удалил что написали.. вещи пропадают когда перезаходишь на серв. после смерти остаються
код вещи:
#pragma semicolon 1
#include <sourcemod>
#include "W3SIncs/sdkhooks"
#include "W3SIncs/War3Source_Interface"
new thisItem;
new String:helmSound0[]="physics/metal/metal_solid_impact_bullet1.wav";
new String:helmSound1[]="physics/metal/metal_solid_impact_bullet2.wav";
new String:helmSound2[]="physics/metal/metal_solid_impact_bullet3.wav";
new String:helmSound3[]="physics/metal/metal_solid_impact_bullet4.wav";
public Plugin:myinfo= {
name="War3Source Shop - Helm",
author="Ownz (DarkEnergy)",
description="War3Source",
version="1.0",
url="
http://war3source.com/"
};
public OnPluginStart()
{
War3_PrecacheSound(helmSound0);
War3_PrecacheSound(helmSound1);
War3_PrecacheSound(helmSound2);
War3_PrecacheSound(helmSound3);
LoadTranslations("w3s.item.helm.phrases");
}
public OnWar3LoadRaceOrItemOrdered2(num)
{
if(num==100){
thisItem=War3_CreateShopItemT("helm",10,3500);
}
}
public OnClientPutInServer(client){
SDKHook(client,SDKHook_TraceAttack,SDK_Forwarded_TraceAttack);
}
public Action:SDK_Forwarded_TraceAttack(victim, &attacker, &inflictor, &Float:damage, &damagetype, &ammotype, hitbox, hitgroup)
{
if(hitgroup==1&&War3_GetOwnsItem(victim,thisItem)&&!Perplexed(victim)){
damage=0.0;
new random = GetRandomInt(0,3);
if(random==0){
EmitSoundToAll(helmSound0,victim);
}else if(random==1){
EmitSoundToAll(helmSound1,victim);
}else if(random==2){
EmitSoundToAll(helmSound2,victim);
}else{
EmitSoundToAll(helmSound3,victim);
}
if(War3_GetGame()==TF){
decl Float:pos[3];
GetClientEyePosition(victim, pos);
pos[2] += 4.0;
War3_TF_ParticleToClient(0, "miss_text", pos); //to the attacker at the enemy pos
}
}
return Plugin_Changed;
}