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Author Topic: [Element]ShadowMind  (Read 43 times)
darkgrenchler
Level 4 Intermediate
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Canada Canada

Posts: 90


Lol...


« on: January 30, 2010, 08:54:50 AM »

Ok, on the preload cmd I have put speed fot CT and Grav for the T. Tell me if it is correct.

ShadowMind

Aquatic Shadow: It can very well, save you

Shadow Frost : Shoot a beam of ice into an enemy, freezing him

Shadow Blessing : When you get killed, your fellow teammates will gain speed

Shadowic Demon : "A secret purpose"

Code:
""
  {
    "name"              "[Elemental]ShadowMind"
    "author"            "Hybrid"
    "shortdescription"  "CT = Speed|T = Gravity"
    "required_level"    "50"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "es est_speed event_var(userid) 1.27 es_xif (event_var(es_userteam) = 3) then; es est_setgravity event_var(userid) .65 es_xif (event_var(es_userteam) = 2)"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Aquatic Shadow|Shadow Frost|Shadow Blessing|Shadowic Demon"
    "skilldescr"        "You are protected with the combination of water and shadow|You release a powerful beam of ice freezing your enemy|When you die you boost your teams speed|On 1765 the king of the underworld has been slayed using this"
    "skillcfg"          "player_victim|player_attacker|player_death|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 5;es_xsetinfo wcs_invis 120|es_xsetinfo wcs_chance 10;es_xsetinfo wcs_invis 112|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_invis 104|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_invis 66"
    "racealias_rasplash""es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10;racealias_tornado;es est_setplayercolor event_var(userid) 0 0 0 0;es es_delayed 1 est_setplayercolor event_var(userid) 54 66 120 server_var(wcs_invis);es es_xtell event_var(userid) #multi #lightgreenAquatic Shadow #greenHave #lightgreenSaved you from danger"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_rasplash"
    "skill1_sfx"        "0"

    "skill2_setting"    "es_xsetinfo wcs_chance 24;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 31;es_xsetinfo wcs_freezetype 2"
    "racealias_ss2"     "es est_Freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
    "racealias_ss1"     "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 1) then racealias_ss2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 2) then racealias_ss1"
    "skill2_sfx"        "if (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= 60) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 255 255 server_var(wcs_alpha);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 55 155 2 100 100 1 220 220 255 20 1"
   
    "skill3_setting"    "es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90"
    "skill3_cmd"        "if (event_var(es_userteam) = 2) then racealias_ssp1;if (event_var(es_userteam) = 3) then racealias_ssp2"
    "racealias_ssp1"    "es est_randplayer wcs_player #c!l;es es_xdelayed 0.5 est_speed server_var(wcs_player) 1.5;es es_xdelayed 1 es_xtell server_var(wcs_player) #multi #default : #green [ShadowBlessing] #lightgreen A ShadowMind has been slayed, your speed has been increased"
    "racealias_ssp2"  "es est_randplayer wcs_player #t!l;es es_xdelayed 0.5 est_speed server_var(wcs_player) 1.5;es es_xdelayed 1 es_xtell server_var(wcs_player)  #multi #default : #green [ShadowBlessing] #lightgreen A ShadowMind has been slayed, your speed has been increased."
    "skill3_sfx"        "0"

    "skill4_setting"    "es_xrand wcs_damage 5 11|es_xrand wcs_damage 5 13|es_xrand wcs_damage 5 15|es_xrand wcs_damage 5 25"
    "skill4_cmd"        "es_xsetinfo wcs_targetid 0;es est_getviewplayer server_var(wcs_userid) wcs_targetid;ifx true(wcs_targetid) then racealias_eag51;ifx false(wcs_targetid) then racealias_eag52"
    "racealias_eag51"   "es_xsetinfo team 0 ;es_getplayerteam team server_var(wcs_targetid);if (server_var(team) != server_var(wcs_team)) then racealias_eage53;if (server_var(team) != server_var(wcs_team)) then racealias_eage54;if (server_var(team) = server_var(wcs_team)) then es_tell server_var(wcs_userid) #multi #lightgreenShadow! #default : #green You cannot slay your teammate"
    "racealias_eag52"   "es est_GetViewCoord server_var(userid) wcs_x2 wcs_y2 wcs_z2;es est_pushto server_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1;es es_xtell server_var(userid) #multi server_var(wcs_lng)#greenYou lunge forward."
    "racealias_eag53"   "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_targetid);es est_pushto server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3;es es_xdelayed 0.5 est_physpush server_var(wcs_userid) 0 0 1200;es es_xdelayed 0.5 est_physpush server_var(wcs_targetid) 0 0 1200;es es_xdelayed 1.5 wcs_dealdamage server_var(wcs_userid) server_var(wcs_targetid) server_var(wcs_dmg);es es_xgetplayername wcs_username server_var(wcs_userid);es es_xgetplayername wcs_targetname server_var(wcs_targetid);es_tell server_var(wcs_userid) #multi #lightgreen Shadow #greenDemon #lightgreendown you killed: #green server_var(wcs_targetname);es_tell server_var(wcs_targetid) #multi #lightgreen server_var(wcs_username) #greenYou're about to be hit by a #lightgreen Shadow Demon"
    "racealias_eag54"   "es_xsetinfo wcs_z3 0;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 20 20 200;es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 3 255 25 25 200;es_xsetinfo wcs_z3 wcs_z2;es es_xmath wcs_z3 + 1200;es es_xdelayed 1.5 est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z3) 3 2 5 215 11 167 255"
    "skill4_sfx"        "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 3 255 25 25 200"               
    "ultimate_cooldown" "20"
   }
 
   

   

Have fun!  And can someone tell me if I did the preload right?
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Last 7 Shouts:
Today at 12:40:20 AM
whats est_freeze syntax?

January 31, 2010, 06:00:01 PM
asap :p
January 31, 2010, 05:59:47 PM
ok berett no offense but we need to talk.
January 30, 2010, 08:48:38 PM
wcs_alpha is used for effects to determine how visible/bright/see-through an effect is.
January 30, 2010, 05:44:23 PM
Has nothing to do with the speed. wcs_alpha is just a variable which can be used anywhere.
January 30, 2010, 05:40:44 PM
oh and thank you ^.^
January 30, 2010, 05:40:32 PM
ohh... but it shouldnt be with the settings of speed right?
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