerprop event_var(userid) CBasePlayer.m_iFOV 0;es est_playplayer event_var(userid) ambient/wind/wind_snippet2.wav;es est_playplayer event_var(attacker) ambient/wind/wind_snippet2.wav"
"skill4_sfx" "0"
}





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