TF2 ONLY
A Very Fun Race to play! New concepts! Not a copycat!
Reason TF2 only due to the effects
About Trillin:
Ki - A Specialized HUD on top of your Health HUD on the bottom left hand corner of your screen will display the KI HUD in yellow.
Ki's maximum is set for 100.
Race - Trillin(LVL 16/16)
1. Ki (energy)
Ki - Gained by 0.02/0.03/0.04/0.05 Multiplied by Damage Dealt and has a 5%/25%/50%/75% Chance to double on each hit!
2. Meditate
Passive - While ducking, Ki(energy) will heal you as long as you don't have attack ready or firing. Healing 2/3/4/5 per second & costs 4.0/3.25/2.00/1.65 +1-5(Random) Ki per skill level.
3. Fast Reflexes
Fast Reflexes - Increases maxspeed by 1.07/1.11/1.18/1.24
4. Ultimate: Solar Flare
Solar Flare - 10/15/20/25 Damage +/-35(Based on distance) + Left over Ki (wiped on use) and 25%/50%/75%/100% chance to Ignite Target player.
//Sounds
new String:sfsound[]="war3source/solarflare.wav";
War3_PrecacheSound(sfsound);
// Models
HaloSprite=PrecacheModel("materials/sprites/halo01.vmt");
FireSprite=PrecacheModel("effects/fire_embers1.vmt");
We had some balance issues, which we believe we have worked out. If you find any balance issues and either have solved the or not, please post a reply with your problem or fix. Thanks.
We found that Sniper, Demoman, and Scout needed a boost in gains for ki, because of the damage they did was not enough for gains in Ki to balance out for everyone. I first used OnHit type of event, but when heavy or pyro used Trillin it made them get to 100 Ki instantly, while sniper was at 1 Ki per hit. So, we revised it to damage based gains for Ki.
I didn't use hardly any variables, as I felt that balancing this race was very important to having it approved for our servers at cgaclan.com. I did create a few variables if you want to use them, although the variables have not been tested:
//Create race specific Cvars here
ultCooldownCvar_SPAWN=CreateConVar("war3_trillin_ult_cooldown_spawn","10",
"trillin's Ultimate Cooldown on spawn.");
ultCooldownCvar=CreateConVar("war3_trillin_ult_cooldown","20",
"Cooldown");
KI_MAX=CreateConVar("war3_Trillin_max_Ki","100",
"The Maximum amount of Ki Trillin can have total.",0,true,0.0,false);
To help balance Ki gains for Engineer and Medic, I created gains for Ki based on healing done to another player. If a class heals a player, that class gains Ki.
When the Trillin Engineer's dispenser heals other players, that engineer gains Ki. I have studied the amount of Ki gained by the engineer and have not found evidence that this would create a OP engineer. I thought it would, but with the amount of health a engineer has.. and low armor.. Soldiers, heavies, and pyros etc can still kill a Trillin engineer without help of other team mates.
The Trillin Medic only gains Ki while healing someone whom is hurt. If the player is no longer hurt, the Medic will not gain Ki. This will make Trillin Medics search out for damaged players to help them gain Ki.
Ki wipes after you use your Ultimate. If you use your Ultimate with Ki at 100, then you will do 100+ damage with your Ultimate. Plus with each level you gain 25% chance of igniting the player you target with the Ultimate with after burn (ignite) for 10 seconds. Using this only seems to only scares other players and make them run for a health pack. Usually I'll use the Ultimate as often as possible, because if you have 50 or less Ki, you will always get at least 50 damage and it still wipes your Ki.
If any of this you think is OP, let me know. I've looked at several other races, and felt I created a balanced Ultimate.
I want to make changes to this race as needed to get it approved, I've spent several months working on balancing this race out and optimizing the code to cause very little choke on servers.
The admins at cgaclan.com agree that Trillin is a very fun race to play
It's unique on how you must operate it, and it does not copy other races. This is not a copycat race. This is my first original race.<<UPDATE>>
Trillin now has 2 new sounds: Fortitude enabled and Fortitude disabled. -- A Female voice lets you know when fortitude is enable or not, so you can keep your eyes on your target and not your screen.
The Ultimate Solar Flare will wipe KI completely only while your fortitude armor is active.
If your KI is 50 or greater while your fortitude armor is not active, then your ultimate will
take anything over 50 KI and use it as bonus damage to your target while setting your KI to 50.
50 KI or less, while your Fortitude armor is not active will cause your ultimate solar flare to
be free of charge and will only do 50 damage + fire damage chance.
Maximum KI gains no matter what skill level you have as long as you have at least 1 level in
Trillin.
Fortitude armor drains KI while active.
You can not gain KI while the fortitude armor is active.
Fortitude armor starts at 40% damage reduction and drains down to 0% damage reduction as KI goes from 100 to 0. Once KI reaches 0, fortitude disables itself.
// Sounds
new String:fdisable_sound[] = "war3source/fdisable.wav";
new String:fenable_sound[] = "war3source/fenable.wav";
new String:sfsound[]="war3source/solarflare.wav";




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DarkEnergy
