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Author Topic: Any Future plans for a category system for Shopmenu2?  (Read 78 times)
-El Diablo
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« on: May 23, 2012, 09:26:51 AM »

Just curious, while it's still fresh in everyones mind.. how hard would it be to add in a category system into shopmenu2?
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Revan
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« Reply #1 on: May 23, 2012, 09:47:41 AM »

It shouldn't be that hard since glider already did that for shopmenu(1) and both have the same structure.
so you just need to compare Menu_ShopMenu.sp with Menu_ShopMenu2.sp and copycat all stuff

there are even all the flags from Menu_ShopMenu.sp in Menu_ShopMenu2.sp like _itemcategory(which is unimplemented atm) you just need to re-implemented the W3GetCategory native for shopmenu2 items and the cat code from shopmenu1 should work when just copied into shopmenu2
« Last Edit: May 23, 2012, 09:52:24 AM by Revan » Logged

-El Diablo
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« Reply #2 on: May 23, 2012, 10:54:37 AM »

Cool!  I need to work on that.. cause I want to make shopmenu2 special items just for every class.  Since Diamonds can't be earned by the kill and is based on a prefered method for the types of special items I plan to create for shopmenu2.

Most servers would consider the items I create a bit O.P., but if your interested I'll post a few of them here on War3Source.  Using Shopmenu2 based currency would help alot on keeping the use of O.P. items down to a minimum.
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