ShadowMind
Aquatic Shadow: It can very well, save you
Shadow Frost : Shoot a beam of ice into an enemy, freezing him
Shadow Blessing : When you get killed, your fellow teammates will gain speed
Shadowic Demon : "A secret purpose"
Code:
""
{
"name" "[Elemental]ShadowMind"
"author" "Hybrid"
"shortdescription" "CT = Speed|T = Gravity"
"required_level" "50"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "es est_speed event_var(userid) 1.27 es_xif (event_var(es_userteam) = 3) then; es est_setgravity event_var(userid) .65 es_xif (event_var(es_userteam) = 2)"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Aquatic Shadow|Shadow Frost|Shadow Blessing|Shadowic Demon"
"skilldescr" "You are protected with the combination of water and shadow|You release a powerful beam of ice freezing your enemy|When you die you boost your teams speed|On 1765 the king of the underworld has been slayed using this"
"skillcfg" "player_victim|player_attacker|player_death|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 5;es_xsetinfo wcs_invis 120|es_xsetinfo wcs_chance 10;es_xsetinfo wcs_invis 112|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_invis 104|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_invis 66"
"racealias_rasplash""es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10;racealias_tornado;es est_setplayercolor event_var(userid) 0 0 0 0;es es_delayed 1 est_setplayercolor event_var(userid) 54 66 120 server_var(wcs_invis);es es_xtell event_var(userid) #multi #lightgreenAquatic Shadow #greenHave #lightgreenSaved you from danger"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_rasplash"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_chance 24;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 31;es_xsetinfo wcs_freezetype 2"
"racealias_ss2" "es est_Freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"racealias_ss1" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 1) then racealias_ss2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 2) then racealias_ss1"
"skill2_sfx" "if (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= 60) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 255 255 server_var(wcs_alpha);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 55 155 2 100 100 1 220 220 255 20 1"
"skill3_setting" "es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90"
"skill3_cmd" "if (event_var(es_userteam) = 2) then racealias_ssp1;if (event_var(es_userteam) = 3) then racealias_ssp2"
"racealias_ssp1" "es est_randplayer wcs_player #c!l;es es_xdelayed 0.5 est_speed server_var(wcs_player) 1.5;es es_xdelayed 1 es_xtell server_var(wcs_player) #multi #default : #green [ShadowBlessing] #lightgreen A ShadowMind has been slayed, your speed has been increased"
"racealias_ssp2" "es est_randplayer wcs_player #t!l;es es_xdelayed 0.5 est_speed server_var(wcs_player) 1.5;es es_xdelayed 1 es_xtell server_var(wcs_player) #multi #default : #green [ShadowBlessing] #lightgreen A ShadowMind has been slayed, your speed has been increased."
"skill3_sfx" "0"
"skill4_setting" "es_xrand wcs_damage 5 11|es_xrand wcs_damage 5 13|es_xrand wcs_damage 5 15|es_xrand wcs_damage 5 25"
"skill4_cmd" "es_xsetinfo wcs_targetid 0;es est_getviewplayer server_var(wcs_userid) wcs_targetid;ifx true(wcs_targetid) then racealias_eag51;ifx false(wcs_targetid) then racealias_eag52"
"racealias_eag51" "es_xsetinfo team 0 ;es_getplayerteam team server_var(wcs_targetid);if (server_var(team) != server_var(wcs_team)) then racealias_eage53;if (server_var(team) != server_var(wcs_team)) then racealias_eage54;if (server_var(team) = server_var(wcs_team)) then es_tell server_var(wcs_userid) #multi #lightgreenShadow! #default : #green You cannot slay your teammate"
"racealias_eag52" "es est_GetViewCoord server_var(userid) wcs_x2 wcs_y2 wcs_z2;es est_pushto server_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1;es es_xtell server_var(userid) #multi server_var(wcs_lng)#greenYou lunge forward."
"racealias_eag53" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_targetid);es est_pushto server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3;es es_xdelayed 0.5 est_physpush server_var(wcs_userid) 0 0 1200;es es_xdelayed 0.5 est_physpush server_var(wcs_targetid) 0 0 1200;es es_xdelayed 1.5 wcs_dealdamage server_var(wcs_userid) server_var(wcs_targetid) server_var(wcs_dmg);es es_xgetplayername wcs_username server_var(wcs_userid);es es_xgetplayername wcs_targetname server_var(wcs_targetid);es_tell server_var(wcs_userid) #multi #lightgreen Shadow #greenDemon #lightgreendown you killed: #green server_var(wcs_targetname);es_tell server_var(wcs_targetid) #multi #lightgreen server_var(wcs_username) #greenYou're about to be hit by a #lightgreen Shadow Demon"
"racealias_eag54" "es_xsetinfo wcs_z3 0;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 20 20 200;es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 3 255 25 25 200;es_xsetinfo wcs_z3 wcs_z2;es es_xmath wcs_z3 + 1200;es es_xdelayed 1.5 est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z3) 3 2 5 215 11 167 255"
"skill4_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 3 255 25 25 200"
"ultimate_cooldown" "20"
}
{
"name" "[Elemental]ShadowMind"
"author" "Hybrid"
"shortdescription" "CT = Speed|T = Gravity"
"required_level" "50"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "es est_speed event_var(userid) 1.27 es_xif (event_var(es_userteam) = 3) then; es est_setgravity event_var(userid) .65 es_xif (event_var(es_userteam) = 2)"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Aquatic Shadow|Shadow Frost|Shadow Blessing|Shadowic Demon"
"skilldescr" "You are protected with the combination of water and shadow|You release a powerful beam of ice freezing your enemy|When you die you boost your teams speed|On 1765 the king of the underworld has been slayed using this"
"skillcfg" "player_victim|player_attacker|player_death|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 5;es_xsetinfo wcs_invis 120|es_xsetinfo wcs_chance 10;es_xsetinfo wcs_invis 112|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_invis 104|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_invis 66"
"racealias_rasplash""es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10;racealias_tornado;es est_setplayercolor event_var(userid) 0 0 0 0;es es_delayed 1 est_setplayercolor event_var(userid) 54 66 120 server_var(wcs_invis);es es_xtell event_var(userid) #multi #lightgreenAquatic Shadow #greenHave #lightgreenSaved you from danger"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_rasplash"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_chance 24;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 31;es_xsetinfo wcs_freezetype 2"
"racealias_ss2" "es est_Freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"racealias_ss1" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 1) then racealias_ss2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 2) then racealias_ss1"
"skill2_sfx" "if (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= 60) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 255 255 server_var(wcs_alpha);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 55 155 2 100 100 1 220 220 255 20 1"
"skill3_setting" "es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90"
"skill3_cmd" "if (event_var(es_userteam) = 2) then racealias_ssp1;if (event_var(es_userteam) = 3) then racealias_ssp2"
"racealias_ssp1" "es est_randplayer wcs_player #c!l;es es_xdelayed 0.5 est_speed server_var(wcs_player) 1.5;es es_xdelayed 1 es_xtell server_var(wcs_player) #multi #default : #green [ShadowBlessing] #lightgreen A ShadowMind has been slayed, your speed has been increased"
"racealias_ssp2" "es est_randplayer wcs_player #t!l;es es_xdelayed 0.5 est_speed server_var(wcs_player) 1.5;es es_xdelayed 1 es_xtell server_var(wcs_player) #multi #default : #green [ShadowBlessing] #lightgreen A ShadowMind has been slayed, your speed has been increased."
"skill3_sfx" "0"
"skill4_setting" "es_xrand wcs_damage 5 11|es_xrand wcs_damage 5 13|es_xrand wcs_damage 5 15|es_xrand wcs_damage 5 25"
"skill4_cmd" "es_xsetinfo wcs_targetid 0;es est_getviewplayer server_var(wcs_userid) wcs_targetid;ifx true(wcs_targetid) then racealias_eag51;ifx false(wcs_targetid) then racealias_eag52"
"racealias_eag51" "es_xsetinfo team 0 ;es_getplayerteam team server_var(wcs_targetid);if (server_var(team) != server_var(wcs_team)) then racealias_eage53;if (server_var(team) != server_var(wcs_team)) then racealias_eage54;if (server_var(team) = server_var(wcs_team)) then es_tell server_var(wcs_userid) #multi #lightgreenShadow! #default : #green You cannot slay your teammate"
"racealias_eag52" "es est_GetViewCoord server_var(userid) wcs_x2 wcs_y2 wcs_z2;es est_pushto server_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1;es es_xtell server_var(userid) #multi server_var(wcs_lng)#greenYou lunge forward."
"racealias_eag53" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_targetid);es est_pushto server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3;es es_xdelayed 0.5 est_physpush server_var(wcs_userid) 0 0 1200;es es_xdelayed 0.5 est_physpush server_var(wcs_targetid) 0 0 1200;es es_xdelayed 1.5 wcs_dealdamage server_var(wcs_userid) server_var(wcs_targetid) server_var(wcs_dmg);es es_xgetplayername wcs_username server_var(wcs_userid);es es_xgetplayername wcs_targetname server_var(wcs_targetid);es_tell server_var(wcs_userid) #multi #lightgreen Shadow #greenDemon #lightgreendown you killed: #green server_var(wcs_targetname);es_tell server_var(wcs_targetid) #multi #lightgreen server_var(wcs_username) #greenYou're about to be hit by a #lightgreen Shadow Demon"
"racealias_eag54" "es_xsetinfo wcs_z3 0;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 20 20 200;es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 3 255 25 25 200;es_xsetinfo wcs_z3 wcs_z2;es es_xmath wcs_z3 + 1200;es es_xdelayed 1.5 est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z3) 3 2 5 215 11 167 255"
"skill4_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 3 255 25 25 200"
"ultimate_cooldown" "20"
}
Have fun! And can someone tell me if I did the preload right?






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